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Zero One
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Posted on 06-27-11 01:46:59 PM Link | Quote
Originally posted by KDJewl
I have a slightly annoying problem. I'm not sure if anyone else has posted this before, but whenever I use custom music in my hack (using the importer), my music fades out whenever I zoom into first person or talk to someone/something. Is there a way to fix this?


It's meant to do that.

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Gazpacho146
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Posted on 06-27-11 02:22:15 PM Link | Quote
posting this again since it got buried under the last page..
ok i got my hub imported.. it was just the object banks
but.. now how can i set it up? like warps and stuff. i watched the warp video and it says no success warps can be placed in castle grounds. does it work if the castle grounds is replaced? i'm really bad at using warps and stuff.. i can set up warps to go to another world but not set up other warps plz help

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KDJewl
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Posted on 06-27-11 03:04:14 PM Link | Quote
Sorry, I wasn't very clear. I know the music fades out when you zoom or talk, so it sounds like the background music is distant, but whenever I import a custom track and zoom in/talk, the music fades out COMPLETELY and doesn't come back. As for your issue, i'm not quite sure I understand what you mean by "other warps". Are you talking about Success and Failure warps, for acts? I don't really remember how to do that, but if thats indeed what you're talking about, I can dig out my old experimental hacks and make a quick tutorial.
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Posted on 06-27-11 07:34:07 PM Link | Quote
Originally posted by KDJewl
Sorry, I wasn't very clear. I know the music fades out when you zoom or talk, so it sounds like the background music is distant, but whenever I import a custom track and zoom in/talk, the music fades out COMPLETELY and doesn't come back. As for your issue, i'm not quite sure I understand what you mean by "other warps". Are you talking about Success and Failure warps, for acts? I don't really remember how to do that, but if thats indeed what you're talking about, I can dig out my old experimental hacks and make a quick tutorial.


I don't know if it's possible but basically, just using the same warps that are available inside the castle in the new hub. I'm also trying to figure this out, I just need to know how to make the same warps used inside the castle for my hub.

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Gazpacho146
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Posted on 06-28-11 12:46:12 AM Link | Quote
Originally posted by KDJewl
Sorry, I wasn't very clear. I know the music fades out when you zoom or talk, so it sounds like the background music is distant, but whenever I import a custom track and zoom in/talk, the music fades out COMPLETELY and doesn't come back. As for your issue, i'm not quite sure I understand what you mean by "other warps". Are you talking about Success and Failure warps, for acts? I don't really remember how to do that, but if thats indeed what you're talking about, I can dig out my old experimental hacks and make a quick tutorial.

i have the same warp problem with Success, Failure, dying, ceiling, etc

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dsx9069
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Posted on 06-28-11 09:09:45 AM Link | Quote
I made a new level replacing Whomp' Fortress, and I'm using Bowser's Third Course as one of the object banks. But when I assign one of the objects as Checkerboard Elevator 2 (I loaded the trajectory into the right B. Param) and try to access it in game, the game freezes as Mario approaches the elevator platform. What's up with this?

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KDJewl
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Posted on 06-28-11 07:13:25 PM (last edited by KDJewl at 06-28-11 05:18 PM) Link | Quote
Originally posted by juhiky
Originally posted by KDJewl
Sorry, I wasn't very clear. I know the music fades out when you zoom or talk, so it sounds like the background music is distant, but whenever I import a custom track and zoom in/talk, the music fades out COMPLETELY and doesn't come back. As for your issue, i'm not quite sure I understand what you mean by "other warps". Are you talking about Success and Failure warps, for acts? I don't really remember how to do that, but if thats indeed what you're talking about, I can dig out my old experimental hacks and make a quick tutorial.


I don't know if it's possible but basically, just using the same warps that are available inside the castle in the new hub. I'm also trying to figure this out, I just need to know how to make the same warps used inside the castle for my hub.



Thats right. The (i think) Success warp should read something along the lines of: (insert level here) 240-1, and the Failure warp should read something like: (insert level here) 241-1. I could be wrong, it could be the opposite. Check the Inside Castle level in a non-modified ROM, it will help you alot.


Oh, and does anybody know of a good midi (available on VGMusic) that would suit a city-themed level? I've been looking and looking and looking but I haven't found any good ones yet.
DarkSpacer
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Posted on 06-28-11 09:33:07 PM Link | Quote
dsx, your level looks like it belongs on the Sega Saturn :p

Do any of your objects have undefined models or behaviors? And remember to have your normals facing the right way...

BTW I know why your textures look that way...I don't know how to fix it, though...
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Posted on 06-28-11 10:07:08 PM Link | Quote
Originally posted by KDJewl
Originally posted by juhiky
Originally posted by KDJewl
Sorry, I wasn't very clear. I know the music fades out when you zoom or talk, so it sounds like the background music is distant, but whenever I import a custom track and zoom in/talk, the music fades out COMPLETELY and doesn't come back. As for your issue, i'm not quite sure I understand what you mean by "other warps". Are you talking about Success and Failure warps, for acts? I don't really remember how to do that, but if thats indeed what you're talking about, I can dig out my old experimental hacks and make a quick tutorial.


I don't know if it's possible but basically, just using the same warps that are available inside the castle in the new hub. I'm also trying to figure this out, I just need to know how to make the same warps used inside the castle for my hub.



