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04-23-22 11:40:49 PM
Jul - SM64 Hacking (Archive) - Help/Questions about Toad's Tool 64 and SM64 hacking New poll - New thread - New reply
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Ello
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Posted on 09-30-11 11:11:41 AM (last edited by Ello at 09-30-11 08:20 PM) Link | Quote
Is it possible to import an obj.model as an area-2 in TT 64?
Means, that its kid of a sub level to the area-1-main level. If you look at TT64, many of the courses have some of these. Tall Tall mountain has 4!


Would also love to knwo if i can give the second area another music track. If the thing with the areas doesnt work, is it possible to have two different music tracks in one evel like for example the pranha's lullaby. The music changes when you come near. Would be very nice, cause i needed two different tracks in two different parts of one course..
Would be nice if someone answered at all.

Ragin
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Posted on 10-09-11 09:28:34 PM Link | Quote
I am having problems with a levelmodell at the moment:
I tested it a few times during the modelling process and it worked without any problems in the game and in Toadstool. Today I finished modelling and imported the product, again without any errors, all changes are visible in the game. However, Toadstool cannot open it anymore, atempting to open it produces a "Property not found #texture" error.
The level is quite complex, it consists of more than 6000 Polygons, but it is still inside the save limitations of 6500.
I read about this error in this thread, but the solutions I found didn't work for me.

This is what I already tried:

- import OBJ into a new untouched ROM (this is why I think the model is the problem)
- Texture all faces, even those which are on the "outside" of the Level (My other models I imported also have the default texture from Sketchup in them, but they are working fine)
- reduce the amount of textures used (I've been using 20 textures from the original game, no custom ones)
- undo some of the final changes on the model, but not all of them
- delete like half of the polygons in the Level

It would be amazing if somebody knew a solution to this, since I put a ton of effort into this level.
messiaen
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Posted on 10-09-11 09:30:45 PM Link | Quote
Originally posted by Ragin
I am having problems with a levelmodell at the moment:
I tested it a few times during the modelling process and it worked without any problems in the game and in Toadstool. Today I finished modelling and imported the product, again without any errors, all changes are visible in the game. However, Toadstool cannot open it anymore, atempting to open it produces a "Property not found #texture" error.
The level is quite complex, it consists of more than 6000 Polygons, but it is still inside the save limitations of 6500.
I read about this error in this thread, but the solutions I found didn't work for me.

This is what I already tried:

- import OBJ into a new untouched ROM (this is why I think the model is the problem)
- Texture all faces, even those which are on the "outside" of the Level (My other models I imported also have the default texture from Sketchup in them, but they are working fine)
- reduce the amount of textures used (I've been using 20 textures from the original game, no custom ones)
- undo some of the final changes on the model, but not all of them
- delete like half of the polygons in the Level

It would be amazing if somebody knew a solution to this, since I put a ton of effort into this level.


Can you send me the file (.obj + .mtl + textures) ?
Celux

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Posted on 10-10-11 03:45:56 AM Link | Quote
Originally posted by Ragin
I am having problems with a levelmodell at the moment:
I tested it a few times during the modelling process and it worked without any problems in the game and in Toadstool. Today I finished modelling and imported the product, again without any errors, all changes are visible in the game. However, Toadstool cannot open it anymore, atempting to open it produces a "Property not found #texture" error.
The level is quite complex, it consists of more than 6000 Polygons, but it is still inside the save limitations of 6500.
I read about this error in this thread, but the solutions I found didn't work for me.

This is what I already tried:

- import OBJ into a new untouched ROM (this is why I think the model is the problem)
- Texture all faces, even those which are on the "outside" of the Level (My other models I imported also have the default texture from Sketchup in them, but they are working fine)
- reduce the amount of textures used (I've been using 20 textures from the original game, no custom ones)
- undo some of the final changes on the model, but not all of them
- delete like half of the polygons in the Level

It would be amazing if somebody knew a solution to this, since I put a ton of effort into this level.


