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04-24-22 03:33:09 AM
Jul - The Cutting Room Floor - Twilight Princess New poll - New thread - New reply
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Dark Linkaël

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Posted on 03-06-12 05:39:44 PM Link | Quote
Interesting that! I will see tomorrow in detail.

Otherwise, the debug mode is similar there to what I think? For example, a similar Debug Camera as Zelda on the Nintendo 64?

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Posted on 03-07-12 02:34:40 AM Link | Quote
The character limit thing amuses me. I still do the 8.3, but that's because I'm used to DOS. =)

Very interesting to read. Thanks for translating them so far, Glitterberri. It's rare you get to read things like this.
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Posted on 03-07-12 10:14:06 AM Link | Quote
I looked into the 'debug mode' for TWW, but it doesn't work. Changing the 7th byte to 91 makes the game crash with a 'GP freeze' and a 'Failed assertion 0 in JFWDisplay.cpp.' Thing is, I don't think this JFWDisplay exists anymore. So it tries to do something with it, but because it isn't there, it crashes.
Dark Linkaël

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Posted on 03-07-12 10:43:24 AM Link | Quote
Me, it works perfectly! Try this code:

04000004 30310091

And do not forget to put the new code debug console that I put on yesterday TCRF. Then in the game, you do "Z" and get the debug console screen. Is then "L+R +A" and "DPad Up/Down/Left/Right".

However, the Japanese version is more interesting because there is the debug sound for example and some text on the right side of the screen. It changes by the buttons "L+Z".



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- Dark Linkaël -
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Rena
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Posted on 03-08-12 02:04:26 AM Link | Quote
Post #4563 · 03-07-12 09:04:26 PM
I'd interpret that display as e.g. "in the 'root' memory pool, 4 blocks are allocated totalling 20914288 bytes".

Gamma, were you editing the ISO? Maybe using a code instead bypasses a checksum routine... (or you used a crappy hex editor that truncated it to 2 or 4GB? )

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Posted on 03-08-12 02:14:57 AM Link | Quote
I'm using HxD for hex work. I'm not sure why it doesn't work... Hold on. Am I supposed to be changing the 7th byte, or the '01' in 'GZLE01?'
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Posted on 03-08-12 03:35:13 AM Link | Quote
Originally posted by Treeki
You can turn on the debug mode by setting the DVD version to 0x91 or higher. This is the byte at offset 0x07 in the ISO file. This applies to Wind Waker, Twilight Princess and Animal Crossing as far as I know.

Versions 0 to 0x80 disable debug mode. Versions 0x81 to 0x90 enable debug mode on development consoles. 0x91 and higher ALWAYS enable it.


On the Wii version of TP, you can plug in GC controllers and use the buttons on them to control debug stuff. I believe Animal Crossing GC also does it with controllers 2/3/4.. I haven't checked out TP for GC or Wind Waker :/


Does that mean it's possible to create debug versions of the ISOs?
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Posted on 03-08-12 03:46:55 AM (last edited by Joe at 03-08-12 12:47 AM) Link | Quote
Originally posted by Gamma
I'm using HxD for hex work. I'm not sure why it doesn't work... Hold on. Am I supposed to be changing the 7th byte, or the '01' in 'GZLE01?'

The GCM/ISO currently has something like this at the beginning:

47 41 46 45 30 31 00 00


If, for example, you wished to change the version to 0x91, you would edit that to this:

47 41 46 45 30 31 00 91



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Dark Linkaël

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Posted on 03-08-12 09:12:58 AM (last edited by Dark Linkaël at 03-08-12 06:15 AM) Link | Quote
In versions US/EU, you have to "L+Z" to see what you see on the right of the screen. "R+Z" to remove.

No debug sound and nothing else very interesting unfortunately. It is just some stuff in the debug menu (see website TCRF and the map select page).

I begin to doubt the presence of a true debug mode... Yet I seem to see the game in the iso, texts like stuff from a debug mode.

