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04-24-22 03:31:38 AM
Jul - The Cutting Room Floor - The Legend of Zelda: Skyward Sword New poll - New thread - New reply
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GlitterBerri

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Posted on 03-08-12 05:16:42 AM (last edited by GlitterBerri at 03-08-12 02:38 AM) Link | Quote
Yay, official Skyward Sword thread. I haven't yet finished this game, so warning me before you spoil something would be appreciated. Or I can just avoid checking this post...

There are remains of a map select in the demo version of Skyward Sword. Pretty much all of the unused maps appear to be deleted, but at least we have evidence that they once existed.

Menu.dat (courtesy of Kargaroc): http://dl.dropbox.com/u/16672629/menu.7z
Attempt at formatting menu.dat: http://pastebin.ca/2126062
Translation (in progress): http://pastebin.ca/2126064

Since these are Pastebin files, everyone can edit them. Yay! If you spot mistakes in the formatting, please fix 'em, and if you want to help translate, that would be nice too. Find and replace searches are very useful for this, but if you're replacing something, put a space before and after it. For example, replace "テスト" with " Test ", so we don't end up having the English translation looking like "VolcanoTest".
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Posted on 03-08-12 09:21:24 AM (last edited by Dark Linkaël at 03-08-12 06:38 AM) Link | Quote
It is easier to read here than Twilight Princess.

For those who want to know what it looks like the debug menu (map select) Skyward Sword, watch this video:

The Legend of Zelda Skyward Sword - Intro, File Selection Screen, and Gameplay

Otherwise, I also specifies that a file exsite "menu1.dat" in game "Navi Trackers" (Four Swords Adventures). However, I have a very bad copy of the iso of the game and I can not see anything. More than half of the game files are completely reduced to "00" everywhere.

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Posted on 03-08-12 10:46:09 AM Link | Quote
I tried to look into SS a little bit ago, but I got frustrated by the fact the model viewer I was trying to use often couldn't display textures. I'm willing to give it another shot, however, and I'm creating a new dump of the game as we speak.
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Posted on 03-08-12 10:59:46 AM Link | Quote
There is "DEMO" in the list, this is the only room still present in the game... Thank you Nintendo... It does not motivate me at all to look in very recent games, I know the end result. I prefer to stay on The Wind Waker, I would not be disappointed in the least. This is the last Zelda in 3D where you can see wonders. As for Ocarina of Time and Majora's Mask, they probably have no more mysteries. Finally, I have only one word to say: "Prototype"

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Posted on 06-06-12 01:03:45 PM Link | Quote
I have a very great preference for a prototype of Zelda 64 and The Wind Waker, but also by the older Zelda (NES, SNES or GB).

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Posted on 06-08-12 02:59:00 AM Link | Quote
Rabbi, you actually have a Zelda prototype? If that is true then I have few questions. First off, what is the prototype? Second, where do you actually go to get prototype games? Was it a private deal or did you get it off ebay and you just have eagle eyes?

Dark Linkaël, like I said before, I think our best bet of getting a prototype version of WW would be if we got an E3 version. If the final retail version is any indication of unused content, the E3 version probably has some interesting tid bits in it. What I find slightly weird is the fact that an E3 version of TP and SS somehow made its way to the web but not for WW. If only an E3 version of WW would pop up on ebay...
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Posted on 06-10-12 09:31:49 PM (last edited by Aeonic Butterfly at 06-10-12 09:32:32 PM) Link | Quote
Originally posted by Cuber456
Rabbi, you actually have a Zelda prototype? If that is true then I have few questions. First off, what is the prototype? Second, where do you actually go to get prototype games? Was it a private deal or did you get it off ebay and you just have eagle eyes?

Dark Linkaël, like I said before, I think our best bet of getting a prototype version of WW would be if we got an E3 version. If the final retail version is any indication of unused content, the E3 version probably has some interesting tid bits in it. What I find slightly weird is the fact that an E3 version of TP and SS somehow made its way to the web but not for WW. If only an E3 version of WW would pop up on ebay...


I wonder how all these tradeshow games keep walking away, to be honest. Look at Wai's Sonic 2 beta, which looks to have been a cart that was taken from a show.

Rabbi is a troll account. I think he's banned now. I think he's a very sour, ex-scene member. ^^;
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Posted on 06-11-12 12:48:12 AM Link | Quote
Originally posted by Aeonic Butterfly
I wonder how all these tradeshow games keep walking away, to be honest. Look at Wai's Sonic 2 beta, which looks to have been a cart that was taken from a show.

Rabbi is a troll account. I think he's banned now. I think he's a very sour, ex-scene member. ^^;


I have wondered about that as well. I would think that stealing a prototype from any show or demonstrations would be too difficult though. Wouldn't the devs of the prototype be keeping a close eye on it at a show? I feel that it would be easier as a developer to leak such prototypes since they are constantly around them. What do I know though.......



Trolls will be trolls.
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Posted on 06-11-12 10:42:23 AM Link | Quote
Evidently it's easier to steal a prototype when it comes directly from an employee of Nintendo. This is the case of three prototypes of Zelda. Then the versions that are shown during E3 or other, they are much less interesting than those being currently work. Zelda 64 is obligatorily a test version. Happily!