Import the level with "Don't use textures from material file" checked, then edit the level in Toad's Tool and re-import it with textures when you are done. I have this problem all the time.
Ragin
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Posted on 10-10-11 10:05:14 AM Link | Quote
@messiaen:

Here you can download it:

http://www.megaupload.com/?d=F56U6HHP


@Celux: That's an interesting idea. It didn't work with the importersetting, but I will now try to remove the textures manually and import it without them, maybe then it will work.


Thanks so far for the fast replies.
messiaen
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Posted on 10-13-11 12:25:10 AM Link | Quote
Open your .mtl file in NotePad, find this:

newmtl Default_Material
Ka 0.000000 0.000000 0.000000
Kd 1.0 1.0 1.0
Tr 1.0
Ks 0.000000 0.000000 0.000000
Ns 3.2

and try to add "map_Kd Texture0254_RGB.png" after the last line. See if it works.
Megaman511again

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Posted on 10-13-11 12:43:23 AM Link | Quote
Hi, some guy deleted my post header D:
Originally posted by messiaen
Open your .mtl file in NotePad, find this:

newmtl Default_Material
Ka 0.000000 0.000000 0.000000
Kd 1.0 1.0 1.0
Tr 1.0
Ks 0.000000 0.000000 0.000000
Ns 3.2

and try to add "map_Kd Texture0254_RGB.png" after the last line. See if it works.


... What?

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Lyskar
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Posted on 10-13-11 02:18:47 AM Link | Quote
Stats
Time/Date
10-12-11 08:18:47 PM
Posts
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Days Here
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Level
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Metal_Man88's Post
Open the text editor, find that part in the file, and modify it as he says.

If you don't understand that, you don't belong here.

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Ragin
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Posted on 10-13-11 01:35:47 PM Link | Quote
@messiaen:

I added the line, so that it looks like this:

newmtl Default_Material
Ka 0.000000 0.000000 0.000000
Kd 1.0 1.0 1.0
Tr 1.0
Ks 0.000000 0.000000 0.000000
Ns 3.2
map_Kd Texture0254_RGB.png


It didn't help though, Toadstool still finds a problem.
I also tried different variations:
- deleting the rest of the textures and adding this line to the remaining default material in the mtl
- using one texture for the whole model and making sure that the map_Kd-line is not missing
- using three different textures for the whole model

Non of these worked, but I noticed something:
If I try to import the model without textures or with a very little amount of different textures, the importer produces this error:
"Warning: some textures in your level were bigger than the N64 texture cache size (4k) [32x64 at most] and have been resized to fit. Recommended texture size is 32x32."
I only used a 32x32-texture from the original game, so I don't see what causes this error. The importer says that importing was successfull, but you can see in the game that this is not the case, the new model couldn't be imported.
Thus I cannot tell wether Toadstool would accept the model without textures/with different textures/with a little amount of textures.

Maybe it is a problem with my OBJ-exporter?
These are my settings for it:
"Guess which faces to export" and "Use UVHelper" are checked, everything else is not.
That should be the default setting.


Thanks for trying to help me, I really appreciate it!
Ello
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Posted on 10-14-11 10:54:39 AM Link | Quote
Hey,

i got a little question about textures in TT64.
I know how to change textures for objects in TT64, but when i do, for example i changed the one of the breakable box, now all the breakable boces in the other levels are changed as well.
I thought that is normal, but! i noticed, that the tumbling bridge in Whomp's fortress and the tumbing bridge in Hauted house have diferent textures, but the same model & behaviour ID. Would be nice to know, how to do that for other objects

Ello
Ragin
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Posted on 11-02-11 08:57:43 PM Link | Quote
Just wanted to say that I finally found a way around my problem.
This is how it worked:
- import the OBJ-file from Sketchup in another 3D-software which supports OBJ (3ds max in my case)
- export it using this programm
- import it into SM 64
- place your objects
- import it with textures