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Gamma
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Posted on 03-08-12 10:44:38 AM Link | Quote
Originally posted by Joe
Originally posted by Gamma
I'm using HxD for hex work. I'm not sure why it doesn't work... Hold on. Am I supposed to be changing the 7th byte, or the '01' in 'GZLE01?'

The GCM/ISO currently has something like this at the beginning:

47 41 46 45 30 31 00 00


If, for example, you wished to change the version to 0x91, you would edit that to this:

47 41 46 45 30 31 00 91




Yeah. When I did that, it would hang. In Dolphin's console, it would print a few error messages ('GP is in unknown state! GP FREEZE! Failed assertion 0 in JFWDisplay!')

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Posted on 03-08-12 11:04:50 AM Link | Quote
I do not understand what's your problem, just change one little thing and that does not affect the game, but just turn on debug mode. I have not yet tested US version, but it must be like for EU and JP versions I tested without problems.

Is this an old enough version of the Dolphin emulator?

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paulguy

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Posted on 03-08-12 04:31:56 PM Link | Quote
Paulguy's Post configuration
You both should get sha1sums of your isos and see if he has a bad image.

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Posted on 03-08-12 05:10:43 PM (last edited by xdaniel at 03-08-12 03:36 PM) Link | Quote


>>ESTABLISHING LINK...DONE.    >>FETCHING POST DATA...DONE.    >>EXECUTING POSTDISP.BIN...


Finally got this to work, at least on a Japanese Wind Waker image I *ahem* "obtained" and on TP PAL - note that you have to have a controller plugged into port 3, otherwise you get nothing.

I'm currently messing around with WW JPN and will post some stuff down in the Wind Waker thread...

EDIT: PAL Wii + PAL TP + NeoGamma with "04000004 30310091" = ...





But don't go and press R+Z on controller 3, unless you want to crash your game!


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Posted on 03-09-12 05:08:16 AM Link | Quote
Post #4569 · 03-09-12 12:08:16 AM
Originally posted by Gamma
Yeah. When I did that, it would hang. In Dolphin's console, it would print a few error messages ('GP is in unknown state! GP FREEZE! Failed assertion 0 in JFWDisplay!')


Could just be a crappy graphics plugin?

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Posted on 03-09-12 10:20:45 AM Link | Quote
I just watched again the messages of both developers and I just saw "menu.dat". They talk about the map select! However, the real filename is "Menu1.dat".

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Posted on 03-09-12 03:03:19 PM Link | Quote
Originally posted by Dark Linkaël
I just watched again the messages of both developers and I just saw "menu.dat". They talk about the map select! However, the real filename is "Menu1.dat".


What messages of both developers? The developer notes? Or is there a video?
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Posted on 03-09-12 03:07:38 PM Link | Quote
In the notes of two developers (file2.txt).

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Dark Linkaël

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Posted on 03-13-12 12:05:05 PM (last edited by Dark Linkaël at 03-13-12 09:12 AM) Link | Quote
The four files "frameworkF.map" Twilight Princess:

JP Version - US Version - EU Version

E3 2006 Demo Version

Note : E3 2006 Demo (2.25MB) and normal version (1.88 MB)

Map Select, there is only this:

000263a8 000028 803e33e8 4 g_profile_MENU_SCENE d_s_menu.o

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Posted on 03-13-12 12:20:01 PM Link | Quote
Originally posted by Kargaroc
The inconsistent dungeon numbering and non descriptive filenames in Twilight Princess make me think that Nintendo EAD developed some kind of automated obfuscation program that not only scrambles the names of things, but also automatically removes all resources not referenced by the game.


