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04-24-22 03:40:52 PM
Jul - SM64 Hacking (Archive) - Mario 64 Level Importer New poll - New thread - New reply
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Dudaw
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Posted on 02-06-11 09:30:22 PM (last edited by Dudaw at 02-06-11 06:33 PM) Link | Quote
Come to think of it, I think that muting music bug actually only happened to me with a converted XML song.
It wasn't a custom track, either.
I assumed it was something that happened in levels which didn't originally have music, but that doesn't appear to be so...

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Gazpacho146
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Posted on 02-07-11 03:44:55 AM Link | Quote
yes i made a water box in my level and now when i go into my level the screen goes white and stays blank i set up my emulator correctly because my level ran fine b4 but idk now
any help is greatly appreciated
KDJewl
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Posted on 02-07-11 01:15:57 PM Link | Quote
I found another music-related bug. I inserted the Smb3.m64 that you provided with the new importer into the first custom slot, and it played just fine. But if I (while playing) talked to a toad, bob-omb, or sign, the music would disappear after reading the message. I tried replacing one of the original songs and it did the same thing. Any ideas what might cause this?
messiaen
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Posted on 02-07-11 05:05:07 PM Link | Quote
Originally posted by Gazpacho146
yes i made a water box in my level and now when i go into my level the screen goes white and stays blank i set up my emulator correctly because my level ran fine b4 but idk now
any help is greatly appreciated


Need more details: how many waterboxes, what type and position? Which level did you replace? The only reason the program produces a log file is so that people can report bugs.

By the way, trajectories are broken on v14, so avoid this function until v15.
Gazpacho146
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Posted on 02-07-11 06:41:22 PM (last edited by Gazpacho146 at 02-07-11 03:48 PM) Link | Quote
i need some tips on replacing castle grounds, i made it so it skips the peach intro and lakitu bridge sequence but whenever i boot the level mario just dies instantly and i need some help with this please, btw i moved the mario start over a patch of ground and he STILL dies! any way i can fix it? and i read over the documentation on fraubers site and still...
KDJewl
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Posted on 02-07-11 08:46:54 PM Link | Quote
Originally posted by Gazpacho146
i need some tips on replacing castle grounds, i made it so it skips the peach intro and lakitu bridge sequence but whenever i boot the level mario just dies instantly and i need some help with this please, btw i moved the mario start over a patch of ground and he STILL dies! any way i can fix it? and i read over the documentation on fraubers site and still...


Try importing Messiaens importer, and go to the Level Settings tab. There should be an option that lets you change Mario's initial position to the entered values. Open up toads tool, place an object where you wish to start the level, and copy the offsets over to the importer. Save and import your level and you should be good to go. I had the same problem, it seems that the "intial mario start" option is somewhat not noticed.
Gazpacho146
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Posted on 02-07-11 10:03:38 PM (last edited by Gazpacho146 at 02-07-11 08:33 PM) Link | Quote
ok thank you so much!
how do i set what selections of warps i want in the level? because i replaced castle grounds and i need a warp that takes you into the castle but all i can find are warps that take me out of the bob-omb battlefield painting so how can i set the collection of warpsin my level?
messiaen
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Posted on 02-07-11 11:23:03 PM Link | Quote
Updated and improved the documentation. Some stuff is still missing, but everything is much more detailed now.

I'm open for suggestions on improvements and questions/topics to be added to the FAQ.
Gazpacho146
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Posted on 02-08-11 12:03:24 AM (last edited by Gazpacho146 at 02-07-11 09:29 PM) Link | Quote
Originally posted by messiaen
Updated and improved the documentation. Some stuff is still missing, but everything is much more detailed now.

I'm open for suggestions on improvements and questions/topics to be added to the FAQ.

i have a question about warps, i replaced castle grounds, and i need to get a warp that takes me inside the castle through a warp but the only inside castle warp is out of a bob-omb battlefield painting and there it freezes the game if you could help i would greatful btw i went into the warp destination tabs on tt64 and tried messing with it and still nothing
KDJewl
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Posted on 02-08-11 01:16:59 AM Link | Quote
Originally posted by Gazpacho146
ok thank you so much!
how do i set what selections of warps i want in the level? because i replaced castle grounds and i need a warp that takes you into the castle but all i can find are warps that take me out of the bob-omb battlefield painting so how can i set the collection of warpsin my level?


