Originally posted by Tamkis
I just joined JUL today, and, since I'm working on a SM64 hack, have some questions about SM64 hacking.
I've been working on my hack since December, so I have a relative feel for using the main hacking tools (TT64, ObjImporter, &c). Still, I have some questions that I can't find answers to. Hope I'm posting in the right place.
1. In Frauber's ObjImporter v16, does level collision type "76: Chain-Chomp Wooden Log/Breakable Box" actually do anything? I applied this collision type to part of a level's model, and nothing happens to the textured object when kicked or stomp.
2. How does one make small Star Doors that require a certain amount of stars? I copied the B-Params from a 3-star door (4, 3) from the "Inside Castle" level and applied them to a new #104 object combo, but the game asks for a key, not 3 stars.
3. How does one replace the Sm64 logo model with ObjImport/SM64 Model Replacer v0.2? My model dosen't load at the Title screen
4. Lastly, how can I get level Object Bank 0x0D to contain "Castle Objects" using ObjImporter? When this bank value is used outside of the "Inside Castle" level, the game crashes 
Thanks for the help!
I'll edit in any other answers if I think of them. But for 3, have you tried following Celux in this video exactly? It's how how I got it.
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