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04-24-22 03:41:55 PM
Jul - SM64 Hacking (Archive) - Help/Questions about Toad's Tool 64 and SM64 hacking New poll - New thread - New reply
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dVanDaHorns
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Posted on 06-01-11 02:01:40 AM Link | Quote
Originally posted by RDX
It's not as simple as that. I'm not just pulling textures out and putting them back in, I'm making a model in sketchup and trying to use a texture that is partially transparent. Skelux could probably help but he never answers my questions. I dunno, I'm stumped. I understand what you're talking about, but I don't think it works that way with imported models.


Hey,
I have not tried this yet, but I have heard of ways of importing that kind of stuff into Sketchup.
Sketchup CAN import and place (and export! ) half-transparent textures, all the built-in wire mesh textures are built like that.
From experience, I know creating such a texture is possible using something like Photoshop, or paint.net, but I haven't imported one of such textures into Sketchup yet to see if it works.
So basically, I will tell you how to do it on Photoshop, since I have never used paint.net...but I assume the process is similar.
So what you need to to is open a new blank file in Photoshop. If the background looks checkered, it means it's transparent, (the background should be completely checkered ATM). Next, insert a layer overtop the background, and insert your texture on this layer. Then, using one of the select tools, remove all the areas you want to make transparent, by selecting them and deleting them. Finally, export your texture as a .png file.
This is where it gets iffy, since I've never tried it myself...(I'll do so tomorrow when I'm back on a PC)
Now, go to Sketchup, and import the .png texture. Apply it to the surface. The transparent areas SHOULD be transparent when you look through, if not you may need to decrease the alpha. (In the edit textures, I think.).
Now, export the .obj file, and import to SM64. It SHOULD work.
Hope this helps!

(Also, people, plz don't forget my previous questions )
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Posted on 06-01-11 02:18:50 AM (last edited by RDX at 05-31-11 11:19 PM) Link | Quote
wut. it actually worked! i could've sworn i had tried that before on a different model and it didn't work. well, thanks guys, here's hoping it shows up in game otherwise i'll be back here in a week.

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dVanDaHorns
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Posted on 06-01-11 01:12:14 PM Link | Quote
Alright, so I repeat my previous 3 questions, since they all got buried...

1. Adding new stars into a sm64 rom...does that involve hex editing? Because all stars I place in areas such as the castle grounds and inside the castle freeze when I collect them, and all stars placed within levels seem to link to other stars...if it's possible to add stars, how can I do so?

2. I stocked my substituted Castle Grounds level with a few warps, to go to different worlds. They are all linked properly, however, for whatever reason, they all warp to only one world (whichever world the first of my warps is linked to.) How can I fix this? (An error on my part? :/)

3. I have placed various items on my custom-made castle grounds substitution level, however certain items will not appear until I enter another level and exit back out...why is it doing this, and how can I fix it?

Thanks a lot for your help!
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Posted on 06-02-11 01:50:49 AM Link | Quote
Originally posted by dVanDaHorns
Alright, so I repeat my previous 3 questions, since they all got buried...

1. Adding new stars into a sm64 rom...does that involve hex editing? Because all stars I place in areas such as the castle grounds and inside the castle freeze when I collect them, and all stars placed within levels seem to link to other stars...if it's possible to add stars, how can I do so?

2. I stocked my substituted Castle Grounds level with a few warps, to go to different worlds. They are all linked properly, however, for whatever reason, they all warp to only one world (whichever world the first of my warps is linked to.) How can I fix this? (An error on my part? :/)

3. I have placed various items on my custom-made castle grounds substitution level, however certain items will not appear until I enter another level and exit back out...why is it doing this, and how can I fix it?

Thanks a lot for your help!
I know one of those.

1. Yeah, for the castle grounds and all the hub levels, you would have to do hex editing to add new stars. You'd be better off replacing those levels with new ones. I don't recall exactly why you have to hex edit, but I think it had something to do with the lack of a pre-coded "mario got a star" end level animation for those levels. Don't quote me on that though.

