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04-23-22 08:37:47 PM
Jul - The Cutting Room Floor - SM64 findings New poll - New thread - New reply
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DarkSpacer
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Posted on 05-28-12 07:31:03 PM Link | Quote
I've been searching in SM64 for stuff, and have come across extra objects (see this thread), copies of objects, and other weird stuff. Here is what I've found:

First off there's some weird object inside the castle in Area 3:


Then there's a similar object in Wet Dry World that appears in both areas:



Then in Jolly Roger bay we have THREE copies of the sunken ship:


And remember that Bowser door in Dire Dire Docks Area 2?:


...well, there is an untextured polygon behind it that appears to be its shadow...maybe it was once made to open in an actual animated cutscene?:


And last but not least...the star podium in the castle courtyard is tagged with a special collision:


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Posted on 05-28-12 09:46:46 PM Link | Quote
Now, I know very little about Super Mario 64 hacking, so mind explaining some of this stuff?

For the mysterious objects, are there any IDs or something for them? Have you tried moving them around to see what happens?

For the Bowser door, what exactly am I supposed to be looking at? That gray thing? Isn't that part of it showing up above the door in the first screenshot? Did you move the door to make it appear, or does it never appear in-game? Is it part of the door, or a separate object, or the terrain, or what?

For the special collision thing, what does that do? What other kinds of objects/terrain have that same property?

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Posted on 05-28-12 10:02:05 PM Link | Quote
SIDEWAYS SLASH
From what I know... Aren't two of the ships used? One would be for stars where the ship is sunken (first) and the other for when it's afloat.

I think, anyway. I might be completely wrong and that being totally not how it works.

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Posted on 05-28-12 10:17:33 PM Link | Quote
I was trying to use a TOTALLY UNMODIFIED ROM for reliability purposes, but if you want me to move around objects and mess with them, then I will copy the file and mess with that.

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Posted on 05-29-12 04:20:48 AM Link | Quote
Originally posted by DarkSpacer
I was trying to use a TOTALLY UNMODIFIED ROM for reliability purposes, but if you want me to move around objects and mess with them, then I will copy the file and mess with that.


It's fine to move around objects to see their purpose. If it's unknown, then why not bring it out somewhere where Mario can interact with it? Nothing wrong with that.
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Posted on 05-29-12 10:44:19 AM Link | Quote
Originally posted by Reimew Hakurei
From what I know... Aren't two of the ships used? One would be for stars where the ship is sunken (first) and the other for when it's afloat.

I think, anyway. I might be completely wrong and that being totally not how it works.


That's exactly in. In TT64, you can (IIRC) toggle the visibility of objects based on what star they appear on.

But I have no idea what the third ship is used for.

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Posted on 05-29-12 03:28:32 PM Link | Quote
It's possible they intended for the water level to rise at one point? It's pretty high up even for that though. It also looks like it's only part of the ship model.
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Posted on 05-30-12 12:27:19 AM Link | Quote
Alright...I'm going to try to be descriptive, so here's hoping my hacking grammar is correct...still not entirely familiar with the lingo...

As for the unknown object inside the castle, it is an 0x24 object located at 0x3997440 in the ROM, and uses behavior 7220 which is labled as "Unknown?". Hex data is as follows:
24 18 1F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 13 00 [1C 34]

Locating behavior "1C 34" in the Script Dumper reveals this:

0021BA34 / 13001C34 [ 00 09 00 00 ]
0021BA38 / 13001C38 [ 11 01 00 01 ]
0021BA3C / 13001C3C [ 0E 43 75 30 ]
0021BA40 / 13001C40 [ 08 00 00 00 ]
0021BA44 / 13001C44 [ 0C 00 00 00 80 2B 9E 94 ]
0021BA4C / 13001C4C [ 0C 00 00 00 80 38 39 CC ]
0021BA54 / 13001C54 [ 09 00 00 00 ]


I know I botched at least some of that, but if this is understandable, I shall repeat the process for the objects in WDW.

