Originally posted by zoinkity
If you wanted to try them out you could just use my patch.
http://www.romhacking.net/hacks/561/
It's a few years old and limitted to the NOBE 1.0 version. I could probably cook up ones for 1.1 now, as well as the other regions. As a point of interest, the transformation cycles for leeches and puppies are different.
Unless they weren't tablified all the spells (including combos) and equipment is accounted for. Class 0x64 is an invalid special class, and besides the Giant there isn't anything else broken.
On a somewhat related note I'm coding out a resource extractor for the game. The compression types are done, and both archive wrappers. One point of interest is the game has a second LZ type that isn't used, or at least hasn't been picked up by the indexer, which really is a simpler and probably older version of the one that is used. Also worked out two specialized telemetry formats and some of the scripting engine, though not enough to do more than alter a bit of text and timing.
Images are rather complex, enough so producing Gimp xcf files might be the best way to handle them. Static images and animation frames use a base canvas size, and individual images are added and positioned as layers on this canvas. The layers don't need to be the same size, each is an indexed image, and each has an independant alpha channel so they can have 15-256 levels of depth. Plus, they're all encoded from darkest to lightest so if the palette is ignored (rendered greyscale) they still appear properly and, best of all, can be colorized via the BG/FG color set in the scripting. Heck of a piece of work.
Storage is funny too. Statics are usually within a B5 file, which is self-contained. Other statics and all animations use a table file which loads a series of other binaries that assemble everything.
Can't make heads or tails of the YUV images though. Looks like YUYV or something like that.
Well that's neat as all get out! I tried out the Gameshark codes in the link you posted, and sure enough they work! (Not that I doubted you, of course.) Sadly, I can understand very little of everything else you said. I have...very little experience with delving for unused content and the like. I love it, and its certainly a passion, but like most sports fans I don't actually have the talent to actually do it. But when I saw that there was no Ogre Battle 64 entry on TCRF, I really wanted to contribute what I knew.
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