However, a demo of TWW from E3 2002, it can not be refused under certain conditions. Nintendo is not actually a horrible cleaning almost total removal of all rooms that are still under construction at this time (See E3 2006 demo of TP). I note that the demo has been 10 years since a few days.

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Posted on 06-11-12 07:46:42 PM Link | Quote
Originally posted by Dark Linkaël
Evidently it's easier to steal a prototype when it comes directly from an employee of Nintendo. This is the case of three prototypes of Zelda. Then the versions that are shown during E3 or other, they are much less interesting than those being currently work. Zelda 64 is obligatorily a test version. Happily!

However, a demo of TWW from E3 2002, it can not be refused under certain conditions. Nintendo is not actually a horrible cleaning almost total removal of all rooms that are still under construction at this time (See E3 2006 demo of TP). I note that the demo has been 10 years since a few days.


I feel that Nintendo getting stricter with cleaning their games is only a recent thing though. Only from TP and onward do we see that they remove most of the unused rooms. Before TP there seems to be less of an attempt at doing this, with Wind Waker especially. We see that with Wind Waker, all retail versions(to my knowledge) have the same unused rooms in them and all have the same debug menu. When we check the demo version of the game on the Collector's Edition that was released months later after the retail version, they removed some of the unused rooms but not all of them(I remember you confirming this). If this is any indication, an E3 version is likely to have a bunch of interesting stuff on it unlike the E3 versions of TP and SS.

At this point, I think the real question is how long will it be before a prototype does get released? While it would be great to get a prototype, I'm not going to hold my breath on it.
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Posted on 06-11-12 09:51:40 PM Link | Quote
I wouldn't say they're getting "stricter", but better at keeping track which files are unused and such. Plus, given the amount of content in the games, they probably needed to clear up as much space as they could. One test room can mean 1 MB or more of data.

As an example, look at Super Mario Sunshine and Super Mario Galaxy. There were 20 debug rooms in SMS, and all of them were removed, but one was added back in for the US release to test localization. Meanwhile, SMG has so much unused content that it boggles the mind. They were in a bit of a rush, and had plenty of space, so the files are very messy. And yet, SMG2 has almost nothing unused.

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Posted on 06-11-12 11:52:42 PM Link | Quote
Originally posted by Peardian
I wouldn't say they're getting "stricter", but better at keeping track which files are unused and such. Plus, given the amount of content in the games, they probably needed to clear up as much space as they could. One test room can mean 1 MB or more of data.

As an example, look at Super Mario Sunshine and Super Mario Galaxy. There were 20 debug rooms in SMS, and all of them were removed, but one was added back in for the US release to test localization. Meanwhile, SMG has so much unused content that it boggles the mind. They were in a bit of a rush, and had plenty of space, so the files are very messy. And yet, SMG2 has almost nothing unused.


Well with those examples, I guess you are right. I actually haven't looked at the SMS or SMG pages because I haven't played those games yet. I don't like looking at what isn't in a game when I haven't played it and plan to. I have played SMG2 and have seen its page and it has a lot less stuff than say SMW. Actually, now that I really think about it, what you said makes perfect sense. SMW, WW and SMG were all rushed for release. On the other hand, MM, TP, SS and SMG2 weren't rushed. I think TP and SS were developed for 5 years and they indeed took their time with them. TP and SS are also lacking in unused content.
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Posted on 06-12-12 08:38:18 AM (last edited by Rena at 06-12-12 08:39:01 AM) Link | Quote
Post #4824 · Tue 120612 043818
Weren't there some games (SMG?) that had debugging symbol files left on the discs? I imagine once they discovered that, they developed some system (maybe even just checking by hand) to remove unused files, lest those filthy hackers find more useful nuggets like that. I doubt disc space is much of an issue. As long as it fits on one disc, making it smaller doesn't really make any difference. (If anything, they'd want to make it larger... at least that makes piracy a little more difficult.)

I have a feeling that they're just doing this for recent Mario and Zelda titles and won't bother to keep it up for long... and while they may be removing unused files, they probably aren't removing unused content within used files, such as debugging functions...

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Posted on 06-12-12 09:11:46 AM Link | Quote
It will become increasingly rare to find unused stuff in games to come. The first and main reason is probably because of hackers. At the time of the first games in 2D, there was not much to see. Just look at Super Mario Bros., The Legend of Zelda and Metroid on the NES, there was almost nothing to discover. It was impossible to waste with free space of the game, but over time the programmers are left to go, especially when 3D games arrived.

Skyward Sword is a poverty to search for possible hidden wonders... Very away from The Wind Waker and 56 unused areas!

Otherwise, the demo of of TWW does not contain all these rooms:

Hyroom Hyrule I_TestM I_TestR ITest61 ITest62 ITest63 K_Test2 K_Test3 K_Test4 K_Test5 K_Test6 K_Test8 K_Test9 K_TestA K_TestB K_TestC K_TestD K_TestE KATA_HB KATA_RM Kazan Kaze KazeB KazeMB Kenroom M_Dai M_DaiB M_DaiMB Mukao Siren SirenB SirenMB TEST TF_01 TF_02 TF_05 TF_07 VrTest XBoss0 XBoss1 XBoss2 XBoss3

It will dig deep into the next games for Nintendo and not exceptional results...

