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04-24-22 04:10:48 AM
Jul - The Cutting Room Floor - Possible Cut/Debug level in Super Mario Advance 2? New poll - New thread - New reply
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SamEarl13

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Posted on 02-14-12 11:05:04 PM Link | Quote
Sorry in advance since i'm new here.
When using VisualboyAdvance to attempt to cheat to other levels i found an empty level but only have a basic idea of how to get back there.
By using the first 3 Levels (Yoshi's Island 1 + 2 and Yoshi's House) you can find Mario's X position:
Yoshi's Island 1= 3
Yoshi's House=6
Yoshi's Island 2=9
When you find the value first go to yoshi' house and change it to 18, when you choose the level you'll go to an unwinnable level with no items/enemies.
P.s. You need Yoshi because you start under the floor.
Also does a level with a Sign that shows a Yoshi with a Cross through get used at all, it works like castles and ghost houses making mario dismount yoshi but it is for ordinary levels. its not in the snes version.
Rena
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Posted on 02-15-12 12:11:00 AM Link | Quote
Post #4503 · 02-14-12 07:11:00 PM
The no-yoshi sign is in the SNES version, but it's not used there either.

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SamEarl13

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Posted on 02-15-12 12:47:35 AM (last edited by SamuelEarl666 at 02-14-12 10:17 PM) Link | Quote
Originally posted by Rena
The no-yoshi sign is in the SNES version, but it's not used there either.

Is What I found another possibly cut level then? Has it already been found? The Weird thing about this one is its an exact clone of one of the levels just with the unused 'Dismount Yoshi Part'. And Has anyone confirmed the other Possibly Cut/debug Level?
Edit: I'll Update the wiki page now then add pics later.
Peardian

  
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Posted on 02-15-12 04:07:33 AM Link | Quote
Isn't this just the same unused stuff from Super Mario World that was copied over with everything else?

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Rachel Mae

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Posted on 02-15-12 04:41:09 AM Link | Quote
Try taking some screenshots of this stuff. It's hard to say whether you've found something unique when we can't even see what it is.

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SamEarl13

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Posted on 02-17-12 05:28:06 PM Link | Quote
Sorry for Bringing this back up but i noticed that are alot of 'Unseen' things other than 'Cut' stuff in TCRF so if i got a Picture of the Level in the Background in the File Load Screen and show which part of the level that isn't usually seen under usual circumstances would it fit in the wiki?
P.s. The Test Room can still be reached in-game by using a code to trick the Star Road Warps into thinking they're levels (The background is messed up though).
Peardian

  
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Posted on 02-17-12 06:17:20 PM Link | Quote
Normally, yes, that would be something we'd be interested in. However, considering it's basically a port of Super Mario World, I imagine it's exactly the same as SMW's title screen background, which is in turn based on an existing level. With that taken into account, it's hardly worth mentioning.

If you really want to look for unused content in Super Mario Advance 2, I recommend first getting very familiar with Super Mario World (and its TCRF article) first. That way you know what is new and what is just leftover from the original.

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SamEarl13

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Posted on 02-17-12 08:58:26 PM Link | Quote
The Level is in SMW but the fact that its an entire level is not mention in either article. Maybe Someone just Forgot or are you telling me that if its not in the Super Mario World article, put it in and Leave the Super Mario Advance 2 as it is?
And what do you mean by existing because its not playable without codes?
Here's how to see the one i'm talking about:
1.Open SMA2 (Eu) in Emulator
2.Start New Game
3.Get Yoshi
4.Go to Yoshi's House on the Level Select.
5. Change the Value at 030042B4 to 18.
6. Don't Move and Select Level
7. You Should be in the Level.

If someone would check it would be good + I'm Very Familiar with the Snes Game.
Peardian

  
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Posted on 02-17-12 09:53:51 PM (last edited by Peardian at 02-17-12 06:55 PM) Link | Quote
You say you're familiar with the SNES Super Mario World, but you don't know that the title screen background is a copy of the level Groovy?



And it's not mentioned in the SMW article because there is nothing to mention. The only past the edge of the camera is 16 more blocks worth of ground. That's it.

