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04-24-22 09:35:08 AM
Jul - The Cutting Room Floor - Zelda: 1, 2, 3. New poll - New thread - New reply
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Killer Bob
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Posted on 11-29-11 11:51:21 PM (last edited by Killer Bob at 11-29-11 08:53 PM) Link | Quote
If you mean the Chris Houlihan Room, GlitterBerri said earlier in the thread,

The Japanese text for the Chris Houlihan Room says:

「ここは、秘密の部屋だよ~ん。
みんなにはないしょだよ~ん。」

"This is a secret room~
It's a secret to everyone~"

Killer Bob
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Posted on 01-13-12 02:35:42 AM Link | Quote
This is probably old news, but I found this old FDS commercial: http://gameads.gamepressure.com/tv_game_commercial.asp?ID=3200
where you can spot alot of differences in "The Hyrule Fantasy" from the finished and released version. Different screen layouts, stores having different inventory and prices etc. Also, the famous early screenshot that made its way into the NES manual where you got to choose between the Sword or the Boomerang is also seen. Anyone knows of a better quality version of this commercial? The cartoon seen in this commercial also seems to be the source for the pictures in the manual.

Another one: http://www.youtube.com/watch?v=c5aErhrhqXs

where you can clearly see the early design of blocks in the dungeons:


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Posted on 01-13-12 12:45:56 PM Link | Quote
I have definitely seen those blocks before but I can't pin where...

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Killer Bob
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Posted on 01-16-12 04:25:45 AM Link | Quote
Yes, I also find those blocks strangely familiar, maybe used in another NES game.

About the first Zelda, I have seen that there is supposed to be two rom versions of the original Japanese FDS version of the game, anyone knows about any differences between v1.0 and v1.1?
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Posted on 01-16-12 08:03:47 PM Link | Quote
I find that 3D-ish view on Gleeok really fascinating. Too bad its not higher quality.
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Posted on 01-22-12 08:42:37 PM Link | Quote
Was curious if this tile in ALTTP would survive when it was released for the GBA.

Japanese

English


But it was changed again, GBA version:

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Posted on 01-23-12 05:43:36 PM Link | Quote
Does that apply to the Japanese GBA version, as well?
Killer Bob
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Posted on 01-23-12 08:44:20 PM Link | Quote
Originally posted by ICEknight
Does that apply to the Japanese GBA version, as well?


Oh, sorry for not being more specific. I actually don't know, haven't been able to find out, the GBA pic I posted is from the English version.
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Posted on 01-27-12 06:05:45 PM Link | Quote
I can think of an obvious reason why King's Tomb got changed in Zelda 2.
In the Japanese version of the game, there is load time when you change from the overworld to a town and back again. But in the US version, you have bankswitching instead. So if there was a town area just to tell you it was king's tomb, the load time needed to do that would piss off a lot of players.

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Posted on 01-28-12 08:05:31 PM Link | Quote
Originally posted by Dwedit
I can think of an obvious reason why King's Tomb got changed in Zelda 2.
In the Japanese version of the game, there is load time when you change from the overworld to a town and back again. But in the US version, you have bankswitching instead. So if there was a town area just to tell you it was king's tomb, the load time needed to do that would piss off a lot of players.


But that doesn't explain why they redesigned the area for the NES release, in the FDS version there's loading times whenever you enter the area of Bug/Bagu's house and when you use the raft as well. I don't think the loading times would've stopped them if they really wanted to make the tomb area different for the FDS version. I think the reason for the redesign could've been to make it more clear to English players that this is the King's tomb to not confuse people how to reach the third temple. The tomb works as a landmark for finding the path to the Island Temple, Error gives you the information, "There is a passage to the temple south of the King’s tomb." But I must admit, what the old lady says in the NES version is very much redundant info, you pretty much get it that this must be the King's tomb by it's very design so I may be wrong, didn't they point it out on the map in the manual as well?
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Posted on 02-19-12 04:54:09 AM Link | Quote
Originally posted by Killer Bob
I'm not completely sure about this one, as it was a long time since I last played the SNES version of Zelda, but according to this guy:
http://forums.legendsalliance.com/topic/22676-real-world-religion-and-cultural-influences-in-zelda-3/

This star-symbol seen below was removed from the SNES version.




That star tile looks similar to the mana-replenishing tile in the Japanese version of Lufia. I wonder if the pentagram on that was removed in the English version as well.
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Posted on 02-05-13 05:41:24 PM (last edited by Killer Bob at 05-05-13 08:46:08 AM) Link | Quote


I remember being amused by this dialogue text in Level 9 - 1st Quest when I grew up playing the original Zelda, and thought it was perhaps a case of engrish or bad translation but the japanese version says apparently the same thing. It felt very pointless to me at this point in the game have someone telling you to basically blow up the wall to proceed when this is what you have pretty much done in every dungeon to reach this point in the game, but I guess it was an attempt at a hint for finding the Red Ring which is located in the unmarked room to the right of his.

