| KungFuFurby Member Level: 12 Posts: 3/25 EXP: 7816 For next: 105 Since: 08-10-11 Since last post: 8.2 years Last activity: 2.5 years |
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| This is my list of unused music that other than the music being able to load and play, it's completely missing from the game altogether because commands to play the music are completely gone (either that or I don't quite know where to find it... if you do find an unused tune is indeed found in the ROM and it is used, let me know). Battle Cars Method of loading and playing back music: A call to subroutine 87EDB6 to initialize the entire sound, then a call to 87ACED to switch the music. Thus, there are two piece of code you can look for... they are 22 B6 ED 87 and 22 AC ED 87. Range: 00-09 Missing tune ID: 09 References to tune IDs: All that's there is a big fat zero for a call to 87EDB6, and an array at 8080E4 that's used for all the calls to 87ACED. The contents of the array are... 00 01 08 07 04 05 06 02 03 There are no known references to tune 09 anywhere. B l a z e o n (Japanese version used) Method of loading and playing back music: A real-time check of 7E0E3Cxx (or 800E3Cxx). Thus, references to this variable are the ones to look for. I only found 8D 3C 0E for a reference. Range: 01-08, 0B-0D Missing tune ID: 04 References to tune IDs: I found direct hits for the following: 06 07 0B 0C (two hits) 0E 3D 4B FF (five hits) 0C may be incremented once to play the alternative boss music if needed. The stage ID is directly used to use an array to determine the starting music for that stage. The array, located at 95AE, contains 01, 08, 02, 03, 05. There is a second array located at E6DA containing all 03s, 05s, and 00s. There are no known references to tune ID 04 anywhere. This is how I determined the ending is probably gone from this game. |





