Originally posted by Sinclair
Achtung, I've been working diligently on a kaizo/NES mix theme of Super Mario 64, ja. It was working fine until Bowser's first course. Before I began editing the level, I ran through it just to get a feel for it, so I could think about how to make it harder, ja. (It worked fine when I tested the unedited level). After I edited the level, though, it would no longer work. When I used the warp inside the castle, the screen turns black/white, the course's music plays, but the screen doesn't fade back it, ja. Ach.
I can't quite figure out what happened. I moved the level start warp and the warp that is activated if you die against Bowser back to their original positions, hoping that that would be the problem, ja.
Achtung. Besides moving the warp, I've moved a bit of the platforms, but not dramatically. I moved most of them back, as well. I added flamethrowers, giant goombas, snufits, more hidden blocks and hidden switches, and moved the warp pipe to another location, ja. Also, I moved the warp to enter the level. Instead of it being inside the floor trap, I moved it right infront of it, and changed it to a fading warp. Achtung, the level already didn't work before I changed that warp, I believe.
Ach, herrs and frauleins, does anyone happen to know how to fix this issue?
EDIT: Here's a video. I used captains for object information.
http://www.youtube.com/watch?v=6Zdqz0APeIY
EDIT: Achtung. I put the green warp pipe on a pushable metal block (I figured that, for some reason, the pipe being in mid-air might have caused it), I separated some of the flamethrowers that might have been stacking, and I moved the warp pipe in a bit more, thinking that it may have left the level's boundaries. Ach, sadly, none of this was the issue. Nein.
First off, to the admins and mods of this forum: I apologize for this double post, it they happen to be against the rules...
That aside, time to tackle your problem, sinclair!
Anyways, I'm thinking that it may just be a linking issue. (I am not 100% sure of what the problem is exactly, but I doubt it's clutter. Here's the best solution I can think of...)
Why don't you try creating a new start warp? (Add another fade warp to the level, place it about the same place as the original, then linking it to the fade warp inside the castle?)
EDIT: Or, this sounds like a very similar glitch that occurs sometimes in the Kaizo Mario 64 hack. It occurs when Mario walks into an area that's just got too much stuff. Now, I know you're going for Kaizo, but what if you toned it down? Removed a few things, see if that helps! (I would recommend making a copy of your current rom, and editing the copy so that you still have the original, just in case.)
Hope this helps! If not, feel free to send me the file, and I'll take a look at it.
Cheers, dVan
Edit 2: Sounds like your problem was resolved! (And yes, that has been known to cause level crashes before.) Good luck with your game!
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