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04-23-22 09:56:23 PM
Jul - SM64 Hacking (Archive) - Another modding project: Bonifarz64 New poll - New thread - Thread closed
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bonifarz
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Posted on 11-21-07 02:09:57 PM (last edited by bonifarz at 04-20-08 11:14 AM) Link
______________________


version0.4.1 at mediafire

midnight color edition

mushroom color edition

_____________________



The M- and midnight editions have some textures of different color in it.
Otherwise, all three files are the same.
Feel free to leave a comment



Greetings.

I am Bonifarz and I was not creative enough to give this project a better name.



KEY FEATURES
____________


° Save early, save often. This Mod is supposed to be a challenge for advanced players.

° Some new Mario Textures.

° Mario neon colors. I hope it doesn't hurt your eyes. Otherwise: TT64 helps you.

° The levels are accesible in a different order, from the top down to the basement

° There are 101 coins per level, 8 red ones, 17 blue ones and none from enemies

° Entering the castle is difficult already. This should give you a motivation not to run out of lives.




REQUIREMENTS
_____________


° Super Mario 64 (U).z64 (see legal stuff)

° an emulator (Project 64 is a good choice)

° a gamepad is highly recommended

° SM64 rom extender

° ppf-omatic


FURTHER INFO
____________

Modified levels are

° castle grounds

° clouds bonus stage

° wing and metal cap switches

° tick tock clock

° rainbow road

° wet dry world

° tall tall mountain


further fixes in version 0.4:

° Some shortcuts have been disabled

° Noob-friendly way into the castle


COMMENT
________


New screens and videos will be added as soon as I find the time for it.

This mod represents my personal opinion of what would be nice to do when you have such a powerfull tool as TT64 on your disposition. I spent far more time on testing than on modding itself, just to make sure all the riddles are possible to beat and that you cannot take shortcuts that would allow you to skip the most difficult parts.

Therefore, I would be very happy if you do not only spot out bugs and glitches, but tell me whenever the logics of riddle breaks down. For instance, if you would find a way to climb up the tick tock clock level when the mechanics inside are not moving, I would have made a mistake in my level design.


Feel free to leave any comment, as long as it is constructive. And do not say it is too difficult. I am indeed far away from playing gosu style, but I just tested it again. Once you found how to solve the level, it should not take more than 10 Minutes until you got to the ceiling of tick tock terror.

Thanks to VL-Tone for having created such an amazing tool, I really enjoyed messing around with SM64 so far.



GALLERY
_______

I know that I do not have any talent in creating screenshots that are representative.


Thanks to Roger for his inspiration.


Intro. Does somebody know how to modify the colormap here?



Bonifarz heads on the savegame cards


Bonifarz on camere and life icons


The final part of Hypsiphobia is the toughest passage so far. You will have to make all the way up here several times to get all stars. I changed this levels structure to be more linear.



Another time for a rush, this time in the bonus stage rainbow rampage.


Sliding fun in the vertical maze.


What's so interesting about this pic? There is nothing. Right. Well. That is one of the examples where the removal of some objects makes the gameplay so much harder than the addition of many obstacles or enemies.



VIDEOS
______

Do not watch these demos if you want to solve my puzzles yourself. It might spoil the fun. However, it gives you a taste of the mods contents

<object width="425" height="355"><embed src="http://www.youtube.com/v/fISgyr-qem4&rel=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object>
howto part 1

<object width="425" height="355"><embed src="http://www.youtube.com/v/polvY9-MhBg&rel=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object>
howto part 2

§ uploading §
howto part 3

§ coming soon §
trailer



Legal stuff, as usual:
_________________

The described file is a ppf patch that allows you to play a mod of SUPER MARIO 64. However, this requires a specific rom to extend, patch and emulate: Super Mario 64 (U).z64.

The use of such a rom is not perfectly legal. If you want to have fun with this patch, you agree to either have the original version of the game as a N64 cartridge,or to use the emulated version only for testing purposes.

I do not claim any rights on the contents of the patch itself. It has been created with freeware and may be used, replicated or taken as an inspiration by anyone who wants to do so.






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Bonifarz
Me-me
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Posted on 11-23-07 04:55:31 AM Link
I finally got into the castle!
This is a VERY hard mod!
All skilled sm64 players should check this out.
Good mod bonifarz!
bonifarz
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Posted on 11-23-07 07:14:13 AM Link

Thanks for your first feedback.