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Posted on 06-12-12 01:12:13 PM Link | Quote
Originally posted by Rena
Weren't there some games (SMG?) that had debugging symbol files left on the discs? I imagine once they discovered that, they developed some system (maybe even just checking by hand) to remove unused files, lest those filthy hackers find more useful nuggets like that. I doubt disc space is much of an issue. As long as it fits on one disc, making it smaller doesn't really make any difference. (If anything, they'd want to make it larger... at least that makes piracy a little more difficult.)

Quite a few games, mainly on the GC. Did a quick search of what I've got in my ISOs folder... Wind Waker, Twilight Princess, Sunshine, Double Dash (iirc there were issues with one or both of the last two - they were for debug binaries and not the final game), Animal Crossing GC (all versions)...

One Wii game (Prince of Persia something-or-other) has the game binary on-disc as an .elf file, including all symbols. Earlier versions of the Wii System Menu included a .sel file (exports for linking shared objects) with every single function, but Nintendo pared it down to a small amount of symbols in later versions.

Many Wii games include references to the files - for example, every game related to NSMBW (AC: City Folk, Skyward Sword) includes code that loads .map files, but it's not used. Galaxy 1 and 2 include empty "AllTargetAddressMap" folders.

I'm sure there's more (especially on the GC) but these are just what I know of.

Originally posted by Rena
I have a feeling that they're just doing this for recent Mario and Zelda titles and won't bother to keep it up for long... and while they may be removing unused files, they probably aren't removing unused content within used files, such as debugging functions...
I heard a while ago that Nintendo had changed their Lot Check rules to force developers to remove things like that - but it obviously isn't working too well, given that the aforementioned PoP game was sold with an .elf file on the disc. It made it quite easy for nefarious types to disable the anti piracy, given that it included symbol names for every single bit of it

Sadly, debug code isn't that common any more - the linker automatically strips dead code and in most cases it's disabled on compilation (using the preprocessor, I'm guessing). The Zelda games are the only exceptions that come to mind.

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Posted on 06-12-12 05:09:20 PM Link | Quote
Originally posted by Treeki
Originally posted by Rena
Weren't there some games (SMG?) that had debugging symbol files left on the discs? I imagine once they discovered that, they developed some system (maybe even just checking by hand) to remove unused files, lest those filthy hackers find more useful nuggets like that. I doubt disc space is much of an issue. As long as it fits on one disc, making it smaller doesn't really make any difference. (If anything, they'd want to make it larger... at least that makes piracy a little more difficult.)

Quite a few games, mainly on the GC. Did a quick search of what I've got in my ISOs folder... Wind Waker, Twilight Princess, Sunshine, Double Dash (iirc there were issues with one or both of the last two - they were for debug binaries and not the final game), Animal Crossing GC (all versions)...


Do you mean that the final version of Super Mario Sunshine and Double Dash are actually still debug versions?

Originally posted by Treeki
One Wii game (Prince of Persia something-or-other) has the game binary on-disc as an .elf file, including all symbols. Earlier versions of the Wii System Menu included a .sel file (exports for linking shared objects) with every single function, but Nintendo pared it down to a small amount of symbols in later versions.


What are these symbols you speak of, out of curiosity? I'm not sure I quite understand.

Originally posted by Dark Linkaël
Just look at Super Mario Bros., The Legend of Zelda and Metroid on the NES, there was almost nothing to discover. It was impossible to waste with free space of the game, but over time the programmers are left to go, especially when 3D games arrived.


Somewhat related, I've just been translating an article that says the following:


Nintendo's original goal in developing the Disk System was to offer players casual games at low prices. However, once software development began, the staff realized how much more memory capacity they had to work with compared to the MASK ROMs of the time.

The first title compatible with the Disk System was the pinoeering Famicom role-playing game known as The Legend of Zelda. (Fig. 3) Despite its status as the first game released on the Disk System, The Legend of Zelda turned out to be an epic title that made full use of the 256 kB of available memory. Whatever had become of Uemura's desire to offer players casual games...?

Once the first 256 kB game had been developed, it was hard to go back. The golden age of role-playing games such as Dragon Quest that followed shortly afterward also contributed to the acceleration of game software memory expansion.
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Posted on 06-12-12 05:57:39 PM (last edited by Aeonic Butterfly at 06-12-12 05:59:17 PM) Link | Quote
Originally posted by Peardian
I wouldn't say they're getting "stricter", but better at keeping track which files are unused and such. Plus, given the amount of content in the games, they probably needed to clear up as much space as they could. One test room can mean 1 MB or more of data.

As an example, look at Super Mario Sunshine and Super Mario Galaxy. There were 20 debug rooms in SMS, and all of them were removed, but one was added back in for the US release to test localization. Meanwhile, SMG has so much unused content that it boggles the mind. They were in a bit of a rush, and had plenty of space, so the files are very messy. And yet, SMG2 has almost nothing unused.