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Gazpacho146
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Posted on 06-02-11 03:07:33 AM Link | Quote
i need some major help!
if anyone has some type of mp3 to midi conversion software, can they please make a midi of Rogueport (above ground) i've searched all over the internet and can't seem to find one only the sewers.. so if someone can, thank you so much!

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RDX

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Posted on 06-02-11 03:13:56 AM Link | Quote
Originally posted by Gazpacho146
i need some major help!
if anyone has some type of mp3 to midi conversion software, can they please make a midi of Rogueport (above ground) i've searched all over the internet and can't seem to find one only the sewers.. so if someone can, thank you so much!
Those kind of programs don't exist, because mp3s are sound files and midis are a set of notes that your computer plays using it's internal synth.

Try transcribing the midi yourself. It's actually not as hard as it looks, provided you like the song enough.

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dVanDaHorns
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Posted on 06-02-11 10:34:45 AM Link | Quote
Originally posted by Gazpacho146
i need some major help!
if anyone has some type of mp3 to midi conversion software, can they please make a midi of Rogueport (above ground) i've searched all over the internet and can't seem to find one only the sewers.. so if someone can, thank you so much!


There is no such thing...it's kinda like trying to create a piece of software by converting a video file...
Fortunately, writing in midi is easy. I would recommend either transcribing it yourself, or posting a link to the song so that someone could transcribe it for you (for credit info )

@RDX: Thanks! I'm currently taking a look at hex editing for stars, so that's helpful! Thanks a lot!
Gazpacho146
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Posted on 06-02-11 03:15:18 PM Link | Quote
there is a program called widisoft but it can only save ten seconds of midi if it's a trial so i better get savin'

here is the song i need transcribed: http://www.youtube.com/watch?v=3-HJY7Bx_Z0

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dVanDaHorns
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Posted on 06-03-11 02:14:17 AM Link | Quote
Originally posted by Gazpacho146
there is a program called widisoft but it can only save ten seconds of midi if it's a trial so i better get savin'

here is the song i need transcribed: http://www.youtube.com/watch?v=3-HJY7Bx_Z0


Alright man, I'll transcribe it for ye! (In exchange for mentions for transcribing Rogueport ) I assume you got the music editor for afterwards?
Gazpacho146
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Posted on 06-03-11 05:07:47 PM Link | Quote
Originally posted by dVanDaHorns
Originally posted by Gazpacho146
there is a program called widisoft but it can only save ten seconds of midi if it's a trial so i better get savin'

here is the song i need transcribed: http://www.youtube.com/watch?v=3-HJY7Bx_Z0


Alright man, I'll transcribe it for ye! (In exchange for mentions for transcribing Rogueport ) I assume you got the music editor for afterwards?

i have a midi composer called anvil studio that can edit stuff

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shadeyshaney
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Posted on 06-04-11 11:56:29 AM Link | Quote
hi all

didnt really know where to ask this but this is the closest i could find. anyways, i was wondering if it is possible to hack sm64ds like sm64? like change maps and textures etc. thanks
Billinator
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Posted on 06-04-11 11:59:53 PM Link | Quote
How do I copy and paste objects or duplicate them and make them solid? I've looked around for this and can't seem to find anything on it. I wanted to duplicate the castle's tower, I've seen it done.
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Posted on 06-05-11 03:05:22 AM Link | Quote
Which hex editor do most of you guys use?

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Celux

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Posted on 06-05-11 04:56:03 AM Link | Quote
Originally posted by RDX
Which hex editor do most of you guys use?

Madedit.
Billinator
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Posted on 06-06-11 01:28:32 AM Link | Quote
I'd like to know how to edit the terrain's texture like the castle grounds and the castle itself in Toad's Tool 64. NOT terrain behavior which I already know how to edit. Like how to change the castle ground's texture to snow.
Gazpacho146
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Posted on 06-06-11 05:54:32 PM Link | Quote
Originally posted by RDX
Which hex editor do most of you guys use?

