| lambo666enzoh Random nobody Level: 7 Posts: 6/6 EXP: 934 For next: 514 Since: 03-27-11 Since last post: 11.0 years Last activity: 11.0 years |
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| how do i make a custom title screen? |
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| Jul - SM64 Hacking (Archive) - Help/Questions about Toad's Tool 64 and SM64 hacking | - - ![]() |
| Pages: 1 2 3 4 5 6 7 8 9 10 ... 54 55 56 57 58 59 60 61 62 ... 68 69 70 71 72 73 74 75 76 77 | Next older thread |
| lambo666enzoh Random nobody Level: 7 Posts: 6/6 EXP: 934 For next: 514 Since: 03-27-11 Since last post: 11.0 years Last activity: 11.0 years |
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| how do i make a custom title screen? |
| TheSuperMario64Hacker2 User Smells like a spammy rereggie Level: 11 Posts: 9/19 EXP: 5282 For next: 703 Since: 03-04-11 Since last post: 11.0 years Last activity: 10.8 years |
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Originally posted by Joe Idk, but the way you said is exact. I got the ROM expanded up to 300 MB then after it got 500MB the ROM didn't work anymore. and now the anweser to your Question Joe: If we expand the ROM then we can find Empty Parts in the ROM? Am i right? If yes then we could use these Empty Parts to import own made Objects etc. Actualy im still in beginning of SM64 Hacking... But my progress goes up and up and sometime i will know alot of the basics of SM64 Hacking. |
| Joe Common spammer 🍬 Level: 111 ![]() Posts: 2006/3392 EXP: 14489529 For next: 378831 Since: 08-02-07 From: Pororoca Since last post: 3 days Last activity: 13 hours |
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If you expand the ROM further, anything past the 24MB mark is guaranteed empty space (until you put stuff there). You probably do not need that much space for right now. The N64 has very little system RAM, so you're more likely to be limited by free RAM space than free ROM space.
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| TheSuperMario64Hacker2 User Smells like a spammy rereggie Level: 11 Posts: 10/19 EXP: 5282 For next: 703 Since: 03-04-11 Since last post: 11.0 years Last activity: 10.8 years |
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Originally posted by Joe Ah Ok thanks for help. |
| Vinnyboiler Catgirl Level: 66 ![]() Posts: 736/1044 EXP: 2439938 For next: 21913 Since: 12-27-07 From: London, England Since last post: 7 days Last activity: 3 days |
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Sorry to be a nuisance but I really need to know this before May 7th; Where can I find the colour values for Stars, Coins and the Cap switches in a hex editor? ____________________ |
| gamax92 Member Level: 14 Posts: 1/34 EXP: 12566 For next: 505 Since: 04-24-11 From: Inside my Wii Since last post: 7.7 years Last activity: 5.5 years |
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| Hello, I found a copy of Super Sonic 64 v3 and im currently attempting to improve it. I need an address that says if mario is off the ground A.K.A Jumping. And is there a way to make mario not have that metalic texture when metal? And is there a way to edit the position of some polygons in marios head perfer a program or a hex editor. Also ~~~~~~~~~~ D033AFA1 0020 8133B1BC 4220 D033B1BD 0020 8133B17C 0300 D033B1BD 0020 8133B17E 08AF ~~~~~~~~~~ Is there a way to turn this code in to something that doesnt moon jump. ____________________ Just in case I forgot to smile. |
| Lyskar 12210 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() -The Chaos within trumps the Chaos without- Level: 192 ![]() Posts: 8879/12211 EXP: 99241899 For next: 631672 Since: 07-03-07 From: 52-2-88-7 Since last post: 7.4 years Last activity: 7.3 years |
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| Gazpacho146 Member Level: 26 Posts: 85/131 EXP: 96003 For next: 6272 Since: 02-01-11 From: USA Since last post: 9.6 years Last activity: 9.6 years |
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| back a while ago i posted something about the bowser third battle warp about bowser not talking and not being the right color and never got an answer for it, so i'm posting it again. i changed the warp to the bowser third battle warp and got nothing! so how can i fix that? also on fraubers (messaien) channel he had a level viewer that shows the boundaries and everything is there any tool that shows the boundaries of a course? and when i import over cool cool mountain, i change the warp Bob-omb Battlefield>1>10 to Cool Cool Mountain>1>10 and when i enter the cool cool mountain replacemnet, i still get the, 'Wow! you're smack in the middle of the battlefield' message. how do i fix this also? ____________________ "Super Mario 64: Return to Rogueport" |
ShenoxVII![]() (in all seriousness, you're a prick) Level: 24 ![]() Posts: 56/111 EXP: 75923 For next: 2202 Since: 10-09-10 Since last post: 9.0 years Last activity: 9.0 years |
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Originally posted by gamax92 Okay how about this, how about you stick to serious questions that are thought out. 1. The address can be found using cheat engine and some common sense. 2. In Toad tools 64 or Rice video plugin make the metal texture transparent. 3. No, however Dudaw12 did replace mario's body with kirbys. You can see more information on that by messaging him. 4. It sounds like you want to know how to use that activator. Yoshielectron made a activator code generator for NTSC and PAL perhaps you can use that. |
| Vinnyboiler Catgirl Level: 66 ![]() Posts: 739/1044 EXP: 2439938 For next: 21913 Since: 12-27-07 From: London, England Since last post: 7 days Last activity: 3 days |
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Originally posted by vinnyboiler I found a work-around for the coins and the cap-switches, but the vertex colours on some models is really getting annoying. Can someone please point me in the right direction as to how I can edit them (the vertex colours)? ____________________ |
| gamax92 Member Level: 14 Posts: 3/34 EXP: 12566 For next: 505 Since: 04-24-11 From: Inside my Wii Since last post: 7.7 years Last activity: 5.5 years |
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Originally posted by ShenoxVII This issue has been resolved with a different cheat code. Originally posted by ShenoxVII Yeah i did that and that made him completly white. I want him to have to stay the same. Originally posted by ShenoxVII Thanks I'll go ask him for some support. Originally posted by ShenoxVII Not even close. I Know how the activator works I just dont want him to moon jump spin, I just want him to spin. ____________________ Just in case I forgot to smile.