Anyway, I recently discovered when I played the prototype version that they changed around the item locations in level 9 in what seems to be a very late point in the development, but that all the hints were left alone. I was actually a little surprised by that. Sure it could be argued that they had just added the final text but hadn't yet updated the room changes at that point, but the kind of pointless "Go to the next room." suddenly made a lot more sense, in my opinion this was clearly intended originally as a hint for finding the Silver Arrows, as you had to walk through a false wall in that room in order to get them:

Prototype


Final


I guess the hint sort of work either way albeit being more vague and cryptic in the finished game as you had to take another long route in order to reach this "next room." But to me this made alot of sense as an introduction to the false walls otherwise only encountered in the 2nd Quest. Interestingly, this "Go to the next room."-fellow appeared in just such a false wall room in the final build of the 2nd Quest.



Next we have this guy say "Break/Destroy the topmost barrier/boundary." which most likely refer to how to find the Compass in the prototype version but instead the Red Ring in the finished game. Both are unmarked rooms north on the map where you need to bomb your way in order to reach them. This leads me to my next point... in the English localization it was decided to change a few of the hints rather than translate them, as you can see this last one became "Patra has the map." for example. Is this something you are interested in to cover on the regional differences on the wiki? I just thought I may ask here first as I guess this kind of info is a little outside what this site is mostly about.
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Posted on 02-08-13 08:30:31 AM Link | Quote
Very interesting finds! I'm not so sure about most of it, as it seems to be more, very nicely researched, speculation without any actual confirmation, but the localization difference would be Wiki worthy.

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Posted on 02-12-13 09:12:08 AM Link | Quote
Originally posted by Aeonic Butterfly
Very interesting finds! I'm not so sure about most of it, as it seems to be more, very nicely researched, speculation without any actual confirmation, but the localization difference would be Wiki worthy.

Yes, the prototype stuff was basically me thinking out loud. I might add the localization differences then...
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Posted on 05-05-13 09:38:59 AM Link | Quote
Originally posted by GlitterBerri

「ゼルダ姫を救いするのだ。
お、お前は、姫の … …。」

"Save Princess Zelda.
Y, you are the Princess's ... ..."

Does ALttP even have different versions?

EDIT: In addition, none of the 3 versions of the SNES Japanese ALttP say anything different than what I wrote above.



A very late reply but I can confirm on what I hinted at earlier in the thread, the GBA version does contain a revised script:


Sorry, couldn't find any better screenshot. How much the new Japanese script differ from the original Super Famicom release, I don't know, but it seems to be quite different just by looking at the intro, the English GBA script was based on the original SNES translation (many of the same mistakes are present) with minor modifications but it contains alot of added content not present in either the original Japanese or English release, so I guess that new content comes from the updated Japanese script.

I can also confirm that the pentagram seen in the Eastern Temple was replaced in the Japanese GBA with the same graphic seen in the International GBA release.
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Posted on 05-06-13 04:29:36 AM Link | Quote
Maybe the script rewrite was done to make it easier to read on the GBA screen? It looks like far fewer kanji are on the newer script's screen. Could have made it easier to read for kids, too. I think Final Fantasy IV released an Easy Type version with a simpler script, as well.
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Posted on 05-06-13 06:12:08 AM Link | Quote
Possibly, though it'd be mostly older gamers that probably got the GBA version.
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Posted on 05-06-13 09:36:16 PM Link | Quote
On the contrary, the GBA version seems to have expanded the script. I first thought that NoA just took some liberties with the script when they re-released it but after seeing some bits from the japanese GBA version it is clear that wasn't the case. Maybe the initial reason for a rewrite was to better connect it with later installments in the series after various retcons made since and in the process they added lots of new stuff to flesh things out.

I suspect the reason that screenshot may make it seem it's been stripped down is because they added some stuff at the very end of the conversation in the GBA version...

SNES:

Unnh... Link, I didn't want
you involved in this... I told
you not to leave the house...

Take my sword and shield and
listen. You can focus power in
the blade (hold the B Button).

...Then release it using the
secret technique handed down
by our people...

Link, you can do it!
Save the Princess...
Zelda is your... ... ...

GBA:

Unnh... That voice... Link?
Is it you? I thought I told you
to wait at home...