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Posted on 05-30-12 12:33:24 AM Link | Quote
Again, as someone who knows nothing about Super Mario 64 hacking, that means nothing to me. All it says to me is "the editor hasn't documented what it does yet".

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Posted on 05-30-12 12:36:02 AM Link | Quote
PRECISELY.

VL-Tone or Skelux or whoever should look at that.

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Posted on 05-30-12 12:42:34 AM (last edited by Purrdian at 05-30-12 12:43:20 AM) Link | Quote
Or you could try exploring it yourself. Try moving it around. Delete it. Duplicate it. Try placing it in other levels. Try looking for other instances of the object, or find other objects that use the same behavior. There's plenty you can do even without super SM64 hacking knowledge.

This goes for all of the other mysterious object things too.

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Posted on 05-30-12 06:12:38 AM Link | Quote
Image 1-3: That behavior is necessary for altering the water height during play. WDW uses water pyramids, Inside Castle lowers the water after pounding the pillars.

Image 4: The ship floating above everything on act one seems unused, you can remove it with no effect on the sunken ship. It also uses separate behaviors. I should probably look into what these behaviors actually do.

Image 5-6: Yes, it used to open. The door's open/closed status is even saved to your file. When the door is open it does not appear in the level, and you can swim near the opening to be sucked through (water currents become active) then warped to the lake outside the castle. The shadow was probably supposed to remain visible after the door disappeared, though it does not. There could be some sort of animation hidden inside its behavior.

Image 7: I could check that collision type by slowly sifting through the area's collision, but the results would probably be disappointing.
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Posted on 05-30-12 08:36:09 AM Link | Quote
Post #4799 · Wed 120530 043609
Originally posted by Celux
Image 5-6: Yes, it used to open. The door's open/closed status is even saved to your file. When the door is open it does not appear in the level
Sounds like they repurposed the cannon cover behaviour, but ended up removing the trigger to open it.

Always did think that was a bit odd, that there's a door that just leads out of the level. Normally the levels are "enclosed"; there's no exit, only getting a star/dying/using the menu to get out. If you get sucked in, it's like death, losing your progress if you were collecting 100 coins and so forth, but you don't lose a life and get kicked out like normal death. I wonder if it was supposed to lead to a third section of the level at one point?


I'd be interested to see what that star podium's collision is doing too, but it's probably just some slope handler or something...

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Posted on 05-30-12 08:01:14 PM (last edited by GlitterBerri at 05-30-12 08:03:44 PM) Link | Quote
Originally posted by Celux
Image 5-6: Yes, it used to open. The door's open/closed status is even saved to your file. When the door is open it does not appear in the level, and you can swim near the opening to be sucked through (water currents become active) then warped to the lake outside the castle.


Where, exactly, does it warp you to?

Originally posted by Renyan
Always did think that was a bit odd, that there's a door that just leads out of the level. Normally the levels are "enclosed"; there's no exit, only getting a star/dying/using the menu to get out. If you get sucked in, it's like death, losing your progress if you were collecting 100 coins and so forth, but you don't lose a life and get kicked out like normal death. I wonder if it was supposed to lead to a third section of the level at one point?


There is the flying cap level you access by looking at the sun painted on the ceiling in the castle foyer, as well as the flying cap bonus red coin level near Rainbow Ride. I believe that if you fall out of those, you get dumped in front of the castle outside.

Originally posted by Renyan
I'd be interested to see what that star podium's collision is doing too, but it's probably just some slope handler or something...


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Posted on 05-30-12 09:25:46 PM Link | Quote
Originally posted by GlitterBerri
Originally posted by Celux
Image 5-6: Yes, it used to open. The door's open/closed status is even saved to your file. When the door is open it does not appear in the level, and you can swim near the opening to be sucked through (water currents become active) then warped to the lake outside the castle.


Where, exactly, does it warp you to?

If I remember correctly, it's the bottom of the lake, roughly where the stones in the water are (it's the part that stays water even after you drain the moat).