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ShenoxVII![]() (in all seriousness, you're a prick) Level: 24 ![]() Posts: 57/111 EXP: 75923 For next: 2202 Since: 10-09-10 Since last post: 9.0 years Last activity: 9.0 years |
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Originally posted by gamax92 White isn't transparent. It's white. Transparent is transparent. Get Paint.net or a better program that has transparency feature. |
| Joe Common spammer 🍬 Level: 111 ![]() Posts: 2021/3392 EXP: 14489529 For next: 378831 Since: 08-02-07 From: Pororoca Since last post: 3 days Last activity: 13 hours |
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Originally posted by ShenoxVIIThat will not work. The metal texture is not just pasted over Mario's regular textures, it replaces the regular textures. If you don't want the metal texture to replace the normal textures, you will need to find the code that switches the textures and disable it somehow. ____________________ |
| gamax92 Member Level: 14 Posts: 4/34 EXP: 12566 For next: 505 Since: 04-24-11 From: Inside my Wii Since last post: 7.7 years Last activity: 5.5 years |
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Originally posted by Joe Thank You Joe. You actually understand. I'll try looking at some debugging in nemu or pj64 debug and set a breakpoint when the cap status changes to (number for metal cap). Hopefully the textures get replaced after that. ____________________ Just in case I forgot to smile.
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| Lyskar 12210 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() -The Chaos within trumps the Chaos without- Level: 192 ![]() Posts: 8910/12211 EXP: 99241899 For next: 631672 Since: 07-03-07 From: 52-2-88-7 Since last post: 7.4 years Last activity: 7.3 years |
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| Gazpacho146 Member Level: 26 Posts: 87/131 EXP: 96003 For next: 6272 Since: 02-01-11 From: USA Since last post: 9.6 years Last activity: 9.6 years |
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| i'm sorry if this has been posted a gazillion times but how do i fix that red coin star glitch? it's supposed to be above the star not under it ____________________ "Super Mario 64: Return to Rogueport" |
| Vinnyboiler Catgirl Level: 66 ![]() Posts: 744/1044 EXP: 2439938 For next: 21913 Since: 12-27-07 From: London, England Since last post: 7 days Last activity: 3 days |
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Originally posted by Gazpacho146 Try putting the red coin star where you think the gold star should be (not the one under it). ____________________ |
| Gazpacho146 Member Level: 26 Posts: 99/131 EXP: 96003 For next: 6272 Since: 02-01-11 From: USA Since last post: 9.6 years Last activity: 9.6 years |
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Originally posted by vinnyboiler k it worked, thanks! what would some good music suggestions be? and how many songs from one game would you recommend having? ____________________ "Super Mario 64: Return to Rogueport" |
| halofreak99099 Random nobody Level: 7 Posts: 6/6 EXP: 929 For next: 519 Since: 05-13-11 Since last post: 10.9 years Last activity: 10.7 years |
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| I am, for the most part, new to hacking SM64 and any game in general really and have just started a hack in which I have so far imported only one new level. Anyway I have noticed a bug that doesn't let me save the game and was wondering if anyone out there could help me in fixing this. I am also going to need to know how to make a patch if anyone could also help with that. By the way, I'm new to the site. I was told to ask this here but I am not entirely sure if the problem was caused by TT64. If any more information is needed just tell me, and please try to bare with me as I am new to this stuff. |
| Gazpacho146 Member Level: 26 Posts: 102/131 EXP: 96003 For next: 6272 Since: 02-01-11 From: USA Since last post: 9.6 years Last activity: 9.6 years |
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Originally posted by halofreak99099 this is just a generic help thread not just for tt64 ![]() so on what level did u import over? if you didn't set objects try setting a star down and getting it on a new save file. it should say you've collected a star want to save? etc etc. if thats not the case, idk what to tell ya ____________________ "Super Mario 64: Return to Rogueport" |
| Pages: 1 2 3 4 5 6 7 8 9 10 ... 54 55 56 57 58 59 60 61 62 ... 68 69 70 71 72 73 74 75 76 77 | Next older thread |
| Jul - SM64 Hacking (Archive) - Help/Questions about Toad's Tool 64 and SM64 hacking | - - ![]() |
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