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04-21-22 07:02:53 PM
Jul - The Cutting Room Floor - Bubsy, anyone looked at this game? New poll - New thread - New reply
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pirra
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Posted on 10-05-11 05:50:49 PM Link | Quote
Hello Im has been reading the forum and finds many interesting hidden things among many games. I got a idea and want to still my curiosity at a game and did a acc for asking this.

So I wonder if anyone has looked in Busy. I has only played Mega drive version. But it seems there's some differences in super nes version such different sweater power ups and blue shield looked not same as MD version.
Then I tried Japanese version for famicom but I could only see title screen with Japanese name and stage intro then it just blacked out. I doesnt know if they has edited any in the game.

There's something unused object, sprite or music? Let me know

(Sorry if English isn’t my native language)

divingkataetheweirdo

Bandit
TCRF Super Editor
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Posted on 10-05-11 06:14:15 PM Link | Quote
I did look into Bubsy, but I didn't found anything not in the actual game. I'll try again soon.

What I did notice was that the Japanese and the English version's passwords were completely different (The Japanese version uses numbers, while the English version uses consonants). Talk about a random arbitrary change.

About the blacking out - I would like to know what emulator you are using. From what I hear, ZSNES has emulation issues with Busby (because it will not advance beyond the title screen).

(P.S. Busby didn't come out on the Famicom / NES )
pirra
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Posted on 10-05-11 06:21:21 PM Link | Quote
Oops sorry i wrote wrong. It should be Super famicom.

Well I know both japanse and english super nes version uses number password and MD uses letter.
Rachel Mae

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Posted on 10-05-11 09:11:58 PM Link | Quote
The SNES version of Bubsy has some disabled debugging functions, like a rudimentary VRAM viewer, but whatever site the information was posted on likely no longer exists (this was a long time ago).

____________________
Hacc

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Posted on 10-07-11 02:06:16 AM Link | Quote
I couldn't remember the name of this game for years. The debugging stuff was an interesting find.

Source: http://gscentral.org/codelist.php?sys=44&dev=44&game=2149542


At the title screen, enter the following button sequence on controller 1 or 2:

B, Down, Down, Left, A, Right, Up, B, Right, Right, A, Right, Down, B, A, Down

A long fanfare will play if entered correctly. The effect of this cheat is unknown!

Stage Select, Debug Mode, etc.

At the title sceen, enter the following button sequences on controller 1 or 2 (controller 1 only recommended!):

B, Right, Right, Left, Y, Up, A, Up, Down, Down, Down, Left [Unknown]
Down, A, Y, B, Up, B, Down, Y [Stage select]
Down, Right, A, Down [Debug mode]

The music will restart after each sequence if entered correctly. These must be entered in the order shown, or they will now work. If you mess up or press any button on the other controller, you will have to restart from the first sequence!

[Unknown] does not seem to do anything special?

[Stage select] allows you to choose your stage and such by pressing buttons on controller 2 at the title screen (Note that using these before completing the third sequence will force you to re-enter all three if you want Debug Mode):
- Up: Increase starting stage by one. (Do not go beyond stage '21'. It will crash the game!)
- Down: Decrease starting stage by one. (Do not go below stage 1. It will crash the game!)
- Right: Increase starting stage by three. (Do not go beyond stage '21'. It will crash the game!)
- Left: Decrease starting stage by three. (Do not go below stage 1. It will crash the game!)
- B: Enable and disable "demo mode". (The computer will play the selected stage. Pressing any button while in demo mode will reset back to the title screen.)
- A: Unknown. (Constantly plays annoying sound effects in the selected stage. Using this button will not restart the music, like the others do.)

