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04-24-22 03:36:22 AM
Jul - The Cutting Room Floor - Gunstar Super Heroes New poll - New thread - New reply
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Fuzn
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Posted on 02-23-11 06:10:13 PM (last edited by Fuzn at 02-23-11 06:30 PM) Link | Quote
Just digging around the game's tiles. Found these.


In the middle of Blue's tiles, a sequence of these sprites can be found. A whole animation of them, actually. This was the only one I could put together before I got incredibly confused, because the tiles around this are a mess.


Just Red rolling around. Or somersaulting. These were pretty easy to grab, all of them were 32x32 blocks.


Early designs of Red, Blue, and I assume Yellow found directly before the stage select pictures. They depict early designs, and even a different art style! I don't know if fitting palettes remain for these.

Here's the relevant tile map if anybody else wants to take a shot at assembling Yellow:


EDIT:


Considering that there's sprites for a Tiger and Bear form, the "Altered Beast" boss was probably a form-changing thing. I bet the palette's still lurking around in the ROM somewhere, but I don't know if it can be loaded into memory by force.
Rachel Mae

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Posted on 02-24-11 12:36:07 AM Link | Quote
I could've sworn someone activated the entire Altered Beast boss battle, actually. It wouldn't surprise me, considering how late in development it was axed.

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Fuzn
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Posted on 02-25-11 07:14:24 PM Link | Quote
If there was anything of it, it was never made public.

Anyway, didn't want to post without new content:



I captured this setof the obj colors from in-game. The 5th, 6th, and 7th rows are important: They're the player palettes that always load with the exception of when cutscenes are active.


I took this from the stage select. Strangely, the player palettes load here, too, even though they're never used. Even more: Blue's palette is totally different, and looks more like Red's. Seems that there was a completely different sprite altogether for Blue as well.
Fuzn
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Posted on 03-06-11 06:50:52 PM (last edited by Fuzn at 03-07-11 12:14 AM) Link | Quote
Got them all together after some messing around.


These remain in the international versions untouched.

The hole in the tiles seen in one of the sprites is something of an oddity: Some of the tiles were meant to overlap others, for some reason.

But that's not all, looking through the used sets I found yet more unused sprites!

andlabs
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Posted on 03-09-11 03:27:25 AM (last edited by andlabs at 03-09-11 12:29 AM) Link | Quote
Resurrecting the Dead (I originally found this looking for a sound test... sadly I don't know how to properly load a GBA game in IDA; though I would if I knew how =P Do any of you know?)
Fuzn
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Posted on 03-09-11 05:53:06 PM Link | Quote
Nice find. Sifting through that... I bet those profile images I found went with the text. "Body Fist" is especially strange, perhaps they meant melee? It'd explain the extra attacks Blue has lurking in his sprites. In the end, it makes me wonder how many times the sprites had to be redone from the ground up.

Speaking of profile portraits, I think I've constructed a proper idea of a palette for Blue's portrait I posted at the top.


Just an idea of what to look for, if anybody else wants a go at it.
Fuzn
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Posted on 11-22-11 12:51:50 AM (last edited by Fuzn at 11-21-11 09:52 PM) Link | Quote
Bump because update:


Found those palettes I was looking for, and reassembled Yellow's portrait.

With how vastly different they are in art style in comparison to the final, there must've been a serious art shift during development. I wonder if this was even a Gunstar Heroes game at the start.
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Posted on 11-22-11 12:59:41 AM Link | Quote
Originally posted by Fuzn
I wonder if this was even a Gunstar Heroes game at the start.
It probably started out as more of a remake of the original game. That's the feeling I get when I look at those unused designs, anyway.

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Jul - The Cutting Room Floor - Gunstar Super Heroes New poll - New thread - New reply


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

30 database queries, 4 query cache hits.
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Script execution time:  0.013832 seconds
Total render time:  0.106098 seconds


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