Thats right. The (i think) Success warp should read something along the lines of: (insert level here) 240-1, and the Failure warp should read something like: (insert level here) 241-1. I could be wrong, it could be the opposite. Check the Inside Castle level in a non-modified ROM, it will help you alot.


Oh, and does anybody know of a good midi (available on VGMusic) that would suit a city-themed level? I've been looking and looking and looking but I haven't found any good ones yet.


I've discovered something interesting. As you all know the inside of the castle has 3 areas correct? Well, the warp destinations is limited to 14 items, meaning there is no way to fit all the levels in one section of the hub. Basically, more than one "area" is required for the hub. Hence having 42 warp destinations rather than 14. So, in order to make the hub functional, you have to divide it out in order to fit all the warps for all the worlds. This means not only use the inside of the castle but also misc. stages such as castle courtyard. If there are direct warp connections to all 3 parts of the hub and all the worlds are connected then it will work! This is just a theory; if you all already know this and I'm wasting my time well then sorry. This is what I see.

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dsx9069
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Posted on 06-28-11 11:58:13 PM (last edited by dsx9069 at 06-29-11 01:44 AM) Link | Quote
Originally posted by DarkSpacer
dsx, your level looks like it belongs on the Sega Saturn :p

Do any of your objects have undefined models or behaviors? And remember to have your normals facing the right way...

BTW I know why your textures look that way...I don't know how to fix it, though...


My problem with the platform is probably the undefined thing...There isn't a checkboard platform on tracks in Bowser's Third Course, from what I remember (like 4 or 5 years ago). I switched the last object bank to Hazy Mazy Cave (which fixed this problem) and added the other platforms by editing my model. I'm almost done with editing this new level and I'll post on it on Youtube.

Yeah, I can fix choppy textures by manually triangulating certain stuff. I'm just too lazy to go through my model and do it manually though, so I just let the triangulation plugin go nuts.

EDIT(on the texture thing):I should probably use textures that are symmetrical, especially for surfaces like rock and lava. It's not much work to do this though, simply cut out a part of the texture and flip it around, pasting together all the transformations into one new texture. I'll definitely do this for the new level.

SERIOUSLY though, when I load a new trajectory (.txt) into the Mario 64 Importer, Windows 7 gives me an error that there was an invalid input string or something like that. Here's the screenshot:



My level will shortly be complete after solving this issue.

EDIT2:This problem was fixed (as well as the #texture issue in TT64). Simply rebooting my laptop did the trick. Who would've guessed, eh?

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DarkSpacer
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Posted on 06-29-11 06:30:37 PM Link | Quote
never heard of computer memory being an issue...

Maybe the pros are scared of telling us that because it's frickin' embarrassing...

NEWS FLASH: YOUR ROM BREAKS BECAUSE OF WINDOWS

Okay...I'm going to get sued for that probably...

Seriously, everyone who reads this, reboot your machine, it may fix some problems.
dsx9069
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Posted on 07-01-11 04:08:56 PM (last edited by dsx9069 at 07-01-11 05:48 PM) Link | Quote
Originally posted by DarkSpacer
dsx, your level looks like it belongs on the Sega Saturn :p

Do any of your objects have undefined models or behaviors? And remember to have your normals facing the right way...

BTW I know why your textures look that way...I don't know how to fix it, though...


Just out of curiosity, what do you mean by "normals facing the right way"? It seems that I'm experiencing the freezing again as I approach the checkerboard elevator. I'm using the object combo "Checkerboard Elevator 2", which uses the "Checkerboard Elevator Platform" model and the "Platform on Tracks" behavior. This combo is defined because I'm using Hazy Mazy Cave object bank on Whomp's Fortress...so the problem must either be the "normals" thing that you mentioned or maybe the camera preset (what camera preset, if any, is the correct one to use with the checkerboard elevator 2 combo?)

On another note, does anyone have a list of Warp ID's (ALL or MOST of them in the game, not just the first 36 that TT64 comes with)? ZeroOne, it seems that you've documented some of the success/death warps. Any help with warps beyond the regular level warps would be GREATLY appreciated

EDIT: Don't worry about documenting the rest on my behalf, Zero One. I just realized how warps work, and it's easy to spot/change all warps in the game. I can even warp from Castle Grounds to any of the regular levels without spawning the act selector screen. Life right now seems so much easier.

The default success/death warps for all the main levels are:
Area 1
Bom-omb Battlefield - 50/100
CCM - 51/101
WF - 52/102
JRB - 53/103

Area 3
LLL - 50/100
SSL - 51/101
HMC - 52/102
DDD - 53/103

Area 2
WDW - 50/100
THI - 51/101
TTM - 52/102
TTC - 53/103
SML - 54/104
THI - 55/105
RR - 58/108

Castle Courtyard
Boo's Mansion - 10/11

These values are pretty much arbitrary, as a lot of you probably know. For anyone making a hub level, just use one of the secret stars levels for now (until later updates to Messiaen's Mario 64 Level Importer). Each of these levels comes with 14 warps...2 or 3 stars is a good sacrifice for a functional hub level, IMO.