HxD

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Gazpacho146
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Posted on 06-06-11 05:57:48 PM Link | Quote
Originally posted by Billinator
I'd like to know how to edit the terrain's texture like the castle grounds and the castle itself in Toad's Tool 64. NOT terrain behavior which I already know how to edit. Like how to change the castle ground's texture to snow.

find the Castle grounds grass and a snow texture then extract both to a .png then go to the castle grass texture and click import from .png and choose the snow texture and the your done! same with the castle textures just click the edit textures tab in tt64

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UED
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Posted on 06-15-11 11:55:51 AM Link | Quote
Toad's Tool is really a great software.
I want to ask some questions:

1. How can I edit the messages of the signs and Toads?
2. Then I replace Whomps Fortress with a level, I get as WarpdMario with properties of Bob-Omb Battlefield. So I get the start-message of the Battlefield after spawning. How can I change the Warp Mario correctly to Whomps Fortress?
3. When I eneter a painting, so I can select a mission/star. It is possible, to change the title and description of the star-missions?

I hope, you can help me.

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Posted on 06-15-11 11:57:11 AM Link | Quote
Originally posted by UED
Toad's Tool is really a great software.
I want to ask some questions:

1. How can I edit the messages of the signs and Toads?
2. Then I replace Whomps Fortress with a level, I get as WarpdMario with properties of Bob-Omb Battlefield. So I get the start-message of the Battlefield after spawning. How can I change the Warp Mario correctly to Whomps Fortress?
3. When I eneter a painting, so I can select a mission/star. It is possible, to change the title and description of the star-missions?

I hope, you can help me.


For questions 1 and 3, you need to download another piece of software called Text Wrangler. I don't know the answer to 2, unfortunately.

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UED
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Posted on 06-15-11 01:19:43 PM Link | Quote
Thank you for the answer
It is possible with Text Wrangler to edit texts in a changed ROM (replaced level, moved/edited objects)? Or can it edit only original ROMs?
Editable texts is a very important part for my project called internal "Croctus".

Anyway, I hope anyone have a answer for this question:
1. Then I replace Whomps Fortress with a level, I get a Warpe-Mario with properties of Bob-Omb Battlefield. So I get the start-message of the Battlefield after spawning. How can I change the Warp Mario correctly to Whomps Fortress? (second question of my previous post).

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Jul - SM64 Hacking (Archive) - Help/Questions about Toad's Tool 64 and SM64 hacking New poll - New thread - New reply


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

34 database queries, 9 query cache hits.
Query execution time:  0.132049 seconds
Script execution time:  0.025961 seconds
Total render time:  0.158010 seconds


