| Mattrizzle 150 ![]() ![]() ![]() Level: 29 ![]() Posts: 65/151 EXP: 136157 For next: 11728 Since: 07-27-07 From: United States Since last post: 18 days Last activity: 18 days |
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| Remember my Mario Party thread from a few years ago? Well, I just recently resumed searching for unused stuff in the first game, and excavated two unused mini-games not in the mini-game modifier list. These seem to correspond to the names "08:SAME GAME" and "11:YOSI NO SHITAAWASE" from the debug menu list. I found them using the game mode modifier code 800F09F7 00?? in the U version. #$06: Same Game <object width="320" height="265" style="margin: 0.5em;"><embed src="http://www.youtube.com/v/q4MQog8DzRY" type="application/x-shockwave-flash" wmode="transparent" width="320" height="265"></embed></object> #$08: Yoshi no Shitaawase <object width="320" height="265" style="margin: 0.5em;"><embed src="http://www.youtube.com/v/rLpAx6JDR1o" type="application/x-shockwave-flash" wmode="transparent" width="320" height="265"></embed></object> But that's not all. Value #$83 leads to...the debug menu! Save for MAP and QUESTLVL, Mario Party 2's debug menu has all of the same functions as this one, so you can read my description of it for more information. Two other notable things to check out in this menu are "81@MOTION CHECK" and "90*RANDOM PLAY." I would elaborate on these, but it's late... EDIT: Oh, didn't realize you were moving the old thread, Xk. I could've just posted this in it! ____________________ ![]() |








But it's not a big deal.



