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04-24-22 03:38:43 AM
Jul - The Cutting Room Floor - Earthworm Jim 1 and 2 - Debug Mode - GENESIS New poll - New thread - New reply
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gabrielwoj
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Posted on 02-13-12 08:55:59 PM Link | Quote
Hello everyone... I have been searching Earthworm Jim 1 and 2 a bit... I first have found some strange stuff in HEX such as "RAM OFFSET" etc...
When, I found some nice cheat stuffs you can do in the Pause menu in both games...
One of the cheat codes enable an secret debug mode. You can use for go an specific level, have cheat mode (invincible), MAP VIEW MODE (Use Earthworm Jim like an "Camera Mode" for the map, press any button will respawn the Jim in that place. There is also Freezeability mode, which I don't really know which it does.
This still needs more research, here goes screens:
*When you do the Code, the first image will be*:

*Them, it goes to this screen*:

How to do:
Debug mode:
Pause game play and press Left + A, B(2), A, Right + A, B(2), A. A picture of the development team will be displayed to confirm correct code entry.
-Source: http://www.gamewinners.com/GEN/EarthwormJim.htm

Earthworm Jim 2...
There is one Debug mode, that seems to have "81" whatever is worms... Don't ask me why about this... I don't get it.

And the configuration menu, similar to EJW1, except that there is sound test, but don't have the Freezeability mode...

*Some sound effects/musics seems unused, it need researching*
How to do:
Debug mode:
Pause game play and press A, B, C(2), B, A, B(2).

Configuration menu:
Pause game play and press A, C(2), A, B, A, B, Left.
-Source: http://www.gamewinners.com/GEN/EarthwormJim2.htm

---Strange Code, fake?---
In the same site, gamewinners, it's saying there is a code for make an "Donkey Kong Head" appears by pushing determinated buttons. I doesn't seems to work well.
Donkey Kong head:
Pause game play and press Down + C, B, A, A, A, A, B, C.
-Source: http://www.gamewinners.com/GEN/EarthwormJim.htm
If need, I can do an video showing its debug functions.
gabrielwoj
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Posted on 02-13-12 09:00:34 PM (last edited by gabrielwoj at 02-13-12 06:04 PM) Link | Quote
Notice: The EJW2 Configuration Mode ALSO exists in Snes version
http://www.gamewinners.com/snes/EarthwormJim2.htm

EDIT: The snes version:

*The only difference (most important) is the Pause / Dim option. It disables or enables the pause have darkness or not [EJW1 had codes for that]
ICEknight
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Posted on 02-13-12 09:46:05 PM Link | Quote
The Freezability option lets you make a "clean pause" (without the screen darkening), which was probably used for taking screenshots for the magazines.

Those cheat screens have been known since the good ol' days, but I didn't know about the 81 worms thing...
gabrielwoj
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Posted on 02-13-12 09:51:14 PM Link | Quote
Yea...
Also... I found this: -Unused-
<object width="420" height="315"><embed src="http://www.youtube.com/v/2SZYku7pWH8?version=3&hl=en_US" type="application/x-shockwave-flash" width="420" height="315" allowscriptaccess="always" allowfullscreen="true"></embed></object>
LocalH
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Posted on 02-15-12 03:18:51 AM Link | Quote
Code also exists in EWJ1 SNES version, as given by Apr 1995 issue of Game Players: Pause then Left+A, B, X, A, A, B, X, A.

Untested by me personally. According to GP screenshots, functionally identical tothe MD version, visually differences are:

1) Build date is August 23, 1994
2) "DAVID PERRY'S PRIVATE CHEAT MODE" in MD version replaced by Shiny's U.S. telephone and fax numbers
3) All numerical values are in hex, similar to EWJ2 SNES
devin

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Posted on 02-15-12 03:24:20 AM Link | Quote
One other minor difference is that the Genesis version refers to SPRTLIST.68K where the SNES version refers to SPRTLIST.658 (owing to the different processors); I'm assuming that's just two different versions of the level data where the Genesis one contains the extra data for Intestinal Distress.

