| Keitaro Fire Snake LOVELY ARRANGEMENT. VOLCANO BAKEMEAT Level: 70 Posts: 1105/1191 EXP: 2898891 For next: 116920 Since: 09-09-08 From: California Since last post: 4.1 years Last activity: 3.8 years |
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I was wondering if its considered kosher to include leftovers that are implied by the instruction manuals. I unfortunately lack the ability to hack deep in to Wario Land (it seems to use the same compression as SML2, a format I have zero familiarity with) to confirm if any leftovers of these exist--what I'm referring to of course is three "unused" locations that the instruction book, both in English and Japanese (the latter of which is the only I can find online )Now the map mainly refers to the location of the individual sub-maps such as Rice Beach, Stove Canyon, etc...but also refers to three additional locations you never access as a sub-map--these are Fork Tree, Capri Sea, and Asparagus Lake. Now I'm more than fairly certain that "Fork Tree" had eventually been relegated as an individual stage within Parsley Woods (I'm not 100% if that tree stage was meant to be though) and its possible Asparagus lake received the same treatment...it's been a while so I don't remember off hand if you actually play a stage in the lake beneath Mt. Teapot. Fact is, the artwork implies there would be whole submaps dedicated to these places (otherwise, why point them out...?) Is this something we should mention in the wiki? or hell, is it even possible that leftovers from these would exist in the game? Here is a link to the Japanese overworld map artwork, again I apologize for not being able to find the English version but its the exact same thing, just translated. |




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I'm curious to see what you'll find! I always suspected there was more to this game than met the eye.
excellent work though, this should definitely help in exploring for possible hidden levels or unused junk in existing ones.
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I was gonna go through it myself but it looks like you beat me to it. As for the fork shaped tree, I believe that they made it in to a level of its own within Parsley Woods, but again I'm not entirely sure if that tree stage was in fact the one in question. As it stands, I half wonder if even though the levels may be gone that the actual submap data (at least the tile layout--I poked through the graphics and didn't immediately see anything unused) might still have existed at some point, considering SML2 also had some overworld map leftovers. Doing a quick check, the data format for SML2 and Wario Land's overworld submaps appears to be different however, so I'll have to play with that more. Still this is amazing and I'm looking through the dumps now to see if there's any oddities.


