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Jul - The Cutting Room Floor - MegaMan/RockMan Oddities, Scraps and Oversights New poll - New thread - New reply
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Peardian

  
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Posted on 05-02-12 04:53:10 PM Link | Quote
The maps were made using the old-fashioned screenshot method used with regular NES games. As such, they only contain what you'd see in ordinary gameplay. Any sort of obscure methods such as backtracking or hidden rooms wouldn't be shown.

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Fuzn
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Posted on 05-23-12 06:15:01 AM Link | Quote
I was doing a random tile dive into Megaman 2: The Power Fighters and I spotted these while digging around for FX.



In the final, Capcom opted to have Forte just repeat the Crescent Kick, where these sprites seem to indicate he was going to kick the opponent twice and then perform the Crescent Kick for his Super Charge Attack.
MUGEN-tan
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Posted on 05-23-12 05:02:28 PM (last edited by MUGEN-tan at 05-23-12 05:02:49 PM) Link | Quote
Originally posted by Fuzn
I was doing a random tile dive into Megaman 2: The Power Fighters and I spotted these while digging around for FX.



In the final, Capcom opted to have Forte just repeat the Crescent Kick, where these sprites seem to indicate he was going to kick the opponent twice and then perform the Crescent Kick for his Super Charge Attack.

Now THAT's interesting. UnFORTEnately, I neither have got an Arcade emulator, nor any other way to play MegaMan 2PF, so someone else needs to confirm that...
GuyPerfect
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Posted on 05-23-12 06:46:55 PM (last edited by GuyPerfect at 05-23-12 06:47:06 PM) Link | Quote
Originally posted by MUGEN-tan
[...] I neither have got an Arcade emulator [...]


Well, that's an easy fix!
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Posted on 05-24-12 06:35:02 PM Link | Quote
Originally posted by GuyPurrrfect
Originally posted by MUGEN-tan
[...] I neither have got an Arcade emulator [...]


Well, that's an easy fix!

Thanks, gotta try out that emulator soon.
mountainmanjed
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Posted on 05-25-12 09:00:56 PM Link | Quote
The whole MM9 secret is a internal joke relating to Street Fighter:The Movie.
Chun Li is a reporter.
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Posted on 05-26-12 08:29:51 AM Link | Quote
Originally posted by mountainmanjed
The whole MM9 secret is a internal joke relating to Street Fighter:The Movie.
Chun Li is a reporter.

Erm, I doubt, the secret is something easy like that...
It's more likely, he meant a secret screen or something...
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Posted on 06-15-12 02:08:29 PM (last edited by MUGEN-tan at 06-15-12 02:20:17 PM) Link | Quote
Updated the first post with the unused MM3PC graphics and unused weaknesses from RMW2&3. Have fun!
EDIT: http://themechanicalmaniacs.com/images/mmmysteries/MMPBmys-concept4.jpg
Erm, can someone translate this? I really would like to know, why the Yellow Devil is fought in GyroMan's stage in this mock-up of MMPB...
Emoluvjd2
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Posted on 06-21-12 04:00:41 PM (last edited by Emoluvjd2 at 06-21-12 04:01:27 PM) Link | Quote
I don't think it really reveals anything, they just say it was a draft.
(This was translated by GlitterBerri)


Finally Complete!
The Power Battle

This is a draft of the previous work. It actually took us quite some time to arrive at this plan. Yeah, making games is truly hard work! But the first time we demo'd it at a location test and I saw how pleased the kids were to play our game, I knew I wouldn't be able to stop doing this kind of work. Customers are truly gods.
metalman
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Posted on 07-08-12 01:01:49 AM Link | Quote
In Mega Man 8, the text "NOW PRINTING" appears several times below Mega Man's sprites in the file "GETDEMO", which has the graphics from the get weapon screen.


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MUGEN-tan
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Posted on 07-08-12 10:18:27 AM Link | Quote
Originally posted by metalman
In Mega Man 8, the text "NOW PRINTING" appears several times below Mega Man's sprites in the file "GETDEMO", which has the graphics from the get weapon screen.


Could you show the sprite bank, where you've found that text?
metalman
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Posted on 07-11-12 05:50:35 PM (last edited by metalman at 07-11-12 05:53:23 PM) Link | Quote
I saw it while messing around the game files with TiledGGD. Didn't remember the address, but finding it won't be hard as the file is small compared to others. This image helps?



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Posted on 07-11-12 06:07:32 PM Link | Quote
Originally posted by metalman
I saw it while messing around the game files with TiledGGD. Didn't remember the address, but finding it won't be hard as the file is small compared to others. This image helps?