No problem. As for the warps, search youtube for "keeperofall", i believe he has a good video on setting up warps. If not, let me know and I will guide you through it as best i can.
messiaen
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Posted on 02-10-11 03:15:24 PM Link | Quote
New version up! Many new features and tons of bug fixes.

Level Importer v15


- Major collision improvement: 6500 collision triangles are now supported, getting rid of the "invisible walls" glitch
on levels with more than 2300 faces.
- Experimental music hack to get rid of sequence size limitations (sequences 3x bigger than the previous limit can
now be imported)
- Camera hack to get rid of hard-coded Lakitu positions/turns can now be enabled/disabled on a level-basis
- Change the Warp settings when you use the "Exit level" function in the pause menu
- Every imported level will also contain these shared bank objects: Bubly Tree, Snowy Tree, Spiky Tree,
Metal Door, Hazy Maze Door, Castle Door (1, 2 and 3 stars) and Castle Door with Lock.
- Fixed problems when setting Bob-omb star position
- Corrected camera presets (the selection wasn't saved in the ROM correctly)
- Fixed broken trajectory function in v14
- Corrected false "nothing is selected" warning when setting Peach's Slide timer
- Improved documentation!
KDJewl
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Posted on 02-12-11 02:36:21 AM Link | Quote
I was testing out the new importer today and stumbled across a couple bugs.

1. the list of levels for the Pause Menu Warp seems to be...messed up? whenever i selected a level, it would always lead to a different level. in the end, i had to select the Secret Aquarium to get the warp to send me to the Castle Grounds.
2. the music limit hack causes the ROM to freeze as soon as i open it in PJ64.

Just wanted to let you know. The pause menu warp function is still helpful, even if the list is wrong. Thanks for integrating it in your importer!
messiaen
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Posted on 02-12-11 02:48:50 AM Link | Quote
Originally posted by KDJewl
I was testing out the new importer today and stumbled across a couple bugs.

1. the list of levels for the Pause Menu Warp seems to be...messed up? whenever i selected a level, it would always lead to a different level. in the end, i had to select the Secret Aquarium to get the warp to send me to the Castle Grounds.
2. the music limit hack causes the ROM to freeze as soon as i open it in PJ64.

Just wanted to let you know. The pause menu warp function is still helpful, even if the list is wrong. Thanks for integrating it in your importer!


Ah, thanks for reporting the problem with levels, I forgot that level IDs are not the same as the list order. I'll also recheck the "Act Selector" and "Camera" settings for this bug.

About the music hack, have you tried applying it on another ROM? That's strange, I didn't have any crash with it.
RDX

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Posted on 02-12-11 06:28:26 AM Link | Quote
Hey Frauber, I don't mean to be demanding but do you think it'll ever be possible for midi files to be imported into the game? Just curious.

I should really get back into doing actual level making...

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Posted on 02-12-11 07:33:52 AM Link | Quote
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It already is, RDX, just convert them to MML first, IIRC.

Directly? It's probably possible, but I don't think that's Messiaen's main objective right now.

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KDJewl
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Posted on 02-12-11 02:54:50 PM (last edited by KDJewl at 02-12-11 12:54 PM) Link | Quote
Originally posted by messiaen
Originally posted by KDJewl
I was testing out the new importer today and stumbled across a couple bugs.

1. the list of levels for the Pause Menu Warp seems to be...messed up? whenever i selected a level, it would always lead to a different level. in the end, i had to select the Secret Aquarium to get the warp to send me to the Castle Grounds.
2. the music limit hack causes the ROM to freeze as soon as i open it in PJ64.

Just wanted to let you know. The pause menu warp function is still helpful, even if the list is wrong. Thanks for integrating it in your importer!


Ah, thanks for reporting the problem with levels, I forgot that level IDs are not the same as the list order. I'll also recheck the "Act Selector" and "Camera" settings for this bug.

About the music hack, have you tried applying it on another ROM? That's strange, I didn't have any crash with it.


No problem. And I'll try using the hack on another ROM and let you know the results. Oh, not to put any pressure on you, but have you found anything on the "extra" stars yet? Like a way to modify something to make them get added to the total?

