Rachel Mae![]() Creature of Chaos Level: 141 Posts: 3714/5929 EXP: 33576069 For next: 543945 Since: 07-03-07 Pronouns: she/her From: Foxglen Since last post: 12 days Last activity: 4 hours |
|
|||||||||||
|
![]() Register - Login |
||
| Main - Memberlist - Active users - Calendar - Wiki - IRC Chat - Online users Ranks - Rules/FAQ - Stats - Latest Posts - Color Chart - Smilies |
||
| Jul - The Cutting Room Floor - Random topics of debate | - - ![]() |
| Pages: 1 2 | Next newer thread | Next older thread |
Rachel Mae![]() Creature of Chaos Level: 141 Posts: 3714/5929 EXP: 33576069 For next: 543945 Since: 07-03-07 Pronouns: she/her From: Foxglen Since last post: 12 days Last activity: 4 hours |
|
|||||||||||
|
Nicole![]() Disk-kun Level: 146 ![]() Posts: 2673/6469 EXP: 38252988 For next: 260306 Since: 07-07-07 Pronouns: she/her From: Boston, MA Since last post: 69 days Last activity: 1 day |
|
||
|
On point 1 I don't really object beyond the fact that I don't think that's the palette I use, so it's a little inconvenient to have to load a different palette- somehow I think I'll live, though.
![]() I mentioned this on the IRC when I was having issues with forum access, but I'll say it here too- While the NES/Famicom can output stuff for those lines, I'm not sure they're worth showing- my understanding is that this isn't an issue with some TVs but with basically all NTSC TVs, so presumably developers should have known that sort of thing. (On the other hand, Megaman 3 says the opposite, so hm) ____________________ |
| Tauwasser "dumb piece of shit needs to learn some fucking ettiquette" - Anonymous Level: 21 ![]() Posts: 64/73 EXP: 43037 For next: 6906 Since: 04-10-09 Since last post: 11.1 years Last activity: 10.0 years |
|
||
| 1. What are you going to do with comparative screenshots featuring a PAL version? Don't care about the palettes for now? 2. From what I gather, back then, many systems as well as video content in general was designed around the idea of safe areas and overscan. I heard there are a few games that will not care to fill up all of the screen space because the game designers assumed some parts of the screen to be invisible at all times. So I wonder if it's really an inaccuracy at all. cYa, Tauwasser ____________________ |
Rachel Mae![]() Creature of Chaos Level: 141 Posts: 3716/5929 EXP: 33576069 For next: 543945 Since: 07-03-07 Pronouns: she/her From: Foxglen Since last post: 12 days Last activity: 4 hours |
|
|||||||||||
|
| Rick M'Lord, there's a knife in your head! Level: 152 ![]() Posts: 2859/7539 EXP: 43669070 For next: 632590 Since: 02-15-10 From: Maine Since last post: 113 days Last activity: 45 days |
|
||
| Can we validate to see if FCE Ultra and NEStopia's screenshot palette is roughly the same? Any time I've done any NES screenshots I've used that. I don't have NEStopia though, so I can't really do a good comparison. ____________________ |
Rachel Mae![]() Creature of Chaos Level: 141 Posts: 3717/5929 EXP: 33576069 For next: 543945 Since: 07-03-07 Pronouns: she/her From: Foxglen Since last post: 12 days Last activity: 4 hours |
|
|||||||||||
|
Nicole![]() Disk-kun Level: 146 ![]() Posts: 2674/6469 EXP: 38252988 For next: 260306 Since: 07-07-07 Pronouns: she/her From: Boston, MA Since last post: 69 days Last activity: 1 day |
|
||
Originally posted by Waffle Ryebread Hm- one last question. Do you know if Nintendo's emulators (like on Virtual Console) takes these lines into account? ____________________ |
| Xkeeper Level: 263 ![]() Posts: 18867/25343 EXP: 296718866 For next: 2241587 Since: 07-03-07 Pronouns: they/them/???????? Since last post: 9 days Last activity: 3 days |
|
||
|
Rachel Mae![]() Creature of Chaos Level: 141 Posts: 3722/5929 EXP: 33576069 For next: 543945 Since: 07-03-07 Pronouns: she/her From: Foxglen Since last post: 12 days Last activity: 4 hours |
|
|||||||||||
|
| devin Yoshi i'm mima irl Level: 112 ![]() Posts: 1787/3519 EXP: 14918832 For next: 419373 Since: 04-29-08 Pronouns: any From: FL Since last post: 297 days Last activity: 1 day |
|
||
|
The adage "Never The Same Color" proves itself once again, I guess.
