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04-21-22 05:53:45 PM
Jul - SM64 Hacking (Archive) - Help/Questions about Toad's Tool 64 and SM64 hacking New poll - New thread - New reply
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Cajetan
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Posted on 02-23-12 05:51:10 PM Link | Quote
Ok well, i got another problem it didn't compiles now [...] Please read my PM, messiaen. Because i don't want to spam this forum with all my geeky questions.
Mariocrash
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Posted on 02-25-12 08:47:16 PM Link | Quote
I had a big problem on TT64 along with the Rainbow Ride stage.

I seriously don't know what happened. Everytime I entered the stage, a white screen appeared and then the stage doesn't show up, only thing that shows up is the music itself.

Did I do something wrong after adding too much objects? I keep removing more solid objects, but still it doesn't work at all.

If you have an idea how to fix it up, just let me know.
messiaen
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Posted on 02-25-12 09:10:00 PM Link | Quote
You have probably assigned the wrong behavior to some object. Behaviors will only work if you have the correct banks loaded (unless you manually modify them).
DamiHack
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Posted on 02-28-12 08:27:59 PM Link | Quote
How to put the paintings in SM64 custom levels?
Rydia
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Posted on 02-28-12 08:56:53 PM Link | Quote
Originally posted by DamiHack
How to put the paintings in SM64 custom levels?


I think that all you do is shape the plane for the painting and texture it with the level you wanna use inside it, and then the rest is basically making it a non-solid wall and a warpbox to the level you wish for it to go to.

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Mariocrash
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Posted on 02-29-12 06:28:30 AM Link | Quote
Originally posted by messiaen
You have probably assigned the wrong behavior to some object. Behaviors will only work if you have the correct banks loaded (unless you manually modify them).


Ah, didn't figure that out. Thanks.

Therefore, is there a possible way to skip the opening cutscene? Obviously, two Mario warping spots on the castle grounds are barely effective without hex-editing.
DamiHack
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Posted on 02-29-12 12:10:35 PM Link | Quote
Originally posted by Chozite
Originally posted by DamiHack
How to put the paintings in SM64 custom levels?


I think that all you do is shape the plane for the painting and texture it with the level you wanna use inside it, and then the rest is basically making it a non-solid wall and a warpbox to the level you wish for it to go to.


But with that there isn't the paintings effect (Effect water)
Mariocrash
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Posted on 03-01-12 02:58:38 PM Link | Quote
Ah, nevermind. I found the trick for removing the cutscene, all I got to do is combine an object with a non-related behavior, but that only works on the castle grounds.

For example: Mario behavior = Bowser behavior (crashes the rom if Bowser's invisible tail is grabbed).
Cajetan
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Posted on 03-03-12 11:32:17 AM (last edited by Cajetan at 03-03-12 08:38 AM) Link | Quote
I'm currently working on a sort of ... Shop in SM64. Now i have some problems there:

- I need to know the address for the current Coin amount ( RAM )

- I need to know how i can change Dialog's in my C code, without using the Text Wrangler

BTW, yes i use C coding for creating the Shop in SM64.

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Rydia
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Posted on 03-07-12 12:44:26 AM Link | Quote
Originally posted by DamiHack
Originally posted by Chozite
Originally posted by DamiHack
How to put the paintings in SM64 custom levels?


I think that all you do is shape the plane for the painting and texture it with the level you wanna use inside it, and then the rest is basically making it a non-solid wall and a warpbox to the level you wish for it to go to.


But with that there isn't the paintings effect (Effect water)


I don't believe that part is possible, though if it is I just don't know how...as much I have a question on my own..

Unused Stars. There are 60 of them.

I know, I know this has already been answered and all that jazz in a video and all, but I can't under stand the video that well...so..can someone please hand me a .txt document or something telling me what to do? Thank you..


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DamiHack
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Posted on 03-07-12 08:47:48 PM Link | Quote
Originally posted by Cajetan
I'm currently working on a sort of ... Shop in SM64. Now i have some problems there:

- I need to know the address for the current Coin amount ( RAM )

- I need to know how i can change Dialog's in my C code, without using the Text Wrangler

BTW, yes i use C coding for creating the Shop in SM64.