EDIT: I tried patching the music limit hack to another ROM, and it seemed to work fine, but when I apply to MY hack, PJ64 gives me an error whenever i load a file.
messiaen
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Posted on 02-12-11 05:05:30 PM (last edited by messiaen at 02-12-11 02:20 PM) Link | Quote
RDX: Sorry, I'm not planning to work on MIDI anytime soon, even though it would be the best format to use. Originally I thought that MusicXML would solve the problem of polyphonic parts, which is the biggest problem I can think of when reading MIDI files, but unfortunately it didn't work that well.

KDJewl: That star issue sounds like something you can work out by experimenting in TT64, if you handle it correctly then you should be able to use the 120 stars (I don't see why you would need more than that anyway). Ask the guys who are working on full scale hacks, they should know more about it than me.

By the way, what was the error message you got with the music hack enabled?

Getting back to the importer, I'm working on some interesting features for v16:

- Swap X/Z coordinates feature: this will correct orientation problems in models exported in SketchUp (free version) using the .obj exporter plug-in I provided. Someone called my attention that the models looks sort of "mirrored", which happens because of right-hand / left-hand coordinate systems differences.

As far as I've researched, Blender on the other hand uses the right-hand system (the same used in N64 and OpenGL) while SketchUp to use the left-hand one, in which axis directions are a bit different.

- Rotate the level model around Y axis: That is, rotating the model around itself. Doesn't sound like a big deal, however this is very important to get around camera limitations. The practical effect of this feature is great!

- Adjust brightness / color intensity: basically, making the level darker (by reducing RGB values globally) or adding a few effects, such as some sort of "sepia-like" effect. This works by simple changing the values loaded from the Display List commands 0x0386 and 0x0388, instead of changing texture data.

I'm also experimenting with a 3D "preview" function, with a box indicating level boundaries (and maybe Mario's size). Recently I downloaded the XNA framework, and fortunately loading a 3D model is really easy. It's all a matter of changing a few parameters to make it match the limitations of Mario 64, this way you could spot problems before importing it. But that will probably be for v17.
KDJewl
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Posted on 02-12-11 06:25:48 PM Link | Quote
Project 64 gives this message:

"SP DMA WRITE
SP_DRAM_ADDR_REG not in RDRam space"

after clicking ok:

"Unhandled Opcode
RSP: Unknown 60 04 40 01

Stoping Emulation!"


Then asks me if i wish to enter the debugger.
Gazpacho146
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Posted on 02-12-11 10:29:32 PM Link | Quote
KDJewl im really sorry to interrupt but frauber in the current version of the importer, you made it so all levels are imported with bubbly tree, snowy tree, spiky tree, star doors, ETC ETC
do you think in the next version you could add all the warps to be imported with the level? i understand if it can't
KDJewl
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Posted on 02-12-11 10:58:46 PM Link | Quote
Don't worry about it. But what do you mean by "all the warps"? Every warp is accessible from every level, as long as you change them in the "warp destinations" list in TT64. Or do you mean all the warp IDs? I can understand how that would be useful, as it would allow way more warps to and from the levels we import.
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Jul - SM64 Hacking (Archive) - Mario 64 Level Importer New poll - New thread - New reply


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

32 database queries, 14 query cache hits.
Query execution time:  0.135349 seconds
Script execution time:  0.025576 seconds
Total render time:  0.160925 seconds