All the platform holders (Sony/MS/Nintendo) now have in their technical requirements that no files on the disc are allowed to go unused by the game ever since the whole Hot Coffee issue. If you leave behind files that aren't used, your game will fail certification which costs your publisher big money. This doesn't exactly mean that you won't find anything that's unused anymore, it just means that you'll have to go hunting within a single binary or several binary files which are really just archives of multiple files for unused stuff. I believe all the platform holders have programs that will automatically check for unused files as part of the cert process. But in general, finding unused stuff is going to be harder now.. and also, most of that unused stuff just ends up as DLC later on these days.

Originally posted by Kargaroc

Now... I wonder how good Nintendo EAD's security really is...
probably better than a lot of government security...


I can tell you that at some places, physical security makes getting into a nuclear reactor look easy.
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Posted on 04-07-12 09:41:55 PM Link | Quote
Can someone with the Japanese version of Twilight Princess check this out, please?

"There is what appears to be data for Twilight Princess E3. The file path is [Disc\Game partition\res\Layout\clctresE3.arc]. (Japanese Wii Version) It contains a blo file and bti image file. In the same folder, there's something similar called "clctres.arc", which is included in the unused stuff."
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Jul - The Cutting Room Floor - Twilight Princess New poll - New thread - New reply


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

36 database queries, 8 query cache hits.
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Script execution time:  0.036314 seconds
Total render time:  0.127041 seconds