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line 767 column 43 - Warning: discarding unexpected </noembed>
line 767 column 53 - Warning: discarding unexpected </noscript>
line 767 column 64 - Warning: discarding unexpected </noembed>
line 767 column 74 - Warning: discarding unexpected </embed>
line 767 column 82 - Warning: discarding unexpected </table>
line 767 column 90 - Warning: discarding unexpected </table>
line 769 column 9 - Warning: missing </font> before <table>
line 781 column 25 - Warning: discarding unexpected </font>
line 790 column 57 - Warning: discarding unexpected </font>
line 768 column 1 - Warning: missing </center>
line 120 column 63 - Warning: <img> lacks "alt" attribute
line 125 column 19 - Warning: <td> attribute "width" has invalid value "120px"
line 125 column 93 - Warning: <img> lacks "alt" attribute
line 141 column 19 - Warning: <td> attribute "width" has invalid value "120px"
line 141 column 98 - Warning: <img> lacks "alt" attribute
line 148 column 44 - Warning: <img> proprietary attribute value "absmiddle"
line 148 column 142 - Warning: <img> proprietary attribute value "absmiddle"
line 148 column 244 - Warning: <img> proprietary attribute value "absmiddle"
line 161 column 21 - Warning: <img> lacks "alt" attribute
line 161 column 62 - Warning: <img> lacks "alt" attribute
line 161 column 111 - Warning: <img> lacks "alt" attribute
line 161 column 161 - Warning: <img> lacks "alt" attribute
line 172 column 15 - Warning: <img> lacks "alt" attribute
line 179 column 146 - Warning: <img> proprietary attribute value "absmiddle"
line 179 column 146 - Warning: <img> lacks "alt" attribute
line 183 column 735 - Warning: <img> proprietary attribute value "absmiddle"
line 183 column 735 - Warning: <img> lacks "alt" attribute
line 192 column 2119 - Warning: <img> proprietary attribute value "absmiddle"
line 192 column 2119 - Warning: <img> lacks "alt" attribute
line 200 column 22 - Warning: <img> lacks "alt" attribute
line 200 column 63 - Warning: <img> lacks "alt" attribute
line 200 column 112 - Warning: <img> lacks "alt" attribute
line 200 column 162 - Warning: <img> lacks "alt" attribute
line 211 column 15 - Warning: <img> lacks "alt" attribute
line 218 column 311 - Warning: <img> lacks "alt" attribute
line 226 column 21 - Warning: <img> lacks "alt" attribute
line 226 column 62 - Warning: <img> lacks "alt" attribute
line 226 column 111 - Warning: <img> lacks "alt" attribute
line 226 column 161 - Warning: <img> lacks "alt" attribute
line 237 column 15 - Warning: <img> lacks "alt" attribute
line 260 column 22 - Warning: <img> lacks "alt" attribute
line 260 column 63 - Warning: <img> lacks "alt" attribute
line 260 column 112 - Warning: <img> lacks "alt" attribute
line 260 column 162 - Warning: <img> lacks "alt" attribute
line 271 column 15 - Warning: <img> lacks "alt" attribute
line 288 column 1524 - Warning: <img> lacks "alt" attribute
line 296 column 22 - Warning: <img> lacks "alt" attribute
line 296 column 63 - Warning: <img> lacks "alt" attribute
line 296 column 112 - Warning: <img> lacks "alt" attribute
line 296 column 162 - Warning: <img> lacks "alt" attribute
line 307 column 15 - Warning: <img> lacks "alt" attribute
line 323 column 22 - Warning: <img> lacks "alt" attribute
line 323 column 63 - Warning: <img> lacks "alt" attribute
line 323 column 112 - Warning: <img> lacks "alt" attribute
line 323 column 162 - Warning: <img> lacks "alt" attribute
line 334 column 15 - Warning: <img> lacks "alt" attribute
line 344 column 726 - Warning: <img> lacks "alt" attribute
line 352 column 21 - Warning: <img> lacks "alt" attribute
line 352 column 62 - Warning: <img> lacks "alt" attribute
line 352 column 111 - Warning: <img> lacks "alt" attribute
line 352 column 161 - Warning: <img> lacks "alt" attribute
line 363 column 15 - Warning: <img> lacks "alt" attribute
line 373 column 547 - Warning: <img> proprietary attribute value "absmiddle"
line 373 column 547 - Warning: <img> lacks "alt" attribute
line 374 column 784 - Warning: <img> proprietary attribute value "absmiddle"
line 374 column 784 - Warning: <img> lacks "alt" attribute