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Zero One
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Posted on 07-01-11 06:00:27 PM Link | Quote
Originally posted by dsx9069
On another note, does anyone have a list of Warp ID's (ALL or MOST of them in the game, not just the first 36 that TT64 comes with)? ZeroOne, it seems that you've documented some of the success/death warps. Any help with warps beyond the regular level warps would be GREATLY appreciated


Unfortunately, I've only documented the success/death warps for the lower 2 levels. However, I fully intend on finishing that off and then experimenting with the other warps. Should be soon, too!

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dsx9069
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Posted on 07-01-11 11:44:28 PM (last edited by dsx9069 at 07-01-11 10:12 PM) Link | Quote
Well, here is one of my successful levels (after failing with the tower level and my original hub lol). As you may notice in the beginning, a "3" displays when I collect my first red coin. How do I change this?

<object width="480" height="390"><embed src="http://www.youtube.com/v/lxj-yXDrSaw?version=3&hl=en_US&hd=1" type="application/x-shockwave-flash" width="480" height="390" allowscriptaccess="always" allowfullscreen="true"></embed></object>

EDIT:
Originally posted by DarkSpacer
Normals are the direction your level polygons are facing.

I don't want to eat up forum space, so if someone wants to shorten the following explanation that would be great.

Polygons have two sides, the frontfaces and the backfaces. You can choose to display only the front faces, or both sides (this is referred to in TT64 as the "culling"). The reason normals are important is that the exporter for Google Sketchup usually exports BOTH SIDES of every polygon. Therefore there are double the polygons that there is supposed to be. Or you could accidentally flip a normal and the level will appear to have a hole in it. Also, backfaces cause some problems in some programs. But we mainly worry about normals in the level itself, because we haven't figured out how to import our own models yet (although from what I get that shouldn't be too big of a problem...we can decode the models, seems like we could redo the poly layout without too much rewriting (compared to the level replacement, anyway)).


Ah, that is what is meant by "normals". Yeah, it is better to design with "cubes" on level models so that only the front faces need texturing. I'm kind of new to the lingo, so thanks for clearing that up.

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DarkSpacer
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Posted on 07-02-11 12:55:11 AM Link | Quote
Normals are the direction your level polygons are facing.

I don't want to eat up forum space, so if someone wants to shorten the following explanation that would be great.

Polygons have two sides, the frontfaces and the backfaces. You can choose to display only the front faces, or both sides (this is referred to in TT64 as the "culling"). The reason normals are important is that the exporter for Google Sketchup usually exports BOTH SIDES of every polygon. Therefore there are double the polygons that there is supposed to be. Or you could accidentally flip a normal and the level will appear to have a hole in it. Also, backfaces cause some problems in some programs. But we mainly worry about normals in the level itself, because we haven't figured out how to import our own models yet (although from what I get that shouldn't be too big of a problem...we can decode the models, seems like we could redo the poly layout without too much rewriting (compared to the level replacement, anyway)).
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Posted on 07-03-11 10:37:23 AM (last edited by dsx9069 at 07-03-11 10:36 AM) Link | Quote
I'm trying to place Eyerok in a custom level that replaces Shifting Sand Land (area 1), but every time I approach him it freezes (for all acts). Is it that he belongs only in area 3? What camera preset does SSL area 3 use (if not the first preset)? If he can only be loaded in area 3, how do I import my level to area 3 of SSL. Also, if I do this, can area 3 handle 155 objects as well as any normal world can?

EDIT: Okay, changing the last object bank to "Shifting Sand Land" apparently fixed it. And I know that I can only import to area 1.

EDIT2: But Eyerok is not behaving properly. When the battle starts, he pounds on the ground first, then when you go in front of one of his fists, he seems like he's going to do an attack but stays stuck in motion.
Also, I'm trying to use Toad as a model for something else, but whenever he's in an undefined combo, he's invisible. Anyone know a workaround for this?

EDIT3: I have a theory about Toad being invisible. When you are distant from him, he's invisible, and then as you approach him he becomes more visible. Somehow, I think Toad's original model is somewhere between transparent and invisible. But if used with the Toad combo, the Toad model is scripted to become more visible to Mario based on Mario's coordinates from Toad. Is anyone fairly adept at ASM coding to show me which code makes Toad's model invisible, so that I can tack a "NOP" in that address?

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Posted on 07-03-11 04:51:07 PM Link | Quote
Eyerok is a weird object to tell you the truth...I haven't messed with him at all, but odds are he requires a flat surface to operate properly, and quite possibly another manager object or a boss platform the same size as the original...

As for Toad...It's my belief that you can just change the model of Toad to another object and it will run the visible/transparent code as normal...

Seems that if I'm going to help you guys I'll need to go on more than serious fact Who'da thunk it?

I shall screw with TT64 until the ROM begs me to stop.
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Posted on 07-03-11 10:05:45 PM (last edited by dsx9069 at 07-03-11 11:20 PM) Link | Quote
Originally posted by DarkSpacer
Eyerok is a weird object to tell you the truth...I haven't messed with him at all, but odds are he requires a flat surface to operate properly, and quite possibly another manager object or a boss platform the same size as the original...

As for Toad...It's my belief that you can just change the model of Toad to another object and it will run the visible/transparent code as normal...


Well, I tried to look for that object that looks like a grayed out chest or something (for Eyerok), but I can't seem to find it in the SSL object bank (it's an area 3 object, so maybe that's why?).

