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04-23-22 11:54:43 PM
Jul - SM64 Hacking (Archive) - Post your SM64 mods, patches and screenshots here! (NO ROM LINKS!) New poll - New thread - New reply
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Gazpacho146
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Posted on 05-05-11 07:52:22 PM (last edited by Gazpacho146 at 05-05-11 04:59 PM) Link | Quote
Originally posted by Celux
Originally posted by Gazpacho146
just thought i'd ask, how is everyones hack coming along?

Over 2/3 done now. I expect to be done by around August/September. Or i could go with the popular 11/11/11 date and get extra testing done. Extra way-more-then-necessary testing.

sweet! star road looks like it's gonna be awesome!
also, sorry to hear that RDX but congrats on graduating and have a happy birthday when it comes!

____________________
"Super Mario 64: Return to Rogueport"
Vinnyboiler
Catgirl
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Posted on 05-05-11 11:13:16 PM (last edited by vinnyboiler at 05-05-11 08:13 PM) Link | Quote



I've been working on a one level mini SM64 hack actually, set to be release in a few days for a competition hosted by SMWCentral.

I'm leaving all screen-shots until I release the hack but here's a little promo picture I'm using in my layout over there,


____________________




We are worms, we're the best / And we've come to win the war / We'll stand, we'll never run / Stay until it's done / Though our friends may fall / And our world be blown apart / We'll strike with all our might / We'll fight for what is right - till the end

~ Wormsong (Worms, Team 17)

Gazpacho146
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Posted on 05-06-11 12:07:07 PM Link | Quote
Originally posted by vinnyboiler
I've been working on a one level mini SM64 hack actually, set to be release in a few days for a competition hosted by SMWCentral.

I'm leaving all screen-shots until I release the hack but here's a little promo picture I'm using in my layout over there,


whoa, looks cool

____________________
"Super Mario 64: Return to Rogueport"
Vinnyboiler
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Posted on 05-07-11 12:52:14 PM (last edited by vinnyboiler at 05-07-11 10:08 AM) Link | Quote



Monochrome Mario 64!







Download link http://www.box.net/shared/2g7ps0jbvx

Just patch "MonochromeMario64.ppf" and not the "obj_import6.ppf" file as it's already patched in.

EDIT: When C3 over at SMWCentral ends. If any of you vote for me, I promise I'll make something for the next C3 event

____________________




We are worms, we're the best / And we've come to win the war / We'll stand, we'll never run / Stay until it's done / Though our friends may fall / And our world be blown apart / We'll strike with all our might / We'll fight for what is right - till the end

~ Wormsong (Worms, Team 17)

Friedslick6

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Posted on 05-07-11 05:00:16 PM Link | Quote
Woah, it's Mad World all over again. Interesting.

____________________

Just like you,

I'll always be.

Celux

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Posted on 05-08-11 02:17:27 AM Link | Quote
Originally posted by vinnyboiler
Monochrome Mario 64!

*pictures*

Download link http://www.box.net/shared/2g7ps0jbvx

Just patch "MonochromeMario64.ppf" and not the "obj_import6.ppf" file as it's already patched in.

EDIT: When C3 over at SMWCentral ends. If any of you vote for me, I promise I'll make something for the next C3 event


Very unique, i like it! If you wanted to go further with the monochrome theme, you could use tile molester to make the menus and fonts black/white too.
cpuHacka101
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Posted on 05-17-11 02:26:57 AM (last edited by cpuHacka101 at 05-17-11 05:11 PM) Link | Quote
New SM64 Corruption level: Malicious Mountain


<object width="425" height="349"><embed src="http://www.youtube.com/v/UkUmg2PDbrE?fs=1&hl=en_US" type="application/x-shockwave-flash" width="425" height="349" allowscriptaccess="always" allowfullscreen="true"></embed></object>

Comment, rate, and subscribe! This will be the first level in SM64 Corruption, and it includes custom enemies, fuzzies.
Vinnyboiler
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Posted on 05-17-11 08:05:34 PM (last edited by vinnyboiler at 05-18-11 05:05 PM) Link | Quote



cpuHacka101, your doing an awesome job at the moment! I see you changed those fuzzies you showed me black, those defiantly look better

EDIT: Here's the trailer for my Monochrome Mario 64 hack: <object width="480" height="390"><embed src="http://www.youtube.com/v/Ji6LOPx90gw?fs=1&hl=en_GB" type="application/x-shockwave-flash" width="480" height="390" allowscriptaccess="always" allowfullscreen="true"></embed></object>

____________________




We are worms, we're the best / And we've come to win the war / We'll stand, we'll never run / Stay until it's done / Though our friends may fall / And our world be blown apart / We'll strike with all our might / We'll fight for what is right - till the end