Hmm, that looks odd. I don't remember seeing any of these sprites in the game. I'm sure, that the whole sprite bank is unused (either that, of the Weapon Get graphics are organised like that, so I can't recognize anything).
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Posted on 07-12-12 04:11:29 PM (last edited by Dr. Ether at 07-12-12 04:15:54 PM) Link | Quote
Minor discovery here.

In Mega Man 5, there's an unused leftover graphic from the previous games: Megaman's throwing sprite. I did a fair bit of testing, and none of the weapons seem to make it appear. I may be wrong, but nothing I could do would make those sprites show up within the normal course of the game, so they're likely unused. The only thing that would make it show up is a bit of tinkering with the RAM to change what action Mega Man is doing.

Speaking of that, messing with a similar RAM address (the same one, I think) can trigger all sorts of wacky shit to happen. For instance, you can trigger the roof collapse segment from the ending at any time and on any stage, using that stage's ceiling. Obviously, this ends up looking pretty glitchy since most stages aren't designed to handle this. Also, you can use the jet ski (Marine Bike, I think it's called?) from Wave Man's stage during any part of the game. It's actually a major pain in the ass because you can't turn around and face left, meaning only being able to shoot at the right. No charge shots either.

Messing with this same address triggers a quirky routine that makes Mega Man run over to a specific spot on the left side of the screen (it's roughly the same spot on the screen that Mega Man lands when he enters a boss room), look to the right, and then promptly resets the game.
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Posted on 07-12-12 07:13:52 PM Link | Quote
Oh, before I forget; while poking around in the files for the Megaman Anniversary Edition, I stumbled upon LOADS and LOADS of graphics leftovers from Rockman Complete Works. As you might know, Megaman Anniversary Edition is essentially a stripped-down English version of Rockman Complete Works.

Rockman Complete Works has a lot of things that Megaman Anniversary Edition doesn't; PocketStation connectivity for lots of little minigames, a database for every enemy (similar to how some RPGs have bestiaries), lots of unlockable artwork and pictures (including cutesy little 4koma comics), Time Attack, character profiles, and other stuff.

Well, Megaman Anniversary Edition contains pretty much every graphical asset for the features that were left out. Menus graphics, comics, database pictures, PocketStation game stuff... Even what appear to be the little tiny icons used to show PS1 saves on the PS1's internal memory card manager (Complete Works was originally for the PS1, while Megaman Anniversary Edition was PS2).

It's ALL there.

I've ripped the graphics, but there are literally hundreds of pictures. That makes me wonder if more than just graphics remain for these functions? I also uncovered a song or two that I don't remember in the English version.
Fuzn
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Posted on 07-14-12 02:35:23 PM Link | Quote
Originally posted by MUGEN-tan
Hmm, that looks odd. I don't remember seeing any of these sprites in the game. I'm sure, that the whole sprite bank is unused (either that, of the Weapon Get graphics are organised like that, so I can't recognize anything).



They are separated like that in the tiles to achieve this two-tone effect, by having both halves use different palettes, and then placing the graphics on top of each other to form a whole sprite.

Nothing weird there other than the "NOW PRINTING" text.
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Posted on 07-14-12 08:34:45 PM (last edited by OKeijiDragon at 07-14-12 08:35:03 PM) Link | Quote
Originally posted by Dr. Ether
Oh, before I forget; while poking around in the files for the Mega Man Anniversary Edition, I stumbled upon LOADS and LOADS of graphics leftovers from Rockman Complete Works. As you might know, Mega Man Anniversary Edition is essentially a stripped-down English version of Rockman Complete Works.

Rockman Complete Works has a lot of things that Mega Man Anniversary Edition doesn't; PocketStation connectivity for lots of little minigames, a database for every enemy (similar to how some RPGs have bestiaries), lots of unlockable artwork and pictures (including cutesy little 4koma comics), Time Attack, character profiles, and other stuff.

Well, Mega Man Anniversary Edition contains pretty much every graphical asset for the features that were left out. Menus graphics, comics, database pictures, PocketStation game stuff... Even what appear to be the little tiny icons used to show PS1 saves on the PS1's internal memory card manager (Complete Works was originally for the PS1, while Mega Man Anniversary Edition was PS2).

It's ALL there.

I've ripped the graphics, but there are literally hundreds of pictures. That makes me wonder if more than just graphics remain for these functions? I also uncovered a song or two that I don't remember in the English version.


Are you digging through the GameCube version for these assets?

Because if you are, then I now realize that Atomic Planet's official lack-of-disc-space response to the lack of Complete Works' music remixes in the GCN port is moronically ironic.
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Posted on 07-16-12 05:52:10 PM (last edited by Dr. Ether at 07-16-12 05:59:34 PM) Link | Quote
Originally posted by OKeijiDragon


Are you digging through the GameCube version for these assets?

