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04-25-22 12:29:56 AM
Jul - SM64 Hacking (Archive) - Help/Questions about Toad's Tool 64 and SM64 hacking New poll - New thread - New reply
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Celux

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Posted on 01-26-11 06:52:11 AM Link | Quote
Since I reinstalled windows I have been having a problem with MIDI's not playing. If I open a MIDI in WMP it works fine, but if I open a program like Cakewalk Studio or a game that uses MIDI's, not sound is played. Strangely though, I found that a MIDI works in these programs if I open them and THEN open WMP, which causes WMP not to play the MIDI and for the broken sound to work (confusing).

I've been putting up with this for afew months but I'm getting sick of it. Any suggestions are appreciated.
Dudaw
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Posted on 01-26-11 10:52:53 PM (last edited by Dudaw at 01-26-11 07:54 PM) Link | Quote
Originally posted by Celux
If I open a MIDI in WMP it works fine, but if I open a program like Cakewalk Studio or a game that uses MIDI's, not sound is played.


I actually get the same problem, too.
Mine is just caused by nothing more than my sucky audio card.
Have ya tried going to your sound settings down in the right side of the task bar and turning up the volume on your midi device?
For me, I have to be doing this a lot, but it does solve the problem.
Not sure if there's any way you can get it to stop doing that, though.

Poor me, I get a whole bunch more midi problems than just that...

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Celux

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Posted on 01-27-11 04:46:07 AM (last edited by Celux at 01-27-11 01:46 AM) Link | Quote
Originally posted by Dudaw
Originally posted by Celux
If I open a MIDI in WMP it works fine, but if I open a program like Cakewalk Studio or a game that uses MIDI's, not sound is played.


I actually get the same problem, too.
Mine is just caused by nothing more than my sucky audio card.
Have ya tried going to your sound settings down in the right side of the task bar and turning up the volume on your midi device?
For me, I have to be doing this a lot, but it does solve the problem.
Not sure if there's any way you can get it to stop doing that, though.

Poor me, I get a whole bunch more midi problems than just that...


Actually, that turned out to be the problem : P. I never thought to try that though because volume control doesn't show up down there, i can only get to it through the start menu.
Me-me
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Posted on 01-27-11 02:48:08 PM Link | Quote
I've found myself running into the "texture coordinates are out of range" error ever so often.
It's seemingly impossible for me to get a single level correctly imported, and more so since v13 of messiaen's importer.
Subdividing doesn't work, so my question is:

Is there other ways to prevent this error?

Any help is appreciated.

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Person666
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Posted on 01-27-11 08:19:49 PM Link | Quote
When I open the folder that Toad's Tool comes in, it says The Compressed (zipped) folder is invalid or corrupted.
How do I fix this?
Joe
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Posted on 01-27-11 09:11:42 PM Link | Quote
Delete it and redownload. Make sure it finishes downloading before you try opening it.

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messiaen
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Posted on 01-28-11 10:47:08 AM Link | Quote
To Me-Me: nothing has changed in the last version when it comes to handling texture coordinates.

The thing is, since Google SketchUp lacks better material mapping options (texture scaling mainly), you'll have to adjust your modelling so that the textures don't repeat themselves too much.

The first big modelling error is to create a big plane to get an idea of the total modelling area and then applying a texture which will be repeated multiple times. If the textures repeats way too many times, erase that plane, create a MUCH smaller one (zoom in!) and apply the texture again and see how texture repeats themselves in a much more natural fashion (when it comes to the N64).

I have watched countless videos on YouTube where this happens: textures are repeated too much, and even if the texture is mapped correctly, if the plane is big you can see as mario walks away that the textures in the "horizon" became a mess of pixels.

Go play the original levels and you won't find big squareish-areas, instead there are small polygons to simulate some more natural terrain. Also, in case of large walls/grounds, textures are very strechted.

To sum up, texture coordinates are something to handle in your modeller, unfortunately the N64 precision is very limited (don't expect spheres or hi-poly objects to be mapped correctly) so just respect these limitations and you'll be fine.
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Posted on 01-28-11 12:53:59 PM Link | Quote
Ok, I'll try something completely different.
I'll make the model in Sketchup and then import it into Blender and do my texturing there.

