| VL-Tone Member Super Mario 64 forum moderator Level: 53 Posts: 37/621 EXP: 1135505 For next: 21614 Since: 07-27-07 From: Montreal, Canada Since last post: 4.7 years Last activity: 1.2 years |
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| Jul - SM64 Hacking (Archive) - SM64 Water Hex Hacking (Geeky stuff) | - - ![]() |
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| VL-Tone Member Super Mario 64 forum moderator Level: 53 Posts: 37/621 EXP: 1135505 For next: 21614 Since: 07-27-07 From: Montreal, Canada Since last post: 4.7 years Last activity: 1.2 years |
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| Jon Member Level: 14 Posts: 3/31 EXP: 12641 For next: 430 Since: 08-17-07 From: Here?? Since last post: 13.1 years Last activity: 13.1 years |
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| Will you be able to put water anyware or just change its params or what not? ____________________ Hi |
| John2k4 490 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Bubble Bobble Level: 48 ![]() Posts: 88/499 EXP: 817249 For next: 6294 Since: 08-05-07 From: Arizona Since last post: 8.9 years Last activity: 7.7 years |
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Also, what about the fog in Jolly Roger Bay?____________________ ![]() |
| Jon Member Level: 14 Posts: 5/31 EXP: 12641 For next: 430 Since: 08-17-07 From: Here?? Since last post: 13.1 years Last activity: 13.1 years |
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| I think he said its the same command ____________________ I wonder if i can fly........(crash)..... Noooope. |
| John2k4 490 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Bubble Bobble Level: 48 ![]() Posts: 262/499 EXP: 817249 For next: 6294 Since: 08-05-07 From: Arizona Since last post: 8.9 years Last activity: 7.7 years |
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| blakerobinson2u Member holly1 Level: 14 Posts: 28/29 EXP: 11441 For next: 1630 Since: 08-13-07 Since last post: 14.6 years Last activity: 14.7 years |
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| or the ice by the ice bully- it acts like lava but mario says "ha ha ha ha haaaa" in stead of "hot hot hot hot hot" |
| rstewart215804 User Crazed Mario 64 Hacker!!! Level: 11 ![]() Posts: 5/18 EXP: 5578 For next: 407 Since: 09-13-07 Since last post: 13.2 years Last activity: 11.7 years |
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| The swimming defines a rectangle and a height. 00 00] [F8 01] [0A CD] [07 9A] [13 CD] [EE CE] [0,1] - The ID of the water polygons that goes with this swimming box [2,3] – Left Position [4,5] – Top Position [6,7] – Right Position [8,9] – Bottom Position [10,11] – Y Position of the rectangle. The water polygons are one of the things loaded with the 0x18 geometry command. ____________________ Just you wait until next time. Until then, keep that Control Stick smokin’! Buwaa ha ha! |
| VL-Tone Member Super Mario 64 forum moderator Level: 53 Posts: 104/621 EXP: 1135505 For next: 21614 Since: 07-27-07 From: Montreal, Canada Since last post: 4.7 years Last activity: 1.2 years |
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| messiaen Catgirl Level: 68 Posts: 46/1085 EXP: 2594041 For next: 134759 Since: 11-20-07 Since last post: 8.1 years Last activity: 7.2 years |
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| Now with the Flatworld template, I think it is a good idea to bring out this topic again. I'm still very confused about this, but the idea to *FLOOD* Flatworld and make a few islands with 0x24 objects make me eager to learn. rstewart, what do you mean by 0x18 geometry command? Could you give some example? |
| Stevoisiak Member Level: 38 Posts: 71/283 EXP: 345476 For next: 24971 Since: 11-22-07 From: New York, Long Island Since last post: 12.3 years Last activity: 5.6 years |
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Originally posted by blakerobinson2u And even the regular lava it's self? We know a bit about regular water, but what about the water where you loose health, the lava, and the super cold "ice-lava" |
| GhostMaster3000 Member Level: 18 Posts: 7/53 EXP: 27633 For next: 2264 Since: 04-07-08 From: United States Since last post: 12.5 years Last activity: 12.5 years |
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| dont forget about the hazy maze "Haze" in the toxic maze. also, we should try generating lava, water, and haze to flatworld ____________________ Consoles Own: Atari 2600, NES, Game Boy, PlayStation, Nintendo 64, Game Boy Color, Sega Dreamcast, PlayStation 2, Gamecube, Xbox, Gameboy Advance (and SP), Nintendo DS (and DS Lite), PSP, Xbox 360, and Wii |
| Vinnyboiler Catgirl Level: 66 ![]() Posts: 31/1044 EXP: 2439779 For next: 22072 Since: 12-27-07 From: London, England Since last post: 7 days Last activity: 3 days |
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| What happens if you enable flat world but in Dire, Dire Docks or other water levels?. |
| messiaen Catgirl Level: 68 Posts: 50/1085 EXP: 2594041 For next: 134759 Since: 11-20-07 Since last post: 8.1 years Last activity: 7.2 years |