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line 371 column 64 - Warning: <img> lacks "alt" attribute
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line 371 column 163 - Warning: <img> lacks "alt" attribute
line 372 column 11 - Warning: <img> lacks "alt" attribute
line 382 column 15 - Warning: <img> lacks "alt" attribute
line 400 column 11 - Warning: <img> lacks "alt" attribute
line 401 column 22 - Warning: <img> lacks "alt" attribute
line 401 column 63 - Warning: <img> lacks "alt" attribute
line 401 column 112 - Warning: <img> lacks "alt" attribute
line 401 column 162 - Warning: <img> lacks "alt" attribute
line 402 column 11 - Warning: <img> lacks "alt" attribute
line 412 column 15 - Warning: <img> lacks "alt" attribute
line 425 column 598 - Warning: <img> lacks "alt" attribute
line 434 column 22 - Warning: <img> lacks "alt" attribute
line 434 column 63 - Warning: <img> lacks "alt" attribute
line 434 column 112 - Warning: <img> lacks "alt" attribute
line 434 column 162 - Warning: <img> lacks "alt" attribute
line 435 column 11 - Warning: <img> lacks "alt" attribute
line 445 column 15 - Warning: <img> lacks "alt" attribute
line 467 column 11 - Warning: <img> lacks "alt" attribute
line 468 column 22 - Warning: <img> lacks "alt" attribute
line 468 column 63 - Warning: <img> lacks "alt" attribute
line 468 column 112 - Warning: <img> lacks "alt" attribute
line 468 column 162 - Warning: <img> lacks "alt" attribute
line 469 column 11 - Warning: <img> lacks "alt" attribute
line 479 column 15 - Warning: <img> lacks "alt" attribute
line 490 column 505 - Warning: <img> lacks "alt" attribute
line 498 column 11 - Warning: <img> lacks "alt" attribute
line 499 column 22 - Warning: <img> lacks "alt" attribute
line 499 column 63 - Warning: <img> lacks "alt" attribute
line 499 column 112 - Warning: <img> lacks "alt" attribute
line 499 column 161 - Warning: <img> lacks "alt" attribute
line 500 column 11 - Warning: <img> lacks "alt" attribute
line 510 column 15 - Warning: <img> lacks "alt" attribute
line 524 column 15 - Warning: <img> proprietary attribute value "absmiddle"
line 524 column 15 - Warning: <img> lacks "alt" attribute
line 524 column 58 - Warning: <img> proprietary attribute value "absmiddle"
line 524 column 58 - Warning: <img> lacks "alt" attribute
line 524 column 101 - Warning: <img> proprietary attribute value "absmiddle"
line 524 column 101 - Warning: <img> lacks "alt" attribute
line 524 column 144 - Warning: <img> proprietary attribute value "absmiddle"
line 524 column 144 - Warning: <img> lacks "alt" attribute
line 524 column 187 - Warning: <img> proprietary attribute value "absmiddle"
line 524 column 187 - Warning: <img> lacks "alt" attribute
line 524 column 230 - Warning: <img> proprietary attribute value "absmiddle"
line 524 column 230 - Warning: <img> lacks "alt" attribute
line 524 column 273 - Warning: <img> proprietary attribute value "absmiddle"
line 524 column 273 - Warning: <img> lacks "alt" attribute
line 524 column 316 - Warning: <img> proprietary attribute value "absmiddle"
line 524 column 316 - Warning: <img> lacks "alt" attribute
line 524 column 359 - Warning: <img> proprietary attribute value "absmiddle"
line 524 column 359 - Warning: <img> lacks "alt" attribute
line 524 column 402 - Warning: <img> proprietary attribute value "absmiddle"
line 524 column 402 - Warning: <img> lacks "alt" attribute
line 525 column 22 - Warning: <img> lacks "alt" attribute
line 525 column 63 - Warning: <img> lacks "alt" attribute
line 525 column 112 - Warning: <img> lacks "alt" attribute
line 525 column 162 - Warning: <img> lacks "alt" attribute
line 526 column 11 - Warning: <img> lacks "alt" attribute
line 536 column 15 - Warning: <img> lacks "alt" attribute
line 554 column 989 - Warning: <img> lacks "alt" attribute
line 555 column 1046 - Warning: <img> lacks "alt" attribute
line 556 column 1103 - Warning: <img> lacks "alt" attribute
line 559 column 1443 - Warning: <div> anchor "divxdn" already defined
line 560 column 1607 - Warning: <img> lacks "alt" attribute
line 560 column 1742 - Warning: <img> lacks "alt" attribute
line 561 column 1824 - Warning: <img> lacks "alt" attribute
line 571 column 23 - Warning: <img> lacks "alt" attribute
line 571 column 64 - Warning: <img> lacks "alt" attribute
line 571 column 113 - Warning: <img> lacks "alt" attribute
line 571 column 163 - Warning: <img> lacks "alt" attribute
line 582 column 15 - Warning: <img> lacks "alt" attribute
line 598 column 11 - Warning: <img> lacks "alt" attribute
line 599 column 22 - Warning: <img> lacks "alt" attribute
line 599 column 63 - Warning: <img> lacks "alt" attribute
line 599 column 112 - Warning: <img> lacks "alt" attribute
line 599 column 162 - Warning: <img> lacks "alt" attribute
