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04-24-22 03:35:00 AM
Jul - The Cutting Room Floor - Kirby's Return to Dreamland New poll - New thread - New reply
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RandomTBush
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Posted on 11-18-11 04:41:54 PM Link | Quote
Originally posted by Tanks
So I managed to get my immediate work out of the way for college and hit KRD hard this week. Just finished the main game and it seems HAL is mocking us in the credits with what is clearly a test room screenshot displayed as part of the sequence. It looks pretty much like this, with there being some copy ability slots to choose from as well. Of course, we can't check map files as of yet so there's no way to confirm if its even in the game or not.
Educate yourself! They're still in the game, but hidden.
Tanks

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Posted on 11-19-11 12:50:36 AM Link | Quote
Good to know. I had a gut feeling someone would pop up with info on those. I guess that's the reason we post in the open before we commit info. Gotta fact check somehow.

Anyway, work is stalled until sunday. I'm probably going to hold off a lot of research until an old friend has time to update a dev tool I'm extremely partial to. No major rush I guess.

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Tanks

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Posted on 12-03-11 01:29:56 AM (last edited by Tanks at 12-02-11 10:30 PM) Link | Quote
So Nulog, the Japanese blogger/game reseacher, has found an unused enemy in KDR.

(Someone want to get in contact with this guy? )

Btw. Just gonna confirm both Catus1 streams are officially unused. There are a ton other streams I know of that are as well, but I'd prefer to have the right tools to confirm each one in an organized manner instead of basing it off hunches. Plus a lot of the streams with their downgrade doubles are just too hard to call in the long run...

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gabrielwoj
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Posted on 01-01-12 12:24:28 PM Link | Quote
The enemy is unused
It's located in: \g3d\step\chara\enemy\Hearbell.brres.cmp

Also, there are plenty of streams. There is also the classic allstar music from the other kirbies (I did a video):
<object width="420" height="315"><embed src="http://www.youtube.com/v/cul93OGohWc?version=3&hl=en_US" type="application/x-shockwave-flash" width="420" height="315" allowscriptaccess="always" allowfullscreen="true"></embed></object>

Tanks, I want to give you a tip. You should play the game first, I always do that, and I can find unused stuff easily.
That's because I only search games that I own, and those I own, I play.
John2k4
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Posted on 01-01-12 11:21:06 PM Link | Quote
Originally posted by gabrielwoj
The enemy is unused
It's located in: \g3d\step\chara\enemy\Hearbell.brres.cmp



I've got every 3D file extracted from that game, and I just noticed that one among them...



It's also got some nice animations to it...all of which fully work.
gabrielwoj
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Posted on 01-02-12 01:28:12 AM Link | Quote
Someone already did a video. A japanese guy
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Posted on 01-21-12 12:20:59 AM Link | Quote
Originally posted by gabrielwoj
Tanks, I want to give you a tip. You should play the game first, I always do that, and I can find unused stuff easily.
That's because I only search games that I own, and those I own, I play.

You don't need to play a game to find unused content if you know where to look, especially in a public forum, where you can ask people if they know where stuff is.

Not everyone can play all the games, but they might want to dig around in them because hey, that's what they do.

____________________


Geeze, not being Kaguya is gonna take some getting used to...
gabrielwoj
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Posted on 01-21-12 08:31:48 AM Link | Quote
Oh. I see. Sorry so.
Usually I dig a lot of stuff and they I publish in forums, such as Japanese stuff and more.
Some games I already what is unused and what it isn't (MKD for example don't have anything, but I think there is a Debug Menu)

But well, I'll still keep with my way, can only search what I have. (for me, I'm saying.)
Tanks

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Posted on 01-22-12 02:23:01 PM (last edited by Tanks at 01-22-12 11:23 AM) Link | Quote
Also, I played through twice, but let me just reiterate this:

There are several copies of songs in Kirby's Return to Dreamland, each with extremely minor differences. These differences are so minor that in some cases it would take an extremely good ear to tell which stream is actually used. While I don't doubt this can be done by recording the game audio and going song by song, I don't have the time to do so.