It's hard to believe Super Mario Galaxy and Twilight Princess are from the same company and released around the same time, seriously. I mean, Twilight Princess is really bare, where Super Mario Galaxy? Holy hell.

Zelda 64 and MM had enough content to keep ZSO and ZC occupied for ages. The Sonic series has enough betas wandering about to keep Retro busy for ages. Why can't we find a TP build or even a giant, Nintendo dump like the Hidden Palace dump of yore? I'd kill someone for an early Zelda 64 cart, or MM!

Originally posted by GlitterBerri
What are these symbols you speak of, out of curiosity? I'm not sure I quite understand.


As for debugging symbols, here's a Wiki link:

http://en.wikipedia.org/wiki/Debug_symbol

Basically, their inclusion of a symbols file is like having a decryption key for, say, the Voynich Manuscript.
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Posted on 06-12-12 06:26:38 PM Link | Quote
Originally posted by Aeonic Butterfly
Zelda 64 and MM had enough content to keep ZSO and ZC occupied for ages. The Sonic series has enough betas wandering about to keep Retro busy for ages. Why can't we find a TP build or even a giant, Nintendo dump like the Hidden Palace dump of yore? I'd kill someone for an early Zelda 64 cart, or MM!

And I'd kill someone for an early NES MegaMan prototype, and the only thing that I got, are screenies from what seems to be the RockMan 4 prototype...
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Posted on 06-13-12 01:06:29 AM Link | Quote
Originally posted by GlitterBerri
Do you mean that the final version of Super Mario Sunshine and Double Dash are actually still debug versions?
Not quite. If my memory serves me right, the demo version of Sunshine has a .map file, but the retail version doesn't. And Double Dash has one, but it contains info for the debug binary (which we don't have).

Originally posted by GlitterBerri
What are these symbols you speak of, out of curiosity? I'm not sure I quite understand.
OK, how do I explain this... Each symbol is a pair containing a name (of a function or variable or ...) and an address within the game binary. (It can be more complex than that, but that's not necessary or relevant here). For example, in NSMB Wii, the OSReport function is located at 0x8015F870.

The .map file is simply a list generated by the linker (a piece of software which puts together bits of compiled code into one final binary and links everything together so it works, hence the name) of what things are where within the binary.

So what are these useful for?

1. Debugging: If the game crashes while processing the code at 0x80295AE4, it can search the map file to see what's there. "Oh, the symbol MarioJump points to 0x80295AD0, and the next one is at 0x80296008, so this error must have occurred within the MarioJump function." This is the reason why .map files are in Nintendo's games. In Zelda WW/TP, the code to read them is still there, and it'll pull up a pretty debug log if the game crashes! This saves a tremendous amount of debugging time, since the developer can just read the log and it'll tell him what code the crash occurred in.

2. Reverse-engineering: When the game is compiled, most useful info like function/variable names are stripped out. (They're not needed to execute the code, and would simply waste memory and space if left in.) This makes reversing a pain because we have to figure out what every bit of code does from the ground up... involving a lot of guessing and so on.

The following code is easy to understand, right? This might be a method on the Mario object.

void Mario::StartJumping() {

ySpeed = -5;
isJumping = true;
}


But when it's compiled, this is what it might look like: (Not exactly like this, because it'd be in assembly - but that'd be much harder to read and would just distract from the purpose of this)

void sub_80045920(void *unknownPointer) {

unknownPointer->numberAtOffset16 = -5;
unknownPointer->numberAtOffset68 = 1;
}


Not quite as easy to understand... it could be practically anything. If I was reverse-engineering this code, and I had symbols for it, I could simply look up 80045920 in the map file and see that it was actually Mario::StartJumping. This would make it fairly straightforward to see that the first assignment was probably setting a Y velocity, and the second one had to be related to jumping somehow.


This was a bit long winded but I hope it made sense

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Posted on 06-13-12 01:35:29 AM Link | Quote
Originally posted by Treeki
Not quite. If my memory serves me right, the demo version of Sunshine has a .map file, but the retail version doesn't. And Double Dash has one, but it contains info for the debug binary (which we don't have).

Actually, they all have a .map file. The difference is the demo has TWO of them for some reason.