Originally posted by GlitterBerri
Originally posted by Renyan
Always did think that was a bit odd, that there's a door that just leads out of the level. Normally the levels are "enclosed"; there's no exit, only getting a star/dying/using the menu to get out. If you get sucked in, it's like death, losing your progress if you were collecting 100 coins and so forth, but you don't lose a life and get kicked out like normal death. I wonder if it was supposed to lead to a third section of the level at one point?


There is the flying cap level you access by looking at the sun painted on the ceiling in the castle foyer, as well as the flying cap bonus red coin level near Rainbow Ride. I believe that if you fall out of those, you get dumped in front of the castle outside.

Almost. Falling down the Tower of the Wing Cap dumps you back inside the castle, on top of the sun painting. Falling down in Somewhere Over the Rainbow makes you end up in the air above the lake outside the castle.
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Posted on 06-06-12 09:27:16 AM Link | Quote
Maybe the Star has a l is real collision? XD
I think it's a climbable hill collision cause you can stay on some points.
But idk :/

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Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

34 database queries, 3 query cache hits.
Query execution time:  0.103203 seconds
Script execution time:  0.029363 seconds
Total render time:  0.132566 seconds


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line 442 column 23 - Warning: <img> lacks "alt" attribute
line 442 column 64 - Warning: <img> lacks "alt" attribute
line 442 column 112 - Warning: <img> lacks "alt" attribute
line 442 column 162 - Warning: <img> lacks "alt" attribute
line 443 column 11 - Warning: <img> lacks "alt" attribute
line 453 column 15 - Warning: <img> lacks "alt" attribute
line 460 column 437 - Warning: <img> lacks "alt" attribute
line 463 column 1156 - Warning: <img> lacks "alt" attribute
line 473 column 22 - Warning: <img> lacks "alt" attribute
line 473 column 63 - Warning: <img> lacks "alt" attribute
line 473 column 112 - Warning: <img> lacks "alt" attribute
line 484 column 15 - Warning: <img> lacks "alt" attribute
line 504 column 17 - Warning: <img> lacks "alt" attribute
line 505 column 23 - Warning: <img> lacks "alt" attribute
line 505 column 64 - Warning: <img> lacks "alt" attribute
line 505 column 112 - Warning: <img> lacks "alt" attribute
line 505 column 162 - Warning: <img> lacks "alt" attribute
line 506 column 11 - Warning: <img> lacks "alt" attribute
line 516 column 15 - Warning: <img> lacks "alt" attribute
line 520 column 91 - Warning: <font> attribute "color" had invalid value "F185C9" and has been replaced
line 523 column 437 - Warning: <img> lacks "alt" attribute
line 528 column 1347 - Warning: <img> lacks "alt" attribute
line 537 column 11 - Warning: <img> lacks "alt" attribute
line 538 column 22 - Warning: <img> lacks "alt" attribute
line 538 column 63 - Warning: <img> lacks "alt" attribute
line 538 column 112 - Warning: <img> lacks "alt" attribute
line 538 column 162 - Warning: <img> lacks "alt" attribute
line 539 column 11 - Warning: <img> lacks "alt" attribute
line 549 column 15 - Warning: <img> lacks "alt" attribute
line 570 column 23 - Warning: <img> lacks "alt" attribute
line 570 column 64 - Warning: <img> lacks "alt" attribute
line 570 column 113 - Warning: <img> lacks "alt" attribute
line 570 column 163 - Warning: <img> lacks "alt" attribute
line 581 column 15 - Warning: <img> lacks "alt" attribute
line 600 column 11 - Warning: <img> lacks "alt" attribute
line 601 column 22 - Warning: <img> lacks "alt" attribute
line 601 column 63 - Warning: <img> lacks "alt" attribute
line 601 column 112 - Warning: <img> lacks "alt" attribute
line 601 column 161 - Warning: <img> lacks "alt" attribute