Because if you are, then I now realize that Atomic Planet's official lack-of-disc-space response to the lack of Complete Works' music remixes in the GCN port is moronically ironic.


PlayStation 2 version.

The sum of every single file for the PS2 version of Mega Man Anniversary Collection is 3.52 GB. Meanwhile, GameCube discs could only hold 1.4 GB, so there might be some validity to that.
Foxhack
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Posted on 07-16-12 07:33:33 PM Link | Quote
Originally posted by Dr. Ether
The sum of every single file for the PS2 version of Mega Man Anniversary Collection is 3.52 GB. Meanwhile, GameCube discs could only hold 1.4 GB, so there might be some validity to that.

So they couldn't just, I dunno... DELETE all the unused content you found? :\

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Dr. Ether
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Posted on 07-16-12 08:24:49 PM Link | Quote
Originally posted by Foxhack
So they couldn't just, I dunno... DELETE all the unused content you found? :\


Maybe. I have no idea how big the GC version of MMAC is, though. I just know it's under 1.4 GB. Not sure how big the songs are either; clearing out all the junk I found might not have done it. Even though there's HEAPS of graphics, they're still very light when it comes to data size.
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Jul - The Cutting Room Floor - MegaMan/RockMan Oddities, Scraps and Oversights New poll - New thread - New reply