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SamEarl13

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Posted on 02-18-12 09:11:08 AM Link | Quote
I give up. I'll try another Game, SMW has been completely finished by the looks of it. I'll be better Tuesday onwards though when i get more games.
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Posted on 02-18-12 01:46:58 PM Link | Quote
Nah... You tried man, that's awesome!
One time I had an Yellow Yoshi with White Shoes (GBA Version). But it is really old, I didn't was from beta and unused stuff yet. Also, I didn't even had time to take photos (it was on real GBA). However, it was kinda awesome secret/bug that happened. And I still know how that happened (a bit).
->Go to Forest Map and select the third level.
->Advance the level and die in some hole.
*I think it's might be an developer secret, like, have specific points, lifes, yoshi coins, etc.*
It's on the GBA version... Not sure if it's possible to see HEX Coding to discover how the system works..
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Posted on 02-18-12 02:40:55 PM Link | Quote
Originally posted by Peardian
You say you're familiar with the SNES Super Mario World, but you don't know that the title screen background is a copy of the level Groovy?



Or is Groovy a copy of the title screen level?

/mindblown

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Posted on 02-18-12 03:46:04 PM Link | Quote
I looked into the game a bit and found that level numbers and how level numbers are handled on submaps is the exact same as in the SNES version. However, changing any or all of the values had no effect on what level loads. So the only way I can think of to easily load any level at will is to first figure out where in the map/submap RAM (or ROM) a level's value is, which is way more work than I am willing to do right now. But, I might look into it more later. Much later.

As the game is just a modified port, SMW Central and their wiki will probably help quite a bit.
Some very good pages to note:
List of levels
Ram map
Rom map

Also, I tried loading it up in Lunar Magic. Didn't work.

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Keitaro

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Posted on 02-18-12 09:03:04 PM Link | Quote
there IS, apparently, a way to load it in Lunar Magic. I don't remember it what so ever, though.
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Posted on 02-19-12 02:36:54 AM Link | Quote
You can load the title screen in Lunar Magic just like you'd load any other level. In fact, I did it before I made my previous post just so I could see what was past the camera. It's level C7.


@Enig: MY MIND

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Posted on 07-20-17 02:40:41 PM Link | Quote
Please disregard the fact that I literally just made an account so I could necro a 5-year-old post.


The level that you experienced is in fact NOT the title screen level, nor is it Groovy. It’s impossible to get to the title screen level (lunar magic C7) because of the way Super Mario World (And SMA2) loads the overworld. The way Lunar Magic handles levels is completely different than the original game.

In the original game, every time the overworld is loaded the game scans from the top left corner for level tiles. Once it hits a level tile, it’s designated as 1, and then 2, and so on. This is done in quadrants, and this same process is done in the submap, only that it starts at 101 instead. It’s because of this way SMW handles overworld levels that you cannot get to the title screen level from the overworld.

The level tile you stumbled upon isn’t Groovy. It’s a copy that is used in a cutscene after you collect all 96 exit goals. For some reason, all the new levels in cutscenes in Super Mario Advance 2 are all levels you can enter from the overworld. The opening cutscene where Mario and Luigi fly over many enemies is in a level accessible from the overworld (it’s the vanilla dome star warp tile).

The location of this so-called “ghost groovy” is in the unused red switch palace in the Valley of Bowser. Yes, there’s an unused switch palace. The level tile was originally a TEST level, but was used for that Ghost Groovy level.
Fun fact, you can actually reach this level without the use of any tools. Using the map glitch, you can enter this level (and that other opening cutscene level) without using any hacks. You can even do this on a real GBA!

What you’ve stumbled upon is actually something unique so congratulations on that.

