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04-24-22 05:02:21 AM
Jul - The Cutting Room Floor - Some cut content from the COD series if anyone wants to see New poll - New thread - New reply
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AK47Productions
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Posted on 05-19-12 05:32:32 PM (last edited by AK47Productions at 05-28-12 03:22:18 PM) Link | Quote
'''This list will be updated as I find more supposed unused content.'''

As you can see this is a list of unused stuff from different games in the COD series. However the reason that I put all this on the forum is to make sure that there is no false info here and hopefully have these confirmed by someone. Sorry if the list is tough to read.


*For Call of Duty 2:
Unused sound files mentions the Panther tank.

*For World at War

A graphic showing the original name for WaW called Call of Duty V.

Localization strings show that there were six types of weapon camo: Reich, Siberian, Royal, Yankee, Rising Sun, Golden and Prestige.

Laser emitters can be found using Console Commands

*For COD4:
Apparently due to a programing error all sniper rifles use the M40A3's scope so as a result there are seven unused scopes for all sniper rifles including two for the M21 which I have been able to obtain.

There is a model for the AC-130 even though it is mentioned in Death from Above where there is no plane as seen by noclip.

Localization strings show that in the mission All Ghillied up originally was called "Zones of Exclusion", it was placed in 1995, and the player used a Barrett .50cal instead of the M21.

A weapon file for the .50cal Humvee turret.

The M1911 used to kill Al-Asad, and the M1911 Griggs uses while shooting at Zakhaev in Game Over, have individual weapon files separate from the normal M1911.

A weapon file called cod3mg42_turret.

Four individual weapon files for 4 different RPGs.

Three individual weapon files for 3 different Stingers.

A file called compass_flag_german.iwi which when viewed is a German WW2 flag

The multiplayer menu screen background from CoD1 and the CoD2 logo still exists in the files.

In the files, there contains some Apache scripts, indicating a scrapped appearance from the game, including a Woodland/Desert model.

Unused sound files for the Newscaster. One says: "The Russian government released a statement today confirming the death of Imran Zakhaev, According to several reliable witnesses, the Ultranationalists leader who started the brutal war in Russia was killed while attempting to evade Loyalist troops at a safehouse in Grosme." The other says: "The ship carrying a large supply of luxury automobiles went missing six days ago after having drifted off course in a category five storm.

The MQ-1_Predator still has a model.

*For MW2:
Speaking of the M40A3 it seems to have been cut but can still be used by modding since all the files for it remain.

There is a texture sheet for the Remington 870.

A model and create a class image still exist for the STG-44.

Three sound files for Makarov. One says "You've served me well this far. Don't give me a reason to doubt you." The other says "Well done. I knew you wouldn't let me down.". And "Open Fire! That's an Order!"

A file known as _introscreen.gsc says that No Russian was supposed to take place in Terminal 3, Domodedovo Int'l Airport in Moscow Russia

A sound file for Price has him saying "Makarov, Do you ever hear the old saying, "The enemy of my enemy is my friend?" but says The enemy of my enemy is my friend in Russian.

The Spetsnaz, OpFor, and Militia have sound files announcing to the player an Apache is waiting for deployment.

According to the "_introscreen.gsc" there were supposed to be another part of the mission Exodus where you would play as "PFC James Patterson of the U.S. Army 3rd Infantry Regiment" .The mission would have been called "Contraflow" and you would be fighting in the Washington DC Suburbs.

In the game audio files, one can find a file for Sergeant Foley saying the Honey Badger is destroyed.

Cut MP maps according to COD Wikia = Vertigo, Suburbia, Trailer, Verdict, Substation, Uprise, and Crossfire.

An unused perk icon for akimbo called specialty_akimbo.iwi.

A killstreak called "tank". Has an icon, and a script file.

*For Black Ops:
There is unused coding for the KS 23 they are: ks23_zm and ks23_upgraded_zm.

More coding for the KS-23 which is ks23_mp and its been reported that if obtained via console commands in Ascension you can Pack-a-Punch it.

For the ASP there is the coding asp_zm and asp_upgraded_zm.

The M14 could have had a bipod mounted as the mounted version is still in the files.

A code know as "_ac130.gsc" has been found as a scrapped killstreak.

The texture file for Frank Woods is named "Barnes".

A load screen for the cut map War Museum.

*For MW3:

The video files show an unused fifth flashback for the prologue, showing the end of "Crew Expendable", when Soap jumps on the helicopter.

Yuri has some unused sound files saying lines Price would have said during Dust to Dust.

The Predator Missile was planned for the Wii version as all the files are there, but the sound files for the movement and explosion are gone.
Snakey125
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Posted on 05-21-12 12:30:35 AM (last edited by Snakey125 at 05-21-12 12:38:31 AM) Link | Quote
The MG42 has a texture in COD4. A left over from COD3.


Also there is a Useable Browning Machine Gun outside of Charlie Don't Surf
AK47Productions
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Posted on 05-21-12 01:40:16 AM Link | Quote
Originally posted by Snakey125
The MG42 has a texture in COD4. A left over from COD3.


Also there is a Useable Browning Machine Gun outside of Charlie Don't Surf


Thanks!!! But do you have the texture for the MG42?
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Jul - The Cutting Room Floor - Some cut content from the COD series if anyone wants to see New poll - New thread - New reply


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

30 database queries, 1 query cache hits.
Query execution time:  0.084681 seconds
Script execution time:  0.007914 seconds
Total render time:  0.092595 seconds


TidyHTML vomit below
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line 291 column 13 - Warning: missing <tr>
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line 320 column 13 - Warning: missing <tr>
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line 338 column 17 - Warning: discarding unexpected </textarea>
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line 338 column 82 - Warning: discarding unexpected </table>
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line 340 column 9 - Warning: missing </font> before <table>
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line 361 column 57 - Warning: discarding unexpected </font>
line 339 column 1 - Warning: missing </center>
line 120 column 63 - Warning: <img> lacks "alt" attribute
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line 125 column 93 - Warning: <img> lacks "alt" attribute
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line 141 column 98 - Warning: <img> lacks "alt" attribute
line 148 column 44 - Warning: <img> proprietary attribute value "absmiddle"
line 148 column 142 - Warning: <img> proprietary attribute value "absmiddle"
line 148 column 246 - Warning: <img> proprietary attribute value "absmiddle"
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line 337 column 44 - Warning: <img> proprietary attribute value "absmiddle"
line 337 column 142 - Warning: <img> proprietary attribute value "absmiddle"
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line 149 column 50 - Warning: trimming empty <font>
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line 125 column 68 - Warning: <nobr> is not approved by W3C
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line 292 column 27 - Warning: <nobr> is not approved by W3C
line 321 column 27 - Warning: <nobr> is not approved by W3C
Info: Document content looks like HTML5
Info: No system identifier in emitted doctype
Tidy found 87 warnings and 0 errors!


The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

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