No, what I'm saying is that the visible/transparent code is hard-coded into Toad's model. If someone wanted to use Toad's model on a different behavior, what would happen is that Toad would stay invisible and NEVER become visible. There has to be a way to change the code that originally makes Toad's model invisible so that Toad's model will always be visible. The only behaviors besides Toad's that does become visible are the Boo's/Boo Buddy's/Boo Patrolling behaviors, but that's because their original models also have a transparent/visible code.

EDIT: What is the offset used in TT64 for SM64. Like, since the game starts at 0x80246000, and I want to change the behavior of an object with an address of 22545464, what would 22545464 translate to? Would I convert 22545464 to hex, which is 1580438h, and then add 1580438h + 80246000h to get 817C6438h (or 1580438h + 80246000h - 1000h = 817C5438h because of header size of 4kb before the actual game code)?

EDIT2: Ok, just realized that I have to convert the TT64 address of an object to hex, and then I will have the correct address to use in LemAsm.

EDIT3: Does VL-Tone have a text file with all the model addresses? It seems that Toad's model is by default invisible, and I'd like to go to the address of Toad's model and change this.

EDIT4: It would seem that Toad's message behaviors and all the Boo's behaviors have a script which changes the model from transparent to visible. It's the behaviors that actually make Toad and Boo visible. I'll play around with this to see if I find out more.

Originally posted by DarkSpacer
I shall screw with TT64 until the ROM begs me to stop.


EEwwwww...But yes, I do hope that many good things come of it and we learn more about the way behaviors work. I will also do my part to try screwy things in TT64.

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Posted on 07-03-11 10:38:43 PM Link | Quote
Originally posted by dsx9069
Well, I tried to look for that object that looks like a grayed out chest or something (for Eyerok), but I can't seem to find it in the SSL object bank (it's an area 3 object, so maybe that's why?).


Object that looks like a greyed-out chest...I'm not sure what editor you're using...Messain's importer doesn't have a very graphical UI...

And I don't yet know if the area affects anything...stand by...

And believe it or not, I ran into a problem that I have no idea how to fix...

I'm using the act selector stars in TT64 to make the objects appear in Act 1, but TT64 doesn't appear to be saving that info...or if it is I'm not doing something right...I managed to get a single tree to work, and after that it broke and no other objects could do it...
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Posted on 07-03-11 10:54:25 PM (last edited by dsx9069 at 07-04-11 02:48 AM) Link | Quote
Originally posted by DarkSpacer
Originally posted by dsx9069
Well, I tried to look for that object that looks like a grayed out chest or something (for Eyerok), but I can't seem to find it in the SSL object bank (it's an area 3 object, so maybe that's why?).


Object that looks like a greyed-out chest...I'm not sure what editor you're using...Messain's importer doesn't have a very graphical UI...

And I don't yet know if the area affects anything...stand by...

And believe it or not, I ran into a problem that I have no idea how to fix...

I'm using the act selector stars in TT64 to make the objects appear in Act 1, but TT64 doesn't appear to be saving that info...or if it is I'm not doing something right...I managed to get a single tree to work, and after that it broke and no other objects could do it...


I had the same problem before. When this happens, point your cursor at the first star in the act selector, and leave it there for a few seconds (before clicking). The problem is just that the TT64 interface is not quick enough to keep up with your cursor. I'd recommended copying the act parameters from the tree and pasting them to whatever else is only in act 1.

EDIT: Worst case scenario, just go to the address of the object and change the 5th and 6th numbers (XX XX ?? XX) to any value between 00 and 3F. 00 is to activate act 1 only, while 3F activates all of the acts. I believe that 01 activates only act 2, and so on and so forth. Correct me if I'm wrong.

EDIT2: I meant that you want to edit the 3rd byte in the 0x24 command relating to the object, which has 24 bytes. For example, 24 18 3F XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX says that the object will be in all 6 acts.

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Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

33 database queries, 13 query cache hits.
Query execution time:  0.108497 seconds
Script execution time:  0.032759 seconds
Total render time:  0.141256 seconds