line 602 column 11 - Warning: <img> lacks "alt" attribute
line 612 column 15 - Warning: <img> lacks "alt" attribute
line 616 column 92 - Warning: <font> attribute "color" had invalid value "F185C9" and has been replaced
line 637 column 22 - Warning: <img> lacks "alt" attribute
line 637 column 63 - Warning: <img> lacks "alt" attribute
line 637 column 112 - Warning: <img> lacks "alt" attribute
line 637 column 162 - Warning: <img> lacks "alt" attribute
line 648 column 15 - Warning: <img> lacks "alt" attribute
line 672 column 22 - Warning: <img> lacks "alt" attribute
line 672 column 63 - Warning: <img> lacks "alt" attribute
line 672 column 112 - Warning: <img> lacks "alt" attribute
line 672 column 162 - Warning: <img> lacks "alt" attribute
line 673 column 11 - Warning: <img> lacks "alt" attribute
line 683 column 15 - Warning: <img> lacks "alt" attribute
line 701 column 44 - Warning: <img> proprietary attribute value "absmiddle"
line 701 column 142 - Warning: <img> proprietary attribute value "absmiddle"
line 701 column 246 - Warning: <img> proprietary attribute value "absmiddle"
line 710 column 25 - Warning: <img> lacks "alt" attribute
line 715 column 267 - Warning: <img> lacks "alt" attribute
line 149 column 50 - Warning: trimming empty <font>
line 228 column 363 - Warning: trimming empty <font>
line 460 column 363 - Warning: trimming empty <font>
line 523 column 363 - Warning: trimming empty <font>
line 593 column 5391 - Warning: trimming empty <label>
line 695 column 17 - Warning: trimming empty <tr>
line 698 column 50 - Warning: trimming empty <font>
line 125 column 68 - Warning: <nobr> is not approved by W3C
line 141 column 68 - Warning: <nobr> is not approved by W3C
line 177 column 27 - Warning: <nobr> is not approved by W3C
line 226 column 27 - Warning: <nobr> is not approved by W3C
line 236 column 1290 - Warning: <td> proprietary attribute "background"
line 263 column 27 - Warning: <nobr> is not approved by W3C
line 265 column 74 - Warning: <table> proprietary attribute "height"
line 267 column 707 - Warning: <marquee> is not approved by W3C
line 291 column 27 - Warning: <nobr> is not approved by W3C
line 321 column 27 - Warning: <nobr> is not approved by W3C
line 349 column 27 - Warning: <nobr> is not approved by W3C
line 351 column 74 - Warning: <table> proprietary attribute "height"
line 386 column 27 - Warning: <nobr> is not approved by W3C
line 412 column 27 - Warning: <nobr> is not approved by W3C
line 458 column 27 - Warning: <nobr> is not approved by W3C
line 462 column 800 - Warning: <td> proprietary attribute "background"
line 489 column 27 - Warning: <nobr> is not approved by W3C
line 521 column 27 - Warning: <nobr> is not approved by W3C
line 527 column 991 - Warning: <td> proprietary attribute "background"
line 554 column 27 - Warning: <nobr> is not approved by W3C
line 586 column 27 - Warning: <nobr> is not approved by W3C
line 617 column 27 - Warning: <nobr> is not approved by W3C
line 653 column 27 - Warning: <nobr> is not approved by W3C
line 688 column 27 - Warning: <nobr> is not approved by W3C
Info: Document content looks like HTML5
Info: No system identifier in emitted doctype
Tidy found 290 warnings and 0 errors!


The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

About HTML Tidy: https://github.com/htacg/tidy-html5
Bug reports and comments: https://github.com/htacg/tidy-html5/issues
Official mailing list: https://lists.w3.org/Archives/Public/public-htacg/
Latest HTML specification: http://dev.w3.org/html5/spec-author-view/
Validate your HTML documents: http://validator.w3.org/nu/
Lobby your company to join the W3C: http://www.w3.org/Consortium

Do you speak a language other than English, or a different variant of
English? Consider helping us to localize HTML Tidy. For details please see
https://github.com/htacg/tidy-html5/blob/master/README/LOCALIZE.md