Originally posted by Me-me
I finally got into the castle!
This is a VERY hard mod!
All skilled sm64 players should check this out.
Good mod bonifarz!


At this point, I want to emphasize that the castle grounds might have been rather monotonous to go through and that - in my opinion - the following three sections will get more and more entertaining. At least that is what I hope. Of course, you will realize that the game will get quite a bit harder as well. Especially the other 5 speedrun parts I implemented so far (which is anything related to a switch ) will give you a rather rewarding feeling of pride once you beat them.

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Bonifarz
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Posted on 11-23-07 04:15:35 PM Link

Level--> 24
EXP----> 71971


I put your name on the opening screen. See your private messages folder for the PPF patch link.

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Roger3245

bonifarz
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Posted on 11-23-07 05:12:58 PM (last edited by bonifarz at 11-23-07 02:15 PM) Link

Thank you.

Of course, I will include that in the next release.
For anyone who is curious about it, here is the little work of art




By the way, you can also put questions in here in case you get stuck somewhere.



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Ratchetfan19
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Posted on 11-23-07 05:16:55 PM Link
Originally posted by bonifarz

Thank you.

Of course, I will include that in the next release.
For anyone who is curious about it, here is the little work of art




By the way, you can also put questions in here in case you get stuck somewhere.



Did you edit that texture with Tile Molester or TT64? Because I've never seen that texture in the list.
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Posted on 11-23-07 06:12:12 PM Link

Level--> 24
EXP----> 72297


Tile Molestor.
I am willing to label anyone's hack like this, as long as they send me either the .ppf, or the rom.

____________________
Roger3245

bonifarz
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Posted on 11-23-07 08:35:36 PM (last edited by bonifarz at 11-27-07 11:07 AM) Link
Hi again.

I have just tried out HyperCam and decieded to give you a little help for the start of hypsiphobia. If you want to be creative and find out how to do it yourself, don't watch. If you beliefe I can beat my own riddles at all, well, here you go.

<object width="425" height="355"><embed src="http://www.youtube.com/v/tzyymppQWho&rel=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object>


youtube help1






EDIT:

One more video, in case the sceenshots are not enough

cheap youtube trailer


____________
EDIT: cleanup




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Bonifarz
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Posted on 12-03-07 05:05:50 AM Link
Quote of the moment by The Glitch: "What good is a document without notes? Digital toilet paper at best."
****
Interesting. I'm waiting on a email from a guy, so I'll check it out.

I got 100 Lives cheat enabled, so I won't get Game Over that quick.

____________________
Matthew Coburn
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http://www.nintennetwork.org/bbs/index.php
bonifarz
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Posted on 12-15-07 07:27:07 AM (last edited by bonifarz at 12-15-07 04:27 AM) Link

In http://jul.rustedlogic.net/thread.php?id=1576

Originally posted by VL-Tone


Edit: Ok, now I feel bad about having deleted some of the mods threads, I hope to have some of them "untrashed" soon.

Here's the compromise. From now on, you'll have to get the permission from me or another moderator until you can make a thread about an individual mod. First, you'll have to demonstrate, by showing your mod in the dedicated thread http://jul.rustedlogic.net/thread.php?id=436 that your mod is worthy of having its own thread.


Thank you for not having permanently removed all the threads about individual mod projects. A cleanup is indeed a good idea and I would like to make a suggestion at this point.

In my opinion, some threads such as SM64Royal contain(ed) structured and relevant information at the beginning, followed by a sequence of replies of less and less content. What about removing the trash and leaving a threads header, thus keeping the project alive?

I hope the Bonifarz64 project will remain here for a while, although the introduction in the regular thread was limited to a link leading in here.

Thanks again for the development of this astounding tool and the administrative effort to give users an opportunity to discuss their findings.







____________________
Greetings,
Bonifarz
______________________
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Posted on 01-29-08 04:23:48 AM (last edited by RJWaters2 at 01-29-08 06:55 PM) Link
I downloaded the mod- clever making the tower the clock tower.
Just wanted to say, the top can be reached when the mechanics aren't moving.

And, in Wet-Dry World, it is still possible to go to Town as soon as the first star; with a long jump and a bounce/slide from the ledge against the wall.
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Posted on 01-30-08 07:45:54 AM (last edited by bonifarz at 03-02-08 05:22 PM) Link
Originally posted by RJWaters2
I downloaded the mod- clever making the tower the clock tower.
Just wanted to say, the top can be reached when the mechanics aren't moving.