Catejan, the address for the current Coin amount is in conflict with the address of the stars: I tested that with Cheat Engine 6.1; the address is: 53DCB218

For more informations the address of the Lives is: 4C57B21E

Catejan, can you teach me ho to create custom behaviors and edit C codes?
Cajetan
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Posted on 03-10-12 11:21:17 PM Link | Quote
Originally posted by DamiHack
Originally posted by Cajetan
I'm currently working on a sort of ... Shop in SM64. Now i have some problems there:

- I need to know the address for the current Coin amount ( RAM )

- I need to know how i can change Dialog's in my C code, without using the Text Wrangler

BTW, yes i use C coding for creating the Shop in SM64.


Catejan, the address for the current Coin amount is in conflict with the address of the stars: I tested that with Cheat Engine 6.1; the address is: 53DCB218

For more informations the address of the Lives is: 4C57B21E

Catejan, can you teach me ho to create custom behaviors and edit C codes?


Sorry, but you're wrong... I don't get everything, because maybe you use Cheat Engine. Cheat engine doesn't actually target the running ROM.. it targets the emulator and everything that runs inside the emulator... So it must be some addresses away...

Again... Does anyone know the real address for the current coin amount? If yes, then please post it.

____________________
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Celux

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Posted on 03-11-12 06:17:23 AM (last edited by Celux at 03-11-12 03:20 AM) Link | Quote
Originally posted by Cajetan
Originally posted by DamiHack
Originally posted by Cajetan
I'm currently working on a sort of ... Shop in SM64. Now i have some problems there:

- I need to know the address for the current Coin amount ( RAM )

- I need to know how i can change Dialog's in my C code, without using the Text Wrangler

BTW, yes i use C coding for creating the Shop in SM64.


Catejan, the address for the current Coin amount is in conflict with the address of the stars: I tested that with Cheat Engine 6.1; the address is: 53DCB218

For more informations the address of the Lives is: 4C57B21E

Catejan, can you teach me ho to create custom behaviors and edit C codes?


Sorry, but you're wrong... I don't get everything, because maybe you use Cheat Engine. Cheat engine doesn't actually target the running ROM.. it targets the emulator and everything that runs inside the emulator... So it must be some addresses away...

Again... Does anyone know the real address for the current coin amount? If yes, then please post it.


I found it In nemu64. To change the coin amount instantly you must modify both 0x33B218 and 0x33B262, each of them being halfwords (2 bytes).

I plan to create a shop in Star Road 2, but coins are used for other purposes such as health and 100-coin stars, so lives will be the currency for purchasing some of my new power ups.
DamiHack
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Posted on 03-11-12 09:24:22 AM Link | Quote
Originally posted by Cajetan
Originally posted by DamiHack
Originally posted by Cajetan
I'm currently working on a sort of ... Shop in SM64. Now i have some problems there:

- I need to know the address for the current Coin amount ( RAM )

- I need to know how i can change Dialog's in my C code, without using the Text Wrangler

BTW, yes i use C coding for creating the Shop in SM64.


Catejan, the address for the current Coin amount is in conflict with the address of the stars: I tested that with Cheat Engine 6.1; the address is: 53DCB218

For more informations the address of the Lives is: 4C57B21E

Catejan, can you teach me ho to create custom behaviors and edit C codes?


Sorry, but you're wrong... I don't get everything, because maybe you use Cheat Engine. Cheat engine doesn't actually target the running ROM.. it targets the emulator and everything that runs inside the emulator... So it must be some addresses away...

Again... Does anyone know the real address for the current coin amount? If yes, then please post it.


Thank you Catejan
DamiHack
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Posted on 03-12-12 12:31:22 PM Link | Quote
I can't test the cheats because Nemu64 crashes.

When I load Super Mario 64 (U) [!] rom it say:

'Invalid Access Violation: 0x414978. Can't recover execution'

How can I fix this problem?