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line 786 column 487 - Warning: unescaped & or unknown entity "&page"
line 786 column 521 - Warning: unescaped & or unknown entity "&page"
line 786 column 558 - Warning: unescaped & or unknown entity "&page"
line 786 column 592 - Warning: unescaped & or unknown entity "&page"
line 786 column 626 - Warning: unescaped & or unknown entity "&page"
line 786 column 660 - Warning: unescaped & or unknown entity "&page"
line 786 column 698 - Warning: unescaped & or unknown entity "&page"
line 786 column 732 - Warning: unescaped & or unknown entity "&page"
line 786 column 766 - Warning: unescaped & or unknown entity "&page"
line 786 column 800 - Warning: unescaped & or unknown entity "&page"
line 786 column 834 - Warning: unescaped & or unknown entity "&page"
line 786 column 868 - Warning: unescaped & or unknown entity "&page"
line 786 column 902 - Warning: unescaped & or unknown entity "&page"
line 786 column 936 - Warning: unescaped & or unknown entity "&page"
line 786 column 970 - Warning: unescaped & or unknown entity "&page"
line 786 column 1004 - Warning: unescaped & or unknown entity "&page"
line 786 column 50 - Warning: missing </font> before </td>
line 786 column 1041 - Warning: missing </font> before </table>
line 788 column 35 - Warning: missing <tr>
line 788 column 50 - Warning: missing </font> before </td>
line 789 column 37 - Warning: unescaped & or unknown entity "&id"
line 788 column 194 - Warning: missing </font> before </table>
line 790 column 17 - Warning: discarding unexpected </textarea>
line 790 column 28 - Warning: discarding unexpected </form>
line 790 column 35 - Warning: discarding unexpected </embed>
line 790 column 43 - Warning: discarding unexpected </noembed>
line 790 column 53 - Warning: discarding unexpected </noscript>
line 790 column 64 - Warning: discarding unexpected </noembed>
line 790 column 74 - Warning: discarding unexpected </embed>
line 790 column 82 - Warning: discarding unexpected </table>
line 790 column 90 - Warning: discarding unexpected </table>
line 792 column 9 - Warning: missing </font> before <table>
line 804 column 25 - Warning: discarding unexpected </font>
line 813 column 58 - Warning: discarding unexpected </font>
line 791 column 1 - Warning: missing </center>
line 120 column 63 - Warning: <img> lacks "alt" attribute
line 125 column 19 - Warning: <td> attribute "width" has invalid value "120px"
line 125 column 93 - Warning: <img> lacks "alt" attribute
line 141 column 19 - Warning: <td> attribute "width" has invalid value "120px"
line 141 column 98 - Warning: <img> lacks "alt" attribute
line 148 column 44 - Warning: <img> proprietary attribute value "absmiddle"
line 148 column 142 - Warning: <img> proprietary attribute value "absmiddle"
line 148 column 245 - Warning: <img> proprietary attribute value "absmiddle"
line 161 column 22 - Warning: <img> lacks "alt" attribute
line 161 column 63 - Warning: <img> lacks "alt" attribute
line 161 column 112 - Warning: <img> lacks "alt" attribute
line 161 column 162 - Warning: <img> lacks "alt" attribute
line 172 column 15 - Warning: <img> lacks "alt" attribute
line 191 column 22 - Warning: <img> lacks "alt" attribute
line 191 column 63 - Warning: <img> lacks "alt" attribute
line 191 column 112 - Warning: <img> lacks "alt" attribute
line 191 column 162 - Warning: <img> lacks "alt" attribute
line 202 column 15 - Warning: <img> lacks "alt" attribute
line 218 column 22 - Warning: <img> lacks "alt" attribute
line 218 column 63 - Warning: <img> lacks "alt" attribute
line 218 column 112 - Warning: <img> lacks "alt" attribute
line 218 column 162 - Warning: <img> lacks "alt" attribute
line 229 column 15 - Warning: <img> lacks "alt" attribute
line 244 column 22 - Warning: <img> lacks "alt" attribute
line 244 column 63 - Warning: <img> lacks "alt" attribute
line 244 column 111 - Warning: <img> lacks "alt" attribute
line 244 column 161 - Warning: <img> lacks "alt" attribute
line 255 column 15 - Warning: <img> lacks "alt" attribute
line 275 column 22 - Warning: <img> lacks "alt" attribute
line 275 column 63 - Warning: <img> lacks "alt" attribute
line 275 column 112 - Warning: <img> lacks "alt" attribute
line 275 column 162 - Warning: <img> lacks "alt" attribute
line 286 column 15 - Warning: <img> lacks "alt" attribute
