Originally posted by Dudaw
I didn't implement the limit of the Y-axis here, but the plain tells you the basic limitations. The size of the model is 100% accurate when scaled at "1" in Messiaen's importer.
Of course, you can put some hills around the square edges or whatever, but that's where the invisible walls are going to be.
I threw some ripped models of the cannon, castle door, and Mario in there, too. The sizes on these are accurate as well, so feel free to use them in your levels. Another reminder is that the size of the door is only good for the gold-ish doors and locked ones used inside the castle. Any others will either be too big or too small for this frame.
i imported the MaxSize.obj file while it was scaled at 1, and this is what i got: http://www.freeimagehosting.net/image.php?44c0a05f0e.png (i replaced haunted house if that helps)
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