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04-24-22 03:46:38 AM
Jul - The Cutting Room Floor - Rockman 8 Prototype New poll - New thread - New reply
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rabidabid
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Posted on 03-06-11 03:02:51 AM Link | Quote
So, a very early build of Rockman 8 was recently released. You can download the ISO, along with PSF and MP3 rips of the soundtrack here (I hope this is okay to link to).

Here are some of the more significant details:

  • Only two stages initially available: the intro stage and Frost Man's stage. Frost Man's stage looks very different, graphically.
  • Tengu Man's and Clown Man's stages can be played through Action Replay codes. These stages are very bare-bones. They're just the basic level layout with placeholder graphics and no enemies/features. Here's how to access them, as quoted from Joseph Collins in a comment he left in his video linked below:
    Originally posted by JosephCollins
    - Run the game with an Action Replay DISABLED, but one of the following codes punched in:

    [Codes provided by Rockman from Protodude's Rockman Corner]

    Clownman Stage: 80187BF4 0002

    Tenguman Stage: 80187BF4 0003

    - Select either of the two active stages.

    - As soon as you hear Rockman talk, activate the Action Replay.

    - The game should load the chosen stage instead of a normal one.
    Note: the second halves of these stages are right under the first halves.
  • Five music tracks, four of which aren't used in the final build.
  • Aside from the Mega Ball, none of the weapons have been implemented yet. Some of the weapons have slightly different names.
  • When opened in a hex editor, there's text for an "OBJECT TEST MODE" which seems like it would be similar to the ones found in other Mega Man games. There's also text for a sound test. (Bolded because nobody else on the internet seems to have noticed it).


Debugging features:

  • Hold L2 to slow the game down.
  • Hold R2 to freeze the game.
  • Hold both jump buttons (X + O) for "free movement" allowing you to drag Mega Man anywhere on the map.
  • On controller 2, press Up and Down to increase and decrease the energy in the health bar.


Videos:


Also, apparently there's another prototype that hasn't been released yet. This one is a much later build with more stages (mostly) finished. Protodude talks about it a bit here.
Originally posted by Protodude
On a related note: I've been hearing a lot of requests for the release of beta v2. I'm currently working on that, but I thought I'd give you all fair warning: it's not as significant as v1.

v2 is near final. The build consists of five and a half stages: introductory, Clown Man, Grenade Man, finalized Frost Man, and an incomplete Sword Man stage. Each stage is nearly identical to the final counterparts, but all lack certain graphical background details. All stages lack boss battles and all end with a dead end. The only way to return to the stage select is to reset the game.
TrebleTrouble
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Posted on 03-07-11 09:51:50 AM (last edited by Gig at 03-12-11 03:56 PM) Link | Quote
Originally posted by rabidabid
the entire post was quoted here

This should be in the Cutting Room Floor!
TheKins
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Posted on 03-07-11 01:04:45 PM Link | Quote
Originally posted by TrebleTrouble

This should be in the Cutting Room Floor!
Are you sure? Maybe we should put it on Sonic Retro instead.
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Posted on 03-07-11 06:20:40 PM Link | Quote
Originally posted by TheKins
Originally posted by TrebleTrouble

This should be in the Cutting Room Floor!
Are you sure? Maybe we should put it on Sonic Retro instead.


I prefer putting it on a Wikia wiki that'll be abandoned a day after it's made.

Someone should look into the second prototype and see if there are any other interesting things in it, such as WIP versions of the animated cutscenes.

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Posted on 03-07-11 06:40:46 PM Link | Quote
Originally posted by TrebleTrouble
This should be in the Cutting Room Floor!
OH MY GOD! WHAT AN AWESOME IDEA! I BET NOBODY'S THOUGHT OF THAT YET! :specialed:



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rabidabid
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Posted on 03-07-11 10:28:20 PM Link | Quote
Oh hay, it's the second proto. The download link contains both the first and second prototypes (no PSF files tho).

There's music stored in the game but it won't play for some reason.

Video-wise, it oddly contains two Capcom logo intro videos: the one found in the first proto and one that's close to the one used in the final. Though the latter video has no sound and the black background doesn't fade to white.

And that's all the videos. Sorry, no cutscenes 4 u.
GlitterBerri

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Posted on 03-07-11 11:25:41 PM Link | Quote
Hey now, you three, there's no need to jump on a new user like that. If you don't feel his post was useful, just ignore it or reassure him that it will get put on the wiki. One post is hardly a problem. A friendly, welcoming community is surely better than a group of sarcastic assholes. I've seen other forums turn poisonous and fail this way.
TrebleTrouble
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Posted on 03-08-11 05:31:21 PM Link | Quote
Yeah, I actually meant the Wiki site, 'cause it's missing here.
And The Kins...you know Sonic Retro, too?
Maybe we should borrow some more beta stuff from this site...
rabidabid
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Posted on 03-08-11 11:19:38 PM (last edited by rabidabid at 03-08-11 08:21 PM) Link | Quote
Aha! A commenter named Puuks over at Protodude's pointed out some more debugging features that appear in the second prototype (but not the first).

