| Teflon Member Level: 60 ![]() Posts: 854/874 EXP: 1676905 For next: 95873 Since: 10-12-10 Since last post: 5.3 years Last activity: 4.2 years |
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| A "complete" source leak for the first Unreal Engine 3 has been found. It contains some of the stuff shown at the engine's unveiling in 2004. It contains three .exes, DemoGame.exe (demo), WarGame.exe (Gears of War), and UTGame (UT3), each with their own content. WarGame appears to be empty, but the other two have content in them.2004-era Gears of Wars proto and very early Unreal Tournament From what I can tell, the GoW code is really incomplete, but there are some interesting things, such as a player model, what appear to be two levels for single player (a grassy field and a ruined city, both found in the DemoGame content)), dodge and cover animations for the player, a broken Assault Rifle, coding for an unused Magnet Gun, coding for the Locus (known as the Geist back then). Unfortunately, it seems that the actual game can't compile correctly, leaving you with the GoW resources used in the demonstration game and the source code to look through. There's still a treasure cove of stuff in the source, so its not all lost. Based on the code, I'm pretty sure they were starting to shift from GoW being a FPS to a third-person game because there are a lot of references to things like cover, and DemoGame.exe runs in third person. The Unreal Tournament "3" prototype is actually a bit further along than the GoW one because you can actually play it. The Insta-gib, Rocket Launcher, Shock Rifle, and Flak Cannon are in the game and are usable. The Shock Rifle has a completely different texture and model, but the RL and Flak seem similar to their UT2004 versions. There are a few extremly rough test levels, some of which correspond to UT1/2004 levels, while others are all new. There's also a strange-looking player model named "Sobek" that looks nothing like a model you'd see in UT2k4 or UT3. Its pretty much the definition of a pre-alpha. ____________________ ![]() |












