| VL-Tone Member Super Mario 64 forum moderator Level: 53 Posts: 93/621 EXP: 1135266 For next: 21853 Since: 07-27-07 From: Montreal, Canada Since last post: 4.6 years Last activity: 1.2 years |
|
||||
|
![]() Register - Login |
||
| Main - Memberlist - Active users - Calendar - Wiki - IRC Chat - Online users Ranks - Rules/FAQ - Stats - Latest Posts - Color Chart - Smilies |
||
| Jul - SM64 Hacking (Archive) - Animation Commands Hacking (Geeky Stuff!) | - - ![]() |
| Next newer thread | Next older thread |
| VL-Tone Member Super Mario 64 forum moderator Level: 53 Posts: 93/621 EXP: 1135266 For next: 21853 Since: 07-27-07 From: Montreal, Canada Since last post: 4.6 years Last activity: 1.2 years |
|
||||
|
| NintendoMasters Member Level: 22 ![]() Posts: 51/84 EXP: 56428 For next: 1922 Since: 08-06-07 Since last post: 14.2 years Last activity: 13.2 years |
|
||
| Is it possible to change this for different levels individually? If so is it possible to put into TT64 beacuse that would be really good. ____________________ Click to see my site. And Here for my mini forum. |
| Deleted User Collection of nobodies ![]() |
|
||
| That is definitely something I'll never understand. But still, I'm happy to see that some people are more nerdy than me! xD Anywho, nice finding, VL! ____________________ =================== [Posted by Diglidi-Dude] |
| OOnet Random nobody Level: 8 ![]() Posts: 3/9 EXP: 1977 For next: 210 Since: 08-14-07 From: France Since last post: 13.2 years Last activity: 13.2 years |
|
||
| it's very impressive !! I'll try it right now, it can be very interesting to add this function into tt64 because hex editing is so boring... |
| Royal 50 ![]() Level: 19 Posts: 10/59 EXP: 32989 For next: 2788 Since: 10-18-07 From: Brazil Since last post: 14.4 years Last activity: 14.0 years |
|
||
![]() OMG!! toooo much math!! lol.... like he sayd: hex editor is boring... i prefer stay with the mutant MIPS.... its more cool!! ____________________ ![]() |
| darkflame917 Random nobody Level: 5 ![]() Posts: 2/3 EXP: 378 For next: 151 Since: 10-15-07 From: Irrelevent,Irrelevent Since last post: 14.5 years Last activity: 14.5 years |
|
||
| I agree hex editing is boring and takes waaaaay too long in my opinion; can't wait for the toad's tools version; it will save me a ton of time when i get around to that aspect of my mod. |
| Royal 50 ![]() Level: 19 Posts: 16/59 EXP: 32989 For next: 2788 Since: 10-18-07 From: Brazil Since last post: 14.4 years Last activity: 14.0 years |
|
||
![]() i try dont get in these troubles... but some time i get then and PUM! i stuck in it... all that cuz i dont know what to do with the HEX, or some thine i know, but it take much time, so i give up and go fix some outher bugs.... ____________________ ![]() |
| Kathulis Random nobody Level: 4 Posts: 1/2 EXP: 205 For next: 74 Since: 10-21-07 From: USA Since last post: 14.5 years Last activity: 14.5 years |
|
||
| Alright, I am a total newb, and new to this fourm, and really no idea what I am doing most of the time in toad's tool. When I found this thread, I started to try it in toad's tool 64. I was having fun, until I got to to the part where I had to Open the rom, in order to change the behavior from a MIPS to a goomba walk. I did two things that didn't work I opened the rom in toad's tool, I opened the rom and started to play Mario 64. Alright, so this is my newb question, I have an exteneded rom, and I don't know how to open it to get the source part. Once I get that I should be in the clear. If this has been adressed before could someone kindly link me the page? I use a mac OSX 10.3.9 and I use sixtyforce .8 Thanks in advance |
| Royal 50 ![]() Level: 19 Posts: 49/59 EXP: 32989 For next: 2788 Since: 10-18-07 From: Brazil Since last post: 14.4 years Last activity: 14.0 years |
|
||
Had something to say![]() ![]() ![]() ![]() 40 .....L...V...L..............6 ......E...X...P.............596 .......FOR......NEXT.....311 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ humm.... you mean you want know the address of things in ROM?? just select the object and in the left-botom part will say the address for the object. ____________________ ![]() |