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line 152 column 17 - Info: <table> previously mentioned
line 227 column 9 - Warning: missing <tr>
line 245 column 13 - Warning: missing <tr>
line 246 column 102 - Warning: unescaped & or unknown entity "&postid"
line 251 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 253 column 9 - Warning: missing <tr>
line 271 column 13 - Warning: missing <tr>
line 272 column 102 - Warning: unescaped & or unknown entity "&postid"
line 280 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 282 column 9 - Warning: missing <tr>
line 300 column 13 - Warning: missing <tr>
line 301 column 102 - Warning: unescaped & or unknown entity "&postid"
line 309 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 311 column 9 - Warning: missing <tr>
line 329 column 13 - Warning: missing <tr>
line 330 column 102 - Warning: unescaped & or unknown entity "&postid"
line 337 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 339 column 9 - Warning: missing <tr>
line 357 column 13 - Warning: missing <tr>
line 358 column 102 - Warning: unescaped & or unknown entity "&postid"
line 369 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 371 column 9 - Warning: missing <tr>
line 389 column 13 - Warning: missing <tr>
line 390 column 102 - Warning: unescaped & or unknown entity "&postid"
line 403 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 405 column 9 - Warning: missing <tr>
line 423 column 13 - Warning: missing <tr>
line 424 column 102 - Warning: unescaped & or unknown entity "&postid"
line 434 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 436 column 9 - Warning: missing <tr>
line 454 column 13 - Warning: missing <tr>
line 455 column 102 - Warning: unescaped & or unknown entity "&postid"
line 466 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 468 column 9 - Warning: missing <tr>
line 486 column 13 - Warning: missing <tr>
line 487 column 102 - Warning: unescaped & or unknown entity "&postid"
line 489 column 74 - Warning: <style> isn't allowed in <td> elements
line 489 column 9 - Info: <td> previously mentioned
line 489 column 363 - Warning: missing </font> before <center>
line 489 column 437 - Warning: inserting implicit <font>
line 489 column 538 - Warning: inserting implicit <font>
line 499 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 501 column 9 - Warning: missing <tr>
line 519 column 13 - Warning: missing <tr>
line 520 column 102 - Warning: unescaped & or unknown entity "&postid"
line 529 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 531 column 9 - Warning: missing <tr>
line 549 column 13 - Warning: missing <tr>
line 550 column 102 - Warning: unescaped & or unknown entity "&postid"
line 554 column 5166 - Warning: replacing unexpected input with </input>
line 554 column 5480 - Warning: discarding unexpected </span>
line 557 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 559 column 9 - Warning: missing <tr>
line 577 column 13 - Warning: missing <tr>
line 578 column 102 - Warning: unescaped & or unknown entity "&postid"
line 594 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 596 column 9 - Warning: missing <tr>
line 614 column 13 - Warning: missing <tr>
line 615 column 102 - Warning: unescaped & or unknown entity "&postid"
line 631 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 633 column 9 - Warning: missing <tr>
line 651 column 13 - Warning: missing <tr>
line 652 column 102 - Warning: unescaped & or unknown entity "&postid"
line 674 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 676 column 9 - Warning: missing <tr>
line 694 column 13 - Warning: missing <tr>
line 695 column 102 - Warning: unescaped & or unknown entity "&postid"
line 714 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 716 column 9 - Warning: missing <tr>
line 734 column 13 - Warning: missing <tr>
line 735 column 102 - Warning: unescaped & or unknown entity "&postid"
line 741 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 743 column 9 - Warning: missing <tr>
line 761 column 13 - Warning: missing <tr>
line 762 column 102 - Warning: unescaped & or unknown entity "&postid"
line 786 column 3290 - Error: <z> is not recognized!
line 786 column 3290 - Warning: discarding unexpected <z>
line 792 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 794 column 9 - Warning: missing <tr>
line 812 column 13 - Warning: missing <tr>
line 813 column 102 - Warning: unescaped & or unknown entity "&postid"
line 815 column 74 - Warning: <style> isn't allowed in <td> elements
line 815 column 9 - Info: <td> previously mentioned
line 815 column 363 - Warning: missing </font> before <center>
line 815 column 437 - Warning: inserting implicit <font>
line 815 column 550 - Warning: inserting implicit <font>
line 815 column 550 - Warning: missing </font> before <hr>
line 815 column 613 - Warning: inserting implicit <font>
line 815 column 613 - Warning: missing </font> before <hr>
line 816 column 1 - Warning: inserting implicit <font>
line 824 column 17 - Warning: missing <tr>
line 824 column 17 - Warning: discarding unexpected <table>
