Tanks![]() 360? Yessum. Level: 121 ![]() Posts: 4144/4170 EXP: 19791890 For next: 264806 Since: 07-10-07 From: VA Since last post: 9.5 years Last activity: 9.5 years |
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| Jul - The Cutting Room Floor - Kirby's Return to Dreamland | - - ![]() |
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Tanks![]() 360? Yessum. Level: 121 ![]() Posts: 4144/4170 EXP: 19791890 For next: 264806 Since: 07-10-07 From: VA Since last post: 9.5 years Last activity: 9.5 years |
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| gabrielwoj Member Level: 27 ![]() Posts: 47/132 EXP: 102684 For next: 13475 Since: 10-04-09 Since last post: 8.0 years Last activity: 7.7 years |
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| Say the file types please. I have many programs here. I can't rip or get because I don't own it yet, so... Just say the filetypes, I may help you |
| koolaidman Member Level: 24 Posts: 20/108 EXP: 73589 For next: 4536 Since: 07-17-10 Since last post: 3.4 years Last activity: 1.2 years |
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| I noticed that this game includes a gigantic mapping file (iuk.MAP) for debugging purposes. This might help map the memory regions with symbols so hacking can be made easier. I know Dolphin can take advantage of these when run in debug mode, but I'm not sure if it's helpful. Speaking of debugs, I wanted to look at the game's executable for one but I couldn't extract it from the disc. I should dump the memory later and take a look at it that way in search of some debugger strings. In HAL's previous games, they always seem to leave a debug of some kind in their games (except for Brawl but that wasn't exactly developed entirely by HAL). So I'm curious if they left something in here for this game. |
| gabrielwoj Member Level: 27 ![]() Posts: 49/132 EXP: 102684 For next: 13475 Since: 10-04-09 Since last post: 8.0 years Last activity: 7.7 years |
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Originally posted by koolaidman MAP files have in most of Nintendo games. You can extract stuff with Dolphin |
| SGR Member Level: 14 Posts: 26/32 EXP: 11925 For next: 1146 Since: 06-06-10 Since last post: 8.0 years Last activity: 7.7 years |
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Originally posted by koolaidman A bit off-topic, but I've seen "iuk" pop up a lot in the game's stream names. Maybe it's a codename? |
| Rena I had one (1) message in Discord deleted and proceeded to make a huge, huge mess about how it was a violation of free speech and how moderators are supposed to be spam janitors and nobody should have the right to tell me not to talk about school shootings Level: 135 Posts: 4368/5390 EXP: 29050931 For next: 284074 Since: 07-22-07 Pronouns: he/him/whatever From: RSP Segment 6 Since last post: 333 days Last activity: 333 days |
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Post #4368 · 11-05-11 12:56:26 AM
Originally posted by koolaidmanMelee had a pretty extensive debug mode, so I'd be kinda surprised if Brawl didn't. (I used to joke that following the trend of adding more debug features each time, Brawl would just include the source code on the disc. )iuk probably stands for something, but I can't guess what. ____________________ |
| divingkataetheweirdo Bandit TCRF Super Editor Level: 57 Posts: 21/822 EXP: 1479668 For next: 6260 Since: 07-09-11 Since last post: 1.6 years Last activity: 253 days |
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| This guy found some unused stuff over here. The title of the post is "Kirby of the Stars Wii Discarded Super Powers" There's some interesting stuff this guy has. However, it's in Japanese. When I do translate that blog post, I'll just edit this forum post. TRANSLATION (Not complete yet): Now, here are some pictures. It seems like the Spark and Cutter super powers were planned to appear (in this game). Originally, there weren't just going to be five types of super powers (Sword, Beam, Fire, Ice, and Hammer). Remains of two additional super powers have been discovered. SPARK The first power-up is (Super) Spark. Only this star texture for the Copy Power was found. Unfortunately, the data for the corresponding hat was removed and it was overwritten with icons for the ultra-sword. CUTTER The second power-up is (Super) Cutter. Here, there is additional data, aside from this star texture. I think it was almost finished. First, this unused icon was found. An image of Kirby wearing the hat Next, a 3D model of the (Super) Cutter, along with some animations for Kirby, were found. (Super) Cutter As seen from up-front As seen from the side (Here, the blogger says that while Kirby does have animation data, he does not have an animation for putting the hat on.) As a bonus, here is the default power star texture. Normal Ability Super Power The clock's marks are engraved. |