If somebody else has the same troubles as I had, they might try this.
Celux

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Posted on 11-07-11 06:09:06 AM Link | Quote
Originally posted by Ello
Hey,

i got a little question about textures in TT64.
I know how to change textures for objects in TT64, but when i do, for example i changed the one of the breakable box, now all the breakable boces in the other levels are changed as well.
I thought that is normal, but! i noticed, that the tumbling bridge in Whomp's fortress and the tumbing bridge in Hauted house have diferent textures, but the same model & behaviour ID. Would be nice to know, how to do that for other objects

Ello


They may have the same model id in the original SM64 courses, but they have separate geo layout pointers, meaning their models and textures are stored in separate places. To create a model the same which uses separate textures, you would need duplicate its geo layout and display list to another place in the course's loaded banks, and update all the pointers. Then, you would need to change the 0xFD command so it points to a new texture somewhere else also within the course's loaded banks.

This is fairly complicated to understand in plain writing. I plan on attempting to make some tutorials for some of the more advanced hacks after I complete Star Road.
Ragin
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Posted on 11-07-11 03:26:00 PM Link | Quote
I again have a problem I do not understand:

Before I started making the level I am working on at the moment, I experimented with the objects I wanted to use. I imported a testlevel over SSL using the SSL object bank. Toadstool did not display most of the objects from SSL in the "set object combo" list. I still managed to place them by using another object and giving it the model and behaviour from Grindel, Spindel or the moving pyramid walls. It all worked fine during testing. Now I am trying to do the same thing in the almost finished level, but suddenly those objects cause a freeze when coming close to them.
I did not do anything different than during testing, but still they freeze.

The final level also replaces SSL and also has the SSL-objects, I used the correct Model-IDs and Behaviours and even tried to only use one moving pyramid wall in the whole level, since I thought I placed to many of those objects.
Is there anything I can do to make it work? This seems so irrational to me.
Friedslick6

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Posted on 11-08-11 11:28:29 AM Link | Quote
Hey, is there any program that allows you to view Mario's bone structure?

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Cajetan
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Posted on 11-08-11 06:42:23 PM Link | Quote
I have a question:
"What is a SM64 Bank?"
Is it something that stores object's? Or is it really something different? Also, why is its name: "bank"? I read somewhere in the archives of the acmln board that the name "bank" isn't correct.
Celux

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Posted on 11-09-11 08:35:48 AM Link | Quote
Originally posted by Cajetan
I have a question:
"What is a SM64 Bank?"
Is it something that stores object's? Or is it really something different? Also, why is its name: "bank"? I read somewhere in the archives of the acmln board that the name "bank" isn't correct.


Eh, I might not be using the correct terms, but I call it a bank. In SM64, they are sections of the Rom which are loaded into memory which are used by the course (or other places such as the title) to access models, scripts, sounds and many other things.

Lately I've been knuckling down to learn C++, I've almost learnt enough to make a simple-ish program which works along side frauber's obj importer to replace the object models in SM64. I've just been experimenting with it, but I'll get busy finishing it off after SR is finished.
Cajetan
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Posted on 11-09-11 01:47:52 PM Link | Quote
Originally posted by Celux
Originally posted by Cajetan
I have a question:
"What is a SM64 Bank?"
Is it something that stores object's? Or is it really something different? Also, why is its name: "bank"? I read somewhere in the archives of the acmln board that the name "bank" isn't correct.


Eh, I might not be using the correct terms, but I call it a bank. In SM64, they are sections of the Rom which are loaded into memory which are used by the course (or other places such as the title) to access models, scripts, sounds and many other things.

Lately I've been knuckling down to learn C++, I've almost learnt enough to make a simple-ish program which works along side frauber's obj importer to replace the object models in SM64. I've just been experimenting with it, but I'll get busy finishing it off after SR is finished.


Are you going to release it? Just a short question. Dudaw did the same with the mario model, he released yesterday the sm64 patch which contains the Kirby player + all the coding and models.
Celux

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Posted on 11-10-11 04:15:35 AM Link | Quote
Originally posted by Cajetan
Originally posted by Celux
Originally posted by Cajetan
I have a question:
"What is a SM64 Bank?"
Is it something that stores object's? Or is it really something different? Also, why is its name: "bank"? I read somewhere in the archives of the acmln board that the name "bank" isn't correct.