And, in Wet-Dry World, it is still possible to go to Town as soon as the first star; with a long jump and a bounce/slide from the ledge against the wall.


Thank you for this helpful feedback. I will try to fix all of these issues in Version0.4. A PM with the detailed strategy for the frozen clock shortcut would be great.
Some other things are to be rearranged, such as an unlockable shortcut for the castle grounds (thanks to Stevoisiak for his detailed suggestions) and some minor changes. The new stages will be based on tall tall mountain, the wing cap switch and the metal cap switch. Still it will take a while...



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Bonifarz
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Posted on 02-05-08 08:44:34 PM Link
Originally posted by bonifarz
(thanks to Stevoisiak for his detailed suggestions)


I'm just glad I could help! I always love a good hack!
bonifarz
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Posted on 03-02-08 08:46:23 PM Link

--update from V0.3 to V0.4--

____________________
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Bonifarz
______________________
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RJWaters2
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Posted on 03-03-08 04:10:42 AM (last edited by RJWaters2 at 03-03-08 01:20 AM) Link
I ran into an issue with this release. I fell out of the waterfall in the metal cap stage and jumped off the castle waterfall hill, and my game froze. You might have an object there which doesn't belong?

I hate to break it to you, Bonifarz, but the shell ride still isn't mandatory. A triple jump and riding the ledge a bit gets you into the tube.
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Posted on 03-03-08 09:09:09 AM Link

Originally posted by RJWaters2
I hate to break it to you, Bonifarz, but the shell ride still isn't mandatory. A triple jump and riding the ledge a bit gets you into the tube.


Again a very helpful comment. I was not careful enough here!
Maybe you will find a way again to get in there without the shell...
but this time, it will be harder. Link updated to the fixed version.

Originally posted by RJWaters2
I ran into an issue with this release. I fell out of the waterfall in the metal cap stage and jumped off the castle waterfall hill, and my game froze. You might have an object there which doesn't belong?


An interesting finding. I tried to cause this issue, but I never had that. The only object that may cause trouble is Flatulencius.


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Bonifarz
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RJWaters2
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Posted on 03-03-08 09:12:52 PM Link
By the way, he didn't blow me onto the castle. I land in the moat.
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Jul - SM64 Hacking (Archive) - Another modding project: Bonifarz64 New poll - New thread - Thread closed


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

32 database queries, 9 query cache hits.
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Script execution time:  0.031688 seconds
Total render time:  0.111147 seconds


