| Sails 2800 ![]() ![]() ![]() ![]() ![]() ![]() as a video game grows old its content and internal logic deteriorateÿ Level: 102 ![]() Posts: 2575/2803 EXP: 10914015 For next: 175952 Since: 07-04-07 Pronouns: He/Him From: MA Since last post: 111 days Last activity: 20 days |
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| Jul - The Cutting Room Floor - Weird Discoveries | - - ![]() |
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| Sails 2800 ![]() ![]() ![]() ![]() ![]() ![]() as a video game grows old its content and internal logic deteriorateÿ Level: 102 ![]() Posts: 2575/2803 EXP: 10914015 For next: 175952 Since: 07-04-07 Pronouns: He/Him From: MA Since last post: 111 days Last activity: 20 days |
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| Teflon Member Level: 60 ![]() Posts: 808/874 EXP: 1677079 For next: 95699 Since: 10-12-10 Since last post: 5.3 years Last activity: 4.2 years |
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| This really doesn't fit for the wiki, but I found the source code and some interesting old Usenet posts about a prototype voxel system John Carmack was experimenting with back when he was doing initial work on what would be the Doom engine (this is back when it was called It's Green and It's Pissed, not Doom). There are no traces of it in the final game, so it's not wiki material, but it's still interesting. http://www.leeland.net/earlydoomstuff.html ____________________ ![]() |
| sister miyagi 50 ![]() Level: 17 Posts: 32/50 EXP: 23393 For next: 1350 Since: 04-30-10 From: Illinois Since last post: 8.6 years Last activity: 341 days |
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| I think I'm in over my head here. I was looking through Osu! Tatakae! Ouendan with Console Tool. I've played the hell out of it and I don't remember a bicyclist (Go-kart racer?): ![]() or softball players: ![]() Which brings up a problem. Each of these consists of a .NCLR palette, a .NSCR screen resource file, and a .NCER cell Resource apparently for animation. As far as I can tell, the .NCER acts as a sort of tilemap for the image created with the other two. Tihaxan doesn't read .NCERs, and I can't get CrystalTile2 to work with them either. I used a program called Console Tool to get these, and sort of pieced them together like jigsaw puzzles (which is probably why the one girl's face is so derp). I have no idea why the palettes won't display right. The two shots of the biker that are properly colored were from a different file, and while they didn't display right either, they at least had correct palettes. I know nothing about DS programming and hacking; is there a better tool to use? Am I going about this all wrong? I'm really loathe to declare this "unused content" when I can barely see it clearly. |
RahanAkero![]() The End of the World Level: 57 Posts: 307/756 EXP: 1399635 For next: 86293 Since: 11-25-09 From: Staten Island, NY Since last post: 255 days Last activity: 16 days |
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| oaa Member Level: 34 ![]() Posts: 195/235 EXP: 236669 For next: 16982 Since: 07-01-10 From: Cleveland Since last post: 8.3 years Last activity: 2.5 years |
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Originally posted by sister miyagi ![]() Images are blocked where I am right now. I'll look through the EBA and Ouendan 1 tonight. I'm extremely familiar with those games. |
| oaa Member Level: 34 ![]() Posts: 196/235 EXP: 236669 For next: 16982 Since: 07-01-10 From: Cleveland Since last post: 8.3 years Last activity: 2.5 years |
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| Found the title screen from Ouendan in title.NCGR_ EBA stuff: has two test.omv_ files while Ouendan has 1. Any idea what these are? Also btn.ncg looks like a debug menu. It's in Ouendan but I don't know it's name. m_newgame.ncgr_, m_tag_battle.ncgr keittei.ncgr_ and level_select.ncgr_ more Ouendan shiznit. wtf @ m_title.NCGR_ , in EBA early map select for Ouendan? |
| sister miyagi 50 ![]() Level: 17 Posts: 34/50 EXP: 23393 For next: 1350 Since: 04-30-10 From: Illinois Since last post: 8.6 years Last activity: 341 days |
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Originally posted by oaa As far as I can tell, all the files in the root of \data\2d are unused. That title screen isn't the one used in game, the buttons (in btn.ncgr_) are totally different (I don't think they're a debug menu, since the text matches the buttons in game), and the font (font10x11.ncgr_) is unused - all of the text in game is stored as images. The unused stuff I found is in \data\2d\btl and \data\2d\hk . The actual game assets are all neatly organized in \data\2d\mv . |
| Celice Member Level: 31 Posts: 5/196 EXP: 177849 For next: 7514 Since: 10-24-10 Since last post: 5.7 years Last activity: 3.9 years |
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Originally posted by sister miyagi Contact the author of the program over at ROMhacking dot net. He's always updating his program to make sure it's compatible with any game. Let him know what you found and your problem and he'll probably look into it for you and get some nice, clean images available for everyone
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| Fuzn Member Level: 23 ![]() Posts: 7/97 EXP: 61013 For next: 6710 Since: 02-23-11 Since last post: 317 days Last activity: 317 days |
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| In Onimusha: Blade Warriors, there's two sets of audio for cutscenes. In SYSTEM \ SOUND \ ADE10 and ADE11 are the original Japanese audio tracks for the brief cutscenes that were shown throughout the game. ADE20 and ADE21 contain the English versions of these tracks. Interestingly, a folder named TEST exists on the same level as the SYSTEM folder, and it's contents are the Japanese audio voice banks for players. I checked, there's no option to switch to Japanese voices. So maybe these are leftovers of a feature that was never completed? |