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line 149 column 350 - Warning: unescaped & or unknown entity "&page"
line 149 column 382 - Warning: unescaped & or unknown entity "&page"
line 149 column 419 - Warning: unescaped & or unknown entity "&page"
line 149 column 453 - Warning: unescaped & or unknown entity "&page"
line 149 column 487 - Warning: unescaped & or unknown entity "&page"
line 149 column 521 - Warning: unescaped & or unknown entity "&page"
line 149 column 558 - Warning: unescaped & or unknown entity "&page"
line 149 column 592 - Warning: unescaped & or unknown entity "&page"
line 149 column 626 - Warning: unescaped & or unknown entity "&page"
line 149 column 660 - Warning: unescaped & or unknown entity "&page"
line 149 column 694 - Warning: unescaped & or unknown entity "&page"
line 149 column 728 - Warning: unescaped & or unknown entity "&page"
line 149 column 762 - Warning: unescaped & or unknown entity "&page"
line 149 column 796 - Warning: unescaped & or unknown entity "&page"
line 149 column 830 - Warning: unescaped & or unknown entity "&page"
line 149 column 864 - Warning: unescaped & or unknown entity "&page"
line 149 column 50 - Warning: missing </font> before </td>
line 149 column 901 - Warning: missing </font> before </table>
line 156 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 158 column 9 - Warning: missing <tr>
line 176 column 13 - Warning: missing <tr>
line 177 column 101 - Warning: unescaped & or unknown entity "&postid"
line 179 column 492 - Warning: <td> attribute "tahoma"," lacks value
line 179 column 492 - Warning: <td> attribute with missing trailing quote mark
line 179 column 74 - Warning: missing </div>
line 188 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 190 column 9 - Warning: missing <tr>
line 208 column 13 - Warning: missing <tr>
line 209 column 101 - Warning: unescaped & or unknown entity "&postid"
line 216 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 218 column 9 - Warning: missing <tr>
line 236 column 13 - Warning: missing <tr>
line 237 column 101 - Warning: unescaped & or unknown entity "&postid"
line 242 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 244 column 9 - Warning: missing <tr>
line 262 column 13 - Warning: missing <tr>
line 263 column 101 - Warning: unescaped & or unknown entity "&postid"
line 271 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 273 column 9 - Warning: missing <tr>
line 291 column 13 - Warning: missing <tr>
line 292 column 101 - Warning: unescaped & or unknown entity "&postid"
line 298 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 300 column 9 - Warning: missing <tr>
line 318 column 13 - Warning: missing <tr>
line 319 column 101 - Warning: unescaped & or unknown entity "&postid"
line 324 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 326 column 9 - Warning: missing <tr>
line 344 column 13 - Warning: missing <tr>
line 345 column 101 - Warning: unescaped & or unknown entity "&postid"
line 358 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 360 column 9 - Warning: missing <tr>
line 378 column 13 - Warning: missing <tr>
line 379 column 101 - Warning: unescaped & or unknown entity "&postid"
line 388 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 390 column 9 - Warning: missing <tr>
line 408 column 13 - Warning: missing <tr>
line 409 column 101 - Warning: unescaped & or unknown entity "&postid"
line 425 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 427 column 9 - Warning: missing <tr>
line 445 column 13 - Warning: missing <tr>
line 446 column 101 - Warning: unescaped & or unknown entity "&postid"
line 469 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 471 column 9 - Warning: missing <tr>
line 489 column 13 - Warning: missing <tr>
line 490 column 101 - Warning: unescaped & or unknown entity "&postid"
line 503 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 505 column 9 - Warning: missing <tr>
line 523 column 13 - Warning: missing <tr>
line 524 column 101 - Warning: unescaped & or unknown entity "&postid"
line 570 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 572 column 9 - Warning: missing <tr>
line 590 column 13 - Warning: missing <tr>
line 591 column 101 - Warning: unescaped & or unknown entity "&postid"
line 593 column 486 - Warning: <td> attribute "tahoma"," lacks value
line 593 column 486 - Warning: <td> attribute with missing trailing quote mark
line 593 column 74 - Warning: missing </div>
line 599 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 601 column 9 - Warning: missing <tr>
line 619 column 13 - Warning: missing <tr>
line 620 column 101 - Warning: unescaped & or unknown entity "&postid"
line 624 column 331 - Warning: discarding unexpected <param>
line 624 column 428 - Warning: discarding unexpected </param>
line 624 column 436 - Warning: discarding unexpected <param>
line 624 column 479 - Warning: discarding unexpected </param>
line 624 column 487 - Warning: discarding unexpected <param>
line 624 column 534 - Warning: discarding unexpected </param>
line 635 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 637 column 9 - Warning: missing <tr>
line 655 column 13 - Warning: missing <tr>
line 656 column 101 - Warning: unescaped & or unknown entity "&postid"
line 665 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 667 column 9 - Warning: missing <tr>