Pressing L2+R2+Circle allows you to look all around the map, even outside of boundaries (I wonder if that mouse cursor is controllable somehow?).


Pressing it again allows you to see the hitboxes of the stage or something. For both of these, holding X allows you to scroll around faster.


Pressing L2+R2+Triangle brings up the sprite table.

Controls:
Left/Right: Change page
Up/Down: Scroll up/down the sprite page
X: Jump between the top row of pages and the bottom? (The red vertical bar signifies which page you're on)
Circle: Jump between the very top and bottom of the sprite page
Square: Turn grids on and off
Start: Switch transparent background between black and gray
L1 + Up/Down/Left/Right: Change palettes

Pressing Select in both these modes takes you back to the game, right where you brought them up. And you can bring them up anywhere in the game - even the title screen and stage select screen!
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Posted on 03-09-11 04:11:04 AM Link | Quote
Wow, neat stuff.

I wonder if you can control the cursor with a PlayStation Mouse?

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TrebleTrouble
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Posted on 03-12-11 06:41:04 PM Link | Quote
Henger released gameplay videos of MM8 Proto V2!
Part 1: http://www.youtube.com/watch?v=N4w4a4ZAXWk&feature=related (Intro & FrostMan)
Part 2: http://www.youtube.com/watch?v=M80iO9PLGQI&feature=related (ClownMan & TenguMan)
Part 3: http://www.youtube.com/watch?v=kOXjT151O84&feature=related (GranadeMan & SwordMan's 1st room)
Part 4: coming soon
Part 5: coming soon

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Posted on 10-28-11 03:31:31 AM (last edited by OKeijiDragon at 10-28-11 12:32 AM) Link | Quote
I made a mash-up of Lady Gaga's Bad Romance and the Stage Select (Beta) theme from the Rockman 8 Beta. No one did anything with latter tune, so I did something with it.

<object width="640" height="360"><embed src="https://www.youtube.com/v/1lJoTdhjNDs?version=3&hl=en_US" type="application/x-shockwave-flash" width="640" height="360" allowscriptaccess="always" allowfullscreen="true"></embed></object>

http://www.youtube.com/watch?v=1lJoTdhjNDs
divingkataetheweirdo

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Posted on 10-28-11 03:23:16 PM Link | Quote
Part 4 of the Rockman 4 Beta 2 videos was posted a while back:
http://www.youtube.com/watch?v=rsAaFFS3zSw

Once I get a copy of the final game and get the chance to rip all of the graphics, I'll start working on the article.
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Posted on 10-29-11 05:37:47 PM (last edited by Hacc at 10-29-11 02:38 PM) Link | Quote
Originally posted by rabidabid
Aha! A commenter named Puuks over at Protodude's pointed out some more debugging features that appear in the second prototype (but not the first).

Pressing L2+R2+Circle allows you to look all around the map, even outside of boundaries (I wonder if that mouse cursor is controllable somehow?).


Pressing it again allows you to see the hitboxes of the stage or something. For both of these, holding X allows you to scroll around faster.


Pressing L2+R2+Triangle brings up the sprite table.

Controls:
Left/Right: Change page
Up/Down: Scroll up/down the sprite page
X: Jump between the top row of pages and the bottom? (The red vertical bar signifies which page you're on)
Circle: Jump between the very top and bottom of the sprite page
Square: Turn grids on and off
Start: Switch transparent background between black and gray
L1 + Up/Down/Left/Right: Change palettes

Pressing Select in both these modes takes you back to the game, right where you brought them up. And you can bring them up anywhere in the game - even the title screen and stage select screen!



The text for this debug is in the first proto, too. I didn't download the second one yet. I'll have a look at the second one another time. Discoveries to be shared later.
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Posted on 11-01-11 05:11:11 PM Link | Quote
Originally posted by TrebleTrouble
Yeah, I actually meant the Wiki site, 'cause it's missing here.
And The Kins...you know Sonic Retro, too?
Maybe we should borrow some more beta stuff from this site...


Sonic Retro here, too. You can find me as an Oldbie under Neko Kit Su. =)

And the mashup? That's awesome. I'm just lurking the topic, though, out of interest.
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Posted on 11-12-11 09:31:50 PM (last edited by Hacc at 11-12-11 06:35 PM) Link | Quote
I apologize for the lack of an update on my progress, but I found the coding for each of the debug functions. A new one I found was for beta v2. When you press Circle on controller 2, the stage will reset. This function is available in v1 and called many times (8 times as opposed to once in v2), but there is no button press to activate it. However, there is a flag available in the function that can be forced via a joker command (need to confirm, but I'm most likely certain of it).

