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04-24-22 07:13:21 AM
Jul - The Cutting Room Floor - More Unused SMRPG sprites New poll - New thread - New reply
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The IT
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Posted on 04-26-12 02:16:24 AM Link | Quote
I think I see something od about one of the screenshots, Mallow once has a spell that requires only one flower point.
Skreeny
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Posted on 04-26-12 05:20:09 AM Link | Quote
That 1 FP spell is Psychopath. Seems like a fair price for it, really.
Angry Sun
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Posted on 04-26-12 06:17:49 AM (last edited by Angry Sun at 04-26-12 03:23 AM) Link | Quote
Originally posted by Rena
Originally posted by Angry Sun
- There is evidence that a fourth item could be equipped at some point. Probably removed to simplify things (or to leave room for descriptions?)
Now I'm curious what this evidence is.

Well... it turns out there is no evidence, I made it up.
In the emulator save state, there is an unused memory byte that can be found right under accessories. I wanted to believe it was another equip slot, but this isn't true. I tested it by putting in the cheat 7FF80Fxx (it's the address for the unused byte) to see if Mario's stats were altered. Turns out nothing happened to his stats. (For reference, 7FF80Exx changes Mario's accessory, 7FF80Dxx changes armor, 7FF80Cxx changes weapon. The unused byte is down the line. You can see the full list in "doc_zst" in Giangurgolo's docs)


Thanks Mattrizzle for debunking those two things I posted. I decided to cross them out in my post.
The IT
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Posted on 04-28-12 10:57:31 PM Link | Quote
Alright, so i've been keeping this for a while but I've found an unused pallete for the caves. This pallete is completely different from the normal cave tileset, it looks a little dull in color, but it kinda matches well with mines and volcanoes.

So keep looking guys, and please scan that magazine if one of you guys have it.
The IT
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Posted on 04-28-12 11:20:14 PM Link | Quote
I heard from retromags forum that there are some magazines that contains beta info, here is one of them:
Famicom Tsushin 1995
Nintendo Magazine System Issue 38 November 1995
Nintendo Magazine System Australian December 1995
Hope you got those magazines or even heard of them.
TheKins
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Posted on 04-30-12 12:46:07 PM Link | Quote
According to a recent interview with the game's director by Retro Gamer magazine, there was supposed to be a shape-shifting boss in the second half of the game that Square put effort into a "morphing program" for, but it was cut due to ROM size restrictions and he no longer remembers what it looked like. Maybe there's some leftovers scattered around the final ROM?

There's some other neat development tidbits in the interview, but they aren't really relevant to TCRF.
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Posted on 05-01-12 08:23:01 AM Link | Quote
Huh. I wonder if they used that same morphing program for the Nintendo/Square logo animation?

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Posted on 05-04-12 03:13:10 AM Link | Quote
Originally posted by TheKins
According to a recent interview with the game's director by Retro Gamer magazine, there was supposed to be a shape-shifting boss in the second half of the game that Square put effort into a "morphing program" for, but it was cut due to ROM size restrictions and he no longer remembers what it looked like. Maybe there's some leftovers scattered around the final ROM?
Did it became Yaridovich?


There's some other neat development tidbits in the interview, but they aren't really relevant to TCRF.

Please disclose? That would be awesome.
TheKins
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Posted on 05-04-12 06:04:27 AM Link | Quote
Originally posted by OKeijiDragon
Please disclose? That would be awesome.

Here's some snippets:

- The game started out using 2D graphics ala Square's other SNES games, but this was apparently more of a prototyping stage.
- Both Square and Nintendo couldn't decide how Mario himself should fight - with weapons and magic, or jumping and hammers? In the end, the game director and Miyamoto just flat-out asked the audience at the magazine-hosted event the game was unveiled at what they'd think was better.
- Nintendo were very involved in development, with Miyamoto giving lots of design advice, but the Square team had a lot of freedom as well (Bowser's new personality was pretty much due to the Square team's love of stand-up comedy)
- Another canned idea was for devices that would cause a domino effect/chain reaction on other devices around the world when used by Mario. This expanded into just cramming more action and events into each area.
- Development was fairly difficult due to the sheer amount of events (especially ones that needed custom programming) for each map, as well as it being Square's first time working with pre-rendered 3D.
- The game sold VERY well, but a sequel never happened due to the whole Playstation thing. The game's director, however, did help get Geno into Superstar Saga. "I wish I knew why he's so popular!"
The IT
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Posted on 05-11-12 10:05:00 PM Link | Quote
I was just tinkering with the unused dirt mountains and I think I made a good structure of it as shown in the red box. The graphic files are 152, 153, and 154. Hope these dirt mountians can lead to a beta level or something.
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Posted on 05-11-12 10:10:54 PM Link | Quote
Originally posted by The IT
Big discovery guys, I think I found the structure for bowser's beta castle, still haven't found the tiles for it but i'll keep tinkering and looking.



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Posted on 05-14-12 04:26:18 PM Link | Quote
Originally posted by The IT
I was just tinkering with the unused dirt mountains and I think I made a good structure of it as shown in the red box. The graphic files are 152, 153, and 154. Hope these dirt mountians can lead to a beta level or something.



That images reminds me more of snow than dirt, but it's likely that's the palette. Still, something about the triangle pieces reminds me of pine trees, not matter the tileset, and it looks more to be thick and volumetric regardless.
AK47Productions
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Posted on 05-21-12 11:16:25 PM Link | Quote
Good news. Everything on this page has been added to the wiki (http://tcrf.net/Super_Mario_RPG:_Legend_of_the_Seven_Stars). Also the Mario Wiki says there is an enemy named Magidragon that looks similar to the Czar Dragon and there is this weird unused enemy seen on this video at 5:36 in this video (http://www.youtube.com/watch?v=u0oxHMdCgQo). P.S can someone tell me how to put links :/.
Peardian

  
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Posted on 05-22-12 02:25:39 AM Link | Quote
Yes, thank you for adding the information, though it wasn't exactly handled the best way. I recommend reading the topic more thoroughly next time, as a number of the additions were improperly organized or labeled.