line 293 column 436 - Warning: <img> proprietary attribute value "absmiddle"
line 293 column 436 - Warning: <img> lacks "alt" attribute
line 301 column 22 - Warning: <img> lacks "alt" attribute
line 301 column 63 - Warning: <img> lacks "alt" attribute
line 301 column 112 - Warning: <img> lacks "alt" attribute
line 301 column 162 - Warning: <img> lacks "alt" attribute
line 312 column 15 - Warning: <img> lacks "alt" attribute
line 319 column 516 - Warning: <img> proprietary attribute value "absmiddle"
line 319 column 516 - Warning: <img> lacks "alt" attribute
line 329 column 22 - Warning: <img> lacks "alt" attribute
line 329 column 63 - Warning: <img> lacks "alt" attribute
line 329 column 112 - Warning: <img> lacks "alt" attribute
line 329 column 162 - Warning: <img> lacks "alt" attribute
line 340 column 15 - Warning: <img> lacks "alt" attribute
line 356 column 22 - Warning: <img> lacks "alt" attribute
line 356 column 63 - Warning: <img> lacks "alt" attribute
line 356 column 111 - Warning: <img> lacks "alt" attribute
line 356 column 161 - Warning: <img> lacks "alt" attribute
line 367 column 15 - Warning: <img> lacks "alt" attribute
line 384 column 22 - Warning: <img> lacks "alt" attribute
line 384 column 63 - Warning: <img> lacks "alt" attribute
line 384 column 112 - Warning: <img> lacks "alt" attribute
line 384 column 162 - Warning: <img> lacks "alt" attribute
line 395 column 15 - Warning: <img> lacks "alt" attribute
line 413 column 22 - Warning: <img> lacks "alt" attribute
line 413 column 63 - Warning: <img> lacks "alt" attribute
line 413 column 112 - Warning: <img> lacks "alt" attribute
line 413 column 162 - Warning: <img> lacks "alt" attribute
line 424 column 15 - Warning: <img> lacks "alt" attribute
line 442 column 22 - Warning: <img> lacks "alt" attribute
line 442 column 63 - Warning: <img> lacks "alt" attribute
line 442 column 111 - Warning: <img> lacks "alt" attribute
line 442 column 161 - Warning: <img> lacks "alt" attribute
line 453 column 15 - Warning: <img> lacks "alt" attribute
line 484 column 22 - Warning: <img> lacks "alt" attribute
line 484 column 63 - Warning: <img> lacks "alt" attribute
line 484 column 112 - Warning: <img> lacks "alt" attribute
line 484 column 162 - Warning: <img> lacks "alt" attribute
line 495 column 15 - Warning: <img> lacks "alt" attribute
line 515 column 22 - Warning: <img> lacks "alt" attribute
line 515 column 63 - Warning: <img> lacks "alt" attribute
line 515 column 111 - Warning: <img> lacks "alt" attribute
line 515 column 161 - Warning: <img> lacks "alt" attribute
line 526 column 15 - Warning: <img> lacks "alt" attribute
line 550 column 22 - Warning: <img> lacks "alt" attribute
line 550 column 63 - Warning: <img> lacks "alt" attribute
line 550 column 112 - Warning: <img> lacks "alt" attribute
line 550 column 162 - Warning: <img> lacks "alt" attribute
line 561 column 15 - Warning: <img> lacks "alt" attribute
line 570 column 312 - Warning: <img> lacks "alt" attribute
line 577 column 17 - Warning: <img> proprietary attribute value "absmiddle"
line 577 column 17 - Warning: <img> lacks "alt" attribute
line 577 column 60 - Warning: <img> proprietary attribute value "absmiddle"
line 577 column 60 - Warning: <img> lacks "alt" attribute
line 577 column 103 - Warning: <img> proprietary attribute value "absmiddle"
line 577 column 103 - Warning: <img> lacks "alt" attribute
line 577 column 146 - Warning: <img> proprietary attribute value "absmiddle"
line 577 column 146 - Warning: <img> lacks "alt" attribute
line 577 column 189 - Warning: <img> proprietary attribute value "absmiddle"
line 577 column 189 - Warning: <img> lacks "alt" attribute
line 577 column 232 - Warning: <img> proprietary attribute value "absmiddle"
line 577 column 232 - Warning: <img> lacks "alt" attribute
line 577 column 275 - Warning: <img> proprietary attribute value "absmiddle"
line 577 column 275 - Warning: <img> lacks "alt" attribute
line 577 column 318 - Warning: <img> proprietary attribute value "absmiddle"
line 577 column 318 - Warning: <img> lacks "alt" attribute
line 577 column 361 - Warning: <img> proprietary attribute value "absmiddle"
line 577 column 361 - Warning: <img> lacks "alt" attribute
line 578 column 23 - Warning: <img> lacks "alt" attribute
line 578 column 64 - Warning: <img> lacks "alt" attribute
line 578 column 113 - Warning: <img> lacks "alt" attribute