I've been in contact with a friend of mine who's looking into making his own build of Dolphin. I've asked him to throw in some features that would help us out, including the ability to see which files are loaded by the game. As far as I know, only Treeki's custom build is capable of doing that and KRD does not run well with it.

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Gamma
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Posted on 01-23-12 12:34:04 AM Link | Quote

including the ability to see which files are loaded by the game.


I think Dolphin can already do that. If you go to View and check Logwindow, then select 'warning' for verbosity, it should list the files being loaded. Though, if a few files are in an archive, it only shows that it loaded that archive and not specifically what was loaded from it.
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Posted on 01-23-12 05:03:14 AM Link | Quote
I think an important feature to add would be the ability to either run a game that's been decompiled, or allow us to slip in new edited files without recompiling the game iso. I've looked into a few games and started finding unused stuff, but I was too lazy to repeatedly try editing files little bits at a time, and then waiting for the image to be rebuilt... it was a monotonous chunk of time D:

Basically a way that would let us edit files and see the differences without having to rebuild the game every single time :p
Gamma
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Posted on 01-23-12 10:52:44 AM Link | Quote
Well, I know there's a tool like that for Gamecube games. I'm pretty sure I know of something else for Wii games...

I did find what I was looking for, a program called Wiiscrubber- but it needs a key.bin from an actual Wii to work. Plus, all three of the links to download it are invalid. I swear I used it to replace the title logo in Skyward Sword before I went and deleted it.
verne94

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Posted on 01-24-12 02:18:40 PM Link | Quote
Originally posted by Gamma
Well, I know there's a tool like that for Gamecube games. I'm pretty sure I know of something else for Wii games...

I did find what I was looking for, a program called Wiiscrubber- but it needs a key.bin from an actual Wii to work. Plus, all three of the links to download it are invalid. I swear I used it to replace the title logo in Skyward Sword before I went and deleted it.

I have a key.bin working, i tried to send it to you with a PM but Jul says i didn't write an existing username...
Gamma
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Posted on 01-24-12 08:27:52 PM Link | Quote
I have a key.bin. I was just saying that Wiiscrubber would need it, if anyone was going to try using it.
Tanks

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Posted on 01-27-12 01:15:10 PM Link | Quote
Originally posted by Celice
I think an important feature to add would be the ability to either run a game that's been decompiled, or allow us to slip in new edited files without recompiling the game iso. I've looked into a few games and started finding unused stuff, but I was too lazy to repeatedly try editing files little bits at a time, and then waiting for the image to be rebuilt... it was a monotonous chunk of time D:

Basically a way that would let us edit files and see the differences without having to rebuild the game every single time :p


Actually that was the main feature of Treeki's mod. We used it for NSMBW and could replace files in what I guess you could call "real time."

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Posted on 01-27-12 08:41:31 PM (last edited by Tanks at 01-27-12 06:35 PM) Link | Quote
Originally posted by Gamma

including the ability to see which files are loaded by the game.


I think Dolphin can already do that. If you go to View and check Logwindow, then select 'warning' for verbosity, it should list the files being loaded. Though, if a few files are in an archive, it only shows that it loaded that archive and not specifically what was loaded from it.


So it does... I'll be damned. Well. Expect this by Sunday night. I'll be on it
EDIT: Welp. It sure logs stuff. Everything but the BRSTMs. No idea why. Probably isn't coded to delve that deep...