~ Wormsong (Worms, Team 17)

Grawly
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Posted on 05-21-11 10:46:36 PM Link | Quote
Originally posted by Meltfire
Hi everybody It been a while since I posted about my game Maestro Mario 64. Here a quick look of the 2nd overworld area. There are four gateway level in this area. The different colors show what level type it is. (Red = Fire Level, Blue = Water Level, Purple = Take a guess)

Also the clear gateway in the 4th pic will take you to the 3rd overworld area which I still working on.
(pics)




OH GOD WANT
Celux

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Posted on 05-27-11 09:10:54 AM (last edited by Celux at 05-28-11 06:38 AM) Link | Quote
For anyone needing music imports for their hack, I am making many .m64 sequences and uploading them here free for anyone to use:
Link

Starting today there are already nearly 2 dozen high quality .m64 files available.

Edit:

SM64 Star Road - Retro Remix Castle (Preview 10)




This will probably be the last preview before release. There are now 101 stars in the master rom, 13 of 15 main levels complete. I also need to make 3 sections of the hub (1 section's model is complete), the Wing Cap level and the final boss (not Bowser course 3, that's complete. Just the stage where you have the fight).

For this preview I show you one of the levels with fancier object behaviors rather than loads of eye candy. This level is not recently made, I have made 2 main levels and 7 side levels since it. I'm quite proud of the train model. Enjoy!

<object width="480" height="385"><embed src="http://www.youtube.com/v/UMDHty6-n3k?fs=1&hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>

Click here to comment


Subscribe for updates


Gazpacho146
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Posted on 06-01-11 11:28:20 PM Link | Quote
I began working on a better hub and heres what i have so far:




if someone wants to make a better fire and or flower thumbnail i'd be happy to accept!

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Celux

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Posted on 06-04-11 12:58:00 AM (last edited by Celux at 06-03-11 10:02 PM) Link | Quote
I made a new midi for course 15 in SM64SR. This is certainly my best so far:
<object width="480" height="385"><embed src="http://www.youtube.com/v/cefSqfPP1-o?fs=1&hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>
comment
Gazpacho146
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Posted on 06-17-11 04:16:17 AM Link | Quote
<object width="425" height="349"><embed src="http://www.youtube.com/v/pcMQZ7Qi2SQ?version=3&hl=en_US&rel=0" type="application/x-shockwave-flash" width="425" height="349" allowscriptaccess="always" allowfullscreen="true"></embed></object>
Mumbo's Mountain in sm64!

____________________
"Super Mario 64: Return to Rogueport"
Meltfire
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Posted on 06-24-11 08:30:47 PM (last edited by Meltfire at 06-24-11 05:50 PM) Link | Quote
Hello everyone

I been waiting to post more gameplay of my game SM64: Maestro Mario. The game development is still going strong (It pretty much my hobby now until game is finish) so from here on going to post more info and gameplay videos.

This video here Is my first "real" level New Nimbus Quarry (I said that because the amount of effort put into this level unlike my Lunar Stornghold level which will be replace.)

This level was inspire from the level "Dark Hollow" from the game "spyro the dragon" for the playstaion.

Early in the video you will recognize some part from the Dark Hollow stage like the hills and the underground area.

SM64 Maestro Mario: New Nimbus Quarry



http://www.youtube.com/watch?v=chQ63JAlWiQ

<object width="425" height="349"><embed src="https://www.youtube.com/v/chQ63JAlWiQ?version=3&hl=en_US&rel=0" type="application/x-shockwave-flash" width="425" height="349" allowscriptaccess="always" allowfullscreen="true"></embed></object>

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RDX

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Posted on 06-24-11 09:30:08 PM (last edited by RDX at 06-24-11 06:33 PM) Link | Quote
That is amazing.

(Bonus points for SMB3 World 1 music)
(On a closer look, the textures are actually pretty rough. Oh well, proper texture mapping is tough anyway).

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Meltfire
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Posted on 06-26-11 04:33:51 AM Link | Quote
I just post my hack rom soundtracks! All the details are in the youtube description. Check them out!

F-Zero MV Tenth Zone East (Boss Theme)

Mario Golf Ring Shot Menu (Title Theme)

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RDX

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Posted on 06-27-11 07:19:47 PM (last edited by RDX at 06-27-11 04:43 PM) Link | Quote

Lugmillord released his new hack!




Lugmillord has proven himself to be one of the most talented SM64 hackers out there, so really you owe it to yourself to go play it. As far as I understand it, this is the second full SM64 hack released. It's also the first hack to contain a full 120 stars to collect. (Edit: 150 stars, you need 110 to beat the game).