I need to create a custom behavior, the solution can also be useful to many other people who receive this error

However I can use Project64, but I can't import cheats directly if Super Mario 64 doesn't start with Nemu64 (the final.txt give me the cheats that I have to insert in cheats.ini of Nemu64)

Help me!
messiaen
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Posted on 03-12-12 02:01:13 PM (last edited by messiaen at 03-12-12 11:04 AM) Link | Quote
Basically, you can't open an extended/expanded ROM in Nemu64 (actually, you can, but it's a lot of trouble, especially with ROMs modified by the level importer). Use a normal 8MB ROM.
DamiHack
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Posted on 03-12-12 02:08:12 PM (last edited by DamiHack at 03-12-12 11:22 AM) Link | Quote
Originally posted by messiaen
Basically, you can't open an extended/expanded ROM in Nemu64 (actually, you can, but it's a lot of trouble, especially with ROMs modified by the level importer). Use a normal 8MB ROM.


Frauber, I'm only using a Gameshark code and a Normal 8MB ROM

---
However Frauber I found a mode for hack a SM64 ROM with Toad's Tool 64 and with your obj import without expand it, but only having an extended rom and applying a patch that I created for allow to do that!

Now I'm working for hack the ROM without extend it.
It's sure that we can edit it without extend it because I moved some objects in SM64 without extend the ROM;

I'm working on it by months. I will post news about the progress

This is a SM64 Hacking REVOLUTION xD
---

Help me with the probelm of Nemu64
Tamkis
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Posted on 03-12-12 04:59:11 PM Link | Quote
I just joined JUL today, and, since I'm working on a SM64 hack, have some questions about SM64 hacking.
I've been working on my hack since December, so I have a relative feel for using the main hacking tools (TT64, ObjImporter, &c). Still, I have some questions that I can't find answers to. Hope I'm posting in the right place.

1. In Frauber's ObjImporter v16, does level collision type "76: Chain-Chomp Wooden Log/Breakable Box" actually do anything? I applied this collision type to part of a level's model, and nothing happens to the textured object when kicked or stomp.

2. How does one make small Star Doors that require a certain amount of stars? I copied the B-Params from a 3-star door (4, 3) from the "Inside Castle" level and applied them to a new #104 object combo, but the game asks for a key, not 3 stars.

3. How does one replace the Sm64 logo model with ObjImport/SM64 Model Replacer v0.2? My model dosen't load at the Title screen

4. Lastly, how can I get level Object Bank 0x0D to contain "Castle Objects" using ObjImporter? When this bank value is used outside of the "Inside Castle" level, the game crashes



Thanks for the help!
Vinnyboiler
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Posted on 03-12-12 07:43:33 PM Link | Quote



Originally posted by Tamkis
I just joined JUL today, and, since I'm working on a SM64 hack, have some questions about SM64 hacking.
I've been working on my hack since December, so I have a relative feel for using the main hacking tools (TT64, ObjImporter, &c). Still, I have some questions that I can't find answers to. Hope I'm posting in the right place.

1. In Frauber's ObjImporter v16, does level collision type "76: Chain-Chomp Wooden Log/Breakable Box" actually do anything? I applied this collision type to part of a level's model, and nothing happens to the textured object when kicked or stomp.

2. How does one make small Star Doors that require a certain amount of stars? I copied the B-Params from a 3-star door (4, 3) from the "Inside Castle" level and applied them to a new #104 object combo, but the game asks for a key, not 3 stars.

3. How does one replace the Sm64 logo model with ObjImport/SM64 Model Replacer v0.2? My model dosen't load at the Title screen

4. Lastly, how can I get level Object Bank 0x0D to contain "Castle Objects" using ObjImporter? When this bank value is used outside of the "Inside Castle" level, the game crashes



Thanks for the help!



I'll edit in any other answers if I think of them. But for 3, have you tried following Celux in this video exactly? It's how how I got it.

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Cajetan
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Posted on 03-18-12 06:54:39 AM Link | Quote
Originally posted by Celux
I found it In nemu64. To change the coin amount instantly you must modify both 0x33B218 and 0x33B262, each of them being halfwords (2 bytes).

I plan to create a shop in Star Road 2, but coins are used for other purposes such as health and 100-coin stars, so lives will be the currency for purchasing some of my new power ups.