line 384 column 22 - Warning: <img> lacks "alt" attribute
line 384 column 63 - Warning: <img> lacks "alt" attribute
line 384 column 112 - Warning: <img> lacks "alt" attribute
line 384 column 162 - Warning: <img> lacks "alt" attribute
line 395 column 15 - Warning: <img> lacks "alt" attribute
line 412 column 21 - Warning: <img> lacks "alt" attribute
line 412 column 62 - Warning: <img> lacks "alt" attribute
line 412 column 111 - Warning: <img> lacks "alt" attribute
line 412 column 161 - Warning: <img> lacks "alt" attribute
line 423 column 15 - Warning: <img> lacks "alt" attribute
line 434 column 529 - Warning: <img> proprietary attribute value "absmiddle"
line 434 column 529 - Warning: <img> lacks "alt" attribute
line 442 column 22 - Warning: <img> lacks "alt" attribute
line 442 column 63 - Warning: <img> lacks "alt" attribute
line 442 column 112 - Warning: <img> lacks "alt" attribute
line 442 column 162 - Warning: <img> lacks "alt" attribute
line 453 column 15 - Warning: <img> lacks "alt" attribute
line 464 column 609 - Warning: <img> proprietary attribute value "absmiddle"
line 464 column 609 - Warning: <img> lacks "alt" attribute
line 473 column 22 - Warning: <img> lacks "alt" attribute
line 473 column 63 - Warning: <img> lacks "alt" attribute
line 473 column 112 - Warning: <img> lacks "alt" attribute
line 473 column 161 - Warning: <img> lacks "alt" attribute
line 484 column 15 - Warning: <img> lacks "alt" attribute
line 501 column 21 - Warning: <img> lacks "alt" attribute
line 501 column 62 - Warning: <img> lacks "alt" attribute
line 501 column 111 - Warning: <img> lacks "alt" attribute
line 501 column 161 - Warning: <img> lacks "alt" attribute
line 512 column 15 - Warning: <img> lacks "alt" attribute
line 527 column 22 - Warning: <img> lacks "alt" attribute
line 527 column 63 - Warning: <img> lacks "alt" attribute
line 527 column 112 - Warning: <img> lacks "alt" attribute
line 527 column 162 - Warning: <img> lacks "alt" attribute
line 538 column 15 - Warning: <img> lacks "alt" attribute
line 545 column 147 - Warning: <img> lacks "alt" attribute
line 552 column 11 - Warning: <img> lacks "alt" attribute
line 553 column 22 - Warning: <img> lacks "alt" attribute
line 553 column 63 - Warning: <img> lacks "alt" attribute
line 553 column 112 - Warning: <img> lacks "alt" attribute
line 553 column 162 - Warning: <img> lacks "alt" attribute
line 554 column 11 - Warning: <img> lacks "alt" attribute
line 564 column 15 - Warning: <img> lacks "alt" attribute
line 580 column 21 - Warning: <img> lacks "alt" attribute
line 580 column 62 - Warning: <img> lacks "alt" attribute
line 580 column 111 - Warning: <img> lacks "alt" attribute
line 580 column 161 - Warning: <img> lacks "alt" attribute
line 591 column 15 - Warning: <img> lacks "alt" attribute
line 606 column 22 - Warning: <img> lacks "alt" attribute
line 606 column 63 - Warning: <img> lacks "alt" attribute
line 606 column 112 - Warning: <img> lacks "alt" attribute
line 606 column 162 - Warning: <img> lacks "alt" attribute
line 617 column 15 - Warning: <img> lacks "alt" attribute
line 633 column 22 - Warning: <img> lacks "alt" attribute
line 633 column 63 - Warning: <img> lacks "alt" attribute
line 633 column 112 - Warning: <img> lacks "alt" attribute
line 633 column 162 - Warning: <img> lacks "alt" attribute
line 644 column 15 - Warning: <img> lacks "alt" attribute
line 660 column 22 - Warning: <img> lacks "alt" attribute
line 660 column 63 - Warning: <img> lacks "alt" attribute
line 660 column 112 - Warning: <img> lacks "alt" attribute
line 660 column 162 - Warning: <img> lacks "alt" attribute
line 671 column 15 - Warning: <img> lacks "alt" attribute
line 678 column 114 - Warning: <img> proprietary attribute value "absmiddle"
line 678 column 114 - Warning: <img> lacks "alt" attribute
line 693 column 16 - Warning: <img> proprietary attribute value "absmiddle"
line 693 column 16 - Warning: <img> lacks "alt" attribute
line 693 column 59 - Warning: <img> proprietary attribute value "absmiddle"
line 693 column 59 - Warning: <img> lacks "alt" attribute