line 827 column 35 - Warning: missing <tr>
line 827 column 97 - Warning: unescaped & or unknown entity "&page"
line 827 column 50 - Warning: missing </font> before </td>
line 827 column 132 - Warning: missing </font> before </table>
line 829 column 35 - Warning: missing <tr>
line 829 column 50 - Warning: missing </font> before </td>
line 830 column 37 - Warning: unescaped & or unknown entity "&id"
line 829 column 205 - Warning: missing </font> before </table>
line 831 column 17 - Warning: discarding unexpected </textarea>
line 831 column 28 - Warning: discarding unexpected </form>
line 831 column 35 - Warning: discarding unexpected </embed>
line 831 column 43 - Warning: discarding unexpected </noembed>
line 831 column 53 - Warning: discarding unexpected </noscript>
line 831 column 64 - Warning: discarding unexpected </noembed>
line 831 column 74 - Warning: discarding unexpected </embed>
line 831 column 82 - Warning: discarding unexpected </table>
line 831 column 90 - Warning: discarding unexpected </table>
line 833 column 9 - Warning: missing </font> before <table>
line 845 column 25 - Warning: discarding unexpected </font>
line 854 column 57 - Warning: discarding unexpected </font>
line 832 column 1 - Warning: missing </center>
line 120 column 63 - Warning: <img> lacks "alt" attribute
line 125 column 19 - Warning: <td> attribute "width" has invalid value "120px"
line 125 column 93 - Warning: <img> lacks "alt" attribute
line 141 column 19 - Warning: <td> attribute "width" has invalid value "120px"
line 141 column 98 - Warning: <img> lacks "alt" attribute
line 148 column 44 - Warning: <img> proprietary attribute value "absmiddle"
line 148 column 142 - Warning: <img> proprietary attribute value "absmiddle"
line 148 column 246 - Warning: <img> proprietary attribute value "absmiddle"
line 160 column 11 - Warning: <img> lacks "alt" attribute
line 161 column 22 - Warning: <img> lacks "alt" attribute
line 161 column 63 - Warning: <img> lacks "alt" attribute
line 161 column 112 - Warning: <img> lacks "alt" attribute
line 161 column 161 - Warning: <img> lacks "alt" attribute
line 162 column 11 - Warning: <img> lacks "alt" attribute
line 172 column 15 - Warning: <img> lacks "alt" attribute
line 194 column 11 - Warning: <img> lacks "alt" attribute
line 195 column 22 - Warning: <img> lacks "alt" attribute
line 195 column 63 - Warning: <img> lacks "alt" attribute
line 195 column 112 - Warning: <img> lacks "alt" attribute
line 195 column 162 - Warning: <img> lacks "alt" attribute
line 196 column 11 - Warning: <img> lacks "alt" attribute
line 206 column 15 - Warning: <img> lacks "alt" attribute
line 221 column 785 - Warning: <img> lacks "alt" attribute
line 230 column 22 - Warning: <img> lacks "alt" attribute
line 230 column 63 - Warning: <img> lacks "alt" attribute
line 230 column 112 - Warning: <img> lacks "alt" attribute
line 230 column 162 - Warning: <img> lacks "alt" attribute
line 231 column 11 - Warning: <img> lacks "alt" attribute
line 241 column 15 - Warning: <img> lacks "alt" attribute
line 255 column 11 - Warning: <img> lacks "alt" attribute
line 256 column 22 - Warning: <img> lacks "alt" attribute
line 256 column 63 - Warning: <img> lacks "alt" attribute
line 256 column 112 - Warning: <img> lacks "alt" attribute
line 256 column 162 - Warning: <img> lacks "alt" attribute
line 257 column 11 - Warning: <img> lacks "alt" attribute
line 267 column 15 - Warning: <img> lacks "alt" attribute
line 276 column 662 - Warning: <img> lacks "alt" attribute
line 284 column 11 - Warning: <img> lacks "alt" attribute
line 285 column 22 - Warning: <img> lacks "alt" attribute
line 285 column 63 - Warning: <img> lacks "alt" attribute
line 285 column 112 - Warning: <img> lacks "alt" attribute
line 285 column 162 - Warning: <img> lacks "alt" attribute
line 286 column 11 - Warning: <img> lacks "alt" attribute
line 296 column 15 - Warning: <img> lacks "alt" attribute
line 305 column 331 - Warning: <img> lacks "alt" attribute
line 313 column 11 - Warning: <img> lacks "alt" attribute
line 314 column 22 - Warning: <img> lacks "alt" attribute
line 314 column 63 - Warning: <img> lacks "alt" attribute
line 314 column 111 - Warning: <img> lacks "alt" attribute
line 314 column 161 - Warning: <img> lacks "alt" attribute
line 315 column 11 - Warning: <img> lacks "alt" attribute
line 325 column 15 - Warning: <img> lacks "alt" attribute
line 341 column 15 - Warning: <img> proprietary attribute value "absmiddle"
line 341 column 15 - Warning: <img> lacks "alt" attribute
line 341 column 58 - Warning: <img> proprietary attribute value "absmiddle"
line 341 column 58 - Warning: <img> lacks "alt" attribute
line 341 column 101 - Warning: <img> proprietary attribute value "absmiddle"
line 341 column 101 - Warning: <img> lacks "alt" attribute
line 341 column 144 - Warning: <img> proprietary attribute value "absmiddle"
line 341 column 144 - Warning: <img> lacks "alt" attribute
line 342 column 22 - Warning: <img> lacks "alt" attribute
line 342 column 63 - Warning: <img> lacks "alt" attribute
line 342 column 112 - Warning: <img> lacks "alt" attribute