Thank you. Now i think i can create a working shop. I will release it on my website sooner or later as GameShark code. I will tell the downloader's then what correct value has to be changed. For example the coin amount you have to pay and what Item will be spawned if you have the correct amount of coin.



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Pages: 1 2 3 4 5 6 7 8 9 10 ... 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 Next older thread
Jul - SM64 Hacking (Archive) - Help/Questions about Toad's Tool 64 and SM64 hacking New poll - New thread - New reply


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

34 database queries, 6 query cache hits.
Query execution time:  0.104722 seconds
Script execution time:  0.027962 seconds
Total render time:  0.132684 seconds


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line 861 column 93 - Warning: unescaped & or unknown entity "&page"
line 861 column 124 - Warning: unescaped & or unknown entity "&page"
line 861 column 155 - Warning: unescaped & or unknown entity "&page"
line 861 column 186 - Warning: unescaped & or unknown entity "&page"
line 861 column 217 - Warning: unescaped & or unknown entity "&page"
line 861 column 248 - Warning: unescaped & or unknown entity "&page"
line 861 column 279 - Warning: unescaped & or unknown entity "&page"
line 861 column 310 - Warning: unescaped & or unknown entity "&page"
line 861 column 341 - Warning: unescaped & or unknown entity "&page"
line 861 column 372 - Warning: unescaped & or unknown entity "&page"
line 861 column 408 - Warning: unescaped & or unknown entity "&page"
line 861 column 441 - Warning: unescaped & or unknown entity "&page"
line 861 column 474 - Warning: unescaped & or unknown entity "&page"
line 861 column 507 - Warning: unescaped & or unknown entity "&page"
line 861 column 543 - Warning: unescaped & or unknown entity "&page"
line 861 column 576 - Warning: unescaped & or unknown entity "&page"
line 861 column 609 - Warning: unescaped & or unknown entity "&page"
line 861 column 642 - Warning: unescaped & or unknown entity "&page"
line 861 column 675 - Warning: unescaped & or unknown entity "&page"
line 861 column 708 - Warning: unescaped & or unknown entity "&page"
line 861 column 741 - Warning: unescaped & or unknown entity "&page"
line 861 column 774 - Warning: unescaped & or unknown entity "&page"
line 861 column 807 - Warning: unescaped & or unknown entity "&page"
line 861 column 840 - Warning: unescaped & or unknown entity "&page"
line 861 column 873 - Warning: unescaped & or unknown entity "&page"
line 861 column 906 - Warning: unescaped & or unknown entity "&page"
line 861 column 50 - Warning: missing </font> before </td>
line 861 column 943 - Warning: missing </font> before </table>
line 863 column 35 - Warning: missing <tr>
line 863 column 50 - Warning: missing </font> before </td>
line 864 column 37 - Warning: unescaped & or unknown entity "&id"
line 863 column 223 - Warning: missing </font> before </table>
line 865 column 17 - Warning: discarding unexpected </textarea>
line 865 column 28 - Warning: discarding unexpected </form>
line 865 column 35 - Warning: discarding unexpected </embed>
line 865 column 43 - Warning: discarding unexpected </noembed>
line 865 column 53 - Warning: discarding unexpected </noscript>
line 865 column 64 - Warning: discarding unexpected </noembed>
line 865 column 74 - Warning: discarding unexpected </embed>
line 865 column 82 - Warning: discarding unexpected </table>
line 865 column 90 - Warning: discarding unexpected </table>
line 867 column 9 - Warning: missing </font> before <table>
line 879 column 25 - Warning: discarding unexpected </font>
line 888 column 57 - Warning: discarding unexpected </font>