I'm sure it'll work, because the problems started when I changed to Sketchup.

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messiaen
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Posted on 01-28-11 02:35:43 PM Link | Quote
Originally posted by Me-me
Ok, I'll try something completely different.
I'll make the model in Sketchup and then import it into Blender and do my texturing there.

I'm sure it'll work, because the problems started when I changed to Sketchup.


That's a good idea. Perhaps apply the textures in SketchUp, then do later corrections in Blender, tell us if that works well.
Person666
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Posted on 01-28-11 05:06:56 PM Link | Quote
Originally posted by Joe
Delete it and redownload. Make sure it finishes downloading before you try opening it.


I've already downloaded it many times and even from different websites. I think my computer is the problem...

Anymore ideas?
Dudaw
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Posted on 01-28-11 05:54:11 PM Link | Quote
I've found some workarounds for all of those texture and "invisible wall" problems in Google Sketchup.
Namely, you can try going to "file > import > 2D graphic" instead of just painting faces with the default materials and then later modifying them.
If you have lots of edges where you want textures to be wrapped around, you should project or position the textures and then apply them to whatever faces you please. I've gotten much better results when doing this; it makes the model seem more smooth, as well as cutting down many of those texture problems.
It's all about trying different ways of mapping your textures... Even triangulating your model differently can solve the problem.

As for the "invisible walls", I've gotten rid of this bug almost always by simply making things more like they were in the original game (obvious.)
The other day, I made a map that had a lot of random features in it. This included several slopes and random intersections -- both of which were where I was finding invisible walls and missing collision.

What I did was I aligned edges in places that shared certain parts of the model.
In Sketchup, you should always try to take more "incremental" measurements on your edges and lifted faces.
If you hold shift while using most move tools, they'll snap onto any axis you're currently moving on.

That's what works for me. Try it!

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Joe
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Posted on 01-28-11 06:06:03 PM Link | Quote
Originally posted by Person666
I've already downloaded it many times and even from different websites. I think my computer is the problem...

Anymore ideas?
Try 7-zip.

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messiaen
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Posted on 01-28-11 07:02:08 PM Link | Quote
Concerning texture coordinates in SketchUp: you should ALWAYS start modelling with 32x32 textures, DO NOT apply textures using the default materials, because they are much more hi-res than the game can handle. Even if the importer actually resizes them, they are still mapped using the original, bigger texure as reference.

Using appropriate textures will ensure that what you see is what you get. It's all a matter of developing an eye for what works and what won't and testing things before making a whole level.

I will see if I can update the documentation as soon as possible to include those simple modelling guidelines, perhaps with some pictures.
ShenoxVII

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Posted on 01-28-11 09:47:38 PM Link | Quote
Question, needs answer.


How do I convert RAM values to ROM data? (In hexadecimal)

Example? When like changing mario's current action, Say I change it to sleeping, how would I convert that to ROM data or if not possible, how would I turn that into a gameshark code directly from RAM to GS?
RDX

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Posted on 01-29-11 12:04:58 AM Link | Quote
Originally posted by messiaen
To Me-Me: nothing has changed in the last version when it comes to handling texture coordinates.

The thing is, since Google SketchUp lacks better material mapping options (texture scaling mainly), you'll have to adjust your modelling so that the textures don't repeat themselves too much.


Hmm? Sketchup has texture scaling. It's under the edit tab, I believe.

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messiaen
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Posted on 01-29-11 12:20:51 AM Link | Quote
Originally posted by RDX
Hmm? Sketchup has texture scaling. It's under the edit tab, I believe.


Thanks, totally missed that (actually, I haven't used SketchUp much, except for creating very simple test levels).
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Posted on 01-29-11 03:55:55 AM (last edited by Dudaw at 01-29-11 12:59 AM) Link | Quote
Originally posted by ShenoxVII
Question, needs answer.