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line 419 column 112 - Warning: <img> lacks "alt" attribute
line 419 column 162 - Warning: <img> lacks "alt" attribute
line 420 column 11 - Warning: <img> lacks "alt" attribute
line 430 column 15 - Warning: <img> lacks "alt" attribute
line 443 column 3475 - Warning: <img> lacks "alt" attribute
line 451 column 22 - Warning: <img> lacks "alt" attribute
line 451 column 63 - Warning: <img> lacks "alt" attribute
line 451 column 112 - Warning: <img> lacks "alt" attribute
line 451 column 162 - Warning: <img> lacks "alt" attribute
line 452 column 11 - Warning: <img> lacks "alt" attribute
line 462 column 15 - Warning: <img> lacks "alt" attribute
line 473 column 218 - Warning: <img> proprietary attribute value "absmiddle"
line 473 column 218 - Warning: <img> lacks "alt" attribute
line 475 column 295 - Warning: <img> lacks "alt" attribute
line 489 column 22 - Warning: <img> lacks "alt" attribute
line 489 column 63 - Warning: <img> lacks "alt" attribute
line 489 column 112 - Warning: <img> lacks "alt" attribute
line 489 column 162 - Warning: <img> lacks "alt" attribute
line 490 column 11 - Warning: <img> lacks "alt" attribute
line 500 column 15 - Warning: <img> lacks "alt" attribute
line 511 column 295 - Warning: <img> proprietary attribute value "absmiddle"
line 511 column 295 - Warning: <img> lacks "alt" attribute
line 513 column 372 - Warning: <img> lacks "alt" attribute
line 526 column 15 - Warning: <img> proprietary attribute value "absmiddle"
line 526 column 15 - Warning: <img> lacks "alt" attribute
line 526 column 58 - Warning: <img> proprietary attribute value "absmiddle"
line 526 column 58 - Warning: <img> lacks "alt" attribute
line 526 column 101 - Warning: <img> proprietary attribute value "absmiddle"
line 526 column 101 - Warning: <img> lacks "alt" attribute
line 526 column 144 - Warning: <img> proprietary attribute value "absmiddle"
line 526 column 144 - Warning: <img> lacks "alt" attribute
line 526 column 187 - Warning: <img> proprietary attribute value "absmiddle"
line 526 column 187 - Warning: <img> lacks "alt" attribute
line 526 column 230 - Warning: <img> proprietary attribute value "absmiddle"
line 526 column 230 - Warning: <img> lacks "alt" attribute
line 526 column 273 - Warning: <img> proprietary attribute value "absmiddle"
line 526 column 273 - Warning: <img> lacks "alt" attribute
line 526 column 316 - Warning: <img> proprietary attribute value "absmiddle"
line 526 column 316 - Warning: <img> lacks "alt" attribute
line 526 column 359 - Warning: <img> proprietary attribute value "absmiddle"
line 526 column 359 - Warning: <img> lacks "alt" attribute
line 527 column 22 - Warning: <img> lacks "alt" attribute
line 527 column 63 - Warning: <img> lacks "alt" attribute
line 527 column 112 - Warning: <img> lacks "alt" attribute
line 527 column 162 - Warning: <img> lacks "alt" attribute
line 528 column 11 - Warning: <img> lacks "alt" attribute
line 538 column 15 - Warning: <img> lacks "alt" attribute
line 545 column 2924 - Warning: <td> anchor "lotoptd" already defined
line 545 column 2965 - Warning: <td> anchor "lolefttd" already defined
line 545 column 2988 - Warning: <td> anchor "lomaintd" already defined
line 551 column 3367 - Warning: <td> anchor "lorighttd" already defined
line 551 column 3400 - Warning: <td> anchor "lobottomtd" already defined
line 552 column 3497 - Warning: <img> lacks "alt" attribute
line 560 column 22 - Warning: <img> lacks "alt" attribute
line 560 column 63 - Warning: <img> lacks "alt" attribute
line 560 column 112 - Warning: <img> lacks "alt" attribute
line 560 column 162 - Warning: <img> lacks "alt" attribute
line 561 column 11 - Warning: <img> lacks "alt" attribute
line 571 column 15 - Warning: <img> lacks "alt" attribute
line 611 column 14 - Warning: <img> proprietary attribute value "absmiddle"
line 611 column 14 - Warning: <img> lacks "alt" attribute
line 611 column 57 - Warning: <img> proprietary attribute value "absmiddle"
line 611 column 57 - Warning: <img> lacks "alt" attribute
line 611 column 100 - Warning: <img> proprietary attribute value "absmiddle"
line 611 column 100 - Warning: <img> lacks "alt" attribute
line 611 column 143 - Warning: <img> proprietary attribute value "absmiddle"
line 611 column 143 - Warning: <img> lacks "alt" attribute
line 612 column 22 - Warning: <img> lacks "alt" attribute
line 612 column 63 - Warning: <img> lacks "alt" attribute
line 612 column 112 - Warning: <img> lacks "alt" attribute
line 612 column 162 - Warning: <img> lacks "alt" attribute
line 613 column 11 - Warning: <img> lacks "alt" attribute
line 623 column 15 - Warning: <img> lacks "alt" attribute
line 644 column 22 - Warning: <img> lacks "alt" attribute
line 644 column 63 - Warning: <img> lacks "alt" attribute
line 644 column 112 - Warning: <img> lacks "alt" attribute