Tanks![]() 360? Yessum. Level: 121 ![]() Posts: 4146/4170 EXP: 19791890 For next: 264806 Since: 07-10-07 From: VA Since last post: 9.5 years Last activity: 9.5 years |
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| RandomTBush User Level: 10 Posts: 2/16 EXP: 3957 For next: 457 Since: 11-03-11 Since last post: 7.2 years Last activity: 7.2 years |
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Originally posted by TanksUse the Revolution SDK's "NTCompress.exe" to decompress the files, like follows:
Then just change the extension to "BRRES", and open 'em up in either BrawlBox v0.65, or BRRESViewer (the latter's a bit easier to use). |
Tanks![]() 360? Yessum. Level: 121 ![]() Posts: 4147/4170 EXP: 19791890 For next: 264806 Since: 07-10-07 From: VA Since last post: 9.5 years Last activity: 9.5 years |
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| RandomTBush User Level: 10 Posts: 3/16 EXP: 3957 For next: 457 Since: 11-03-11 Since last post: 7.2 years Last activity: 7.2 years |
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Originally posted by TanksYou should probably get it from the newer, v3.2 SDK that LaKiTu released. It also works with files that couldn't be decompressed normally, like the ones from TMNT: Smash-Up and Mario Sports Mix. I would post the file itself, but I'm not sure about the legality of doing so. |
Tanks![]() 360? Yessum. Level: 121 ![]() Posts: 4148/4170 EXP: 19791890 For next: 264806 Since: 07-10-07 From: VA Since last post: 9.5 years Last activity: 9.5 years |
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| crediar User Level: 11 Posts: 4/20 EXP: 5717 For next: 268 Since: 02-14-11 Since last post: 6.2 years Last activity: 5.3 years |
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| http://www.youtube.com/watch?v=tr0L2zC28ug This seems to be everything left of the debug features. As you can see in the iuk.map most of the debug stuff is not compiled into it. |
| SGR Member Level: 14 Posts: 27/32 EXP: 11925 For next: 1146 Since: 06-06-10 Since last post: 8.0 years Last activity: 7.7 years |
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Originally posted by Tanks Jeez, it's like they left an entire undeveloped section of the game. I wonder why they did that? It makes absolutely no sense. Maybe for reference? |
| RandomTBush User Level: 10 Posts: 4/16 EXP: 3957 For next: 457 Since: 11-03-11 Since last post: 7.2 years Last activity: 7.2 years |
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Originally posted by SGROr maybe they just re-used their backgrounds that they made for their early revisions instead of letting them go to waste? |
| gabrielwoj Member Level: 27 ![]() Posts: 51/132 EXP: 102684 For next: 13475 Since: 10-04-09 Since last post: 8.0 years Last activity: 7.7 years |
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Originally posted by Tanks Did you already played the game for know? Sometimes companies keep file names really odd, which looks unused. |
Tanks![]() 360? Yessum. Level: 121 ![]() Posts: 4149/4170 EXP: 19791890 For next: 264806 Since: 07-10-07 From: VA Since last post: 9.5 years Last activity: 9.5 years |
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| RandomTBush User Level: 10 Posts: 5/16 EXP: 3957 For next: 457 Since: 11-03-11 Since last post: 7.2 years Last activity: 7.2 years |
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Originally posted by TanksKirby and DeDeDe's models are very different than the Brawl ones. However, I know that the Wing hat is the same one used for the Brawl trophy, and that Fighter, Ice, Needle and Sleep's hats are retextures. |
| gabrielwoj Member Level: 27 ![]() Posts: 52/132 EXP: 102684 For next: 13475 Since: 10-04-09 Since last post: 8.0 years Last activity: 7.7 years |
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| Can someone post images? I can't search because I don't own this game. May I search when I buy it, but now, no |
Tanks![]() 360? Yessum. Level: 121 ![]() Posts: 4153/4170 EXP: 19791890 For next: 264806 Since: 07-10-07 From: VA Since last post: 9.5 years Last activity: 9.5 years |
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