How do I convert RAM values to ROM data? (In hexadecimal)

Example? When like changing mario's current action, Say I change it to sleeping, how would I convert that to ROM data or if not possible, how would I turn that into a gameshark code directly from RAM to GS?


With you making your "Gameshark patcher" or whatever, you should probably know how to do all of this by now, amiright?
Mario's current action is in stored RAM, so you would have to trace it back to wherever it's coming from in order to get it patched into the game in your situation. These types of things and their respective offsets do not exist in the actual ROM.
You may sometimes find them in the ROM, but modifying them like you would with a Gameshark code won't do you any good.

I don't know if you did this unknowingly, but you've talked about "0x245000" several times.
Subtracting that value from any RAM offset in the first checksum segment only (don't remember the length of it) will get you the ROM address.

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Me-me
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Posted on 01-29-11 12:02:43 PM Link | Quote
Originally posted by messiaen
That's a good idea. Perhaps apply the textures in SketchUp, then do later corrections in Blender, tell us if that works well.


Well, I tried, and it didn't work for me
However, I created a level in Blender, textured it, and imported it successfully.
Pethaps I should go back to using Blender again. But thats just me.

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Friedslick6

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Posted on 01-29-11 01:11:41 PM (last edited by Friedslick6 at 01-29-11 10:14 AM) Link | Quote
I had an idea to import Crash Bandicoot's PSX model parts over Mario's, using Mario's animations. On a scale of 1 to 10, how implausible is that? I've seen Dudaw's Kirby model import, and it seems flawless despite a total difference in shape and size. In any case, what could I do to achieve this?

A bit of information: Crash's model uses 4 32*32 textures (32*128) for the back fur, 1 16*16 texture for the pupil, 3 16*16 textures for the shoes, 1 16*16 polygon coloured texture for the belly butoon, and 532 polygons (unconfirmed, could probably be lessened with some work.) Also, the model has way too many polygon colours, but I could easily simplify that down to 5.

(btw, I already understand that it would be hard to do. Also, don't give me benefit of the doubt just yet.)

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Posted on 01-29-11 04:10:26 PM Link | Quote

Originally posted by Friedslick6
I had an idea to import Crash Bandicoot's PSX model parts over Mario's, using Mario's animations. On a scale of 1 to 10, how implausible is that? I've seen Dudaw's Kirby model import, and it seems flawless despite a total difference in shape and size. In any case, what could I do to achieve this?

A bit of information: Crash's model uses 4 32*32 textures (32*128) for the back fur, 1 16*16 texture for the pupil, 3 16*16 textures for the shoes, 1 16*16 polygon coloured texture for the belly butoon, and 532 polygons (unconfirmed, could probably be lessened with some work.) Also, the model has way too many polygon colours, but I could easily simplify that down to 5.

(btw, I already understand that it would be hard to do. Also, don't give me benefit of the doubt just yet.)



It would be great if someone can give us a tutorial on how to do this, as I'm also interested in achieving something similar to this

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Jul - SM64 Hacking (Archive) - Help/Questions about Toad's Tool 64 and SM64 hacking New poll - New thread - New reply


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

34 database queries, 8 query cache hits.
Query execution time:  0.106177 seconds
Script execution time:  0.028224 seconds
Total render time:  0.134402 seconds