line 685 column 13 - Warning: missing <tr>
line 686 column 101 - Warning: unescaped & or unknown entity "&postid"
line 698 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 700 column 9 - Warning: missing <tr>
line 718 column 13 - Warning: missing <tr>
line 719 column 101 - Warning: unescaped & or unknown entity "&postid"
line 730 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 732 column 9 - Warning: missing <tr>
line 750 column 13 - Warning: missing <tr>
line 751 column 101 - Warning: unescaped & or unknown entity "&postid"
line 774 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 776 column 9 - Warning: missing <tr>
line 794 column 13 - Warning: missing <tr>
line 795 column 101 - Warning: unescaped & or unknown entity "&postid"
line 808 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 810 column 9 - Warning: missing <tr>
line 828 column 13 - Warning: missing <tr>
line 829 column 101 - Warning: unescaped & or unknown entity "&postid"
line 848 column 17 - Warning: missing <tr>
line 848 column 17 - Warning: discarding unexpected <table>
line 851 column 35 - Warning: missing <tr>
line 851 column 94 - Warning: unescaped & or unknown entity "&page"
line 851 column 126 - Warning: unescaped & or unknown entity "&page"
line 851 column 158 - Warning: unescaped & or unknown entity "&page"
line 851 column 190 - Warning: unescaped & or unknown entity "&page"
line 851 column 222 - Warning: unescaped & or unknown entity "&page"
line 851 column 254 - Warning: unescaped & or unknown entity "&page"
line 851 column 286 - Warning: unescaped & or unknown entity "&page"
line 851 column 318 - Warning: unescaped & or unknown entity "&page"
line 851 column 350 - Warning: unescaped & or unknown entity "&page"
line 851 column 382 - Warning: unescaped & or unknown entity "&page"
line 851 column 419 - Warning: unescaped & or unknown entity "&page"
line 851 column 453 - Warning: unescaped & or unknown entity "&page"
line 851 column 487 - Warning: unescaped & or unknown entity "&page"
line 851 column 521 - Warning: unescaped & or unknown entity "&page"
line 851 column 558 - Warning: unescaped & or unknown entity "&page"
line 851 column 592 - Warning: unescaped & or unknown entity "&page"
line 851 column 626 - Warning: unescaped & or unknown entity "&page"
line 851 column 660 - Warning: unescaped & or unknown entity "&page"
line 851 column 694 - Warning: unescaped & or unknown entity "&page"
line 851 column 728 - Warning: unescaped & or unknown entity "&page"
line 851 column 762 - Warning: unescaped & or unknown entity "&page"
line 851 column 796 - Warning: unescaped & or unknown entity "&page"
line 851 column 830 - Warning: unescaped & or unknown entity "&page"
line 851 column 864 - Warning: unescaped & or unknown entity "&page"
line 851 column 50 - Warning: missing </font> before </td>
line 851 column 901 - Warning: missing </font> before </table>
line 853 column 35 - Warning: missing <tr>
line 853 column 50 - Warning: missing </font> before </td>
line 854 column 37 - Warning: unescaped & or unknown entity "&id"
line 853 column 194 - Warning: missing </font> before </table>
line 855 column 17 - Warning: discarding unexpected </textarea>
line 855 column 28 - Warning: discarding unexpected </form>
line 855 column 35 - Warning: discarding unexpected </embed>
line 855 column 43 - Warning: discarding unexpected </noembed>
line 855 column 53 - Warning: discarding unexpected </noscript>
line 855 column 64 - Warning: discarding unexpected </noembed>
line 855 column 74 - Warning: discarding unexpected </embed>
line 855 column 82 - Warning: discarding unexpected </table>
line 855 column 90 - Warning: discarding unexpected </table>
line 857 column 9 - Warning: missing </font> before <table>
line 869 column 25 - Warning: discarding unexpected </font>
line 878 column 58 - Warning: discarding unexpected </font>
line 856 column 1 - Warning: missing </center>
line 120 column 63 - Warning: <img> lacks "alt" attribute
line 125 column 19 - Warning: <td> attribute "width" has invalid value "120px"
line 125 column 93 - Warning: <img> lacks "alt" attribute
line 141 column 19 - Warning: <td> attribute "width" has invalid value "120px"
line 141 column 98 - Warning: <img> lacks "alt" attribute
line 148 column 44 - Warning: <img> proprietary attribute value "absmiddle"
line 148 column 142 - Warning: <img> proprietary attribute value "absmiddle"
line 148 column 245 - Warning: <img> proprietary attribute value "absmiddle"
line 160 column 16 - Warning: <img> proprietary attribute value "absmiddle"
line 160 column 16 - Warning: <img> lacks "alt" attribute
line 160 column 59 - Warning: <img> proprietary attribute value "absmiddle"
line 160 column 59 - Warning: <img> lacks "alt" attribute
line 160 column 102 - Warning: <img> proprietary attribute value "absmiddle"
line 160 column 102 - Warning: <img> lacks "alt" attribute
line 160 column 145 - Warning: <img> proprietary attribute value "absmiddle"
line 160 column 145 - Warning: <img> lacks "alt" attribute
line 160 column 188 - Warning: <img> proprietary attribute value "absmiddle"
line 160 column 188 - Warning: <img> lacks "alt" attribute
line 160 column 231 - Warning: <img> proprietary attribute value "absmiddle"
line 160 column 231 - Warning: <img> lacks "alt" attribute