line 600 column 11 - Warning: <img> lacks "alt" attribute
line 610 column 15 - Warning: <img> lacks "alt" attribute
line 619 column 360 - Warning: <img> lacks "alt" attribute
line 628 column 22 - Warning: <img> lacks "alt" attribute
line 628 column 63 - Warning: <img> lacks "alt" attribute
line 628 column 112 - Warning: <img> lacks "alt" attribute
line 628 column 162 - Warning: <img> lacks "alt" attribute
line 629 column 11 - Warning: <img> lacks "alt" attribute
line 639 column 15 - Warning: <img> lacks "alt" attribute
line 655 column 11 - Warning: <img> lacks "alt" attribute
line 656 column 22 - Warning: <img> lacks "alt" attribute
line 656 column 63 - Warning: <img> lacks "alt" attribute
line 656 column 112 - Warning: <img> lacks "alt" attribute
line 656 column 162 - Warning: <img> lacks "alt" attribute
line 657 column 11 - Warning: <img> lacks "alt" attribute
line 667 column 15 - Warning: <img> lacks "alt" attribute
line 676 column 249 - Warning: <img> lacks "alt" attribute
line 684 column 11 - Warning: <img> lacks "alt" attribute
line 685 column 22 - Warning: <img> lacks "alt" attribute
line 685 column 63 - Warning: <img> lacks "alt" attribute
line 685 column 112 - Warning: <img> lacks "alt" attribute
line 685 column 162 - Warning: <img> lacks "alt" attribute
line 686 column 11 - Warning: <img> lacks "alt" attribute
line 696 column 15 - Warning: <img> lacks "alt" attribute
line 715 column 871 - Warning: <img> lacks "alt" attribute
line 724 column 22 - Warning: <img> lacks "alt" attribute
line 724 column 63 - Warning: <img> lacks "alt" attribute
line 724 column 112 - Warning: <img> lacks "alt" attribute
line 724 column 161 - Warning: <img> lacks "alt" attribute
line 735 column 15 - Warning: <img> lacks "alt" attribute
line 757 column 11 - Warning: <img> lacks "alt" attribute
line 758 column 22 - Warning: <img> lacks "alt" attribute
line 758 column 63 - Warning: <img> lacks "alt" attribute
line 758 column 112 - Warning: <img> lacks "alt" attribute
line 758 column 161 - Warning: <img> lacks "alt" attribute
line 759 column 11 - Warning: <img> lacks "alt" attribute
line 769 column 15 - Warning: <img> lacks "alt" attribute
line 787 column 44 - Warning: <img> proprietary attribute value "absmiddle"
line 787 column 142 - Warning: <img> proprietary attribute value "absmiddle"
line 787 column 246 - Warning: <img> proprietary attribute value "absmiddle"
line 796 column 25 - Warning: <img> lacks "alt" attribute
line 801 column 267 - Warning: <img> lacks "alt" attribute
line 303 column 4938 - Warning: trimming empty <label>
line 591 column 4917 - Warning: trimming empty <label>
line 781 column 17 - Warning: trimming empty <tr>
line 125 column 68 - Warning: <nobr> is not approved by W3C
line 141 column 68 - Warning: <nobr> is not approved by W3C
line 177 column 27 - Warning: <nobr> is not approved by W3C
line 208 column 27 - Warning: <nobr> is not approved by W3C
line 236 column 27 - Warning: <nobr> is not approved by W3C
line 262 column 27 - Warning: <nobr> is not approved by W3C
line 299 column 27 - Warning: <nobr> is not approved by W3C
line 327 column 27 - Warning: <nobr> is not approved by W3C
line 353 column 27 - Warning: <nobr> is not approved by W3C
line 387 column 27 - Warning: <nobr> is not approved by W3C
line 417 column 27 - Warning: <nobr> is not approved by W3C
line 450 column 27 - Warning: <nobr> is not approved by W3C
line 484 column 27 - Warning: <nobr> is not approved by W3C
line 515 column 27 - Warning: <nobr> is not approved by W3C
line 541 column 27 - Warning: <nobr> is not approved by W3C
line 587 column 27 - Warning: <nobr> is not approved by W3C
line 615 column 27 - Warning: <nobr> is not approved by W3C
line 644 column 27 - Warning: <nobr> is not approved by W3C
line 672 column 27 - Warning: <nobr> is not approved by W3C
line 701 column 27 - Warning: <nobr> is not approved by W3C
line 740 column 27 - Warning: <nobr> is not approved by W3C
line 774 column 27 - Warning: <nobr> is not approved by W3C
Info: Document content looks like HTML5
Info: No system identifier in emitted doctype
Tidy found 337 warnings and 0 errors!


The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

About HTML Tidy: https://github.com/htacg/tidy-html5
Bug reports and comments: https://github.com/htacg/tidy-html5/issues
Official mailing list: https://lists.w3.org/Archives/Public/public-htacg/
Latest HTML specification: http://dev.w3.org/html5/spec-author-view/
Validate your HTML documents: http://validator.w3.org/nu/
Lobby your company to join the W3C: http://www.w3.org/Consortium

Do you speak a language other than English, or a different variant of
English? Consider helping us to localize HTML Tidy. For details please see
https://github.com/htacg/tidy-html5/blob/master/README/LOCALIZE.md