| — FPzero — 9590 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Post 8972/9597 Active 5.4 years ago |
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| Jul - General Game/ROM Hacking - The General Project Screenshot/Videos Thread... | - - ![]() |
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| — FPzero — 9590 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Post 8972/9597 Active 5.4 years ago |
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| Tyty Level: 165 Posts: 7714/8599 EXP: 58625506 For next: 310175 Since: 07-07-07 Since last post: 9.8 years Last activity: 9.8 years |
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Ah, yeah, sorry I never got them done. :x
And I know it's too simple, but I ran out of palette space. It already uses a lot of colours. >.> ____________________
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| — FPzero — 9590 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Post 8973/9597 Active 5.4 years ago |
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| Tyty Level: 165 Posts: 7716/8599 EXP: 58625506 For next: 310175 Since: 07-07-07 Since last post: 9.8 years Last activity: 9.8 years |
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I put them on the same palette line as the status bar is why! :V
Removing the clouds, I only really have room for two more colors in the BG. I should've used Palette 3, but I like to keep that for alternate ground colors >.> ____________________
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Lunaria![]() Moon Bunny! :3 Level: 139 Posts: 3049/5751 EXP: 32000768 For next: 466677 Since: 07-28-07 Pronouns: she/her From: pile of fluff Since last post: 68 days Last activity: 1 day |
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| Boing 450 ![]() ![]() ![]() ![]() ![]() Level: 46 Posts: 371/458 EXP: 709702 For next: 2072 Since: 12-16-07 From: Michigan, US Since last post: 11.1 years Last activity: 11.1 years |
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| Tyty Level: 165 Posts: 7717/8599 EXP: 58625506 For next: 310175 Since: 07-07-07 Since last post: 9.8 years Last activity: 9.8 years |
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Originally posted by Lunaria They're based off of KDL3 actually ![]() Boing: Oh, right, forgot they used two lines. Didn't know I could use the transparency either :x ____________________
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| S.N.N. 750 ![]() ![]() ![]() Level: 58 ![]() Posts: 548/755 EXP: 1523185 For next: 54361 Since: 07-21-07 From: Ontario, Canada Since last post: 8.4 years Last activity: 5.5 years |
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| This thread hasn't had any life in a good ~3 weeks, so I guess I'll drop something here. <object width="480" height="385"><embed src="http://www.youtube.com/v/WFNPL5fA-H0?fs=1&hl=en_GB" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object> Copied from YT: What? SNN actually made a full-on level? Gasp. Well, I wanted to do something special for my 100th video, so here it is. While I won't say much about this is, here are a few things that you should know: -The letters you collect open a door past the checkered tape at the end (didn't enter because the coding isn't finished). -The reason I re-enter the level is to show off the "Best Time", which is in white in the status bar. As I stated at some point in the past, I love statistics and such. This is no exception. -I suppose you could call the BG in the second half of the level partially unfinished. I want to draw some ruins tiles there. The graphics in the level were drawn by me (thanks a ton for the overworld graphics, Supertails), and the music in the level was composed by me. This is the only thing I will show for this until C3 in November. Enjoy. |
| xdaniel 980 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Level: 64 ![]() Posts: 67/982 EXP: 2151652 For next: 62445 Since: 12-04-08 Pronouns: he/they From: Germany Since last post: 17 days Last activity: 3 hours |
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>>ESTABLISHING LINK...DONE. >>FETCHING POST DATA...DONE. >>EXECUTING POSTDISP.BIN... Sanky's TCRF page about Digimon Tamers: Digimon Medley for WSC reminded me of something... ![]() Taking my 4 1/2 years old notes about Digimon Adventure 02: D-1 Tamers - as well as a vague memory of having done something like this before, but not being able to find the program - I started writing a data viewer for the game in VB.NET. Especially the move and item data formats are still mostly a mystery to me, but I've got somewhat of a good idea about how Digimon, Digitama lines and dungeons work (although only Digimon are implemented in the program so far)... Edit: ![]() Digitama viewing implemented, but that shall be it for today. Edit (again): The next day... ![]() ![]() Updated interface and move viewing... ____________________ cu xdaniel |