line 866 column 1 - Warning: missing </center>
line 120 column 63 - Warning: <img> lacks "alt" attribute
line 125 column 19 - Warning: <td> attribute "width" has invalid value "120px"
line 125 column 93 - Warning: <img> lacks "alt" attribute
line 141 column 19 - Warning: <td> attribute "width" has invalid value "120px"
line 141 column 98 - Warning: <img> lacks "alt" attribute
line 148 column 44 - Warning: <img> proprietary attribute value "absmiddle"
line 148 column 142 - Warning: <img> proprietary attribute value "absmiddle"
line 148 column 244 - Warning: <img> proprietary attribute value "absmiddle"
line 161 column 22 - Warning: <img> lacks "alt" attribute
line 161 column 63 - Warning: <img> lacks "alt" attribute
line 161 column 112 - Warning: <img> lacks "alt" attribute
line 161 column 162 - Warning: <img> lacks "alt" attribute
line 162 column 11 - Warning: <img> lacks "alt" attribute
line 172 column 15 - Warning: <img> lacks "alt" attribute
line 187 column 22 - Warning: <img> lacks "alt" attribute
line 187 column 63 - Warning: <img> lacks "alt" attribute
line 187 column 112 - Warning: <img> lacks "alt" attribute
line 187 column 162 - Warning: <img> lacks "alt" attribute
line 198 column 15 - Warning: <img> lacks "alt" attribute
line 219 column 22 - Warning: <img> lacks "alt" attribute
line 219 column 63 - Warning: <img> lacks "alt" attribute
line 219 column 113 - Warning: <img> lacks "alt" attribute
line 230 column 15 - Warning: <img> lacks "alt" attribute
line 245 column 22 - Warning: <img> lacks "alt" attribute
line 245 column 63 - Warning: <img> lacks "alt" attribute
line 245 column 112 - Warning: <img> lacks "alt" attribute
line 245 column 162 - Warning: <img> lacks "alt" attribute
line 246 column 11 - Warning: <img> lacks "alt" attribute
line 256 column 15 - Warning: <img> lacks "alt" attribute
line 270 column 15 - Warning: <img> proprietary attribute value "absmiddle"
line 270 column 15 - Warning: <img> lacks "alt" attribute
line 270 column 58 - Warning: <img> proprietary attribute value "absmiddle"
line 270 column 58 - Warning: <img> lacks "alt" attribute
line 270 column 101 - Warning: <img> proprietary attribute value "absmiddle"
line 270 column 101 - Warning: <img> lacks "alt" attribute
line 271 column 22 - Warning: <img> lacks "alt" attribute
line 271 column 63 - Warning: <img> lacks "alt" attribute
line 271 column 111 - Warning: <img> lacks "alt" attribute
line 271 column 161 - Warning: <img> lacks "alt" attribute
line 282 column 15 - Warning: <img> lacks "alt" attribute
line 291 column 480 - Warning: <img> lacks "alt" attribute
line 292 column 563 - Warning: <img> lacks "alt" attribute
line 300 column 22 - Warning: <img> lacks "alt" attribute
line 300 column 63 - Warning: <img> lacks "alt" attribute
line 300 column 112 - Warning: <img> lacks "alt" attribute
line 300 column 162 - Warning: <img> lacks "alt" attribute
line 311 column 15 - Warning: <img> lacks "alt" attribute
line 330 column 22 - Warning: <img> lacks "alt" attribute
line 330 column 63 - Warning: <img> lacks "alt" attribute
line 330 column 112 - Warning: <img> lacks "alt" attribute
line 330 column 162 - Warning: <img> lacks "alt" attribute
line 331 column 11 - Warning: <img> lacks "alt" attribute
line 341 column 15 - Warning: <img> lacks "alt" attribute
line 360 column 22 - Warning: <img> lacks "alt" attribute
line 360 column 63 - Warning: <img> lacks "alt" attribute
line 360 column 112 - Warning: <img> lacks "alt" attribute
line 360 column 162 - Warning: <img> lacks "alt" attribute
line 371 column 15 - Warning: <img> lacks "alt" attribute
line 388 column 22 - Warning: <img> lacks "alt" attribute
line 388 column 63 - Warning: <img> lacks "alt" attribute
line 388 column 112 - Warning: <img> lacks "alt" attribute