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| There is no such thing as "Enabling Flatworld" in specific levels. Flatwold *IS* a level, just like all the others in the game. If you mean erasing the terrain/collision and replacing it with the flatworld plane, there is no reason for doing this, Flatworld is already there for you! Also, maybe you are missing that one of the main points of Flatworld, which is the linear, edit-friendly data. If you had the Flatworld terrain in another level, still the level commands/layouts would be very messy. Back on topic, I tried the obvious, that is, inserting one of these 0x44 commands in Flatworld. From what I gather, this is just a special kind of collision command. I inserted it right after the end of the 0x40 triangles, and it crashed the level. It is still somewhat misterious to me how these very simple commands cover a lot of area, are the bytes 2-11 just coordinates or do they point to vertexes loaded before by a 0x40 command? Or do they have the effect of flooding everything below the "Y" level set? |
| Stevoisiak Member Level: 38 Posts: 73/283 EXP: 345476 For next: 24971 Since: 11-22-07 From: New York, Long Island Since last post: 12.3 years Last activity: 5.6 years |
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| I still dont get what makes flatworld "edit-friendly." Everything uses the same game coding, what makes flatword's coding different? |
| GhostMaster3000 Member Level: 18 Posts: 21/53 EXP: 27633 For next: 2264 Since: 04-07-08 From: United States Since last post: 12.5 years Last activity: 12.5 years |
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I Got water in flatworld Now I need the polygon, but when I try to put it in, the ROM crashes, Any Ideas???Here is a screen: ![]() ____________________ Consoles Own: Atari 2600, NES, Game Boy, PlayStation, Nintendo 64, Game Boy Color, Sega Dreamcast, PlayStation 2, Gamecube, Xbox, Gameboy Advance (and SP), Nintendo DS (and DS Lite), PSP, Xbox 360, and Wii |
| messiaen Catgirl Level: 68 Posts: 143/1085 EXP: 2594041 For next: 134759 Since: 11-20-07 Since last post: 8.1 years Last activity: 7.2 years |
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Nice .The polygon part will be a bit harder. As rstewart said a few messages ago, they are loaded with the 0x18 command in the level terrain Geo Layout. For instance, there are the 0x18 commands in the Castle Grounds, starting at offset 0x454DB4: 1800 0000 802D 01E0 -> This one is shared by other levels. I can't notice any different upon removing it. 1800 1601 802D 1B70 -> Waterfall polygons 1800 1601 802D 104C -> Main water area (under the bridge and near the start area) These are pointers to ASM data. My guess is that the water polygons are in the middle of the 0x07 bank of a specific level, but they get called indirectly by that ASM data, instead of the usual 0x15 command. Perhaps a close look at the polygons of semi-transparent objects (I'm thinking of the Boo enemy) will help us creating a more portable kind of water polygons. It's been a long time since I last looked at this thread, but what was your approach to create the water box in Flatworld? A "water" 0x24 object would be interesting! |
| GhostMaster3000 Member Level: 18 Posts: 25/53 EXP: 27633 For next: 2264 Since: 04-07-08 From: United States Since last post: 12.5 years Last activity: 12.5 years |
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I just thought i wanted to try to put water in flatworld. I may put an island (made from custom vertexes). I will keep trying to put in the water polygon. It would be great to have a 0x24 water polygon in platform battlefield though![]() ____________________ Consoles Own: Atari 2600, NES, Game Boy, PlayStation, Nintendo 64, Game Boy Color, Sega Dreamcast, PlayStation 2, Gamecube, Xbox, Gameboy Advance (and SP), Nintendo DS (and DS Lite), PSP, Xbox 360, and Wii |
| messiaen Catgirl Level: 68 Posts: 261/1085 EXP: 2594041 For next: 134759 Since: 11-20-07 Since last post: 8.1 years Last activity: 7.2 years |
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| I used a bit the script dumper and looked at some of the functions called the 0x18 Geo Layout command. I think I got some pointers for polygon data, all of them in Bank 0x07: I see some 0xBF triangle commands in these areas, however the other data doesn't seem RSP commands. These pointers are loaded from the Checksum area (the waterfall is at 0xEBFDC and the lava pointers are nearby pointers, including the lava ones). ____________________ Mario 64 notes @ http://sites.google.com/site/messiaen64/ |
| Lyskar 12210 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() -The Chaos within trumps the Chaos without- Level: 192 ![]() Posts: 1741/12211 EXP: 99235635 For next: 637936 Since: 07-03-07 From: 52-2-88-7 Since last post: 7.4 years Last activity: 7.3 years |
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| GhostMaster3000 Member Level: 18 Posts: 38/53 EXP: 27633 For next: 2264 Since: 04-07-08 From: United States Since last post: 12.5 years Last activity: 12.5 years |
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| With the script dumper, I could try to make the water polygon now in a giant tank I made with the vertex hacking. Also, do you know the other commands for the lava, haze, cold water, etc. ____________________ Consoles Own: Atari 2600, NES, Game Boy, PlayStation, Nintendo 64, Game Boy Color, Sega Dreamcast, PlayStation 2, Gamecube, Xbox, Gameboy Advance (and SP), Nintendo DS (and DS Lite), PSP, Xbox 360, and Wii |
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| Jul - SM64 Hacking (Archive) - SM64 Water Hex Hacking (Geeky stuff) | - - ![]() |
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