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line 792 column 474 - Warning: unescaped & or unknown entity "&page"
line 792 column 507 - Warning: unescaped & or unknown entity "&page"
line 792 column 543 - Warning: unescaped & or unknown entity "&page"
line 792 column 576 - Warning: unescaped & or unknown entity "&page"
line 792 column 609 - Warning: unescaped & or unknown entity "&page"
line 792 column 642 - Warning: unescaped & or unknown entity "&page"
line 792 column 679 - Warning: unescaped & or unknown entity "&page"
line 792 column 712 - Warning: unescaped & or unknown entity "&page"
line 792 column 745 - Warning: unescaped & or unknown entity "&page"
line 792 column 778 - Warning: unescaped & or unknown entity "&page"
line 792 column 811 - Warning: unescaped & or unknown entity "&page"
line 792 column 844 - Warning: unescaped & or unknown entity "&page"
line 792 column 877 - Warning: unescaped & or unknown entity "&page"
line 792 column 910 - Warning: unescaped & or unknown entity "&page"
line 792 column 943 - Warning: unescaped & or unknown entity "&page"
line 792 column 976 - Warning: unescaped & or unknown entity "&page"
line 792 column 50 - Warning: missing </font> before </td>
line 792 column 1013 - Warning: missing </font> before </table>
line 794 column 35 - Warning: missing <tr>
line 794 column 50 - Warning: missing </font> before </td>
line 795 column 37 - Warning: unescaped & or unknown entity "&id"
line 794 column 223 - Warning: missing </font> before </table>
line 796 column 17 - Warning: discarding unexpected </textarea>
line 796 column 28 - Warning: discarding unexpected </form>
line 796 column 35 - Warning: discarding unexpected </embed>
line 796 column 43 - Warning: discarding unexpected </noembed>
line 796 column 53 - Warning: discarding unexpected </noscript>
line 796 column 64 - Warning: discarding unexpected </noembed>
line 796 column 74 - Warning: discarding unexpected </embed>
line 796 column 82 - Warning: discarding unexpected </table>
line 796 column 90 - Warning: discarding unexpected </table>
line 798 column 9 - Warning: missing </font> before <table>
line 810 column 25 - Warning: discarding unexpected </font>
line 819 column 57 - Warning: discarding unexpected </font>
line 797 column 1 - Warning: missing </center>
line 120 column 63 - Warning: <img> lacks "alt" attribute
line 125 column 19 - Warning: <td> attribute "width" has invalid value "120px"
line 125 column 93 - Warning: <img> lacks "alt" attribute
line 141 column 19 - Warning: <td> attribute "width" has invalid value "120px"
line 141 column 98 - Warning: <img> lacks "alt" attribute
line 148 column 44 - Warning: <img> proprietary attribute value "absmiddle"
line 148 column 142 - Warning: <img> proprietary attribute value "absmiddle"
line 148 column 244 - Warning: <img> proprietary attribute value "absmiddle"
line 160 column 11 - Warning: <img> lacks "alt" attribute
line 161 column 22 - Warning: <img> lacks "alt" attribute
line 161 column 63 - Warning: <img> lacks "alt" attribute
line 161 column 112 - Warning: <img> lacks "alt" attribute
line 161 column 162 - Warning: <img> lacks "alt" attribute
line 162 column 11 - Warning: <img> lacks "alt" attribute
line 172 column 15 - Warning: <img> lacks "alt" attribute
line 189 column 22 - Warning: <img> lacks "alt" attribute
line 189 column 63 - Warning: <img> lacks "alt" attribute
line 189 column 112 - Warning: <img> lacks "alt" attribute
line 189 column 162 - Warning: <img> lacks "alt" attribute
line 200 column 15 - Warning: <img> lacks "alt" attribute
line 215 column 760 - Warning: <img> proprietary attribute value "absmiddle"
line 215 column 760 - Warning: <img> lacks "alt" attribute
line 224 column 11 - Warning: <img> lacks "alt" attribute
line 225 column 22 - Warning: <img> lacks "alt" attribute
line 225 column 63 - Warning: <img> lacks "alt" attribute