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

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line 426 column 21 - Warning: <img> lacks "alt" attribute
line 426 column 62 - Warning: <img> lacks "alt" attribute
line 426 column 111 - Warning: <img> lacks "alt" attribute
line 426 column 161 - Warning: <img> lacks "alt" attribute
line 427 column 11 - Warning: <img> lacks "alt" attribute
line 437 column 15 - Warning: <img> lacks "alt" attribute
line 445 column 344 - Warning: <img> lacks "alt" attribute
line 453 column 22 - Warning: <img> lacks "alt" attribute
line 453 column 63 - Warning: <img> lacks "alt" attribute
line 453 column 112 - Warning: <img> lacks "alt" attribute
line 453 column 162 - Warning: <img> lacks "alt" attribute
line 464 column 15 - Warning: <img> lacks "alt" attribute
line 481 column 21 - Warning: <img> lacks "alt" attribute
line 481 column 62 - Warning: <img> lacks "alt" attribute
line 481 column 111 - Warning: <img> lacks "alt" attribute
line 481 column 161 - Warning: <img> lacks "alt" attribute
line 482 column 11 - Warning: <img> lacks "alt" attribute
line 492 column 15 - Warning: <img> lacks "alt" attribute
line 496 column 92 - Warning: <font> attribute "color" had invalid value "7C60B0" and has been replaced
line 500 column 254 - Warning: <img> lacks "alt" attribute
line 501 column 459 - Warning: <img> lacks "alt" attribute
line 509 column 22 - Warning: <img> lacks "alt" attribute
line 509 column 63 - Warning: <img> lacks "alt" attribute
line 509 column 112 - Warning: <img> lacks "alt" attribute
line 509 column 162 - Warning: <img> lacks "alt" attribute
line 520 column 15 - Warning: <img> lacks "alt" attribute
line 528 column 331 - Warning: <img> lacks "alt" attribute
line 538 column 22 - Warning: <img> lacks "alt" attribute
line 538 column 63 - Warning: <img> lacks "alt" attribute
line 538 column 112 - Warning: <img> lacks "alt" attribute
line 538 column 162 - Warning: <img> lacks "alt" attribute
line 539 column 11 - Warning: <img> lacks "alt" attribute
line 549 column 15 - Warning: <img> lacks "alt" attribute
line 553 column 92 - Warning: <font> attribute "color" had invalid value "97ACEF" and has been replaced
line 570 column 22 - Warning: <img> lacks "alt" attribute
line 570 column 63 - Warning: <img> lacks "alt" attribute
line 570 column 112 - Warning: <img> lacks "alt" attribute
line 570 column 162 - Warning: <img> lacks "alt" attribute
line 571 column 11 - Warning: <img> lacks "alt" attribute
line 581 column 15 - Warning: <img> lacks "alt" attribute
line 604 column 22 - Warning: <img> lacks "alt" attribute
line 604 column 63 - Warning: <img> lacks "alt" attribute
line 604 column 112 - Warning: <img> lacks "alt" attribute
line 604 column 162 - Warning: <img> lacks "alt" attribute
line 605 column 11 - Warning: <img> lacks "alt" attribute
line 615 column 15 - Warning: <img> lacks "alt" attribute
line 623 column 396 - Warning: <img> lacks "alt" attribute
line 623 column 451 - Warning: <img> lacks "alt" attribute
line 623 column 506 - Warning: <img> lacks "alt" attribute
line 635 column 22 - Warning: <img> lacks "alt" attribute
line 635 column 63 - Warning: <img> lacks "alt" attribute
line 635 column 112 - Warning: <img> lacks "alt" attribute
line 635 column 162 - Warning: <img> lacks "alt" attribute
line 636 column 11 - Warning: <img> lacks "alt" attribute
line 646 column 15 - Warning: <img> lacks "alt" attribute
line 650 column 92 - Warning: <font> attribute "color" had invalid value "7C60B0" and has been replaced
line 673 column 22 - Warning: <img> lacks "alt" attribute
line 673 column 63 - Warning: <img> lacks "alt" attribute
line 673 column 112 - Warning: <img> lacks "alt" attribute
line 673 column 162 - Warning: <img> lacks "alt" attribute
line 674 column 11 - Warning: <img> lacks "alt" attribute
line 684 column 15 - Warning: <img> lacks "alt" attribute
line 688 column 92 - Warning: <font> attribute "color" had invalid value "97ACEF" and has been replaced
line 707 column 22 - Warning: <img> lacks "alt" attribute
line 707 column 63 - Warning: <img> lacks "alt" attribute
line 707 column 112 - Warning: <img> lacks "alt" attribute
line 707 column 162 - Warning: <img> lacks "alt" attribute
line 708 column 11 - Warning: <img> lacks "alt" attribute
line 718 column 15 - Warning: <img> lacks "alt" attribute
line 734 column 22 - Warning: <img> lacks "alt" attribute
line 734 column 63 - Warning: <img> lacks "alt" attribute
line 734 column 112 - Warning: <img> lacks "alt" attribute
line 734 column 162 - Warning: <img> lacks "alt" attribute
line 735 column 11 - Warning: <img> lacks "alt" attribute
line 745 column 15 - Warning: <img> lacks "alt" attribute
line 763 column 44 - Warning: <img> proprietary attribute value "absmiddle"
line 763 column 142 - Warning: <img> proprietary attribute value "absmiddle"
line 763 column 246 - Warning: <img> proprietary attribute value "absmiddle"
line 772 column 25 - Warning: <img> lacks "alt" attribute
line 777 column 267 - Warning: <img> lacks "alt" attribute
line 179 column 363 - Warning: trimming empty <font>
line 757 column 17 - Warning: trimming empty <tr>
line 125 column 68 - Warning: <nobr> is not approved by W3C
line 141 column 68 - Warning: <nobr> is not approved by W3C
line 177 column 27 - Warning: <nobr> is not approved by W3C
line 181 column 876 - Warning: <td> proprietary attribute "background"
line 208 column 27 - Warning: <nobr> is not approved by W3C
line 238 column 27 - Warning: <nobr> is not approved by W3C
line 269 column 27 - Warning: <nobr> is not approved by W3C
line 297 column 27 - Warning: <nobr> is not approved by W3C
line 326 column 27 - Warning: <nobr> is not approved by W3C
line 353 column 27 - Warning: <nobr> is not approved by W3C
line 382 column 27 - Warning: <nobr> is not approved by W3C
line 410 column 27 - Warning: <nobr> is not approved by W3C
line 442 column 27 - Warning: <nobr> is not approved by W3C
line 469 column 27 - Warning: <nobr> is not approved by W3C
line 497 column 27 - Warning: <nobr> is not approved by W3C
line 525 column 27 - Warning: <nobr> is not approved by W3C
line 554 column 27 - Warning: <nobr> is not approved by W3C
line 586 column 27 - Warning: <nobr> is not approved by W3C
line 620 column 27 - Warning: <nobr> is not approved by W3C
line 651 column 27 - Warning: <nobr> is not approved by W3C
line 689 column 27 - Warning: <nobr> is not approved by W3C
line 723 column 27 - Warning: <nobr> is not approved by W3C
line 750 column 27 - Warning: <nobr> is not approved by W3C
Info: Document content looks like HTML5
Info: No system identifier in emitted doctype
Tidy found 300 warnings and 0 errors!


The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

About HTML Tidy: https://github.com/htacg/tidy-html5
Bug reports and comments: https://github.com/htacg/tidy-html5/issues
Official mailing list: https://lists.w3.org/Archives/Public/public-htacg/
Latest HTML specification: http://dev.w3.org/html5/spec-author-view/
Validate your HTML documents: http://validator.w3.org/nu/
Lobby your company to join the W3C: http://www.w3.org/Consortium

Do you speak a language other than English, or a different variant of
English? Consider helping us to localize HTML Tidy. For details please see
https://github.com/htacg/tidy-html5/blob/master/README/LOCALIZE.md