I suppose there's no escaping
destiny... Here, take this
sword and shield from me.

I shall teach you one of the
secret sword techniques used
by the Knights of Hyrule...

Hold the B Button to focus
power in your blade. Release it
to unleash the power.

Link...you must rescue
Princess Zelda. Our people are
fated to do so.

But do not fall victim...
to fate... Link...
I shall always remember...

our time...together...


The GBA version seems more like a "pseudo-remake" than a straight re-release/port with its slightly reworked game features and new japanese script...
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Posted on 05-07-13 06:33:59 AM Link | Quote
Any idea as to why they took out the "Zelda is your..." part? It seems a bit important to the conversation after all. But, I see what you mean.
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Posted on 05-07-13 08:14:01 AM Link | Quote
Originally posted by omega59
Any idea as to why they took out the "Zelda is your..." part? It seems a bit important to the conversation after all. But, I see what you mean.

No idea, and at this point I'm actually not sure what the rewritten japanese script says. Will need to get the complete japanese conversation so Glitterberri or someone else can tell us how faithfully they translated it for the GBA version.

But as you can see, there wasn't anything particularly odd with the original SFC japanese dialogue:

"Save Princess Zelda.
Y-you are the Princess's ... ..."

"...only hope." if I would make a guess, nothing too important in my mind. I had actually never given the SNES line a thought before until I read this thread but the way the SNES translation managed to switch it around to "Zelda is your..." is a little odd and I can see why it became such an important thing with obsessed Zelda fans. Maybe Nintendo of America picked up on this particular mistake when they did the new translation or maybe the new japanese script simply changed it to, "Our people are fated to do so." Your guess is as good as mine. But I will try to post the complete japanese GBA dialogue here so we can get an answer.

Btw, how usual is it with revised Japanese game scripts for re-releases? This is the first time I have encountered it.
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Jul - The Cutting Room Floor - Zelda: 1, 2, 3. New poll - New thread - New reply