line 644 column 162 - Warning: <img> lacks "alt" attribute
line 645 column 11 - Warning: <img> lacks "alt" attribute
line 655 column 15 - Warning: <img> lacks "alt" attribute
line 694 column 22 - Warning: <img> lacks "alt" attribute
line 694 column 63 - Warning: <img> lacks "alt" attribute
line 694 column 112 - Warning: <img> lacks "alt" attribute
line 694 column 162 - Warning: <img> lacks "alt" attribute
line 705 column 15 - Warning: <img> lacks "alt" attribute
line 723 column 22 - Warning: <img> lacks "alt" attribute
line 723 column 63 - Warning: <img> lacks "alt" attribute
line 723 column 112 - Warning: <img> lacks "alt" attribute
line 723 column 162 - Warning: <img> lacks "alt" attribute
line 724 column 11 - Warning: <img> lacks "alt" attribute
line 734 column 15 - Warning: <img> lacks "alt" attribute
line 760 column 22 - Warning: <img> lacks "alt" attribute
line 760 column 63 - Warning: <img> lacks "alt" attribute
line 760 column 112 - Warning: <img> lacks "alt" attribute
line 760 column 162 - Warning: <img> lacks "alt" attribute
line 771 column 15 - Warning: <img> lacks "alt" attribute
line 789 column 22 - Warning: <img> lacks "alt" attribute
line 789 column 63 - Warning: <img> lacks "alt" attribute
line 789 column 112 - Warning: <img> lacks "alt" attribute
line 789 column 162 - Warning: <img> lacks "alt" attribute
line 790 column 11 - Warning: <img> lacks "alt" attribute
line 800 column 15 - Warning: <img> lacks "alt" attribute
line 819 column 22 - Warning: <img> lacks "alt" attribute
line 819 column 63 - Warning: <img> lacks "alt" attribute
line 819 column 112 - Warning: <img> lacks "alt" attribute
line 819 column 162 - Warning: <img> lacks "alt" attribute
line 830 column 15 - Warning: <img> lacks "alt" attribute
line 847 column 22 - Warning: <img> lacks "alt" attribute
line 847 column 63 - Warning: <img> lacks "alt" attribute
line 847 column 112 - Warning: <img> lacks "alt" attribute
line 847 column 162 - Warning: <img> lacks "alt" attribute
line 848 column 11 - Warning: <img> lacks "alt" attribute
line 858 column 15 - Warning: <img> lacks "alt" attribute
line 886 column 22 - Warning: <img> lacks "alt" attribute
line 886 column 63 - Warning: <img> lacks "alt" attribute
line 886 column 112 - Warning: <img> lacks "alt" attribute
line 886 column 162 - Warning: <img> lacks "alt" attribute
line 897 column 15 - Warning: <img> lacks "alt" attribute
line 913 column 44 - Warning: <img> proprietary attribute value "absmiddle"
line 913 column 142 - Warning: <img> proprietary attribute value "absmiddle"
line 913 column 216 - Warning: <img> proprietary attribute value "absmiddle"
line 922 column 25 - Warning: <img> lacks "alt" attribute
line 927 column 267 - Warning: <img> lacks "alt" attribute
line 149 column 50 - Warning: trimming empty <font>
line 907 column 17 - Warning: trimming empty <tr>
line 910 column 50 - Warning: trimming empty <font>
line 125 column 68 - Warning: <nobr> is not approved by W3C
line 141 column 68 - Warning: <nobr> is not approved by W3C
line 177 column 27 - Warning: <nobr> is not approved by W3C
line 371 column 27 - Warning: <nobr> is not approved by W3C
line 400 column 27 - Warning: <nobr> is not approved by W3C
line 435 column 27 - Warning: <nobr> is not approved by W3C
line 467 column 27 - Warning: <nobr> is not approved by W3C
line 505 column 27 - Warning: <nobr> is not approved by W3C
line 543 column 27 - Warning: <nobr> is not approved by W3C
line 576 column 27 - Warning: <nobr> is not approved by W3C
line 628 column 27 - Warning: <nobr> is not approved by W3C
line 660 column 27 - Warning: <nobr> is not approved by W3C
line 710 column 27 - Warning: <nobr> is not approved by W3C
line 739 column 27 - Warning: <nobr> is not approved by W3C
line 776 column 27 - Warning: <nobr> is not approved by W3C
line 805 column 27 - Warning: <nobr> is not approved by W3C
line 835 column 27 - Warning: <nobr> is not approved by W3C
line 863 column 27 - Warning: <nobr> is not approved by W3C
line 902 column 27 - Warning: <nobr> is not approved by W3C
Info: Document content looks like HTML5
Info: No system identifier in emitted doctype
Tidy found 322 warnings and 0 errors!


The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

About HTML Tidy: https://github.com/htacg/tidy-html5
Bug reports and comments: https://github.com/htacg/tidy-html5/issues
Official mailing list: https://lists.w3.org/Archives/Public/public-htacg/
Latest HTML specification: http://dev.w3.org/html5/spec-author-view/
Validate your HTML documents: http://validator.w3.org/nu/
Lobby your company to join the W3C: http://www.w3.org/Consortium

Do you speak a language other than English, or a different variant of
English? Consider helping us to localize HTML Tidy. For details please see
https://github.com/htacg/tidy-html5/blob/master/README/LOCALIZE.md