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Jul - The Cutting Room Floor - Possible Cut/Debug level in Super Mario Advance 2? New poll - New thread - New reply


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

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line 539 column 15 - Warning: <img> lacks "alt" attribute
line 561 column 11 - Warning: <img> lacks "alt" attribute
line 562 column 22 - Warning: <img> lacks "alt" attribute
line 562 column 63 - Warning: <img> lacks "alt" attribute
line 562 column 112 - Warning: <img> lacks "alt" attribute
line 562 column 162 - Warning: <img> lacks "alt" attribute
line 573 column 15 - Warning: <img> lacks "alt" attribute
line 587 column 17 - Warning: <img> lacks "alt" attribute
line 588 column 23 - Warning: <img> lacks "alt" attribute
line 588 column 64 - Warning: <img> lacks "alt" attribute
line 588 column 112 - Warning: <img> lacks "alt" attribute
line 588 column 162 - Warning: <img> lacks "alt" attribute
line 589 column 11 - Warning: <img> lacks "alt" attribute
line 599 column 15 - Warning: <img> lacks "alt" attribute
line 606 column 437 - Warning: <img> lacks "alt" attribute
line 612 column 1210 - Warning: <img> lacks "alt" attribute
line 622 column 21 - Warning: <img> lacks "alt" attribute
line 622 column 62 - Warning: <img> lacks "alt" attribute
line 622 column 111 - Warning: <img> lacks "alt" attribute
line 622 column 161 - Warning: <img> lacks "alt" attribute
line 633 column 15 - Warning: <img> lacks "alt" attribute
line 663 column 44 - Warning: <img> proprietary attribute value "absmiddle"
line 663 column 142 - Warning: <img> proprietary attribute value "absmiddle"
line 663 column 246 - Warning: <img> proprietary attribute value "absmiddle"
line 672 column 25 - Warning: <img> lacks "alt" attribute
line 677 column 267 - Warning: <img> lacks "alt" attribute
line 149 column 50 - Warning: trimming empty <font>
line 213 column 4684 - Warning: trimming empty <label>
line 267 column 363 - Warning: trimming empty <font>
line 351 column 363 - Warning: trimming empty <font>
line 421 column 363 - Warning: trimming empty <font>
line 606 column 363 - Warning: trimming empty <font>
line 657 column 17 - Warning: trimming empty <tr>
line 660 column 50 - Warning: trimming empty <font>
line 125 column 68 - Warning: <nobr> is not approved by W3C
line 141 column 68 - Warning: <nobr> is not approved by W3C
line 177 column 27 - Warning: <nobr> is not approved by W3C
line 211 column 27 - Warning: <nobr> is not approved by W3C
line 237 column 27 - Warning: <nobr> is not approved by W3C
line 265 column 27 - Warning: <nobr> is not approved by W3C
line 269 column 807 - Warning: <td> proprietary attribute "background"
line 296 column 27 - Warning: <nobr> is not approved by W3C
line 322 column 27 - Warning: <nobr> is not approved by W3C
line 349 column 27 - Warning: <nobr> is not approved by W3C
line 355 column 1183 - Warning: <td> proprietary attribute "background"
line 382 column 27 - Warning: <nobr> is not approved by W3C
line 419 column 27 - Warning: <nobr> is not approved by W3C
line 427 column 1012 - Warning: <td> proprietary attribute "background"
line 454 column 27 - Warning: <nobr> is not approved by W3C
line 480 column 27 - Warning: <nobr> is not approved by W3C
line 511 column 27 - Warning: <nobr> is not approved by W3C
line 544 column 27 - Warning: <nobr> is not approved by W3C
line 578 column 27 - Warning: <nobr> is not approved by W3C
line 604 column 27 - Warning: <nobr> is not approved by W3C
line 611 column 857 - Warning: <td> proprietary attribute "background"
line 638 column 27 - Warning: <nobr> is not approved by W3C
Info: Document content looks like HTML5
Info: No system identifier in emitted doctype
Tidy found 284 warnings and 0 errors!


The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

About HTML Tidy: https://github.com/htacg/tidy-html5
Bug reports and comments: https://github.com/htacg/tidy-html5/issues
Official mailing list: https://lists.w3.org/Archives/Public/public-htacg/
Latest HTML specification: http://dev.w3.org/html5/spec-author-view/
Validate your HTML documents: http://validator.w3.org/nu/
Lobby your company to join the W3C: http://www.w3.org/Consortium

Do you speak a language other than English, or a different variant of
English? Consider helping us to localize HTML Tidy. For details please see
https://github.com/htacg/tidy-html5/blob/master/README/LOCALIZE.md