line 693 column 102 - Warning: <img> proprietary attribute value "absmiddle"
line 693 column 102 - Warning: <img> lacks "alt" attribute
line 693 column 145 - Warning: <img> proprietary attribute value "absmiddle"
line 693 column 145 - Warning: <img> lacks "alt" attribute
line 693 column 188 - Warning: <img> proprietary attribute value "absmiddle"
line 693 column 188 - Warning: <img> lacks "alt" attribute
line 693 column 231 - Warning: <img> proprietary attribute value "absmiddle"
line 693 column 231 - Warning: <img> lacks "alt" attribute
line 694 column 23 - Warning: <img> lacks "alt" attribute
line 694 column 64 - Warning: <img> lacks "alt" attribute
line 694 column 113 - Warning: <img> lacks "alt" attribute
line 694 column 163 - Warning: <img> lacks "alt" attribute
line 695 column 11 - Warning: <img> lacks "alt" attribute
line 705 column 15 - Warning: <img> lacks "alt" attribute
line 712 column 822 - Warning: <img> proprietary attribute value "absmiddle"
line 712 column 822 - Warning: <img> lacks "alt" attribute
line 724 column 1734 - Warning: <img> lacks "alt" attribute
line 733 column 22 - Warning: <img> lacks "alt" attribute
line 733 column 63 - Warning: <img> lacks "alt" attribute
line 733 column 112 - Warning: <img> lacks "alt" attribute
line 733 column 162 - Warning: <img> lacks "alt" attribute
line 744 column 15 - Warning: <img> lacks "alt" attribute
line 751 column 99 - Warning: <img> proprietary attribute value "absmiddle"
line 751 column 99 - Warning: <img> lacks "alt" attribute
line 766 column 44 - Warning: <img> proprietary attribute value "absmiddle"
line 766 column 142 - Warning: <img> proprietary attribute value "absmiddle"
line 766 column 244 - Warning: <img> proprietary attribute value "absmiddle"
line 775 column 25 - Warning: <img> lacks "alt" attribute
line 780 column 267 - Warning: <img> lacks "alt" attribute
line 760 column 17 - Warning: trimming empty <tr>
line 125 column 68 - Warning: <nobr> is not approved by W3C
line 141 column 68 - Warning: <nobr> is not approved by W3C
line 177 column 27 - Warning: <nobr> is not approved by W3C
line 216 column 27 - Warning: <nobr> is not approved by W3C
line 242 column 27 - Warning: <nobr> is not approved by W3C
line 276 column 27 - Warning: <nobr> is not approved by W3C
line 312 column 27 - Warning: <nobr> is not approved by W3C
line 339 column 27 - Warning: <nobr> is not approved by W3C
line 368 column 27 - Warning: <nobr> is not approved by W3C
line 400 column 27 - Warning: <nobr> is not approved by W3C
line 428 column 27 - Warning: <nobr> is not approved by W3C
line 458 column 27 - Warning: <nobr> is not approved by W3C
line 489 column 27 - Warning: <nobr> is not approved by W3C
line 517 column 27 - Warning: <nobr> is not approved by W3C
line 543 column 27 - Warning: <nobr> is not approved by W3C
line 569 column 27 - Warning: <nobr> is not approved by W3C
line 596 column 27 - Warning: <nobr> is not approved by W3C
line 622 column 27 - Warning: <nobr> is not approved by W3C
line 649 column 27 - Warning: <nobr> is not approved by W3C
line 676 column 27 - Warning: <nobr> is not approved by W3C
line 710 column 27 - Warning: <nobr> is not approved by W3C
line 712 column 172 - Warning: <table> proprietary attribute "height"
line 749 column 27 - Warning: <nobr> is not approved by W3C
Info: Document content looks like HTML5
Info: No system identifier in emitted doctype
Tidy found 355 warnings and 0 errors!


The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

About HTML Tidy: https://github.com/htacg/tidy-html5
Bug reports and comments: https://github.com/htacg/tidy-html5/issues
Official mailing list: https://lists.w3.org/Archives/Public/public-htacg/
Latest HTML specification: http://dev.w3.org/html5/spec-author-view/
Validate your HTML documents: http://validator.w3.org/nu/
Lobby your company to join the W3C: http://www.w3.org/Consortium

Do you speak a language other than English, or a different variant of
English? Consider helping us to localize HTML Tidy. For details please see
https://github.com/htacg/tidy-html5/blob/master/README/LOCALIZE.md