Eh, I might not be using the correct terms, but I call it a bank. In SM64, they are sections of the Rom which are loaded into memory which are used by the course (or other places such as the title) to access models, scripts, sounds and many other things.

Lately I've been knuckling down to learn C++, I've almost learnt enough to make a simple-ish program which works along side frauber's obj importer to replace the object models in SM64. I've just been experimenting with it, but I'll get busy finishing it off after SR is finished.


Are you going to release it? Just a short question. Dudaw did the same with the mario model, he released yesterday the sm64 patch which contains the Kirby player + all the coding and models.


Why would I go to the effort to make something like that If I did not plan on releasing it?
Cajetan
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Posted on 11-10-11 05:11:20 PM Link | Quote
Originally posted by Celux
Originally posted by Cajetan

Are you going to release it? Just a short question. Dudaw did the same with the mario model, he released yesterday the sm64 patch which contains the Kirby player + all the coding and models.


Why would I go to the effort to make something like that If I did not plan on releasing it?


Ok, Ok. I got it.

Also, How do i create a SM64 Cheat Code? Or in other words using an ASM code and converting it into a GameShark Code? I know the Code Type of SM64 is 81, but how actually do create a real GameShark code with my ASM Hack? (This will be also my last question, by now.)

Joe
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Posted on 11-10-11 09:35:44 PM Link | Quote
Originally posted by Cajetan
I know the Code Type of SM64 is 81,
That's not how it works.

If you want to make your own codes, this page should tell you everything you need to know.

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Jul - SM64 Hacking (Archive) - Help/Questions about Toad's Tool 64 and SM64 hacking New poll - New thread - New reply


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

35 database queries, 11 query cache hits.
Query execution time:  0.095474 seconds
Script execution time:  0.028723 seconds
Total render time:  0.124198 seconds