Rusted Logic

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line 259 column 112 - Warning: <img> lacks "alt" attribute
line 259 column 162 - Warning: <img> lacks "alt" attribute
line 270 column 15 - Warning: <img> lacks "alt" attribute
line 286 column 15 - Warning: <img> proprietary attribute value "absmiddle"
line 286 column 15 - Warning: <img> lacks "alt" attribute
line 286 column 58 - Warning: <img> proprietary attribute value "absmiddle"
line 286 column 58 - Warning: <img> lacks "alt" attribute
line 286 column 101 - Warning: <img> proprietary attribute value "absmiddle"
line 286 column 101 - Warning: <img> lacks "alt" attribute
line 286 column 144 - Warning: <img> proprietary attribute value "absmiddle"
line 286 column 144 - Warning: <img> lacks "alt" attribute
line 287 column 22 - Warning: <img> lacks "alt" attribute
line 287 column 63 - Warning: <img> lacks "alt" attribute
line 287 column 112 - Warning: <img> lacks "alt" attribute
line 287 column 162 - Warning: <img> lacks "alt" attribute
line 298 column 15 - Warning: <img> lacks "alt" attribute
line 313 column 22 - Warning: <img> lacks "alt" attribute
line 313 column 63 - Warning: <img> lacks "alt" attribute
line 313 column 112 - Warning: <img> lacks "alt" attribute
line 313 column 162 - Warning: <img> lacks "alt" attribute
line 324 column 15 - Warning: <img> lacks "alt" attribute
line 334 column 175 - Warning: <img> lacks "alt" attribute
line 336 column 273 - Warning: <img> lacks "alt" attribute
line 339 column 406 - Warning: <img> lacks "alt" attribute
line 348 column 22 - Warning: <img> lacks "alt" attribute
line 348 column 63 - Warning: <img> lacks "alt" attribute
line 348 column 112 - Warning: <img> lacks "alt" attribute
line 348 column 162 - Warning: <img> lacks "alt" attribute
line 359 column 15 - Warning: <img> lacks "alt" attribute
line 374 column 22 - Warning: <img> lacks "alt" attribute
line 374 column 63 - Warning: <img> lacks "alt" attribute
line 374 column 112 - Warning: <img> lacks "alt" attribute
line 374 column 162 - Warning: <img> lacks "alt" attribute
line 385 column 15 - Warning: <img> lacks "alt" attribute
line 402 column 22 - Warning: <img> lacks "alt" attribute
line 402 column 63 - Warning: <img> lacks "alt" attribute
line 402 column 112 - Warning: <img> lacks "alt" attribute
line 402 column 162 - Warning: <img> lacks "alt" attribute
line 403 column 11 - Warning: <img> lacks "alt" attribute
line 413 column 15 - Warning: <img> lacks "alt" attribute
line 429 column 22 - Warning: <img> lacks "alt" attribute
line 429 column 63 - Warning: <img> lacks "alt" attribute
line 429 column 112 - Warning: <img> lacks "alt" attribute
line 429 column 162 - Warning: <img> lacks "alt" attribute
line 440 column 15 - Warning: <img> lacks "alt" attribute
line 457 column 11 - Warning: <img> lacks "alt" attribute
line 458 column 22 - Warning: <img> lacks "alt" attribute
line 458 column 63 - Warning: <img> lacks "alt" attribute
line 458 column 112 - Warning: <img> lacks "alt" attribute
line 458 column 161 - Warning: <img> lacks "alt" attribute
line 459 column 11 - Warning: <img> lacks "alt" attribute
line 469 column 15 - Warning: <img> lacks "alt" attribute
line 481 column 472 - Warning: <img> lacks "alt" attribute
line 491 column 22 - Warning: <img> lacks "alt" attribute
line 491 column 63 - Warning: <img> lacks "alt" attribute
line 491 column 112 - Warning: <img> lacks "alt" attribute
line 491 column 162 - Warning: <img> lacks "alt" attribute
line 502 column 15 - Warning: <img> lacks "alt" attribute
line 506 column 92 - Warning: <font> attribute "color" had invalid value "7C60B0" and has been replaced
line 509 column 74 - Warning: <img> lacks "alt" attribute
line 516 column 1437 - Warning: <img> lacks "alt" attribute
line 519 column 1521 - Warning: <img> lacks "alt" attribute
line 523 column 2018 - Warning: <img> lacks "alt" attribute
line 532 column 15 - Warning: <img> proprietary attribute value "absmiddle"
line 532 column 15 - Warning: <img> lacks "alt" attribute
line 532 column 58 - Warning: <img> proprietary attribute value "absmiddle"
line 532 column 58 - Warning: <img> lacks "alt" attribute
line 532 column 101 - Warning: <img> proprietary attribute value "absmiddle"
line 532 column 101 - Warning: <img> lacks "alt" attribute
line 532 column 144 - Warning: <img> proprietary attribute value "absmiddle"
line 532 column 144 - Warning: <img> lacks "alt" attribute
line 533 column 22 - Warning: <img> lacks "alt" attribute
line 533 column 63 - Warning: <img> lacks "alt" attribute
line 533 column 112 - Warning: <img> lacks "alt" attribute
line 533 column 162 - Warning: <img> lacks "alt" attribute
line 544 column 15 - Warning: <img> lacks "alt" attribute
line 551 column 280 - Warning: <img> proprietary attribute value "absmiddle"
line 551 column 280 - Warning: <img> lacks "alt" attribute
line 551 column 436 - Warning: <img> lacks "alt" attribute
line 559 column 22 - Warning: <img> lacks "alt" attribute
line 559 column 63 - Warning: <img> lacks "alt" attribute
line 559 column 112 - Warning: <img> lacks "alt" attribute
line 559 column 162 - Warning: <img> lacks "alt" attribute
line 570 column 15 - Warning: <img> lacks "alt" attribute
line 577 column 365 - Warning: <img> proprietary attribute value "absmiddle"
line 577 column 365 - Warning: <img> lacks "alt" attribute
