Originally posted by paulguy
Movement in water would have to be made to not suck so bad. But he seems to aim things at difficulty for the sake of annoying. Not that it's overly difficult, but anything that's intended to be a challenge just feels like a chore.
Minecraft in general is a chore. Compare it to something like Terraria; there, the main focus is on getting a better character and equipment, which is usually done by exploring the (much more vast and open) caves, using the expanded view area to seek out patches of goodies, and engaging in better combat to get stuff needed for better weapons.
In Terraria, your equipment never breaks, so once you upgrade, you're always at that point. Your belongings don't drop when you die, you just revert back to your spawn area and lose half your money; combined with the limited inventory, you tend to make forward bases a lot, and dying could put those out of reach. Digging is also much faster, and things like bombs and dynamite have much more strength while being easier to use and much more potent.
In comparison, Minecraft is tedium given code. Even simple blocks like stone can take forever to break; caves are
often fairly small, ores aren't plentiful at the beginning, and your tools break after a fairly small amount of use.
Even a diamond tool will break after a little above 1000 blocks, which, in a 3D game, is not a big number at all; just digging out a simple tunnel for 256 blocks in one direction will eat half of that, so any long-distance movement is difficult.
In addition, you lose
everything when you die; enemies are ridiculously powerful, especially with easily-destroyed armor. Enemies also have only two real attacks: running at you for "touch of death" damage and firing a projectile at you. Creepers and Ghasts are really the only exception, and even then the former uses the same AI almost every other mob uses, it just happens to explode if the distance to you is small enough.
Digging is tedious because of the slow speed (
why does obsidian take nearly a minute with the best pick in the game!?), the frequency at which picks break, and the rarity of the best materials; it's easy to break a diamond tool before you actually find any more diamonds to replenish it, and hahaha if you think your armor is going to last. (Bonus points for even simple things like a 3-block fall damaging your armor!)
Terraria is arguably better in almost every way; the only downside is that it's in 2D.
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You might think that this layout is specifically
EarthBound themed, but it might just be a reference to one of my
favorite games.