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line 675 column 9 - Warning: missing <tr>
line 693 column 13 - Warning: missing <tr>
line 694 column 100 - Warning: unescaped & or unknown entity "&postid"
line 701 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 703 column 9 - Warning: missing <tr>
line 707 column 82 - Warning: unescaped & or unknown entity "&r"
line 721 column 13 - Warning: missing <tr>
line 722 column 100 - Warning: unescaped & or unknown entity "&postid"
line 733 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 735 column 9 - Warning: missing <tr>
line 753 column 13 - Warning: missing <tr>
line 754 column 100 - Warning: unescaped & or unknown entity "&postid"
line 767 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 769 column 9 - Warning: missing <tr>
line 773 column 82 - Warning: unescaped & or unknown entity "&r"
line 787 column 13 - Warning: missing <tr>
line 788 column 100 - Warning: unescaped & or unknown entity "&postid"
line 803 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 805 column 9 - Warning: missing <tr>
line 823 column 13 - Warning: missing <tr>
line 824 column 100 - Warning: unescaped & or unknown entity "&postid"
line 838 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 840 column 9 - Warning: missing <tr>
line 858 column 13 - Warning: missing <tr>
line 859 column 100 - Warning: unescaped & or unknown entity "&postid"
line 861 column 74 - Warning: <style> isn't allowed in <td> elements
line 861 column 9 - Info: <td> previously mentioned
line 866 column 17 - Warning: missing <tr>
line 866 column 17 - Warning: discarding unexpected <table>
line 869 column 35 - Warning: missing <tr>
line 869 column 93 - Warning: unescaped & or unknown entity "&page"
line 869 column 124 - Warning: unescaped & or unknown entity "&page"
line 869 column 155 - Warning: unescaped & or unknown entity "&page"
line 869 column 186 - Warning: unescaped & or unknown entity "&page"
line 869 column 217 - Warning: unescaped & or unknown entity "&page"
line 869 column 248 - Warning: unescaped & or unknown entity "&page"
line 869 column 279 - Warning: unescaped & or unknown entity "&page"
line 869 column 310 - Warning: unescaped & or unknown entity "&page"
line 869 column 341 - Warning: unescaped & or unknown entity "&page"
line 869 column 372 - Warning: unescaped & or unknown entity "&page"
line 869 column 408 - Warning: unescaped & or unknown entity "&page"
line 869 column 441 - Warning: unescaped & or unknown entity "&page"
line 869 column 474 - Warning: unescaped & or unknown entity "&page"
line 869 column 507 - Warning: unescaped & or unknown entity "&page"
line 869 column 543 - Warning: unescaped & or unknown entity "&page"
line 869 column 576 - Warning: unescaped & or unknown entity "&page"
line 869 column 609 - Warning: unescaped & or unknown entity "&page"
line 869 column 642 - Warning: unescaped & or unknown entity "&page"
line 869 column 679 - Warning: unescaped & or unknown entity "&page"
line 869 column 712 - Warning: unescaped & or unknown entity "&page"
line 869 column 745 - Warning: unescaped & or unknown entity "&page"
line 869 column 778 - Warning: unescaped & or unknown entity "&page"
line 869 column 811 - Warning: unescaped & or unknown entity "&page"
line 869 column 844 - Warning: unescaped & or unknown entity "&page"
line 869 column 877 - Warning: unescaped & or unknown entity "&page"
line 869 column 910 - Warning: unescaped & or unknown entity "&page"
line 869 column 943 - Warning: unescaped & or unknown entity "&page"
line 869 column 976 - Warning: unescaped & or unknown entity "&page"
line 869 column 50 - Warning: missing </font> before </td>
line 869 column 1013 - Warning: missing </font> before </table>
line 871 column 35 - Warning: missing <tr>
line 871 column 50 - Warning: missing </font> before </td>
line 872 column 37 - Warning: unescaped & or unknown entity "&id"
line 871 column 223 - Warning: missing </font> before </table>
line 873 column 17 - Warning: discarding unexpected </textarea>
line 873 column 28 - Warning: discarding unexpected </form>
line 873 column 35 - Warning: discarding unexpected </embed>