line 578 column 497 - Warning: <img> proprietary attribute value "absmiddle"
line 578 column 497 - Warning: <img> lacks "alt" attribute
line 586 column 22 - Warning: <img> lacks "alt" attribute
line 586 column 63 - Warning: <img> lacks "alt" attribute
line 586 column 112 - Warning: <img> lacks "alt" attribute
line 586 column 162 - Warning: <img> lacks "alt" attribute
line 597 column 15 - Warning: <img> lacks "alt" attribute
line 615 column 441 - Warning: <img> lacks "alt" attribute
line 618 column 635 - Warning: <img> lacks "alt" attribute
line 628 column 15 - Warning: <img> proprietary attribute value "absmiddle"
line 628 column 15 - Warning: <img> lacks "alt" attribute
line 628 column 58 - Warning: <img> proprietary attribute value "absmiddle"
line 628 column 58 - Warning: <img> lacks "alt" attribute
line 628 column 101 - Warning: <img> proprietary attribute value "absmiddle"
line 628 column 101 - Warning: <img> lacks "alt" attribute
line 628 column 144 - Warning: <img> proprietary attribute value "absmiddle"
line 628 column 144 - Warning: <img> lacks "alt" attribute
line 629 column 22 - Warning: <img> lacks "alt" attribute
line 629 column 63 - Warning: <img> lacks "alt" attribute
line 629 column 112 - Warning: <img> lacks "alt" attribute
line 629 column 162 - Warning: <img> lacks "alt" attribute
line 640 column 15 - Warning: <img> lacks "alt" attribute
line 655 column 22 - Warning: <img> lacks "alt" attribute
line 655 column 63 - Warning: <img> lacks "alt" attribute
line 655 column 112 - Warning: <img> lacks "alt" attribute
line 655 column 162 - Warning: <img> lacks "alt" attribute
line 666 column 15 - Warning: <img> lacks "alt" attribute
line 681 column 22 - Warning: <img> lacks "alt" attribute
line 681 column 63 - Warning: <img> lacks "alt" attribute
line 681 column 112 - Warning: <img> lacks "alt" attribute
line 681 column 162 - Warning: <img> lacks "alt" attribute
line 692 column 15 - Warning: <img> lacks "alt" attribute
line 758 column 22 - Warning: <img> lacks "alt" attribute
line 758 column 63 - Warning: <img> lacks "alt" attribute
line 758 column 112 - Warning: <img> lacks "alt" attribute
line 758 column 162 - Warning: <img> lacks "alt" attribute
line 769 column 15 - Warning: <img> lacks "alt" attribute
line 784 column 22 - Warning: <img> lacks "alt" attribute
line 784 column 63 - Warning: <img> lacks "alt" attribute
line 784 column 112 - Warning: <img> lacks "alt" attribute
line 784 column 162 - Warning: <img> lacks "alt" attribute
line 795 column 15 - Warning: <img> lacks "alt" attribute
line 810 column 1072 - Warning: <img> proprietary attribute value "absmiddle"
line 810 column 1072 - Warning: <img> lacks "alt" attribute
line 821 column 44 - Warning: <img> proprietary attribute value "absmiddle"
line 821 column 142 - Warning: <img> proprietary attribute value "absmiddle"
line 821 column 246 - Warning: <img> proprietary attribute value "absmiddle"
line 830 column 25 - Warning: <img> lacks "alt" attribute
line 835 column 267 - Warning: <img> lacks "alt" attribute
line 251 column 518 - Warning: trimming empty <font>
line 251 column 638 - Warning: trimming empty <i>
line 815 column 17 - Warning: trimming empty <tr>
line 125 column 68 - Warning: <nobr> is not approved by W3C
line 141 column 68 - Warning: <nobr> is not approved by W3C
line 177 column 27 - Warning: <nobr> is not approved by W3C
line 213 column 27 - Warning: <nobr> is not approved by W3C
line 247 column 27 - Warning: <nobr> is not approved by W3C
line 251 column 206 - Warning: <table> proprietary attribute "height"
line 275 column 27 - Warning: <nobr> is not approved by W3C
line 303 column 27 - Warning: <nobr> is not approved by W3C
line 329 column 27 - Warning: <nobr> is not approved by W3C
line 364 column 27 - Warning: <nobr> is not approved by W3C
line 390 column 27 - Warning: <nobr> is not approved by W3C
line 418 column 27 - Warning: <nobr> is not approved by W3C
line 445 column 27 - Warning: <nobr> is not approved by W3C
line 474 column 27 - Warning: <nobr> is not approved by W3C
line 507 column 27 - Warning: <nobr> is not approved by W3C
line 549 column 27 - Warning: <nobr> is not approved by W3C
line 575 column 27 - Warning: <nobr> is not approved by W3C
line 602 column 27 - Warning: <nobr> is not approved by W3C
line 645 column 27 - Warning: <nobr> is not approved by W3C
line 671 column 27 - Warning: <nobr> is not approved by W3C
line 697 column 27 - Warning: <nobr> is not approved by W3C
line 774 column 27 - Warning: <nobr> is not approved by W3C
line 800 column 27 - Warning: <nobr> is not approved by W3C
Info: Document content looks like HTML5
Info: No system identifier in emitted doctype
Tidy found 336 warnings and 0 errors!


The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

About HTML Tidy: https://github.com/htacg/tidy-html5
Bug reports and comments: https://github.com/htacg/tidy-html5/issues
Official mailing list: https://lists.w3.org/Archives/Public/public-htacg/
Latest HTML specification: http://dev.w3.org/html5/spec-author-view/
Validate your HTML documents: http://validator.w3.org/nu/
Lobby your company to join the W3C: http://www.w3.org/Consortium

Do you speak a language other than English, or a different variant of
English? Consider helping us to localize HTML Tidy. For details please see
https://github.com/htacg/tidy-html5/blob/master/README/LOCALIZE.md