[Debug mode] allows you to do many different things while in a stage:
- Current Player:
-- Select+R: Enable and disable debug mode.
--- In debug mode:
---- D-Pad: Move around stage.
---- Hold Select: Pixel-precise movement + slows time.
---- Hold R: Tile-precise movement.
---- L: Delete objects.
---- A: Increase selected item by one.
---- Y: Decrease selected item by one.
---- X: Place selected item.
---- B: Unknown (reset select item?)
-- Select+L: Enable and disable sound test & VRAM viewer mode.
--- In sound test/VRAM viewer mode:
---- Up: Increase music track by one.
---- Down: Decrease music track by one.
---- Right: Increase sound effect by one.
---- Left: Decrease sound effect by one.
---- B or X: Play selected music track.
---- A or Y: Play selected sound effect.
- Controller 2 only:
-- A: Increase Bubsy's sprite spacing.
-- B: Decrease Bubsy's sprite spacing.
pirra
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Posted on 10-07-11 05:50:09 AM Link | Quote
Oh so many code exist in this game. I shall test these codes.
You can put codes and pictures of this fetature at tcrf? Should be a great idea

But found not anything for MD version? It seems was first version therebefore SNES, so should more things is hidden there?
Rachel Mae

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Posted on 10-07-11 06:22:22 PM Link | Quote
I'm pretty certain the Genesis and SNES versions were in development simultaneously. I kinda doubt one has more unused content than the other.

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pirra
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Posted on 10-07-11 07:52:58 PM Link | Quote
I tried these codes but it works not.
Can someone find genie codes for enable this codes or post picture?
Hacc

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Posted on 10-08-11 12:06:28 AM Link | Quote
The codes do work. I'll make a PAR code and post some pictures.
pirra
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Posted on 10-10-11 04:54:10 PM (last edited by pirra at 10-10-11 03:34 PM) Link | Quote
Well Now I tried the codes some times again and it have to enter ALL of these sequences i right order.
And to the last it worked!

I can show picture of this features.

Debug mode:



What I see this works much like debug mode in all MD Sonic games. You can place objects and move around.
The score bar shows now coordinate i hex numbers. Yarnball represents current objects id.

VRAM viewer:



It is VRAM viewer som shows all sprite and letter. It works as music/sound test. But a bit glitchy.

The scorebar reprensents now value for music or sound effect that you choose to play with X or Y resp.
You uses controller as it described above.
It seems some music I dont recall heard before.



Well... you can place the text as a object it is in last number on object id. Doesnt know why they put this there.

The first code that plays a long fanfare, i never heard this before... Can anyone check if it is used?

I has just at first played MD version so maybe I missed something.

TCRF is allowed to use my images to the wiki for this game.
Hacc

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Posted on 10-11-11 04:09:18 AM (last edited by Hacc at 10-11-11 01:17 AM) Link | Quote
Great! I have no idea what the other 'Unknown' code does. The in-game reset cheat (Select + Start) will disable all activate cheats and require activation again.


At the title screen, enter the following button sequence on controller 1 or 2:
B, Down, Down, Left, A, Right, Up, B, Right, Right, A, Right, Down, B, A, Down
A long fanfare will play if entered correctly. The effect of this cheat is unknown!


Unknown Cheat 1
7E004304*

* Set to 4 when the second tune plays. Reverts back to zero afterwards. The purpose of the cheat may be to simply hear this second tune. Don't use it as a code, though. You will have a constant black screen if you do.

Cheat buffer: 7E00F8. Each time the correct button is inputted, the value will increase by 2.


B, Right, Right, Left, Y, Up, A, Up, Down, Down, Down, Left [Unknown]
Down, A, Y, B, Up, B, Down, Y [Stage select]
Down, Right, A, Down [Debug mode]


Cheat buffer (all three): 7E00F4. Each time the correct button is inputted, the value will increase by 2. Stage Select is acknowledged at 1E; Debug Mode at 32.

Unknown Cheat 2
7E00F204*
7E00F304

Stage Select Enabled
7E00F204*
7E00F344

Debug Mode Enabled
7E00F204*
7E00F35D

* This is set to 4 for each cheat. The other address works fine by itself, but I use them both just in case.
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Jul - The Cutting Room Floor - Bubsy, anyone looked at this game? New poll - New thread - New reply


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

31 database queries, 6 query cache hits.
Query execution time:  0.079572 seconds
Script execution time:  0.015418 seconds
Total render time:  0.094990 seconds


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