line 225 column 112 - Warning: <img> lacks "alt" attribute
line 225 column 162 - Warning: <img> lacks "alt" attribute
line 226 column 11 - Warning: <img> lacks "alt" attribute
line 236 column 15 - Warning: <img> lacks "alt" attribute
line 251 column 834 - Warning: <img> proprietary attribute value "absmiddle"
line 251 column 834 - Warning: <img> lacks "alt" attribute
line 260 column 15 - Warning: <img> proprietary attribute value "absmiddle"
line 260 column 15 - Warning: <img> lacks "alt" attribute
line 260 column 58 - Warning: <img> proprietary attribute value "absmiddle"
line 260 column 58 - Warning: <img> lacks "alt" attribute
line 260 column 101 - Warning: <img> proprietary attribute value "absmiddle"
line 260 column 101 - Warning: <img> lacks "alt" attribute
line 260 column 144 - Warning: <img> proprietary attribute value "absmiddle"
line 260 column 144 - Warning: <img> lacks "alt" attribute
line 260 column 187 - Warning: <img> proprietary attribute value "absmiddle"
line 260 column 187 - Warning: <img> lacks "alt" attribute
line 260 column 230 - Warning: <img> proprietary attribute value "absmiddle"
line 260 column 230 - Warning: <img> lacks "alt" attribute
line 261 column 22 - Warning: <img> lacks "alt" attribute
line 261 column 63 - Warning: <img> lacks "alt" attribute
line 261 column 112 - Warning: <img> lacks "alt" attribute
line 261 column 162 - Warning: <img> lacks "alt" attribute
line 262 column 11 - Warning: <img> lacks "alt" attribute
line 272 column 15 - Warning: <img> lacks "alt" attribute
line 293 column 21 - Warning: <img> lacks "alt" attribute
line 293 column 62 - Warning: <img> lacks "alt" attribute
line 293 column 111 - Warning: <img> lacks "alt" attribute
line 293 column 161 - Warning: <img> lacks "alt" attribute
line 304 column 15 - Warning: <img> lacks "alt" attribute
line 320 column 23 - Warning: <img> lacks "alt" attribute
line 320 column 64 - Warning: <img> lacks "alt" attribute
line 320 column 113 - Warning: <img> lacks "alt" attribute
line 320 column 163 - Warning: <img> lacks "alt" attribute
line 321 column 11 - Warning: <img> lacks "alt" attribute
line 331 column 15 - Warning: <img> lacks "alt" attribute
line 346 column 22 - Warning: <img> lacks "alt" attribute
line 346 column 63 - Warning: <img> lacks "alt" attribute
line 346 column 111 - Warning: <img> lacks "alt" attribute
line 346 column 161 - Warning: <img> lacks "alt" attribute
line 357 column 15 - Warning: <img> lacks "alt" attribute
line 381 column 15 - Warning: <img> proprietary attribute value "absmiddle"
line 381 column 15 - Warning: <img> lacks "alt" attribute
line 381 column 58 - Warning: <img> proprietary attribute value "absmiddle"
line 381 column 58 - Warning: <img> lacks "alt" attribute
line 381 column 101 - Warning: <img> proprietary attribute value "absmiddle"
line 381 column 101 - Warning: <img> lacks "alt" attribute
line 381 column 144 - Warning: <img> proprietary attribute value "absmiddle"
line 381 column 144 - Warning: <img> lacks "alt" attribute
line 381 column 187 - Warning: <img> proprietary attribute value "absmiddle"
line 381 column 187 - Warning: <img> lacks "alt" attribute
line 381 column 230 - Warning: <img> proprietary attribute value "absmiddle"
line 381 column 230 - Warning: <img> lacks "alt" attribute
line 382 column 22 - Warning: <img> lacks "alt" attribute
line 382 column 63 - Warning: <img> lacks "alt" attribute
line 382 column 112 - Warning: <img> lacks "alt" attribute
line 382 column 162 - Warning: <img> lacks "alt" attribute
line 383 column 11 - Warning: <img> lacks "alt" attribute
line 393 column 15 - Warning: <img> lacks "alt" attribute
line 411 column 22 - Warning: <img> lacks "alt" attribute
line 411 column 63 - Warning: <img> lacks "alt" attribute
line 411 column 111 - Warning: <img> lacks "alt" attribute
line 411 column 161 - Warning: <img> lacks "alt" attribute