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Jul - The Cutting Room Floor - Kirby's Return to Dreamland New poll - New thread - New reply


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

34 database queries, 8 query cache hits.
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Script execution time:  0.023278 seconds
Total render time:  0.117033 seconds


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line 554 column 15 - Warning: <img> lacks "alt" attribute
line 568 column 11 - Warning: <img> lacks "alt" attribute
line 569 column 23 - Warning: <img> lacks "alt" attribute
line 569 column 64 - Warning: <img> lacks "alt" attribute
line 569 column 113 - Warning: <img> lacks "alt" attribute
line 569 column 163 - Warning: <img> lacks "alt" attribute
line 570 column 11 - Warning: <img> lacks "alt" attribute
line 580 column 15 - Warning: <img> lacks "alt" attribute
line 590 column 1192 - Warning: <img> lacks "alt" attribute
line 597 column 11 - Warning: <img> lacks "alt" attribute
line 598 column 23 - Warning: <img> lacks "alt" attribute
line 598 column 64 - Warning: <img> lacks "alt" attribute
line 598 column 113 - Warning: <img> lacks "alt" attribute
line 598 column 163 - Warning: <img> lacks "alt" attribute
line 599 column 11 - Warning: <img> lacks "alt" attribute
line 609 column 15 - Warning: <img> lacks "alt" attribute
line 620 column 1104 - Warning: <img> lacks "alt" attribute
line 629 column 44 - Warning: <img> proprietary attribute value "absmiddle"
line 629 column 142 - Warning: <img> proprietary attribute value "absmiddle"
line 629 column 246 - Warning: <img> proprietary attribute value "absmiddle"
line 638 column 25 - Warning: <img> lacks "alt" attribute
line 643 column 267 - Warning: <img> lacks "alt" attribute
line 362 column 955 - Warning: trimming empty <font>
line 587 column 312 - Warning: trimming empty <font>
line 616 column 312 - Warning: trimming empty <font>
line 616 column 427 - Warning: trimming empty <font>
line 623 column 17 - Warning: trimming empty <tr>
line 125 column 68 - Warning: <nobr> is not approved by W3C
line 141 column 68 - Warning: <nobr> is not approved by W3C
line 177 column 27 - Warning: <nobr> is not approved by W3C
line 203 column 27 - Warning: <nobr> is not approved by W3C
line 205 column 74 - Warning: <table> proprietary attribute "height"
line 231 column 27 - Warning: <nobr> is not approved by W3C
line 233 column 74 - Warning: <table> proprietary attribute "height"
line 261 column 27 - Warning: <nobr> is not approved by W3C
line 294 column 27 - Warning: <nobr> is not approved by W3C
line 329 column 27 - Warning: <nobr> is not approved by W3C
line 355 column 27 - Warning: <nobr> is not approved by W3C
line 386 column 27 - Warning: <nobr> is not approved by W3C
line 416 column 27 - Warning: <nobr> is not approved by W3C
line 418 column 74 - Warning: <table> proprietary attribute "height"
line 446 column 27 - Warning: <nobr> is not approved by W3C
line 474 column 27 - Warning: <nobr> is not approved by W3C
line 502 column 27 - Warning: <nobr> is not approved by W3C
line 530 column 27 - Warning: <nobr> is not approved by W3C
line 559 column 27 - Warning: <nobr> is not approved by W3C
line 585 column 27 - Warning: <nobr> is not approved by W3C
line 587 column 74 - Warning: <table> proprietary attribute "height"
line 614 column 27 - Warning: <nobr> is not approved by W3C
line 616 column 74 - Warning: <table> proprietary attribute "height"
Info: Document content looks like HTML5
Info: No system identifier in emitted doctype
Tidy found 309 warnings and 0 errors!


The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

About HTML Tidy: https://github.com/htacg/tidy-html5
Bug reports and comments: https://github.com/htacg/tidy-html5/issues
Official mailing list: https://lists.w3.org/Archives/Public/public-htacg/
Latest HTML specification: http://dev.w3.org/html5/spec-author-view/
Validate your HTML documents: http://validator.w3.org/nu/
Lobby your company to join the W3C: http://www.w3.org/Consortium

Do you speak a language other than English, or a different variant of
English? Consider helping us to localize HTML Tidy. For details please see
https://github.com/htacg/tidy-html5/blob/master/README/LOCALIZE.md