| TrebleTrouble Member Level: 18 Posts: 40/55 EXP: 26008 For next: 3889 Since: 03-07-11 Since last post: 10.5 years Last activity: 10.5 years |
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| Well yeah, I have got a Beta Version of "Wonder Boy in Monster World", and it has indeed some differences. Misc.: -The title screen doesn't use an animated color palette in the proto. The copyright is also slightly different. -Instead of the screen, where you could start a new game or put a password, you get to a weird "stary" screen with an red gem. That gem also has got some similarities with the Choas Emeralds. -Almost EVERY track is slowed down in the proto. -The shops aren't functional in the proto. Levels: -The intro message doesn't show up, but it DOES exist. -Some doors doesn't work, despite playing the door sound and giving Shion the "Enter a door"-Animation. -There is a weird structure in the Beach section. The enemy placement is different, too. The hole in the tree, that can be found in the room where you meet Queen Eleonora for the first time is already there. You can also see her sprite clearly. -The Ice section has got non-functional doors. -There are some debug warps, leading to various places. -The door to Pulprit Castle (or how was it called) can be entered right at the begining. - Objects: -You start with a ALL hearts. Only the first three are filled though. -Every monster gets a knockback if you hit it. -NPCs loading random messages, INCLUDING the intro message (which only has got a different break). -The monsters in the Ice section and the Underwater section are missing their graphics. This is everything, what I can point out at the moment, because I could NEVER complete the game (I don't know how to use the Ocarina... ).____________________ Wood Zone is [tornado fang]ing awesome. If YOU think, Wood Zone is [tornado fang]ing, too, just copy-paste this in your sig. |




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