| sharc Random nobody Level: 7 Posts: 5/6 EXP: 923 For next: 525 Since: 07-01-11 Since last post: 9.9 years Last activity: 3.7 years |
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| robocco wars seemed like an obvious candidate for unused material because i knew it had gone through some development changes. early on it was called aruden raruden, with a little train as the main character and taito as the publisher. at some point this changed and IGS picked it up instead, changing the title and turning the main character instead into a gundam-like battle robot. what i was really hoping for was some sign of the original title screen or player sprite, which unfortunately there seems to be no sign of. what is there is just about everything else; unused enemies, background art, powerups, items, an artist note and two completely playable unfinished levels. the works! doesn't seem like much of it has been documented so let's take a look. ![]() here's the block the game uses for player sprite and projectiles, powerups, hud elements, etc. this is the land form; there are different blocks with the sub for water stages and jet for air stages. ![]() this treasure chest is definitely not used anywhere in the game, despite appearing in the player sprite data for every land stage. ![]() on the left is the game's standard power-up bubble, but this one contains a symbol i've never seen. in the same block is what looks like a matching projectile. like the treasure chest these are only used in land stages. ![]() background materials for stage one, sweet castle. ![]() these bits appear to be part of a sign; i don't know where that "ring" is supposed to go for, but clearly the rest is meant to be WELCOME to WOODCITY. early name for the stage, maybe. ![]() background materials for part two of stage 2. ![]() this Welcome! doesn't appear anywhere. ![]() stage 4's background. ![]() this guy doesn't appear anywhere. there is a very similar immobile block enemy that serves as an obstacle, but the borders on its top and bottom are so thick that you can only see its eyes. for some reason the used version is loaded in space in the submarine version of the player sprite block. ![]() this also seems totally unused; skywriting? a cursive "lnor"? huh? ![]() backgroundssss for stage fiveeeee ![]() looks like the game's standard moving platforms, but i've never seen one with a ! marking like that. ![]() and i've definitely never seen this little animated walking block. ![]() stage six! backgrounds! ![]() crammed pretty full since there's a whole lot going on in this stage, like a gigantic planet and a castle that appear once in the whole stage. but this stop sign is not seen anywhere, although it might be related to the city that appears in the background at one point? ![]() stage seven backgrounds, part the first ![]() hidden in the corner is a little note in japanese. seems like a particularly scrawly "sayo-chan <3" aww how about that ![]() stage seven backgrounds part two: the reckoning ![]() broken up and scattered among the sky tiles is this GOOD LUCK! sure are a lot of these little sign things. ![]() backgrounds for unused level, ninja mansion unpopulated with popcorn enemies but its unique minibosses are there and the stage is playable. there's a video of it on youtube. loads music from stage five and boss from stage three. ![]() backgrounds for part one and two of unused level, blue trap same deal as above: no fodder, unique functional minibosses, video on youtube, cues up music and boss for stage six. gonna do the minibosses later since i'm tired of mucking around resizing and uploading this stuff |






