line 388 column 162 - Warning: <img> lacks "alt" attribute
line 389 column 11 - Warning: <img> lacks "alt" attribute
line 399 column 15 - Warning: <img> lacks "alt" attribute
line 421 column 15 - Warning: <img> proprietary attribute value "absmiddle"
line 421 column 15 - Warning: <img> lacks "alt" attribute
line 421 column 58 - Warning: <img> proprietary attribute value "absmiddle"
line 421 column 58 - Warning: <img> lacks "alt" attribute
line 421 column 101 - Warning: <img> proprietary attribute value "absmiddle"
line 421 column 101 - Warning: <img> lacks "alt" attribute
line 422 column 22 - Warning: <img> lacks "alt" attribute
line 422 column 63 - Warning: <img> lacks "alt" attribute
line 422 column 111 - Warning: <img> lacks "alt" attribute
line 422 column 161 - Warning: <img> lacks "alt" attribute
line 433 column 15 - Warning: <img> lacks "alt" attribute
line 451 column 1139 - Warning: <img> lacks "alt" attribute
line 452 column 1222 - Warning: <img> lacks "alt" attribute
line 460 column 22 - Warning: <img> lacks "alt" attribute
line 460 column 63 - Warning: <img> lacks "alt" attribute
line 460 column 112 - Warning: <img> lacks "alt" attribute
line 460 column 162 - Warning: <img> lacks "alt" attribute
line 461 column 11 - Warning: <img> lacks "alt" attribute
line 471 column 15 - Warning: <img> lacks "alt" attribute
line 498 column 22 - Warning: <img> lacks "alt" attribute
line 498 column 63 - Warning: <img> lacks "alt" attribute
line 498 column 112 - Warning: <img> lacks "alt" attribute
line 498 column 162 - Warning: <img> lacks "alt" attribute
line 499 column 11 - Warning: <img> lacks "alt" attribute
line 509 column 15 - Warning: <img> lacks "alt" attribute
line 541 column 11 - Warning: <img> lacks "alt" attribute
line 542 column 22 - Warning: <img> lacks "alt" attribute
line 542 column 63 - Warning: <img> lacks "alt" attribute
line 542 column 112 - Warning: <img> lacks "alt" attribute
line 542 column 162 - Warning: <img> lacks "alt" attribute
line 543 column 11 - Warning: <img> lacks "alt" attribute
line 553 column 15 - Warning: <img> lacks "alt" attribute
line 588 column 22 - Warning: <img> lacks "alt" attribute
line 588 column 63 - Warning: <img> lacks "alt" attribute
line 588 column 112 - Warning: <img> lacks "alt" attribute
line 588 column 162 - Warning: <img> lacks "alt" attribute
line 589 column 11 - Warning: <img> lacks "alt" attribute
line 599 column 15 - Warning: <img> lacks "alt" attribute
line 624 column 1373 - Warning: <img> proprietary attribute value "absmiddle"
line 624 column 1373 - Warning: <img> lacks "alt" attribute
line 633 column 22 - Warning: <img> lacks "alt" attribute
line 633 column 63 - Warning: <img> lacks "alt" attribute
line 633 column 112 - Warning: <img> lacks "alt" attribute
line 633 column 162 - Warning: <img> lacks "alt" attribute
line 634 column 11 - Warning: <img> lacks "alt" attribute
line 644 column 15 - Warning: <img> lacks "alt" attribute
line 671 column 22 - Warning: <img> lacks "alt" attribute
line 671 column 63 - Warning: <img> lacks "alt" attribute
line 671 column 113 - Warning: <img> lacks "alt" attribute
line 682 column 15 - Warning: <img> lacks "alt" attribute
line 697 column 22 - Warning: <img> lacks "alt" attribute
line 697 column 63 - Warning: <img> lacks "alt" attribute
line 697 column 112 - Warning: <img> lacks "alt" attribute
line 697 column 162 - Warning: <img> lacks "alt" attribute
line 698 column 11 - Warning: <img> lacks "alt" attribute
line 708 column 15 - Warning: <img> lacks "alt" attribute
line 730 column 976 - Warning: <img> proprietary attribute value "absmiddle"
line 730 column 976 - Warning: <img> lacks "alt" attribute
line 738 column 22 - Warning: <img> lacks "alt" attribute