line 342 column 162 - Warning: <img> lacks "alt" attribute
line 353 column 15 - Warning: <img> lacks "alt" attribute
line 357 column 92 - Warning: <font> attribute "color" had invalid value "7C60B0" and has been replaced
line 364 column 1023 - Warning: <img> proprietary attribute value "absmiddle"
line 364 column 1023 - Warning: <img> lacks "alt" attribute
line 373 column 11 - Warning: <img> lacks "alt" attribute
line 374 column 22 - Warning: <img> lacks "alt" attribute
line 374 column 63 - Warning: <img> lacks "alt" attribute
line 374 column 111 - Warning: <img> lacks "alt" attribute
line 374 column 161 - Warning: <img> lacks "alt" attribute
line 375 column 11 - Warning: <img> lacks "alt" attribute
line 385 column 15 - Warning: <img> lacks "alt" attribute
line 392 column 320 - Warning: <img> proprietary attribute value "absmiddle"
line 392 column 320 - Warning: <img> lacks "alt" attribute
line 407 column 11 - Warning: <img> lacks "alt" attribute
line 408 column 22 - Warning: <img> lacks "alt" attribute
line 408 column 63 - Warning: <img> lacks "alt" attribute
line 408 column 112 - Warning: <img> lacks "alt" attribute
line 408 column 162 - Warning: <img> lacks "alt" attribute
line 409 column 11 - Warning: <img> lacks "alt" attribute
line 419 column 15 - Warning: <img> lacks "alt" attribute
line 430 column 816 - Warning: <img> lacks "alt" attribute
line 438 column 11 - Warning: <img> lacks "alt" attribute
line 439 column 22 - Warning: <img> lacks "alt" attribute
line 439 column 63 - Warning: <img> lacks "alt" attribute
line 439 column 111 - Warning: <img> lacks "alt" attribute
line 439 column 161 - Warning: <img> lacks "alt" attribute
line 440 column 11 - Warning: <img> lacks "alt" attribute
line 450 column 15 - Warning: <img> lacks "alt" attribute
line 470 column 17 - Warning: <img> lacks "alt" attribute
line 471 column 23 - Warning: <img> lacks "alt" attribute
line 471 column 64 - Warning: <img> lacks "alt" attribute
line 471 column 112 - Warning: <img> lacks "alt" attribute
line 471 column 162 - Warning: <img> lacks "alt" attribute
line 472 column 11 - Warning: <img> lacks "alt" attribute
line 482 column 15 - Warning: <img> lacks "alt" attribute
line 489 column 437 - Warning: <img> lacks "alt" attribute
line 494 column 1619 - Warning: <img> lacks "alt" attribute
line 503 column 11 - Warning: <img> lacks "alt" attribute
line 504 column 22 - Warning: <img> lacks "alt" attribute
line 504 column 63 - Warning: <img> lacks "alt" attribute
line 504 column 111 - Warning: <img> lacks "alt" attribute
line 504 column 161 - Warning: <img> lacks "alt" attribute
line 505 column 11 - Warning: <img> lacks "alt" attribute
line 515 column 15 - Warning: <img> lacks "alt" attribute
line 534 column 23 - Warning: <img> lacks "alt" attribute
line 534 column 64 - Warning: <img> lacks "alt" attribute
line 534 column 113 - Warning: <img> lacks "alt" attribute
line 534 column 163 - Warning: <img> lacks "alt" attribute
line 545 column 15 - Warning: <img> lacks "alt" attribute
line 549 column 90 - Warning: <font> attribute "color" had invalid value "77ECFF" and has been replaced
line 561 column 11 - Warning: <img> lacks "alt" attribute
line 562 column 22 - Warning: <img> lacks "alt" attribute
line 562 column 63 - Warning: <img> lacks "alt" attribute
line 562 column 112 - Warning: <img> lacks "alt" attribute
line 562 column 162 - Warning: <img> lacks "alt" attribute
line 563 column 11 - Warning: <img> lacks "alt" attribute
line 573 column 15 - Warning: <img> lacks "alt" attribute
line 590 column 1252 - Warning: <img> lacks "alt" attribute
line 598 column 11 - Warning: <img> lacks "alt" attribute
line 599 column 22 - Warning: <img> lacks "alt" attribute
line 599 column 63 - Warning: <img> lacks "alt" attribute
line 599 column 112 - Warning: <img> lacks "alt" attribute
line 599 column 161 - Warning: <img> lacks "alt" attribute
line 600 column 11 - Warning: <img> lacks "alt" attribute
line 610 column 15 - Warning: <img> lacks "alt" attribute
line 626 column 2539 - Warning: <img> proprietary attribute value "absmiddle"
line 626 column 2539 - Warning: <img> lacks "alt" attribute
line 635 column 11 - Warning: <img> lacks "alt" attribute
line 636 column 22 - Warning: <img> lacks "alt" attribute
line 636 column 63 - Warning: <img> lacks "alt" attribute
line 636 column 112 - Warning: <img> lacks "alt" attribute
line 636 column 161 - Warning: <img> lacks "alt" attribute
line 637 column 11 - Warning: <img> lacks "alt" attribute
line 647 column 15 - Warning: <img> lacks "alt" attribute
line 678 column 15 - Warning: <img> proprietary attribute value "absmiddle"
line 678 column 15 - Warning: <img> lacks "alt" attribute
line 678 column 58 - Warning: <img> proprietary attribute value "absmiddle"
line 678 column 58 - Warning: <img> lacks "alt" attribute
line 678 column 101 - Warning: <img> proprietary attribute value "absmiddle"
line 678 column 101 - Warning: <img> lacks "alt" attribute
line 678 column 144 - Warning: <img> proprietary attribute value "absmiddle"
line 678 column 144 - Warning: <img> lacks "alt" attribute