If I could suggest something, what about having categories for games by company? Something like "Games by Nintendo", etc. ____________________ Photo by Luc Viatour |
| Teflon Member Level: 60 ![]() Posts: 462/874 EXP: 1676935 For next: 95843 Since: 10-12-10 Since last post: 5.3 years Last activity: 4.2 years |
|
||
Originally posted by devin That would work only if you covered big companies, like Nintendo, Sega, etc. Making a category for everyone would make it so that we'd have to make a category for some third-rate NES dev that made like one game would be a waste of time. ____________________
|
| Aoi Member Level: 30 ![]() Posts: 130/181 EXP: 159646 For next: 6223 Since: 07-18-10 Since last post: 9.9 years Last activity: 9.9 years |
|
||
| I know someone tried to implement something like that, a while back, but the changes/new categories were soon removed. I don't remember what was said about it at the time, though. Does Nestopia even have a screenshot feature? I'll admit I've only been using the 1.4.0 Linux version, but there's no mention of a screenshot feature anywhere in the documentation, on the website, or even in the keybinding files. ![]() Just curious, really - I've had to take screenshots in Mednafen, instead. (Not for TCRF, though, but a different project.) |
| Teflon Member Level: 60 ![]() Posts: 632/874 EXP: 1676935 For next: 95843 Since: 10-12-10 Since last post: 5.3 years Last activity: 4.2 years |
|
||
| hammer the F(x) keys and I'm sure you'll find one. That's how I do it. ____________________ ![]() |
| Teflon Member Level: 60 ![]() Posts: 645/874 EXP: 1676935 For next: 95843 Since: 10-12-10 Since last post: 5.3 years Last activity: 4.2 years |
|
||
| Something I'd like to point out is that when you're making descriptions, you should try to give context for something for those that haven't played the game, especially if it's an obscure one. When I made the Daikatana pages, I tried to give context (such as stating what time period each episode takes place in) so that the unused content makes sense to someone unfamiliar with the game. I find that part of the fun of the TCRF and similar pages is seeing unused content from various games that I've played or not played, and not having context for games I'm unfamiliar with makes it hard to enjoy the unused content. I'm saying this because someone (not on Jul) made a page that had absolutely no context for any of the unused content they posted, and I found that irritating. ____________________ ![]() |
| Rena I had one (1) message in Discord deleted and proceeded to make a huge, huge mess about how it was a violation of free speech and how moderators are supposed to be spam janitors and nobody should have the right to tell me not to talk about school shootings Level: 135 Posts: 4114/5390 EXP: 29051345 For next: 283660 Since: 07-22-07 Pronouns: he/him/whatever From: RSP Segment 6 Since last post: 333 days Last activity: 333 days |
|
||
|
Post #4114 · 03-08-11 11:02:48 PM
Yeah, I sometimes get bored and read about games I haven't actually played, and without context it can be pretty meaningless and uninteresting. OK, so Frank is able to equip the Sword Of Genericness... so? Now if you note that Frank leaves long before you get the Sword Of Genericness, and he's not able to equip any other weapons he never normally encounters, now I know why this is interesting.____________________ |
| Rick M'Lord, there's a knife in your head! Level: 152 ![]() Posts: 3397/7539 EXP: 43669070 For next: 632590 Since: 02-15-10 From: Maine Since last post: 113 days Last activity: 45 days |
|
||
| I've been kind of thinking about this. I know in some fighting games, there are fighters who are typically unselectable, but if you use a Pro Action Replay code or a Game Genie Code to access them, then they are semi or even fully complete and playable. A good example is Jade, Smoke, and Noob Saibot in the Genesis edition of Mortal Kombat II. There are some Game Genie codes that will allow you to mod Player 2 into these characters. They are playable, but if you use Low Kick at all (unless it's the last hit of the match, and it connects), or do a high punch, the game freezes. However, if you're good (or just cheat), you can successfully beat the game so long as you don't press Low Kick at all (or accidently high punch). My question is this. Would this be worth documenting? If so, I have info for Genesis MKII, SNES and Arcade MK3, Doomsday Warrior for SNES, and possibly another game I cannot recall. ____________________ |