line 161 column 23 - Warning: <img> lacks "alt" attribute
line 161 column 64 - Warning: <img> lacks "alt" attribute
line 161 column 113 - Warning: <img> lacks "alt" attribute
line 161 column 163 - Warning: <img> lacks "alt" attribute
line 162 column 11 - Warning: <img> lacks "alt" attribute
line 172 column 15 - Warning: <img> lacks "alt" attribute
line 184 column 1275 - Warning: <img> lacks "alt" attribute
line 193 column 22 - Warning: <img> lacks "alt" attribute
line 193 column 63 - Warning: <img> lacks "alt" attribute
line 193 column 112 - Warning: <img> lacks "alt" attribute
line 193 column 162 - Warning: <img> lacks "alt" attribute
line 204 column 15 - Warning: <img> lacks "alt" attribute
line 212 column 194 - Warning: <img> proprietary attribute value "absmiddle"
line 212 column 194 - Warning: <img> lacks "alt" attribute
line 221 column 22 - Warning: <img> lacks "alt" attribute
line 221 column 63 - Warning: <img> lacks "alt" attribute
line 221 column 112 - Warning: <img> lacks "alt" attribute
line 221 column 162 - Warning: <img> lacks "alt" attribute
line 232 column 15 - Warning: <img> lacks "alt" attribute
line 247 column 21 - Warning: <img> lacks "alt" attribute
line 247 column 62 - Warning: <img> lacks "alt" attribute
line 247 column 111 - Warning: <img> lacks "alt" attribute
line 247 column 161 - Warning: <img> lacks "alt" attribute
line 258 column 15 - Warning: <img> lacks "alt" attribute
line 276 column 22 - Warning: <img> lacks "alt" attribute
line 276 column 63 - Warning: <img> lacks "alt" attribute
line 276 column 112 - Warning: <img> lacks "alt" attribute
line 276 column 162 - Warning: <img> lacks "alt" attribute
line 287 column 15 - Warning: <img> lacks "alt" attribute
line 303 column 22 - Warning: <img> lacks "alt" attribute
line 303 column 63 - Warning: <img> lacks "alt" attribute
line 303 column 111 - Warning: <img> lacks "alt" attribute
line 303 column 161 - Warning: <img> lacks "alt" attribute
line 304 column 11 - Warning: <img> lacks "alt" attribute
line 314 column 15 - Warning: <img> lacks "alt" attribute
line 329 column 22 - Warning: <img> lacks "alt" attribute
line 329 column 63 - Warning: <img> lacks "alt" attribute
line 329 column 112 - Warning: <img> lacks "alt" attribute
line 329 column 162 - Warning: <img> lacks "alt" attribute
line 340 column 15 - Warning: <img> lacks "alt" attribute
line 363 column 22 - Warning: <img> lacks "alt" attribute
line 363 column 63 - Warning: <img> lacks "alt" attribute
line 363 column 112 - Warning: <img> lacks "alt" attribute
line 374 column 15 - Warning: <img> lacks "alt" attribute
line 393 column 21 - Warning: <img> lacks "alt" attribute
line 393 column 62 - Warning: <img> lacks "alt" attribute
line 393 column 111 - Warning: <img> lacks "alt" attribute
line 393 column 161 - Warning: <img> lacks "alt" attribute
line 404 column 15 - Warning: <img> lacks "alt" attribute
line 421 column 2425 - Warning: <img> proprietary attribute value "absmiddle"
line 421 column 2425 - Warning: <img> lacks "alt" attribute
line 430 column 22 - Warning: <img> lacks "alt" attribute
line 430 column 63 - Warning: <img> lacks "alt" attribute
line 430 column 111 - Warning: <img> lacks "alt" attribute
line 430 column 161 - Warning: <img> lacks "alt" attribute
line 431 column 11 - Warning: <img> lacks "alt" attribute
line 441 column 15 - Warning: <img> lacks "alt" attribute
line 462 column 1573 - Warning: <img> lacks "alt" attribute
line 474 column 22 - Warning: <img> lacks "alt" attribute
line 474 column 63 - Warning: <img> lacks "alt" attribute
line 474 column 112 - Warning: <img> lacks "alt" attribute
line 485 column 15 - Warning: <img> lacks "alt" attribute
line 508 column 22 - Warning: <img> lacks "alt" attribute
line 508 column 63 - Warning: <img> lacks "alt" attribute
line 508 column 111 - Warning: <img> lacks "alt" attribute
line 508 column 161 - Warning: <img> lacks "alt" attribute
line 509 column 11 - Warning: <img> lacks "alt" attribute
line 519 column 15 - Warning: <img> lacks "alt" attribute
line 534 column 1339 - Warning: <img> proprietary attribute value "absmiddle"
line 534 column 1339 - Warning: <img> lacks "alt" attribute
line 574 column 16 - Warning: <img> proprietary attribute value "absmiddle"
line 574 column 16 - Warning: <img> lacks "alt" attribute
line 574 column 59 - Warning: <img> proprietary attribute value "absmiddle"
line 574 column 59 - Warning: <img> lacks "alt" attribute
line 574 column 102 - Warning: <img> proprietary attribute value "absmiddle"
line 574 column 102 - Warning: <img> lacks "alt" attribute
line 574 column 145 - Warning: <img> proprietary attribute value "absmiddle"
line 574 column 145 - Warning: <img> lacks "alt" attribute
line 574 column 188 - Warning: <img> proprietary attribute value "absmiddle"
line 574 column 188 - Warning: <img> lacks "alt" attribute
line 574 column 231 - Warning: <img> proprietary attribute value "absmiddle"
line 574 column 231 - Warning: <img> lacks "alt" attribute
line 575 column 23 - Warning: <img> lacks "alt" attribute
line 575 column 64 - Warning: <img> lacks "alt" attribute
line 575 column 113 - Warning: <img> lacks "alt" attribute
line 575 column 163 - Warning: <img> lacks "alt" attribute
line 576 column 11 - Warning: <img> lacks "alt" attribute
line 586 column 15 - Warning: <img> lacks "alt" attribute