line 578 column 163 - Warning: <img> lacks "alt" attribute
line 579 column 11 - Warning: <img> lacks "alt" attribute
line 589 column 15 - Warning: <img> lacks "alt" attribute
line 596 column 1210 - Warning: <tr> attribute "valign" has invalid value "center"
line 606 column 2019 - Warning: <img> lacks "alt" attribute
line 615 column 22 - Warning: <img> lacks "alt" attribute
line 615 column 63 - Warning: <img> lacks "alt" attribute
line 615 column 112 - Warning: <img> lacks "alt" attribute
line 615 column 162 - Warning: <img> lacks "alt" attribute
line 626 column 15 - Warning: <img> lacks "alt" attribute
line 654 column 22 - Warning: <img> lacks "alt" attribute
line 654 column 63 - Warning: <img> lacks "alt" attribute
line 654 column 111 - Warning: <img> lacks "alt" attribute
line 654 column 161 - Warning: <img> lacks "alt" attribute
line 665 column 15 - Warning: <img> lacks "alt" attribute
line 696 column 22 - Warning: <img> lacks "alt" attribute
line 696 column 63 - Warning: <img> lacks "alt" attribute
line 696 column 112 - Warning: <img> lacks "alt" attribute
line 696 column 162 - Warning: <img> lacks "alt" attribute
line 707 column 15 - Warning: <img> lacks "alt" attribute
line 735 column 22 - Warning: <img> lacks "alt" attribute
line 735 column 63 - Warning: <img> lacks "alt" attribute
line 735 column 112 - Warning: <img> lacks "alt" attribute
line 735 column 162 - Warning: <img> lacks "alt" attribute
line 746 column 15 - Warning: <img> lacks "alt" attribute
line 762 column 22 - Warning: <img> lacks "alt" attribute
line 762 column 63 - Warning: <img> lacks "alt" attribute
line 762 column 112 - Warning: <img> lacks "alt" attribute
line 762 column 162 - Warning: <img> lacks "alt" attribute
line 773 column 15 - Warning: <img> lacks "alt" attribute
line 789 column 44 - Warning: <img> proprietary attribute value "absmiddle"
line 789 column 142 - Warning: <img> proprietary attribute value "absmiddle"
line 789 column 245 - Warning: <img> proprietary attribute value "absmiddle"
line 798 column 25 - Warning: <img> lacks "alt" attribute
line 803 column 267 - Warning: <img> lacks "alt" attribute
line 783 column 17 - Warning: trimming empty <tr>
line 125 column 68 - Warning: <nobr> is not approved by W3C
line 141 column 68 - Warning: <nobr> is not approved by W3C
line 177 column 27 - Warning: <nobr> is not approved by W3C
line 207 column 27 - Warning: <nobr> is not approved by W3C
line 234 column 27 - Warning: <nobr> is not approved by W3C
line 260 column 27 - Warning: <nobr> is not approved by W3C
line 291 column 27 - Warning: <nobr> is not approved by W3C
line 317 column 27 - Warning: <nobr> is not approved by W3C
line 345 column 27 - Warning: <nobr> is not approved by W3C
line 372 column 27 - Warning: <nobr> is not approved by W3C
line 400 column 27 - Warning: <nobr> is not approved by W3C
line 429 column 27 - Warning: <nobr> is not approved by W3C
line 458 column 27 - Warning: <nobr> is not approved by W3C
line 500 column 27 - Warning: <nobr> is not approved by W3C
line 531 column 27 - Warning: <nobr> is not approved by W3C
line 566 column 27 - Warning: <nobr> is not approved by W3C
line 594 column 27 - Warning: <nobr> is not approved by W3C
line 596 column 1136 - Warning: <table> proprietary attribute "height"
line 631 column 27 - Warning: <nobr> is not approved by W3C
line 670 column 27 - Warning: <nobr> is not approved by W3C
line 712 column 27 - Warning: <nobr> is not approved by W3C
line 751 column 27 - Warning: <nobr> is not approved by W3C
line 778 column 27 - Warning: <nobr> is not approved by W3C
Info: Document content looks like HTML5
Info: No system identifier in emitted doctype
Tidy found 348 warnings and 4 errors!

The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

About HTML Tidy: https://github.com/htacg/tidy-html5
Bug reports and comments: https://github.com/htacg/tidy-html5/issues
Official mailing list: https://lists.w3.org/Archives/Public/public-htacg/
Latest HTML specification: http://dev.w3.org/html5/spec-author-view/
Validate your HTML documents: http://validator.w3.org/nu/
Lobby your company to join the W3C: http://www.w3.org/Consortium

Do you speak a language other than English, or a different variant of
English? Consider helping us to localize HTML Tidy. For details please see
https://github.com/htacg/tidy-html5/blob/master/README/LOCALIZE.md