line 422 column 15 - Warning: <img> lacks "alt" attribute
line 442 column 21 - Warning: <img> lacks "alt" attribute
line 442 column 62 - Warning: <img> lacks "alt" attribute
line 442 column 111 - Warning: <img> lacks "alt" attribute
line 442 column 161 - Warning: <img> lacks "alt" attribute
line 453 column 15 - Warning: <img> lacks "alt" attribute
line 472 column 22 - Warning: <img> lacks "alt" attribute
line 472 column 63 - Warning: <img> lacks "alt" attribute
line 472 column 112 - Warning: <img> lacks "alt" attribute
line 472 column 162 - Warning: <img> lacks "alt" attribute
line 483 column 15 - Warning: <img> lacks "alt" attribute
line 512 column 23 - Warning: <img> lacks "alt" attribute
line 512 column 64 - Warning: <img> lacks "alt" attribute
line 512 column 113 - Warning: <img> lacks "alt" attribute
line 512 column 163 - Warning: <img> lacks "alt" attribute
line 513 column 11 - Warning: <img> lacks "alt" attribute
line 523 column 15 - Warning: <img> lacks "alt" attribute
line 540 column 22 - Warning: <img> lacks "alt" attribute
line 540 column 63 - Warning: <img> lacks "alt" attribute
line 540 column 111 - Warning: <img> lacks "alt" attribute
line 540 column 161 - Warning: <img> lacks "alt" attribute
line 551 column 15 - Warning: <img> lacks "alt" attribute
line 569 column 11 - Warning: <img> lacks "alt" attribute
line 570 column 22 - Warning: <img> lacks "alt" attribute
line 570 column 63 - Warning: <img> lacks "alt" attribute
line 570 column 112 - Warning: <img> lacks "alt" attribute
line 570 column 162 - Warning: <img> lacks "alt" attribute
line 571 column 11 - Warning: <img> lacks "alt" attribute
line 581 column 15 - Warning: <img> lacks "alt" attribute
line 601 column 22 - Warning: <img> lacks "alt" attribute
line 601 column 63 - Warning: <img> lacks "alt" attribute
line 601 column 112 - Warning: <img> lacks "alt" attribute
line 601 column 162 - Warning: <img> lacks "alt" attribute
line 612 column 15 - Warning: <img> lacks "alt" attribute
line 623 column 574 - Warning: <img> lacks "alt" attribute
line 631 column 22 - Warning: <img> lacks "alt" attribute
line 631 column 63 - Warning: <img> lacks "alt" attribute
line 631 column 111 - Warning: <img> lacks "alt" attribute
line 631 column 161 - Warning: <img> lacks "alt" attribute
line 642 column 15 - Warning: <img> lacks "alt" attribute
line 659 column 22 - Warning: <img> lacks "alt" attribute
line 659 column 63 - Warning: <img> lacks "alt" attribute
line 659 column 112 - Warning: <img> lacks "alt" attribute
line 659 column 162 - Warning: <img> lacks "alt" attribute
line 670 column 15 - Warning: <img> lacks "alt" attribute
line 698 column 15 - Warning: <img> proprietary attribute value "absmiddle"
line 698 column 15 - Warning: <img> lacks "alt" attribute
line 698 column 58 - Warning: <img> proprietary attribute value "absmiddle"
line 698 column 58 - Warning: <img> lacks "alt" attribute
line 698 column 101 - Warning: <img> proprietary attribute value "absmiddle"
line 698 column 101 - Warning: <img> lacks "alt" attribute
line 698 column 144 - Warning: <img> proprietary attribute value "absmiddle"
line 698 column 144 - Warning: <img> lacks "alt" attribute
line 698 column 187 - Warning: <img> proprietary attribute value "absmiddle"
line 698 column 187 - Warning: <img> lacks "alt" attribute
line 698 column 230 - Warning: <img> proprietary attribute value "absmiddle"
line 698 column 230 - Warning: <img> lacks "alt" attribute
line 699 column 22 - Warning: <img> lacks "alt" attribute
line 699 column 63 - Warning: <img> lacks "alt" attribute
line 699 column 112 - Warning: <img> lacks "alt" attribute
line 699 column 162 - Warning: <img> lacks "alt" attribute
line 700 column 11 - Warning: <img> lacks "alt" attribute
line 710 column 15 - Warning: <img> lacks "alt" attribute
line 719 column 342 - Warning: <img> proprietary attribute value "absmiddle"
