| sister miyagi 50 ![]() Level: 17 Posts: 43/50 EXP: 23384 For next: 1359 Since: 04-30-10 From: Illinois Since last post: 8.6 years Last activity: 338 days |
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| I posted ages ago about unused stuff in Osu! Tatakae! Ouendan, and I'm still having trouble with it, so I'm officially asking for help. I have no prior experience with DS hacking and I'm pretty much stabbing blindly in the dark. Every month or two I try to check it out again, get frustrated, and give up. Here's what I know/have done so far: There's a bunch of used stuff in /data/2d/btl and /data/2d/hk. Each "image" consists of a palette (.nclr_), tile map (.ncgr_) and animation (.ncer_) (I _think_ that's what they are). It seems to be in some kind of non-standard format, or it in some way doesn't play nicely with current tools. For one, each individual file seems to be compressed. Tahaxan/Tihaxa (whatever it's called) seems to decompress them on the fly, but it can't read the .ncer files. I can view the .ncgr files, but I have to play around with the dimensions and change all of the palettes to palette 12 in Tihaxa. I then right clicked and saved them as .pngs. Here's the images from /data/2d/btl : http://imgur.com/a/s8UzZ The pictures seem very incomplete, and though there's 15 of them in the folder, they seem to be these 5 images repeated in random order. There's a few more files in there, but I can't tell what they are or if they're used until I can open them properly. I'm pretty sure opening the .ncer files is the key. I tried Tinke today, and it decompresses the rom and opens the files, but it gives me an "out of memory" error when I open the .ncer. Console tool opens the palettes and .ncgrs, but doesn't show the whole .ncgr, and when I try to load the .ncer the whole image disappears. I can't figure anything out in crystaltile. This is driving me nuts; I feel like there must be something really simple I'm missing. Can someone else try opening up this game and seeing what they can find? |





























