Nicole![]() Disk-kun Level: 146 ![]() Posts: 1827/6469 EXP: 38244084 For next: 269210 Since: 07-07-07 Pronouns: she/her From: Boston, MA Since last post: 66 days Last activity: 9 days |
|
|||
|
![]() Register - Login |
||
| Main - Memberlist - Active users - Calendar - Wiki - IRC Chat - Online users Ranks - Rules/FAQ - Stats - Latest Posts - Color Chart - Smilies |
||
| Jul - The Cutting Room Floor - Phantasy Star III | - - ![]() |
| Next newer thread | Next older thread |
Nicole![]() Disk-kun Level: 146 ![]() Posts: 1827/6469 EXP: 38244084 For next: 269210 Since: 07-07-07 Pronouns: she/her From: Boston, MA Since last post: 66 days Last activity: 9 days |
|
|||
|
Rachel Mae![]() Creature of Chaos Level: 141 Posts: 3527/5929 EXP: 33568259 For next: 551755 Since: 07-03-07 Pronouns: she/her From: Foxglen Since last post: 9 days Last activity: 2 hours |
|
|||||||||||
|
| Aoi Member Level: 30 ![]() Posts: 93/181 EXP: 159599 For next: 6270 Since: 07-18-10 Since last post: 9.9 years Last activity: 9.9 years |
|
||
| ...except the Yen symbol in question is only shown in the US character set, above (note that the lowercase alphabet characters have overwritten the kana), and doesn't seem to be present in the Japanese ROM's character set. (At least, going by the images Imajin provided.) I've been familiar with the old Yen symbol/slash 'issue' since my DOS days, but I don't think this is it. ![]() |
Nicole![]() Disk-kun Level: 146 ![]() Posts: 1839/6469 EXP: 38244084 For next: 269210 Since: 07-07-07 Pronouns: she/her From: Boston, MA Since last post: 66 days Last activity: 9 days |
|
|||
|
| Aoi Member Level: 30 ![]() Posts: 95/181 EXP: 159599 For next: 6270 Since: 07-18-10 Since last post: 9.9 years Last activity: 9.9 years |
|
||
| Yeah, it does. It wouldn't surprise me if someone at Sega Japan just copied a Japanese font (the 'relevant' parts, anyway) from a devkit or something over the character set in preparation for SOA's localization team. (Edit: Or, given the timeframe, they could've just been using (modified?) Japanese devkits, anyway, and copied in the font as a quick-and-dirty solution. Maybe we should check the charset tiles for other games around the same period, to see if they did the same thing.) |
Nicole![]() Disk-kun Level: 146 ![]() Posts: 2283/6469 EXP: 38244084 For next: 269210 Since: 07-07-07 Pronouns: she/her From: Boston, MA Since last post: 66 days Last activity: 9 days |
|
||||||
|
|||||||
Rachel Mae![]() Creature of Chaos Level: 141 Posts: 3604/5929 EXP: 33568259 For next: 551755 Since: 07-03-07 Pronouns: she/her From: Foxglen Since last post: 9 days Last activity: 2 hours |
|
|||||||||||
|
Nicole![]() Disk-kun Level: 146 ![]() Posts: 2288/6469 EXP: 38244084 For next: 269210 Since: 07-07-07 Pronouns: she/her From: Boston, MA Since last post: 66 days Last activity: 9 days |
|
||||||
|
|||||||
| Next newer thread | Next older thread |
| Jul - The Cutting Room Floor - Phantasy Star III | - - ![]() |
![]() |
Acmlmboard - commit 47be4dc [2021-08-23] ©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al. Warning: You are using TidyHTML mode! Pages MAY and probably WILL break. To disable, click here or append 'xxx-off=1' to the URL! ![]() |
| Query execution time: | 0.096149 seconds |
| Script execution time: | 0.017084 seconds |
| Total render time: | 0.113233 seconds |