line 679 column 22 - Warning: <img> lacks "alt" attribute
line 679 column 63 - Warning: <img> lacks "alt" attribute
line 679 column 112 - Warning: <img> lacks "alt" attribute
line 679 column 162 - Warning: <img> lacks "alt" attribute
line 690 column 15 - Warning: <img> lacks "alt" attribute
line 694 column 92 - Warning: <font> attribute "color" had invalid value "7C60B0" and has been replaced
line 703 column 1306 - Warning: <img> proprietary attribute value "absmiddle"
line 703 column 1306 - Warning: <img> lacks "alt" attribute
line 711 column 1823 - Warning: <img> proprietary attribute value "absmiddle"
line 711 column 1823 - Warning: <img> lacks "alt" attribute
line 719 column 22 - Warning: <img> lacks "alt" attribute
line 719 column 63 - Warning: <img> lacks "alt" attribute
line 719 column 112 - Warning: <img> lacks "alt" attribute
line 719 column 162 - Warning: <img> lacks "alt" attribute
line 730 column 15 - Warning: <img> lacks "alt" attribute
line 737 column 410 - Warning: <img> proprietary attribute value "absmiddle"
line 737 column 410 - Warning: <img> lacks "alt" attribute
line 738 column 685 - Warning: <img> proprietary attribute value "absmiddle"
line 738 column 685 - Warning: <img> lacks "alt" attribute
line 745 column 11 - Warning: <img> lacks "alt" attribute
line 746 column 22 - Warning: <img> lacks "alt" attribute
line 746 column 63 - Warning: <img> lacks "alt" attribute
line 746 column 112 - Warning: <img> lacks "alt" attribute
line 746 column 161 - Warning: <img> lacks "alt" attribute
line 747 column 11 - Warning: <img> lacks "alt" attribute
line 757 column 15 - Warning: <img> lacks "alt" attribute
line 789 column 3538 - Warning: <img> proprietary attribute value "absmiddle"
line 789 column 3538 - Warning: <img> lacks "alt" attribute
line 796 column 17 - Warning: <img> lacks "alt" attribute
line 797 column 23 - Warning: <img> lacks "alt" attribute
line 797 column 64 - Warning: <img> lacks "alt" attribute
line 797 column 112 - Warning: <img> lacks "alt" attribute
line 797 column 162 - Warning: <img> lacks "alt" attribute
line 798 column 11 - Warning: <img> lacks "alt" attribute
line 808 column 15 - Warning: <img> lacks "alt" attribute
line 815 column 437 - Warning: <img> lacks "alt" attribute
line 819 column 1362 - Warning: <img> lacks "alt" attribute
line 830 column 44 - Warning: <img> proprietary attribute value "absmiddle"
line 830 column 142 - Warning: <img> proprietary attribute value "absmiddle"
line 830 column 246 - Warning: <img> proprietary attribute value "absmiddle"
line 839 column 25 - Warning: <img> lacks "alt" attribute
line 844 column 267 - Warning: <img> lacks "alt" attribute
line 489 column 363 - Warning: trimming empty <font>
line 554 column 5233 - Warning: trimming empty <label>
line 815 column 363 - Warning: trimming empty <font>
line 824 column 17 - Warning: trimming empty <tr>
line 125 column 68 - Warning: <nobr> is not approved by W3C
line 141 column 68 - Warning: <nobr> is not approved by W3C
line 177 column 27 - Warning: <nobr> is not approved by W3C
line 211 column 27 - Warning: <nobr> is not approved by W3C
line 246 column 27 - Warning: <nobr> is not approved by W3C
line 272 column 27 - Warning: <nobr> is not approved by W3C
line 301 column 27 - Warning: <nobr> is not approved by W3C
line 330 column 27 - Warning: <nobr> is not approved by W3C
line 358 column 27 - Warning: <nobr> is not approved by W3C
line 390 column 27 - Warning: <nobr> is not approved by W3C
line 424 column 27 - Warning: <nobr> is not approved by W3C
line 455 column 27 - Warning: <nobr> is not approved by W3C
line 487 column 27 - Warning: <nobr> is not approved by W3C
line 493 column 1266 - Warning: <td> proprietary attribute "background"
line 520 column 27 - Warning: <nobr> is not approved by W3C
line 550 column 27 - Warning: <nobr> is not approved by W3C
line 578 column 27 - Warning: <nobr> is not approved by W3C
line 615 column 27 - Warning: <nobr> is not approved by W3C
line 652 column 27 - Warning: <nobr> is not approved by W3C
line 695 column 27 - Warning: <nobr> is not approved by W3C
line 735 column 27 - Warning: <nobr> is not approved by W3C
line 762 column 27 - Warning: <nobr> is not approved by W3C
line 813 column 27 - Warning: <nobr> is not approved by W3C
line 818 column 1009 - Warning: <td> proprietary attribute "background"
Info: Document content looks like HTML5
Info: No system identifier in emitted doctype
Tidy found 350 warnings and 1 error!

The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

About HTML Tidy: https://github.com/htacg/tidy-html5
Bug reports and comments: https://github.com/htacg/tidy-html5/issues
Official mailing list: https://lists.w3.org/Archives/Public/public-htacg/
Latest HTML specification: http://dev.w3.org/html5/spec-author-view/
Validate your HTML documents: http://validator.w3.org/nu/
Lobby your company to join the W3C: http://www.w3.org/Consortium

Do you speak a language other than English, or a different variant of
English? Consider helping us to localize HTML Tidy. For details please see
https://github.com/htacg/tidy-html5/blob/master/README/LOCALIZE.md