line 593 column 1045 - Warning: <img> proprietary attribute value "absmiddle"
line 593 column 1045 - Warning: <img> lacks "alt" attribute
line 604 column 22 - Warning: <img> lacks "alt" attribute
line 604 column 63 - Warning: <img> lacks "alt" attribute
line 604 column 111 - Warning: <img> lacks "alt" attribute
line 604 column 161 - Warning: <img> lacks "alt" attribute
line 605 column 11 - Warning: <img> lacks "alt" attribute
line 615 column 15 - Warning: <img> lacks "alt" attribute
line 640 column 22 - Warning: <img> lacks "alt" attribute
line 640 column 63 - Warning: <img> lacks "alt" attribute
line 640 column 112 - Warning: <img> lacks "alt" attribute
line 651 column 15 - Warning: <img> lacks "alt" attribute
line 670 column 22 - Warning: <img> lacks "alt" attribute
line 670 column 63 - Warning: <img> lacks "alt" attribute
line 670 column 111 - Warning: <img> lacks "alt" attribute
line 670 column 161 - Warning: <img> lacks "alt" attribute
line 671 column 11 - Warning: <img> lacks "alt" attribute
line 681 column 15 - Warning: <img> lacks "alt" attribute
line 703 column 22 - Warning: <img> lacks "alt" attribute
line 703 column 63 - Warning: <img> lacks "alt" attribute
line 703 column 112 - Warning: <img> lacks "alt" attribute
line 714 column 15 - Warning: <img> lacks "alt" attribute
line 725 column 557 - Warning: <img> proprietary attribute value "absmiddle"
line 725 column 557 - Warning: <img> lacks "alt" attribute
line 727 column 688 - Warning: <img> proprietary attribute value "absmiddle"
line 727 column 688 - Warning: <img> lacks "alt" attribute
line 735 column 22 - Warning: <img> lacks "alt" attribute
line 735 column 63 - Warning: <img> lacks "alt" attribute
line 735 column 111 - Warning: <img> lacks "alt" attribute
line 735 column 161 - Warning: <img> lacks "alt" attribute
line 736 column 11 - Warning: <img> lacks "alt" attribute
line 746 column 15 - Warning: <img> lacks "alt" attribute
line 769 column 2496 - Warning: <img> proprietary attribute value "absmiddle"
line 769 column 2496 - Warning: <img> lacks "alt" attribute
line 779 column 22 - Warning: <img> lacks "alt" attribute
line 779 column 63 - Warning: <img> lacks "alt" attribute
line 779 column 112 - Warning: <img> lacks "alt" attribute
line 790 column 15 - Warning: <img> lacks "alt" attribute
line 813 column 22 - Warning: <img> lacks "alt" attribute
line 813 column 63 - Warning: <img> lacks "alt" attribute
line 813 column 111 - Warning: <img> lacks "alt" attribute
line 813 column 161 - Warning: <img> lacks "alt" attribute
line 814 column 11 - Warning: <img> lacks "alt" attribute
line 824 column 15 - Warning: <img> lacks "alt" attribute
line 854 column 44 - Warning: <img> proprietary attribute value "absmiddle"
line 854 column 142 - Warning: <img> proprietary attribute value "absmiddle"
line 854 column 245 - Warning: <img> proprietary attribute value "absmiddle"
line 863 column 25 - Warning: <img> lacks "alt" attribute
line 868 column 267 - Warning: <img> lacks "alt" attribute
line 848 column 17 - Warning: trimming empty <tr>
line 125 column 68 - Warning: <nobr> is not approved by W3C
line 141 column 68 - Warning: <nobr> is not approved by W3C
line 177 column 27 - Warning: <nobr> is not approved by W3C
line 179 column 172 - Warning: <table> proprietary attribute "height"
line 209 column 27 - Warning: <nobr> is not approved by W3C
line 237 column 27 - Warning: <nobr> is not approved by W3C
line 263 column 27 - Warning: <nobr> is not approved by W3C
line 292 column 27 - Warning: <nobr> is not approved by W3C
line 319 column 27 - Warning: <nobr> is not approved by W3C
line 345 column 27 - Warning: <nobr> is not approved by W3C
line 379 column 27 - Warning: <nobr> is not approved by W3C
line 409 column 27 - Warning: <nobr> is not approved by W3C
line 446 column 27 - Warning: <nobr> is not approved by W3C
line 490 column 27 - Warning: <nobr> is not approved by W3C
line 524 column 27 - Warning: <nobr> is not approved by W3C
line 591 column 27 - Warning: <nobr> is not approved by W3C
line 593 column 172 - Warning: <table> proprietary attribute "height"
line 620 column 27 - Warning: <nobr> is not approved by W3C
line 656 column 27 - Warning: <nobr> is not approved by W3C
line 686 column 27 - Warning: <nobr> is not approved by W3C
line 719 column 27 - Warning: <nobr> is not approved by W3C
line 751 column 27 - Warning: <nobr> is not approved by W3C
line 795 column 27 - Warning: <nobr> is not approved by W3C
line 829 column 27 - Warning: <nobr> is not approved by W3C
Info: Document content looks like HTML5
Info: No system identifier in emitted doctype
Tidy found 359 warnings and 0 errors!


The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

About HTML Tidy: https://github.com/htacg/tidy-html5
Bug reports and comments: https://github.com/htacg/tidy-html5/issues
Official mailing list: https://lists.w3.org/Archives/Public/public-htacg/
Latest HTML specification: http://dev.w3.org/html5/spec-author-view/
Validate your HTML documents: http://validator.w3.org/nu/
Lobby your company to join the W3C: http://www.w3.org/Consortium

Do you speak a language other than English, or a different variant of
English? Consider helping us to localize HTML Tidy. For details please see
https://github.com/htacg/tidy-html5/blob/master/README/LOCALIZE.md