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04-24-22 06:43:01 AM
Jul - The Cutting Room Floor - Action 52 New poll - New thread - New reply
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Teflon
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Posted on 03-11-11 10:13:32 PM Link | Quote
So I found a Youtube video that shows off several aspects of Action 52, including what appears to be leftovers from a racing game.

<object width="480" height="390"><embed src="http://www.youtube.com/v/2zjjPJ7q5Eo?fs=1&hl=en_US&rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="390"></embed></object>

Could anybody find these and post them on the wiki? Don't have the ROM and I'm terrible with hacking.

I'd be neat if somebody looked deeper and found more stuff as well. Considering how awfully programmed and made Action 52 was, I'm sure there's a ton of leftovers (graphics, programming for unused games, etc) they never bothered to delete.

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rabidabid
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Posted on 03-11-11 11:13:25 PM Link | Quote
Maybe someone could ask the creator of the video, cheetahmen92, to post the stuff. After all, he did post some things on the Action 52 page, albeit a good while ago.

Though I did find a couple unused enemies in Cheetahmen II. I should get around to posting those sometime.
Teflon
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Posted on 03-11-11 11:18:06 PM Link | Quote
Originally posted by rabidabid
Maybe someone could ask the creator of the video, cheetahmen92, to post the stuff. After all, he did post some things on the Action 52 page, albeit a good while ago.

Though I did find a couple unused enemies in Cheetahmen II. I should get around to posting those sometime.


I remember reading that Cheetahmen 2 has a shitload of coding leftovers from Action 52 in it and a blank ROM bank that hints to there being an ending at one time (the latter mentioned in the Cheetahmen 2 FAQ and discovered by our very own BMF).

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Gabu

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Posted on 03-12-11 05:44:07 PM Link | Quote
I know I'm shooting myself in the foot here, but could this game hypothetically be hacked to the point where it can be deemed playable?

Note that I'm saying playable, not good. Though that would be a sweet bonus.

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Nicole

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Posted on 03-12-11 06:52:01 PM Link | Quote
Originally posted by Gabu
I know I'm shooting myself in the foot here, but could this game hypothetically be hacked to the point where it can be deemed playable?

Note that I'm saying playable, not good. Though that would be a sweet bonus.

Having poked around before, and having just played through the first level of Ooze (up until my ROM crashed for what as far as I can tell is no particular reason), I suspect any attempt to hack it to true playability would basically require about as much effort as making an NES game from scratch.

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Gabu

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Posted on 03-12-11 07:02:57 PM Link | Quote
Originally posted by Imajin
Originally posted by Gabu
I know I'm shooting myself in the foot here, but could this game hypothetically be hacked to the point where it can be deemed playable?

Note that I'm saying playable, not good. Though that would be a sweet bonus.

Having poked around before, and having just played through the first level of Ooze (up until my ROM crashed for what as far as I can tell is no particular reason), I suspect any attempt to hack it to true playability would basically require about as much effort as making an NES game from scratch.


I assumed that much. But look at what people made out of SMW. It'd get done. Just that... crappy programming and such. X_X

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Teflon
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Posted on 03-12-11 08:27:51 PM Link | Quote
Originally posted by Gabu
Originally posted by Imajin
Originally posted by Gabu
I know I'm shooting myself in the foot here, but could this game hypothetically be hacked to the point where it can be deemed playable?

Note that I'm saying playable, not good. Though that would be a sweet bonus.

Having poked around before, and having just played through the first level of Ooze (up until my ROM crashed for what as far as I can tell is no particular reason), I suspect any attempt to hack it to true playability would basically require about as much effort as making an NES game from scratch.


I assumed that much. But look at what people made out of SMW. It'd get done. Just that... crappy programming and such. X_X


Well the difference is that SMW is a great game in the first place.

I think a level pack for games like Ooze, Non-Human and Fuzz Power that actually take into account the quirks with the physics and the like would be fun, but considering how fucked up the game is internally (IIRC each level is it's own game), you'd be better off making a homebrew game that uses A52's sprites and attempt to emulate the game's "physics" as best as possible

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Jul - The Cutting Room Floor - Action 52 New poll - New thread - New reply


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

31 database queries, 3 query cache hits.
Query execution time:  0.120004 seconds
Script execution time:  0.013153 seconds
Total render time:  0.133157 seconds


TidyHTML vomit below
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Info: Document content looks like HTML5
Info: No system identifier in emitted doctype
Tidy found 172 warnings and 0 errors!


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of inserting <NOBR>...</NOBR> into the markup.

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