line 873 column 43 - Warning: discarding unexpected </noembed>
line 873 column 53 - Warning: discarding unexpected </noscript>
line 873 column 64 - Warning: discarding unexpected </noembed>
line 873 column 74 - Warning: discarding unexpected </embed>
line 873 column 82 - Warning: discarding unexpected </table>
line 873 column 90 - Warning: discarding unexpected </table>
line 875 column 9 - Warning: missing </font> before <table>
line 887 column 25 - Warning: discarding unexpected </font>
line 896 column 58 - Warning: discarding unexpected </font>
line 874 column 1 - Warning: missing </center>
line 120 column 63 - Warning: <img> lacks "alt" attribute
line 125 column 19 - Warning: <td> attribute "width" has invalid value "120px"
line 125 column 93 - Warning: <img> lacks "alt" attribute
line 141 column 19 - Warning: <td> attribute "width" has invalid value "120px"
line 141 column 98 - Warning: <img> lacks "alt" attribute
line 148 column 44 - Warning: <img> proprietary attribute value "absmiddle"
line 148 column 142 - Warning: <img> proprietary attribute value "absmiddle"
line 148 column 244 - Warning: <img> proprietary attribute value "absmiddle"
line 161 column 22 - Warning: <img> lacks "alt" attribute
line 161 column 63 - Warning: <img> lacks "alt" attribute
line 161 column 112 - Warning: <img> lacks "alt" attribute
line 161 column 161 - Warning: <img> lacks "alt" attribute
line 162 column 11 - Warning: <img> lacks "alt" attribute
line 172 column 15 - Warning: <img> lacks "alt" attribute
line 184 column 693 - Warning: <img> proprietary attribute value "absmiddle"
line 184 column 693 - Warning: <img> lacks "alt" attribute
line 194 column 22 - Warning: <img> lacks "alt" attribute
line 194 column 63 - Warning: <img> lacks "alt" attribute
line 194 column 112 - Warning: <img> lacks "alt" attribute
line 194 column 162 - Warning: <img> lacks "alt" attribute
line 205 column 15 - Warning: <img> lacks "alt" attribute
line 233 column 22 - Warning: <img> lacks "alt" attribute
line 233 column 63 - Warning: <img> lacks "alt" attribute
line 233 column 111 - Warning: <img> lacks "alt" attribute
line 233 column 161 - Warning: <img> lacks "alt" attribute
line 244 column 15 - Warning: <img> lacks "alt" attribute
line 273 column 11 - Warning: <img> lacks "alt" attribute
line 274 column 22 - Warning: <img> lacks "alt" attribute
line 274 column 63 - Warning: <img> lacks "alt" attribute
line 274 column 112 - Warning: <img> lacks "alt" attribute
line 274 column 162 - Warning: <img> lacks "alt" attribute
line 275 column 11 - Warning: <img> lacks "alt" attribute
line 285 column 15 - Warning: <img> lacks "alt" attribute
line 315 column 22 - Warning: <img> lacks "alt" attribute
line 315 column 63 - Warning: <img> lacks "alt" attribute
line 315 column 112 - Warning: <img> lacks "alt" attribute
line 315 column 162 - Warning: <img> lacks "alt" attribute
line 326 column 15 - Warning: <img> lacks "alt" attribute
line 351 column 22 - Warning: <img> lacks "alt" attribute
line 351 column 63 - Warning: <img> lacks "alt" attribute
line 351 column 111 - Warning: <img> lacks "alt" attribute
line 351 column 161 - Warning: <img> lacks "alt" attribute
line 362 column 15 - Warning: <img> lacks "alt" attribute
line 385 column 11 - Warning: <img> lacks "alt" attribute
line 386 column 22 - Warning: <img> lacks "alt" attribute
line 386 column 63 - Warning: <img> lacks "alt" attribute
line 386 column 112 - Warning: <img> lacks "alt" attribute
line 386 column 162 - Warning: <img> lacks "alt" attribute
line 387 column 11 - Warning: <img> lacks "alt" attribute
line 397 column 15 - Warning: <img> lacks "alt" attribute
line 423 column 17 - Warning: <img> proprietary attribute value "absmiddle"
line 423 column 17 - Warning: <img> lacks "alt" attribute
line 423 column 60 - Warning: <img> proprietary attribute value "absmiddle"
line 423 column 60 - Warning: <img> lacks "alt" attribute
line 423 column 103 - Warning: <img> proprietary attribute value "absmiddle"
line 423 column 103 - Warning: <img> lacks "alt" attribute
line 423 column 146 - Warning: <img> proprietary attribute value "absmiddle"
line 423 column 146 - Warning: <img> lacks "alt" attribute
