OK, sorry about that. But I myself have a question. Is there a collision type that you can set a texture to to make it act like a breakable box? That is, when you punch it, it breaks apart?
And one more thing...This question is more directed to messiaen. That Flexible Collision behavior command you have on your site allows you to have normal solid versions of objects, right? Or did I interpret it wrong? Anyway, how would i go about replacing a behavior with THAT behavior, if possible?
EDIT: Ugh, ran into another importation(ish) problem. I made a level to replace the Haunted House, and it imported just fine, but no matter what USABLE camera setting I use, whenever I move Mario over a certain spot (near the starting point), the camera aims down, and spins around. (I don't know how else to explain it). It causes Mario to turn around and keep on running in the opposite direction. I can run outside of the small area and the camera works ok, but as soon as I step on the one little spot. Jeez, i'm having way too many collision-related problems. |