The "CP" and "Page Select" modes don't have any button combinations to be accessed in v1. There is an in-game reset function for both protos: press L1 + L2 + R1 + R2 + Start. I have not tried loading the "Object Test" and "Sound Test" modes yet. The "Stage Select" code has also been revised to access the levels (if I don't have the time to map the values any further, I'll post the revised code for you folks to do so). I've also been wondering if anyone has messed around with these protos since my last post? Any new findings?
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Jul - The Cutting Room Floor - Rockman 8 Prototype New poll - New thread - New reply


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
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line 618 column 652 - Warning: <img> lacks "alt" attribute
line 621 column 759 - Warning: <img> lacks "alt" attribute
line 641 column 15 - Warning: <img> proprietary attribute value "absmiddle"
line 641 column 15 - Warning: <img> lacks "alt" attribute
line 641 column 58 - Warning: <img> proprietary attribute value "absmiddle"
line 641 column 58 - Warning: <img> lacks "alt" attribute
line 641 column 101 - Warning: <img> proprietary attribute value "absmiddle"
line 641 column 101 - Warning: <img> lacks "alt" attribute
line 641 column 144 - Warning: <img> proprietary attribute value "absmiddle"
line 641 column 144 - Warning: <img> lacks "alt" attribute
line 642 column 22 - Warning: <img> lacks "alt" attribute
line 642 column 63 - Warning: <img> lacks "alt" attribute
line 642 column 112 - Warning: <img> lacks "alt" attribute
line 642 column 162 - Warning: <img> lacks "alt" attribute
line 653 column 15 - Warning: <img> lacks "alt" attribute
line 673 column 11 - Warning: <img> lacks "alt" attribute
line 674 column 22 - Warning: <img> lacks "alt" attribute
line 674 column 63 - Warning: <img> lacks "alt" attribute
line 674 column 112 - Warning: <img> lacks "alt" attribute
line 674 column 162 - Warning: <img> lacks "alt" attribute
line 685 column 15 - Warning: <img> lacks "alt" attribute
line 703 column 44 - Warning: <img> proprietary attribute value "absmiddle"
line 703 column 142 - Warning: <img> proprietary attribute value "absmiddle"
line 703 column 246 - Warning: <img> proprietary attribute value "absmiddle"
line 712 column 25 - Warning: <img> lacks "alt" attribute
line 717 column 267 - Warning: <img> lacks "alt" attribute
line 149 column 50 - Warning: trimming empty <font>
line 697 column 17 - Warning: trimming empty <tr>
line 700 column 50 - Warning: trimming empty <font>
line 125 column 68 - Warning: <nobr> is not approved by W3C
line 141 column 68 - Warning: <nobr> is not approved by W3C
line 177 column 27 - Warning: <nobr> is not approved by W3C
line 245 column 27 - Warning: <nobr> is not approved by W3C
line 272 column 27 - Warning: <nobr> is not approved by W3C
line 299 column 27 - Warning: <nobr> is not approved by W3C
line 330 column 27 - Warning: <nobr> is not approved by W3C
line 358 column 27 - Warning: <nobr> is not approved by W3C
line 390 column 27 - Warning: <nobr> is not approved by W3C
line 416 column 27 - Warning: <nobr> is not approved by W3C
line 444 column 27 - Warning: <nobr> is not approved by W3C
line 490 column 27 - Warning: <nobr> is not approved by W3C
line 518 column 27 - Warning: <nobr> is not approved by W3C
line 551 column 27 - Warning: <nobr> is not approved by W3C
line 581 column 27 - Warning: <nobr> is not approved by W3C
line 610 column 27 - Warning: <nobr> is not approved by W3C
line 658 column 27 - Warning: <nobr> is not approved by W3C
line 690 column 27 - Warning: <nobr> is not approved by W3C
Info: Document content looks like HTML5
Info: No system identifier in emitted doctype
Tidy found 263 warnings and 0 errors!


The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

About HTML Tidy: https://github.com/htacg/tidy-html5
Bug reports and comments: https://github.com/htacg/tidy-html5/issues
Official mailing list: https://lists.w3.org/Archives/Public/public-htacg/
Latest HTML specification: http://dev.w3.org/html5/spec-author-view/
Validate your HTML documents: http://validator.w3.org/nu/
Lobby your company to join the W3C: http://www.w3.org/Consortium

Do you speak a language other than English, or a different variant of
English? Consider helping us to localize HTML Tidy. For details please see
https://github.com/htacg/tidy-html5/blob/master/README/LOCALIZE.md