As for the video, that enemy is the body to the unused Pile Driver enemy. It seems that of the enemies we did add, we missed one.

As for Magidragon, it's already in the article. Mario Wiki isn't the best of sources, especially when it comes to obscure or unused content.

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The IT
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Posted on 05-22-12 03:16:05 AM Link | Quote
Hey guys, i've recently discovered something on lazy shell. It turns out that tilesets 60 for either layer can give you a glance at a similar looking tileset for the indoor houses. But the walls resembles the pin walls seen in th beta nimbus catle interiors. So ere are some images to sum up my theory:


So i'll be looking hard or more beta stuf for now i gues... f there is more availible.
The IT
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Posted on 07-04-12 01:38:26 AM (last edited by The IT at 07-04-12 01:52:56 AM) Link | Quote
Hey guys, it's been a while but I was just checking in if anyone has more beta information. I tried to look for more info on the latest lazy shell editors but I got the same as usual. So no big update really just a bump.
BTW i found a forum that talks about a mario factory rumor:
http://acmlm.no-ip.org/board/thread.php?id=7382
Hope someone has the guts to figure this one out.
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Posted on 07-04-12 02:29:09 AM (last edited by BMF54123 at 07-04-12 02:51:36 AM) Link | Quote
A link to a GameFAQs messageboard thread? What could possibly go wrong?

Originally posted by AndrewMarioRPG
I think they did one of 2 things....
Oh boy, here we go. :specialed:

Originally posted by AndrewMarioRPG
1) They accidentally released a version with the factory and potentially many other secrets (They are secrets to us, but in that version they could be main game). They didn't realize until later and had to recall all the rented mario rpg games.
And somehow, not a single copy managed to escape this mass recall. Well done, Nintendo!

Originally posted by AndrewMarioRPG
2) It was no accident. They already mass produced the "factory" version so they let that be the rent a game thinking players might not uncover everything and used the "final" version for the buy a game.
Yes, because that is TOTALLY something Nintendo would do, in secret, for absolutely no reason other than to stir up stupid rumors on a stupid Internet messageboard nearly two decades later.

Originally posted by SyntaxBananaZ, GameFAQs
If its in the actual code, hackers would have found out about it years ago.


Basically, this is the SMRPG equivalent of Sonic 2's colorized ending. Nothing to see here, move along.

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Jul - The Cutting Room Floor - More Unused SMRPG sprites New poll - New thread - New reply


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

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line 626 column 11 - Warning: <img> lacks "alt" attribute
line 636 column 15 - Warning: <img> lacks "alt" attribute
line 640 column 89 - Warning: <font> attribute "color" had invalid value "60c000" and has been replaced
line 647 column 1023 - Warning: <img> lacks "alt" attribute
line 651 column 1804 - Warning: <img> proprietary attribute value "absmiddle"
line 651 column 1804 - Warning: <img> lacks "alt" attribute
line 662 column 44 - Warning: <img> proprietary attribute value "absmiddle"
line 662 column 142 - Warning: <img> proprietary attribute value "absmiddle"
line 662 column 246 - Warning: <img> proprietary attribute value "absmiddle"
line 671 column 25 - Warning: <img> lacks "alt" attribute
line 676 column 267 - Warning: <img> lacks "alt" attribute
line 549 column 363 - Warning: trimming empty <font>
line 656 column 17 - Warning: trimming empty <tr>
line 125 column 68 - Warning: <nobr> is not approved by W3C
line 141 column 68 - Warning: <nobr> is not approved by W3C
line 177 column 27 - Warning: <nobr> is not approved by W3C
line 203 column 27 - Warning: <nobr> is not approved by W3C
line 229 column 27 - Warning: <nobr> is not approved by W3C
line 260 column 27 - Warning: <nobr> is not approved by W3C
line 288 column 27 - Warning: <nobr> is not approved by W3C
line 318 column 27 - Warning: <nobr> is not approved by W3C
line 346 column 27 - Warning: <nobr> is not approved by W3C
line 372 column 27 - Warning: <nobr> is not approved by W3C
line 401 column 27 - Warning: <nobr> is not approved by W3C
line 435 column 27 - Warning: <nobr> is not approved by W3C
line 462 column 27 - Warning: <nobr> is not approved by W3C
line 491 column 27 - Warning: <nobr> is not approved by W3C
line 521 column 27 - Warning: <nobr> is not approved by W3C
line 547 column 27 - Warning: <nobr> is not approved by W3C
line 556 column 1141 - Warning: <td> proprietary attribute "background"
line 583 column 27 - Warning: <nobr> is not approved by W3C
line 612 column 27 - Warning: <nobr> is not approved by W3C
line 641 column 27 - Warning: <nobr> is not approved by W3C
Info: Document content looks like HTML5
Info: No system identifier in emitted doctype
Tidy found 269 warnings and 0 errors!


The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

About HTML Tidy: https://github.com/htacg/tidy-html5
Bug reports and comments: https://github.com/htacg/tidy-html5/issues
Official mailing list: https://lists.w3.org/Archives/Public/public-htacg/
Latest HTML specification: http://dev.w3.org/html5/spec-author-view/
Validate your HTML documents: http://validator.w3.org/nu/
Lobby your company to join the W3C: http://www.w3.org/Consortium

Do you speak a language other than English, or a different variant of
English? Consider helping us to localize HTML Tidy. For details please see
https://github.com/htacg/tidy-html5/blob/master/README/LOCALIZE.md