line 423 column 189 - Warning: <img> proprietary attribute value "absmiddle"
line 423 column 189 - Warning: <img> lacks "alt" attribute
line 423 column 232 - Warning: <img> proprietary attribute value "absmiddle"
line 423 column 232 - Warning: <img> lacks "alt" attribute
line 423 column 275 - Warning: <img> proprietary attribute value "absmiddle"
line 423 column 275 - Warning: <img> lacks "alt" attribute
line 423 column 318 - Warning: <img> proprietary attribute value "absmiddle"
line 423 column 318 - Warning: <img> lacks "alt" attribute
line 423 column 361 - Warning: <img> proprietary attribute value "absmiddle"
line 423 column 361 - Warning: <img> lacks "alt" attribute
line 424 column 23 - Warning: <img> lacks "alt" attribute
line 424 column 64 - Warning: <img> lacks "alt" attribute
line 424 column 113 - Warning: <img> lacks "alt" attribute
line 424 column 163 - Warning: <img> lacks "alt" attribute
line 425 column 11 - Warning: <img> lacks "alt" attribute
line 435 column 15 - Warning: <img> lacks "alt" attribute
line 442 column 1210 - Warning: <tr> attribute "valign" has invalid value "center"
line 460 column 22 - Warning: <img> lacks "alt" attribute
line 460 column 63 - Warning: <img> lacks "alt" attribute
line 460 column 112 - Warning: <img> lacks "alt" attribute
line 460 column 162 - Warning: <img> lacks "alt" attribute
line 471 column 15 - Warning: <img> lacks "alt" attribute
line 518 column 22 - Warning: <img> lacks "alt" attribute
line 518 column 63 - Warning: <img> lacks "alt" attribute
line 518 column 112 - Warning: <img> lacks "alt" attribute
line 518 column 161 - Warning: <img> lacks "alt" attribute
line 519 column 11 - Warning: <img> lacks "alt" attribute
line 529 column 15 - Warning: <img> lacks "alt" attribute
line 540 column 569 - Warning: <img> proprietary attribute value "absmiddle"
line 540 column 569 - Warning: <img> lacks "alt" attribute
line 550 column 22 - Warning: <img> lacks "alt" attribute
line 550 column 63 - Warning: <img> lacks "alt" attribute
line 550 column 112 - Warning: <img> lacks "alt" attribute
line 550 column 162 - Warning: <img> lacks "alt" attribute
line 561 column 15 - Warning: <img> lacks "alt" attribute
line 583 column 11 - Warning: <img> lacks "alt" attribute
line 584 column 22 - Warning: <img> lacks "alt" attribute
line 584 column 63 - Warning: <img> lacks "alt" attribute
line 584 column 112 - Warning: <img> lacks "alt" attribute
line 584 column 162 - Warning: <img> lacks "alt" attribute
line 585 column 11 - Warning: <img> lacks "alt" attribute
line 595 column 15 - Warning: <img> lacks "alt" attribute
line 606 column 642 - Warning: <img> proprietary attribute value "absmiddle"
line 606 column 642 - Warning: <img> lacks "alt" attribute
line 620 column 22 - Warning: <img> lacks "alt" attribute
line 620 column 63 - Warning: <img> lacks "alt" attribute
line 620 column 112 - Warning: <img> lacks "alt" attribute
line 620 column 162 - Warning: <img> lacks "alt" attribute
line 631 column 15 - Warning: <img> lacks "alt" attribute
line 652 column 22 - Warning: <img> lacks "alt" attribute
line 652 column 63 - Warning: <img> lacks "alt" attribute
line 652 column 112 - Warning: <img> lacks "alt" attribute
line 652 column 162 - Warning: <img> lacks "alt" attribute
line 653 column 11 - Warning: <img> lacks "alt" attribute
line 663 column 15 - Warning: <img> lacks "alt" attribute
line 670 column 215 - Warning: <font> attribute "color" had invalid value "000000" and has been replaced
line 670 column 297 - Warning: <font> attribute "color" had invalid value "FFFFFF" and has been replaced
line 678 column 22 - Warning: <img> lacks "alt" attribute
line 678 column 63 - Warning: <img> lacks "alt" attribute
line 678 column 112 - Warning: <img> lacks "alt" attribute
line 678 column 162 - Warning: <img> lacks "alt" attribute
line 679 column 11 - Warning: <img> lacks "alt" attribute
line 689 column 15 - Warning: <img> lacks "alt" attribute
line 705 column 11 - Warning: <img> lacks "alt" attribute
line 706 column 22 - Warning: <img> lacks "alt" attribute
line 706 column 63 - Warning: <img> lacks "alt" attribute
line 706 column 112 - Warning: <img> lacks "alt" attribute
line 706 column 162 - Warning: <img> lacks "alt" attribute