<object width="480" height="390"><embed src="http://www.youtube.com/v/DaSMuON5-QU?version=3&hl=en_US&rel=0" type="application/x-shockwave-flash" width="480" height="390" allowscriptaccess="always" allowfullscreen="true"></embed></object>
Download the patch here

____________________
Lyskar
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Posted on 06-27-11 08:30:50 PM Link | Quote
Stats
Time/Date
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Posts
9425
Days Here
1455
Level
142
Metal_Man88's Post
Lookin' pretty good to me, nice to see the SM64 hacking scene to keep gaining full hacks like that.

____________________

Eisnaught - SSQ² - Mobius Roleplay - SSS
RDX

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Posted on 06-27-11 09:50:24 PM Link | Quote
Hey Metal Man, you wanna make a new thread for this? It kind of warrants one, now that I think of it.

(I'm 6 stars in now, some of the stars are really brutal).

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Lyskar
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Posted on 06-27-11 10:07:52 PM Link | Quote
Stats
Time/Date
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Posts
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Days Here
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Metal_Man88's Post
Eh, it's fine with its place in this thread. I'd make a thread for it if its creator were here or something else like that.

____________________

Eisnaught - SSQ² - Mobius Roleplay - SSS
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Jul - SM64 Hacking (Archive) - Post your SM64 mods, patches and screenshots here! (NO ROM LINKS!) New poll - New thread - New reply


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

34 database queries, 8 query cache hits.
Query execution time:  0.094325 seconds
Script execution time:  0.036654 seconds
Total render time:  0.130979 seconds


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line 719 column 119 - Warning: discarding unexpected </b>
line 724 column 504 - Warning: discarding unexpected <param>
line 724 column 602 - Warning: discarding unexpected </param>
line 724 column 610 - Warning: discarding unexpected <param>
line 724 column 653 - Warning: discarding unexpected </param>
line 724 column 661 - Warning: discarding unexpected <param>
line 724 column 708 - Warning: discarding unexpected </param>
line 728 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 730 column 9 - Warning: missing <tr>
line 748 column 13 - Warning: missing <tr>
line 749 column 100 - Warning: unescaped & or unknown entity "&postid"
line 751 column 74 - Warning: <style> isn't allowed in <td> elements
line 751 column 9 - Info: <td> previously mentioned
line 751 column 1365 - Error: <z> is not recognized!
line 751 column 1365 - Warning: discarding unexpected <z>
line 751 column 1377 - Warning: discarding unexpected </z>
line 753 column 1409 - Error: <z> is not recognized!
line 753 column 1409 - Warning: discarding unexpected <z>
line 753 column 1417 - Warning: discarding unexpected </z>
line 755 column 1433 - Error: <z> is not recognized!
line 755 column 1433 - Warning: discarding unexpected <z>
line 755 column 1445 - Warning: discarding unexpected </z>
line 757 column 1461 - Error: <z> is not recognized!
line 757 column 1461 - Warning: discarding unexpected <z>
line 757 column 1469 - Warning: discarding unexpected </z>
line 760 column 2312 - Warning: discarding unexpected </td>
line 763 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 765 column 9 - Warning: missing <tr>
line 783 column 13 - Warning: missing <tr>
line 784 column 100 - Warning: unescaped & or unknown entity "&postid"
line 791 column 9 - Warning: <div> isn't allowed in <table> elements
line 152 column 17 - Info: <table> previously mentioned
line 793 column 9 - Warning: missing <tr>
line 811 column 13 - Warning: missing <tr>
line 812 column 100 - Warning: unescaped & or unknown entity "&postid"
line 814 column 74 - Warning: <style> isn't allowed in <td> elements
line 814 column 9 - Info: <td> previously mentioned
line 814 column 1365 - Error: <z> is not recognized!
line 814 column 1365 - Warning: discarding unexpected <z>
line 814 column 1377 - Warning: discarding unexpected </z>
line 816 column 1409 - Error: <z> is not recognized!
Tidy found 490 warnings and 8 errors! Not all warnings/errors were shown.

The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

About HTML Tidy: https://github.com/htacg/tidy-html5
Bug reports and comments: https://github.com/htacg/tidy-html5/issues
Official mailing list: https://lists.w3.org/Archives/Public/public-htacg/
Latest HTML specification: http://dev.w3.org/html5/spec-author-view/
Validate your HTML documents: http://validator.w3.org/nu/
Lobby your company to join the W3C: http://www.w3.org/Consortium

Do you speak a language other than English, or a different variant of
English? Consider helping us to localize HTML Tidy. For details please see
https://github.com/htacg/tidy-html5/blob/master/README/LOCALIZE.md