| LocalH Member Level: 19 Posts: 1/61 EXP: 30715 For next: 5062 Since: 12-06-10 Since last post: 4.0 years Last activity: 3.3 years |
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| I recently re-found my old copy of the GH2 10-song demo, and recently got a much improved method for loading hacked and custom discs on my PS2, so in the coming days I plan to document things that are either: A) in the demo and used but different to the retail, B) in the demo but unused normally, either locked behind a menu or not used at all, and C) in the demo but completely unused. I also have the four-song demo from OPM110, which is even earlier, but there's less to do as there are really only four songs on disc (unlike the 10-song demo which actually contains 31 songs). It has an interesting early attempt at practice mode that doesn't use the separate VGS files and offers more speeds, but sounds like ass. Normally it wouldn't help that the early demo has a watchdog timer that will reboot to the OPM disc's main menu if you leave it sitting still on a menu for 60 seconds, but I've already disabled that =P I have nothing compiled up to post ATM, but since noone else has documented these types of things, I figure it's about time. One question - I currently have no way to capture in-game screenshots, and I really, REALLY don't want to slog through using PCSX2 for screenshots. For those types of shots, would it be acceptable for me to attempt to take the best possible shot I can get off-screen? For graphic assets of course, I will convert to PNG and upload directly. After I do some good work on GH2, I might grab my old GH1 copy and dig out the things that were unused or from earlier betas (like a couple of really old "2x" and "4x" graphics that I think match up to the really early videos in function, if not in form). |





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Dunno if this might come in handy for any other games for TCRF purposes, but if anyone wants my patched OPL binary, just let me know and I'll upload it. Time to go digging through the early GH2 UI scripting.