| Vinnyboiler Catgirl Level: 66 ![]() Posts: 721/1044 EXP: 2439857 For next: 21994 Since: 12-27-07 From: London, England Since last post: 7 days Last activity: 3 days |
|
||
Originally posted by Rick Could count as a debugging feature. Stuff like being able to control Master Hand and Crazy Hand in SSBM certainly seems like one. ____________________ |
| Rick M'Lord, there's a knife in your head! Level: 152 ![]() Posts: 3400/7539 EXP: 43669070 For next: 632590 Since: 02-15-10 From: Maine Since last post: 113 days Last activity: 45 days |
|
||
| True, though back in those days, if something wasn't programmed to be played, it was gonna let you know. Just some of it kind of baffles me, as I have no idea if because of the game programming, if some of the characters just somehow cobbled themselves together into some kind of playability or if they were legitimately made to be played by a human controlled character and just disabled. In the case of Mortal Kombat II between SNES and Genesis (playing as the hidden characters and bosses), the Genesis versions seem to be more complete in initial playability, whereas the SNES version is really, really freaking weird. It's almost like each fighter has...something like two sets of movelists or something. One for before "FIGHT!", and one after. How do I know? Well, here's a test you can do. Use the character modifier code 7E2EF8?? and for the ??, put in 0C (Kintaro), 0D (Shao Khan), 0E (Smoke), 0F (Noob Saibot), or 10 (Jade). Hold "Forward" after the match starts and any of those will walk forward normally. However, if you let go of the button and try to press it again, the game goes kaplooey. I have no idea why either. It doesn't do this on the Genesis. ____________________ |
| Rena I had one (1) message in Discord deleted and proceeded to make a huge, huge mess about how it was a violation of free speech and how moderators are supposed to be spam janitors and nobody should have the right to tell me not to talk about school shootings Level: 135 Posts: 4135/5390 EXP: 29051345 For next: 283660 Since: 07-22-07 Pronouns: he/him/whatever From: RSP Segment 6 Since last post: 333 days Last activity: 333 days |
|
||
|
Post #4135 · 04-01-11 04:21:50 AM
I always suspected the fact that you can control Master/Crazy Hand is just an artifact of how the game is programmed; that each character has moves assigned to certain attack commands, and both the AI and controller inputs work by just calling those commands. They wouldn't have explicitly programmed "for Master Hand, pressing A does this", just "pressing A does this command" and all characters, playable or not, have the same command set.It would be interesting to look at the code and see whether it works that way or there is in fact code specifically to enable all characters to be player-controlled. ____________________ |
| Abaxa Member Level: 16 Posts: 43/45 EXP: 19749 For next: 507 Since: 08-05-10 Since last post: 11.0 years Last activity: 11.0 years |
|
||
Originally posted by Rick It's likely a crash trying to fetch their walking animations after they've been allowed to idle. |
| Pages: 1 2 | Next newer thread | Next older thread |
| Jul - The Cutting Room Floor - Random topics of debate | - - ![]() |
![]() |
Acmlmboard - commit 47be4dc [2021-08-23] ©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al. Warning: You are using TidyHTML mode! Pages MAY and probably WILL break. To disable, click here or append 'xxx-off=1' to the URL! ![]() |
| Query execution time: | 0.080044 seconds |
| Script execution time: | 0.043772 seconds |
| Total render time: | 0.123815 seconds |