| AttackedbyGlitch Member Level: 15 Posts: 6/38 EXP: 14535 For next: 1849 Since: 10-08-11 Since last post: 8.4 years Last activity: 6.3 years |
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| I thought it was about time that I look through the Nintendo DS NTR Debug Cartridge. I wasn't able to rip any of the unused sprites because I can't really seem to figure out how to get the right palette with DS graphics. If anyone knows the right palette for these graphics, please let me know. So I started looked at the rom's graphics with Tile Molester in 8bpp linear mode and right below a giant Nintendo logo, I found some Donkey Kong artwork/sprites that I've never seen before. I looked below it and found a box that used most of the colours in the palette, and I'm pretty sure it wasn't garbage data. I also found a bunch of small Mario heards that I've also never seen before along with a hand symbol and a circle. Looking below and I found a picture of Mario and a picture of Baby Mario, both of them and labeled with their apropriate names in English and Japanese. Right below that, I found the last 8bpp graphics in the rom, an arrow and a circle. There might be some stuff in Tile Molester's 2-Dimensional mode, but I didn't have the time to check for anything in 2-Dimensional mode, so I'll might check later. Knowing that sometimes DS games store graphics in 4bpp like the Game Boy Advance, I then swithed to 4bpp and found a graphic of headphones, a Donkey Kong key, and the logo for a scrapped Donkey Kong game, Donkey Kong Advance! That's all I could find for now, but I might check later. |














