| koolaidman Member Level: 24 Posts: 5/108 EXP: 73588 For next: 4537 Since: 07-17-10 Since last post: 3.4 years Last activity: 1.2 years |
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I browsed the files on the DVD and unlike other first party titles, the stuff for the "param" (the debugger stuff) is actually still around. There's a huge .txt file called fluff_param.txt that's 183kb big and has stuff for stages and the system in general (fluff is the codename for the game). Here's a snippet of what's inside:
The file for the debug font is here as well. So the possibility of a working debug for this game is higher in this case. In theory, simply turning on the right setting in the configuration files, saving it on the image itself, and launching the game should provide results without little to no reverse engineering. When I did videos on Grandia 2/Bomberman Generation's debuggers on Youtube, their debuggers were activated in the same fashion - configuration files left on the disc. Since saving the configuration files and creating a new ISO from the ground up often breaks the game image, I actually opened the original image in a hex editor and search for the part I want to edit, then save it (it's actually not as insane as you think, and it's actually pretty easy). So hopefully Nintendo's generous like those games and provided just enough to get everything working as if you had an actual developer build. Any thoughts? Anyone want to bother trying it out? |