| TheMonkeyBob 40 ![]() ![]() ![]() ![]() Level: 16 ![]() Posts: 10/42 EXP: 17285 For next: 2971 Since: 04-10-11 Since last post: 6.2 years Last activity: 5.3 years |
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In Wario Land 4 there was originally going to be a cave at the end of Palm Tree Paradise.![]() By removing a layer of graphics the remains of the entrance to the cave can be seen. It's odd how the two parts are separate. ![]() ![]() ![]() Inside are just three enemies and a large gem. The way the lighting increases as you get closer to the gem makes it seem as if it is somehow special. Perhaps such gems were not always so common as they are in the final game. |
| metalman User Level: 8 ![]() Posts: 1/10 EXP: 1995 For next: 192 Since: 05-30-11 Since last post: 6.5 years Last activity: 6.5 years |
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| The PS2 game Namco x Capcom has a HUGE (holy ****!!!) amount of early versions from most sprites of the game in the file BTL_DBG.BIN. Here are a few of them. I didn't check all sprites, but except for the Xenosaga portraits, I believe nothing was cut and they were completed. |
Peardian![]() Magikoopa 16/3/1: KvSG #479 is up! Level: 157 ![]() Posts: 4872/7597 EXP: 48565619 For next: 1013614 Since: 08-02-07 From: Isle Delfino Since last post: 2 days Last activity: 7 hours |
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| TheMonkeyBob 40 ![]() ![]() ![]() ![]() Level: 16 ![]() Posts: 11/42 EXP: 17285 For next: 2971 Since: 04-10-11 Since last post: 6.2 years Last activity: 5.3 years |
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| I assume you were wondering if rolling into the wall would break it. The answer is no. It is a solid wall. However, I did find something else very interesting. If you change address 03001899 to have a value of 4C Wario will pull out a very large key that is very much like the keys in WL3 and then goes through an animation that is very much like the animation for opening a chest in WL3. There are other unused animations as well but many will freeze the game shortly after starting, such as running while throwing. You can just keep changing that addresses value for different animations, but most wont work for many different reasons. |
Peardian![]() Magikoopa 16/3/1: KvSG #479 is up! Level: 157 ![]() Posts: 4876/7597 EXP: 48565619 For next: 1013614 Since: 08-02-07 From: Isle Delfino Since last post: 2 days Last activity: 7 hours |
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| Joe Common spammer 🍬 Level: 111 ![]() Posts: 2103/3392 EXP: 14490033 For next: 378327 Since: 08-02-07 From: Pororoca Since last post: 4 days Last activity: 5 hours |
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Looking through Putt Putt Saves the Zoo files with a hex editor. On a whim, I include the help file.
ies...Try adding It turns out there are a couple help topics (titled "Cool INI entries" and "Cool INI Entries Part 2") that list a few of the secret INI options. These topics aren't in the index; you have to use the find function. There's nothing like this in any of the other Humongous Entertainment games I have sitting around. ____________________ |
| Rena I had one (1) message in Discord deleted and proceeded to make a huge, huge mess about how it was a violation of free speech and how moderators are supposed to be spam janitors and nobody should have the right to tell me not to talk about school shootings Level: 135 Posts: 4169/5390 EXP: 29053289 For next: 281716 Since: 07-22-07 Pronouns: he/him/whatever From: RSP Segment 6 Since last post: 334 days Last activity: 334 days |
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Post #4169 · 06-04-11 04:20:48 PM
Minor interesting note: Mario Kart 64 includes code (around 8008E0FC) to make you lose a balloon when hit by lightning in battle mode, even though as I recall it's not possible to get a lightning bolt in battle mode.____________________ |
| Supper Random nobody Level: 6 Posts: 1/5 EXP: 705 For next: 202 Since: 06-05-11 Since last post: 6.7 years Last activity: 6.2 years |
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Originally posted by Joe This game just gets more bizarre at every turn. Who stuck all this stuff in there? At least now we know the "moving in herds" line is "an inside joke." Also, glad to see someone else is digging around in these games. They've got a pretty small fanbase for trying to find hidden content. |
| Fuzn Member Level: 23 ![]() Posts: 8/97 EXP: 61013 For next: 6710 Since: 02-23-11 Since last post: 317 days Last activity: 317 days |
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So I was making glitches happen in Megaman X6, and I ran into this sequence of frames:![]() The Shadow Armor uses the Z-Saber for it's charged shot, not the buster. |
Peardian![]() Magikoopa 16/3/1: KvSG #479 is up! Level: 157 ![]() Posts: 4910/7597 EXP: 48565619 For next: 1013614 Since: 08-02-07 From: Isle Delfino Since last post: 2 days Last activity: 7 hours |
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| paulguy Green Birdo Level: 93 ![]() Posts: 1583/2294 EXP: 8026153 For next: 26657 Since: 09-14-07 From: Buffalo, NY Since last post: 9.7 years Last activity: 9.6 years |
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Paulguy's Post configuration
Did you really count all those polygons by hand? And at first I thought cataloging 800 models sounded tedious.
EDIT: Still neat to see stuff like that around. I wonder if the game might use it for a still shot or something, not that there'd be any reason to, other than maybe making sure it works for higher or different resolutions. ____________________ |
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| Jul - The Cutting Room Floor - Weird Discoveries | - - ![]() |
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