line 738 column 63 - Warning: <img> lacks "alt" attribute
line 738 column 112 - Warning: <img> lacks "alt" attribute
line 738 column 162 - Warning: <img> lacks "alt" attribute
line 749 column 15 - Warning: <img> lacks "alt" attribute
line 765 column 1231 - Warning: <img> proprietary attribute value "absmiddle"
line 765 column 1231 - Warning: <img> lacks "alt" attribute
line 777 column 22 - Warning: <img> lacks "alt" attribute
line 777 column 63 - Warning: <img> lacks "alt" attribute
line 777 column 112 - Warning: <img> lacks "alt" attribute
line 777 column 162 - Warning: <img> lacks "alt" attribute
line 778 column 11 - Warning: <img> lacks "alt" attribute
line 788 column 15 - Warning: <img> lacks "alt" attribute
line 807 column 2009 - Warning: <img> proprietary attribute value "absmiddle"
line 807 column 2009 - Warning: <img> lacks "alt" attribute
line 815 column 2622 - Warning: <img> lacks "alt" attribute
line 829 column 22 - Warning: <img> lacks "alt" attribute
line 829 column 63 - Warning: <img> lacks "alt" attribute
line 829 column 112 - Warning: <img> lacks "alt" attribute
line 829 column 162 - Warning: <img> lacks "alt" attribute
line 830 column 11 - Warning: <img> lacks "alt" attribute
line 840 column 15 - Warning: <img> lacks "alt" attribute
line 864 column 44 - Warning: <img> proprietary attribute value "absmiddle"
line 864 column 142 - Warning: <img> proprietary attribute value "absmiddle"
line 864 column 244 - Warning: <img> proprietary attribute value "absmiddle"
line 873 column 25 - Warning: <img> lacks "alt" attribute
line 878 column 267 - Warning: <img> lacks "alt" attribute
line 858 column 17 - Warning: trimming empty <tr>
line 125 column 68 - Warning: <nobr> is not approved by W3C
line 141 column 68 - Warning: <nobr> is not approved by W3C
line 177 column 27 - Warning: <nobr> is not approved by W3C
line 203 column 27 - Warning: <nobr> is not approved by W3C
line 235 column 27 - Warning: <nobr> is not approved by W3C
line 261 column 27 - Warning: <nobr> is not approved by W3C
line 287 column 27 - Warning: <nobr> is not approved by W3C
line 316 column 27 - Warning: <nobr> is not approved by W3C
line 346 column 27 - Warning: <nobr> is not approved by W3C
line 376 column 27 - Warning: <nobr> is not approved by W3C
line 404 column 27 - Warning: <nobr> is not approved by W3C
line 438 column 27 - Warning: <nobr> is not approved by W3C
line 476 column 27 - Warning: <nobr> is not approved by W3C
line 514 column 27 - Warning: <nobr> is not approved by W3C
line 558 column 27 - Warning: <nobr> is not approved by W3C
line 604 column 27 - Warning: <nobr> is not approved by W3C
line 649 column 27 - Warning: <nobr> is not approved by W3C
line 687 column 27 - Warning: <nobr> is not approved by W3C
line 713 column 27 - Warning: <nobr> is not approved by W3C
line 754 column 27 - Warning: <nobr> is not approved by W3C
line 793 column 27 - Warning: <nobr> is not approved by W3C
line 845 column 27 - Warning: <nobr> is not approved by W3C
Info: Document content looks like HTML5
Info: No system identifier in emitted doctype
Tidy found 352 warnings and 0 errors!


The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

About HTML Tidy: https://github.com/htacg/tidy-html5
Bug reports and comments: https://github.com/htacg/tidy-html5/issues
Official mailing list: https://lists.w3.org/Archives/Public/public-htacg/
Latest HTML specification: http://dev.w3.org/html5/spec-author-view/
Validate your HTML documents: http://validator.w3.org/nu/
Lobby your company to join the W3C: http://www.w3.org/Consortium

Do you speak a language other than English, or a different variant of
English? Consider helping us to localize HTML Tidy. For details please see
https://github.com/htacg/tidy-html5/blob/master/README/LOCALIZE.md