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gabrielwoj
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Posted on 02-15-12 08:25:33 AM Link | Quote
Thanks guys... The EJW1 Snes already have an article. I can add information on it.
The EJW2 Snes don't have an article yet..

Thanks
TheKins
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Posted on 02-16-12 07:32:09 AM Link | Quote
Originally posted by gabrielwoj
There is one Debug mode, that seems to have "81" whatever is worms... Don't ask me why about this... I don't get it.
Those are Mealworms, they're used in the trivia minigame in the Villi People level. Presumably that code is in for ease of testing the trivia minigame.
CaH4e3
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Posted on 02-16-12 03:39:32 PM (last edited by CaH4e3 at 02-16-12 12:43 PM) Link | Quote
Author of the most of that games is David Perry, looking at the rest of his genesis games you can find the same debug/cheat screens in "GLobal Gladiators" and "Terminator", althought "Aladdin" is already added too...

Mick & Mack as the Global Gladiators (USA).md
Pattern "PERRY" found at 0005F6D5:
0005F6C0: 20 50 52 4F 47 52 41 4D 4D 45 44 20 42 59 20 44 PROGRAMMED BY D
0005F6D0: 41 56 49 44 20 50 45 52 52 59 20 20 20 20 20 20 AVID PERRY
0005F6E0: 20 20 02 D8 04 02 12 20 20 20 20 20 20 20 20 50 ..... P
Pattern "PERRY" found at 000601D1:
000601C0: 00 16 20 20 20 20 20 20 20 20 20 44 41 56 49 44 .. DAVID
000601D0: 20 50 45 52 52 59 20 20 20 20 20 20 20 20 20 20 PERRY
000601E0: 00 0E 14 20 20 20 20 20 20 20 20 20 41 4E 49 4D ... ANIM

Terminator, The (USA).md
Pattern "PERRY" found at 00002927:
00002910: 41 4C 59 53 49 53 20 20 20 04 D8 08 01 28 43 29 ALYSIS ....(C)
00002920: 20 44 41 56 49 44 20 50 45 52 52 59 20 31 39 39 DAVID PERRY 199
00002930: 32 20 41 4C 4C 20 52 49 47 48 54 53 20 52 45 53 2 ALL RIGHTS RES
Pattern "PERRY" found at 00002C3D:
00002C20: 1C 1C 20 20 20 20 20 20 20 50 52 4F 47 52 41 4D .. PROGRAM
00002C30: 4D 45 44 20 42 59 20 44 41 56 49 44 20 50 45 52 MED BY DAVID PER
00002C40: 52 59 20 20 20 20 20 20 20 20 00 1C 20 20 20 20 RY ..


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gabrielwoj
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Posted on 02-16-12 09:41:15 PM Link | Quote
These aren't credits? It's better we check
gabrielwoj
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Posted on 02-17-12 06:30:55 PM Link | Quote
Thanks everyone for helping me on the articles... If I was better at graphics (Tile Molester, etc) [Don't know if there is other program]. So I'm kinda happy with the helping... Thanks
CaH4e3
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Posted on 02-18-12 07:48:04 AM (last edited by CaH4e3 at 02-18-12 04:51 AM) Link | Quote
Originally posted by gabrielwoj
These aren't credits? It's better we check

no, credist are in second hex blocks, first ones are from cheat menus
GLobal Gladiator cheat for secret menu is know already, C, B, A, Start, C, B, A, Start, C, B, A, Start, C, B, A, Start at the sega logo, when lights is over.
two more cheats available on gamefaqs, and one more unknown is "A, C, B, C, A, B, A, C, B, C, A, B, Start" (i don't know when it should be entered)

Terminator have unused menu at 0x000FF3F2 offset, you can patch RESET vector to access it in emulator, there is no code left to access it from the game seems...

here is more button codes if you interested,

http://forum.emu-russia.net/viewtopic.php?f=224&t=15
http://forum.emu-russia.net/viewtopic.php?f=224&t=16

unfortunately in russian but easily can be translated
most of them are unknown or at least completes known sequences.

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Jul - The Cutting Room Floor - Earthworm Jim 1 and 2 - Debug Mode - GENESIS New poll - New thread - New reply


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

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