| — Bloodstar — 11360 ![]() ![]() ![]() ![]() ![]() ![]() ![]() Buy me a trip to the moon So I can laugh at my mistakes ![]() Post 6786/11363 Joined 07-06-07 Active 1 day ago |
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| Celux Red Cheep-cheep Level: 32 Posts: 86/202 EXP: 202242 For next: 4200 Since: 09-22-08 Since last post: 7.2 years Last activity: 3.7 years |
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SM64 Star Road Preview 3<object width="480" height="385"><embed src="http://www.youtube.com/v/pI2uTXV5kb8?fs=1&hl=en_GB" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object> Comments\DescriptionI have already posted this on the SM64 board, but i figured since not everyone goes there that i should post it here too. |
| Rena I had one (1) message in Discord deleted and proceeded to make a huge, huge mess about how it was a violation of free speech and how moderators are supposed to be spam janitors and nobody should have the right to tell me not to talk about school shootings Level: 135 Posts: 3698/5390 EXP: 29051713 For next: 283292 Since: 07-22-07 Pronouns: he/him/whatever From: RSP Segment 6 Since last post: 333 days Last activity: 333 days |
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10-03-10 04:05:58 PM
Post #3698
Ah, lovely floating courtyard. Looks tricky. The red coins strike me as a little repetitive being all up in corners like that; would be nice to see a few more well-hidden than just in plain sight in a life-threatening spot. Great job with the music. I can hear some details I don't recall from the original. It's a nice touch. ____________________ |
| gridatttack Buzzy Beetle Rarity FTW Level: 42 Posts: 254/375 EXP: 493778 For next: 27584 Since: 08-26-09 Since last post: 5.3 years Last activity: 2.0 years |
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| More custom super mario kart tracks: <object width="480" height="385"><embed src="http://www.youtube.com/v/Ihwd_k3yx6E?fs=1&hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object> ____________________ ![]() |
| Darkdata Ruins!? ♥ Level: 103 ![]() Posts: 1804/2892 EXP: 11436699 For next: 34707 Since: 07-04-07 Since last post: 193 days Last activity: 1 day |
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Sukasa![]() Level: 123 Posts: 2732/4326 EXP: 20918588 For next: 312678 Since: 07-07-07 Since last post: 1.1 years Last activity: 1.0 years |
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| Rena I had one (1) message in Discord deleted and proceeded to make a huge, huge mess about how it was a violation of free speech and how moderators are supposed to be spam janitors and nobody should have the right to tell me not to talk about school shootings Level: 135 Posts: 3728/5390 EXP: 29051713 For next: 283292 Since: 07-22-07 Pronouns: he/him/whatever From: RSP Segment 6 Since last post: 333 days Last activity: 333 days |
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10-13-10 08:11:31 AM
Post #3728
Damn, that Bowser course is utterly insane. ![]() I like how you used the items to take shortcuts instead of trying to prevent any shortcuts from being possible. Does make the game more fun that way. ____________________ |
| gridatttack Buzzy Beetle Rarity FTW Level: 42 Posts: 255/375 EXP: 493778 For next: 27584 Since: 08-26-09 Since last post: 5.3 years Last activity: 2.0 years |
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Originally posted by Sukasa Yes, donut plains 2 was designed with N64 DK jungle parkway in mind ![]() As for Bowser castle 2, I took some parts of the previous BC2 I had done, and also I wanted to make a track with 2 or more routes to choose from. An image of my previous BC2: ![]() Originally posted by Rena Yeah, I wanted to keep shortcuts, either by items or without them, as they may help you in a pinch ![]() ____________________
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Sukasa![]() Level: 123 Posts: 2735/4326 EXP: 20918588 For next: 312678 Since: 07-07-07 Since last post: 1.1 years Last activity: 1.0 years |
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| Xenesis Roy Koopa Actually a Doctor Level: 101 Posts: 757/2732 EXP: 10478055 For next: 239620 Since: 07-28-07 Pronouns: She/Her From: Orange Star's Retirement Villa Since last post: 14 hours Last activity: 8 hours |
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Originally posted by Celux Wow, that looks really neat. While I'll echo the red coin comments, you've got some nice geography going there. Nice to see that the death room motif hasn't caught on
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| Maxwell Level: 47 Posts: 345/500 EXP: 726674 For next: 39529 Since: 09-30-10 Since last post: 11.2 years Last activity: 11.1 years |
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<object width="480" height="385"><embed src="http://www.youtube.com/v/jO3crZPAm_U?fs=1&hl=en_US&rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>
I'll just leave this here. ____________________ |
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