line 719 column 342 - Warning: <img> lacks "alt" attribute
line 729 column 22 - Warning: <img> lacks "alt" attribute
line 729 column 63 - Warning: <img> lacks "alt" attribute
line 729 column 112 - Warning: <img> lacks "alt" attribute
line 729 column 162 - Warning: <img> lacks "alt" attribute
line 730 column 11 - Warning: <img> lacks "alt" attribute
line 740 column 15 - Warning: <img> lacks "alt" attribute
line 751 column 933 - Warning: <font> attribute "color" had invalid value "000000" and has been replaced
line 751 column 1015 - Warning: <font> attribute "color" had invalid value "FFFFFF" and has been replaced
line 759 column 22 - Warning: <img> lacks "alt" attribute
line 759 column 63 - Warning: <img> lacks "alt" attribute
line 759 column 112 - Warning: <img> lacks "alt" attribute
line 759 column 162 - Warning: <img> lacks "alt" attribute
line 760 column 11 - Warning: <img> lacks "alt" attribute
line 770 column 15 - Warning: <img> lacks "alt" attribute
line 784 column 1433 - Warning: <img> proprietary attribute value "absmiddle"
line 784 column 1433 - Warning: <img> lacks "alt" attribute
line 784 column 1746 - Warning: <img> lacks "alt" attribute
line 795 column 44 - Warning: <img> proprietary attribute value "absmiddle"
line 795 column 142 - Warning: <img> proprietary attribute value "absmiddle"
line 795 column 244 - Warning: <img> proprietary attribute value "absmiddle"
line 804 column 25 - Warning: <img> lacks "alt" attribute
line 809 column 267 - Warning: <img> lacks "alt" attribute
line 778 column 381 - Warning: trimming empty <font>
line 778 column 378 - Warning: trimming empty <b>
line 786 column 2007 - Warning: trimming empty <font>
line 789 column 17 - Warning: trimming empty <tr>
line 125 column 68 - Warning: <nobr> is not approved by W3C
line 141 column 68 - Warning: <nobr> is not approved by W3C
line 177 column 27 - Warning: <nobr> is not approved by W3C
line 205 column 27 - Warning: <nobr> is not approved by W3C
line 241 column 27 - Warning: <nobr> is not approved by W3C
line 277 column 27 - Warning: <nobr> is not approved by W3C
line 309 column 27 - Warning: <nobr> is not approved by W3C
line 336 column 27 - Warning: <nobr> is not approved by W3C
line 362 column 27 - Warning: <nobr> is not approved by W3C
line 398 column 27 - Warning: <nobr> is not approved by W3C
line 427 column 27 - Warning: <nobr> is not approved by W3C
line 458 column 27 - Warning: <nobr> is not approved by W3C
line 488 column 27 - Warning: <nobr> is not approved by W3C
line 528 column 27 - Warning: <nobr> is not approved by W3C
line 556 column 27 - Warning: <nobr> is not approved by W3C
line 586 column 27 - Warning: <nobr> is not approved by W3C
line 617 column 27 - Warning: <nobr> is not approved by W3C
line 647 column 27 - Warning: <nobr> is not approved by W3C
line 675 column 27 - Warning: <nobr> is not approved by W3C
line 715 column 27 - Warning: <nobr> is not approved by W3C
line 745 column 27 - Warning: <nobr> is not approved by W3C
line 775 column 27 - Warning: <nobr> is not approved by W3C
Info: Document content looks like HTML5
Info: No system identifier in emitted doctype
Tidy found 397 warnings and 0 errors!


The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

About HTML Tidy: https://github.com/htacg/tidy-html5
Bug reports and comments: https://github.com/htacg/tidy-html5/issues
Official mailing list: https://lists.w3.org/Archives/Public/public-htacg/
Latest HTML specification: http://dev.w3.org/html5/spec-author-view/
Validate your HTML documents: http://validator.w3.org/nu/
Lobby your company to join the W3C: http://www.w3.org/Consortium

Do you speak a language other than English, or a different variant of
English? Consider helping us to localize HTML Tidy. For details please see
https://github.com/htacg/tidy-html5/blob/master/README/LOCALIZE.md