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04-24-22 12:10:19 PM
Jul - SM64 Hacking (Archive) - Mario 64 Level Importer New poll - New thread - New reply
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Freditoon56
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Posted on 09-13-10 03:34:00 PM Link | Quote
Yeah!!! another problem: Why Mario is able to go trough the walls in the imported level?
Zero One
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And as we fall the spirit carries on,
That a hero'll come and save us all,
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Posted on 09-13-10 03:38:54 PM Link | Quote
Originally posted by Freditoon56
Yeah!!! another problem: Why Mario is able to go trough the walls in the imported level?


I have the same problem on one of my walls. Unfortunately, I don't think anybody knows the answer. I haven't had a reply in a week

____________________
"The last Metroid is in captivity."
And yet, the galaxy is STILL fucked.
Thanks Xkeeper, Bagel and Sanky for the help!
Lyskar
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Posted on 09-13-10 05:04:05 PM Link | Quote
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Metal_Man88's Post
Not only are the others busy at times, but all that crud earlier made it hard for anyone to see your questions.

I don't know quite enough to solve your problem, but it sounds like that weird problem with faces and collision they keep giving the answer to somewhere earlier in this very topic.

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Emoluvjd2
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Posted on 09-13-10 07:18:53 PM Link | Quote
Originally posted by Zero One
Originally posted by Freditoon56
Yeah!!! another problem: Why Mario is able to go trough the walls in the imported level?


I have the same problem on one of my walls. Unfortunately, I don't think anybody knows the answer. I haven't had a reply in a week

I think the problem is that your using both sides of a face. Look through this topic, I'm pretty sure it's been nswered more than once...
Celux

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Posted on 09-13-10 08:21:31 PM Link | Quote
It is important to make sure there are no unused faces directly under any ground, otherwise you will fall through. There is alot more detail to this and exeptions etc but it's better if you just experiment (if this is actually the problem)

Somthing else that somtimes causes fall-through faces is having the level set to "death on bottom". I'm unsure why, but there are times when it gives me collisio issues.

Set faces to single sided.

Make sure the white face is on top, blue underneath. (Likely if your faces are invisbled AND walk-through)

Do not have massive amounts of polygons in the level (That means NO circles or spheres . Use a hexagon instead.)

Try not to group lots of faces facing different directions together in a small space.

Good luck .
Freditoon56
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Posted on 09-13-10 08:30:13 PM Link | Quote
Thanks but the problem was not that, i did'nt think about changing the collision type in the mtl file^^
sonicpacker
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Posted on 10-20-10 04:48:42 AM (last edited by sonicpacker at 10-20-10 03:47 PM) Link | Quote
Been trying to import a ROM into Toads Tool. The hack works just fine in Mupen64 and PJ64 (haven't tried other emus). This is the message I get:

Any suggestions?


*Edit*
Disregard this post. I fixed it by using the other ROM extender..
hennahacker

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Posted on 10-23-10 07:50:03 AM Link | Quote
Have you extended the ROM with any kind of ROM extender?

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sonicpacker
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Posted on 10-26-10 12:58:33 AM Link | Quote
Thanks for replying, but I edited my post on the 20th. =)
Vinnyboiler
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Posted on 10-31-10 10:23:20 PM Link | Quote
So, I have an error with the image converter (CVT.exe). Each time my computer tries to run it from the importer I get this;

This means that I all my textures gets replaced with the textures already in the rom.
Does anyone know how to solve this problem?

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Follow my SM64 hack here Alternate Reality Mario 64
X54321
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Posted on 11-05-10 08:12:01 PM Link | Quote
I use Google Sketchup for my levels, and they always end up too small! I think its because of the templates, but im not sure.
Zero One
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And as we fall the spirit carries on,
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As we call the ones we left below,
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Posted on 11-05-10 08:14:01 PM Link | Quote
Originally posted by X54321
I use Google Sketchup for my levels, and they always end up too small! I think its because of the templates, but im not sure.


When you import them, increase the scale size.

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Thanks Xkeeper, Bagel and Sanky for the help!
X54321
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Posted on 11-05-10 08:20:11 PM Link | Quote
Thanks!!!
X54321
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Posted on 11-06-10 06:50:17 PM Link | Quote
How do I fix the texture thing? I dont know how to make it so the mario64 textures I have are in Google Scketchup.
Flames540
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Posted on 11-07-10 03:48:46 PM Link | Quote
Originally posted by X54321
How do I fix the texture thing? I dont know how to make it so the mario64 textures I have are in Google Scketchup.


aight! i'm having the exact problem just as you and I'm having other effects as well (collision blocked by invisble walls,instant deaths, and crazy sizes, tried most scalings between 500 - 100 )

Flames540

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DarkSpacer
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Posted on 11-07-10 07:00:20 PM Link | Quote
Okay, so for the texture thing, make sure you have the redistributable packages that are linked to on Messian's webpage.

And for the collision thing, I suggest NOT having very big curves in your level. Or if you need curves, try to make them very low-poly. You'll notice in the original SM64 levels there were only about 9 sides to a full cylinder (BOB mountain, Tick-Tock-Clock).

And yes, exporting both sides of a polygon will make the collision engine freak out and will shove Mario all over the place.

And lemme just clear this up...3D programs don't really have any clear scaling thing. If you really need to see the size of your level as you build it, consider saving an object to a file that you KNOW the size of, and then loading that whenever you make a level for reference.
Kenshi
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Posted on 11-07-10 07:46:45 PM Link | Quote
Can Anyone start posting some OBJ Files for me to test out? Thanks
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Posted on 11-07-10 08:02:46 PM Link | Quote
nope you gotta make your own

go download sketchup and mess around, it's not that hard it's just time consuming.

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Lyskar
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Posted on 11-07-10 09:49:20 PM Link | Quote
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Metal_Man88's Post
Yes. Do not be lazy.

Since this isn't being updated much recently, you guys are free to ask questions about importing in here, but when it eventually becomes active again, I'm going to shunt further questions into, guess what, the help topic.

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X54321
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Posted on 11-08-10 08:31:33 PM Link | Quote
Originally posted by Flames540
Originally posted by X54321
How do I fix the texture thing? I dont know how to make it so the mario64 textures I have are in Google Scketchup.


tried most scalings between 500 - 100

Flames540


I recommend a scale of 325 if your using sketchup, then you wont have to make it gigantic ( Which will make it take forever to export to an OBJ )
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Jul - SM64 Hacking (Archive) - Mario 64 Level Importer New poll - New thread - New reply


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

38 database queries, 5 query cache hits.
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Script execution time:  0.033490 seconds
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