line 707 column 11 - Warning: <img> lacks "alt" attribute
line 717 column 15 - Warning: <img> lacks "alt" attribute
line 738 column 22 - Warning: <img> lacks "alt" attribute
line 738 column 63 - Warning: <img> lacks "alt" attribute
line 738 column 112 - Warning: <img> lacks "alt" attribute
line 738 column 162 - Warning: <img> lacks "alt" attribute
line 739 column 11 - Warning: <img> lacks "alt" attribute
line 749 column 15 - Warning: <img> lacks "alt" attribute
line 771 column 11 - Warning: <img> lacks "alt" attribute
line 772 column 22 - Warning: <img> lacks "alt" attribute
line 772 column 63 - Warning: <img> lacks "alt" attribute
line 772 column 112 - Warning: <img> lacks "alt" attribute
line 772 column 162 - Warning: <img> lacks "alt" attribute
line 773 column 11 - Warning: <img> lacks "alt" attribute
line 783 column 15 - Warning: <img> lacks "alt" attribute
line 808 column 22 - Warning: <img> lacks "alt" attribute
line 808 column 63 - Warning: <img> lacks "alt" attribute
line 808 column 112 - Warning: <img> lacks "alt" attribute
line 808 column 162 - Warning: <img> lacks "alt" attribute
line 809 column 11 - Warning: <img> lacks "alt" attribute
line 819 column 15 - Warning: <img> lacks "alt" attribute
line 843 column 23 - Warning: <img> lacks "alt" attribute
line 843 column 64 - Warning: <img> lacks "alt" attribute
line 843 column 113 - Warning: <img> lacks "alt" attribute
line 843 column 163 - Warning: <img> lacks "alt" attribute
line 844 column 11 - Warning: <img> lacks "alt" attribute
line 854 column 15 - Warning: <img> lacks "alt" attribute
line 872 column 44 - Warning: <img> proprietary attribute value "absmiddle"
line 872 column 142 - Warning: <img> proprietary attribute value "absmiddle"
line 872 column 244 - Warning: <img> proprietary attribute value "absmiddle"
line 881 column 25 - Warning: <img> lacks "alt" attribute
line 886 column 267 - Warning: <img> lacks "alt" attribute
line 866 column 17 - Warning: trimming empty <tr>
line 125 column 68 - Warning: <nobr> is not approved by W3C
line 141 column 68 - Warning: <nobr> is not approved by W3C
line 177 column 27 - Warning: <nobr> is not approved by W3C
line 210 column 27 - Warning: <nobr> is not approved by W3C
line 249 column 27 - Warning: <nobr> is not approved by W3C
line 290 column 27 - Warning: <nobr> is not approved by W3C
line 331 column 27 - Warning: <nobr> is not approved by W3C
line 367 column 27 - Warning: <nobr> is not approved by W3C
line 402 column 27 - Warning: <nobr> is not approved by W3C
line 440 column 27 - Warning: <nobr> is not approved by W3C
line 442 column 1136 - Warning: <table> proprietary attribute "height"
line 476 column 27 - Warning: <nobr> is not approved by W3C
line 534 column 27 - Warning: <nobr> is not approved by W3C
line 566 column 27 - Warning: <nobr> is not approved by W3C
line 600 column 27 - Warning: <nobr> is not approved by W3C
line 636 column 27 - Warning: <nobr> is not approved by W3C
line 668 column 27 - Warning: <nobr> is not approved by W3C
line 694 column 27 - Warning: <nobr> is not approved by W3C
line 722 column 27 - Warning: <nobr> is not approved by W3C
line 754 column 27 - Warning: <nobr> is not approved by W3C
line 788 column 27 - Warning: <nobr> is not approved by W3C
line 824 column 27 - Warning: <nobr> is not approved by W3C
line 859 column 27 - Warning: <nobr> is not approved by W3C
Info: Document content looks like HTML5
Info: No system identifier in emitted doctype
Tidy found 370 warnings and 4 errors!

The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

About HTML Tidy: https://github.com/htacg/tidy-html5
Bug reports and comments: https://github.com/htacg/tidy-html5/issues
Official mailing list: https://lists.w3.org/Archives/Public/public-htacg/
Latest HTML specification: http://dev.w3.org/html5/spec-author-view/
Validate your HTML documents: http://validator.w3.org/nu/
Lobby your company to join the W3C: http://www.w3.org/Consortium

Do you speak a language other than English, or a different variant of
English? Consider helping us to localize HTML Tidy. For details please see
https://github.com/htacg/tidy-html5/blob/master/README/LOCALIZE.md