| Kathulis Random nobody Level: 4 Posts: 2/2 EXP: 205 For next: 74 Since: 10-21-07 From: USA Since last post: 14.5 years Last activity: 14.5 years |
|
||
| Wait, will that allow me to get to the long list of commands. For example the : ROM Addr: 0021E2FC Hex Behav: 130044FC Description: MIPS Rabbit Behavior 21E2FC/0044FC 00 04 00 00 21E300/004500 11 01 04 09 21E304/004504 27 26 00 00 06 01 57 24 21E30C/00450C 10 2A 00 02 21E310/004510 1E 00 00 00 21E314/004514 23 00 00 00 00 32 00 4B 21E31C/00451C 10 05 00 00 21E320/004520 0C 00 00 00 80 2F 84 90 21E328/004528 08 00 00 00 21E32C/00452C 0C 00 00 00 80 2F 8D AC 21E334/004534 09 00 00 00 and edit it? |
| Royal 50 ![]() Level: 19 Posts: 50/59 EXP: 32989 For next: 2788 Since: 10-18-07 From: Brazil Since last post: 14.4 years Last activity: 14.0 years |
|
||
Has a lot to say![]() 50 .....L...V...L..............6 ......E...X...P.............624 .......FOR......NEXT.....283 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ohh, im srry, but HEX is not with me... try PM VL-TONE or a friend thats you know is good with HEX, but me.... ____________________ ![]() |
| VL-Tone Member Super Mario 64 forum moderator Level: 53 Posts: 113/621 EXP: 1135266 For next: 21853 Since: 07-27-07 From: Montreal, Canada Since last post: 4.6 years Last activity: 1.2 years |
|
||||
|
Metal Knuckles![]() Level: 11 Posts: 7/17 EXP: 5127 For next: 858 Since: 08-26-07 From: Burlington, VT Since last post: 14.4 years Last activity: 9.5 years |
|
||
| I understand your guide, I'm just a little confused as to what it does to the edited objects. So while switching the hex values changes the behavior of objects, it doesn't actually change the object itself, right (For example, the bunny is effectively still a bunny in regards to it's properties, being a non-damaging object Mario can pick up, it simply has a different moving pattern)? If it does, and I were to change Bowser to use a Goomba's behavior, does that mean that he would meander around until spotting Mario and then simply charge him? While on that, would his properties even be the same anymore, or would he be destroyed my jumping on or punching him? Please forgive the complete lack of any knowledge in regards to Mario 64 hacking. ____________________ ![]() |
| VL-Tone Member Super Mario 64 forum moderator Level: 53 Posts: 117/621 EXP: 1135266 For next: 21853 Since: 07-27-07 From: Montreal, Canada Since last post: 4.6 years Last activity: 1.2 years |
|
||
|
|
Metal Knuckles![]() Level: 11 Posts: 13/17 EXP: 5127 For next: 858 Since: 08-26-07 From: Burlington, VT Since last post: 14.4 years Last activity: 9.5 years |
|
||
| It works for the most part. I managed to replace King Bob-omb with a large Goomba using Wiggler's behavior while using the correct animations, as well as replacing Goomba's and Bobomb's behaviors. The only exceptions I've found off the bat are Mario, who's animation data I can't find, and Bowser, who Toad'sTool won't even let me change the behavior patterns of or have a list to edit the model ID from. This isn't a post to request for help, by the way. I'm just doing this for the sake of seeing what happens. ____________________ ![]() |
| Stevoisiak Member Level: 38 Posts: 7/283 EXP: 345402 For next: 25045 Since: 11-22-07 From: New York, Long Island Since last post: 12.3 years Last activity: 5.6 years |
|
||
Can you post a video of it moving? |
| Ratchetfan19 Member Level: 18 ![]() Posts: 10/50 EXP: 25655 For next: 4242 Since: 11-20-07 Since last post: 9.0 years Last activity: 8.6 years |
|
||
| All the object does is scoots along the ground with the goomba footstep sounds as MIPS scoots along. Think of a scenario where MIPS is getting pushed from behind by an invisible man and doesn't even notice. |
| Stevoisiak Member Level: 38 Posts: 9/283 EXP: 345402 For next: 25045 Since: 11-22-07 From: New York, Long Island Since last post: 12.3 years Last activity: 5.6 years |
|
||
Originally posted by Ratchetfan19 I'd still like to see it. I'd also like to see how this is set up. |
Rachel Mae![]() Creature of Chaos Level: 141 Posts: 347/5929 EXP: 33568009 For next: 552005 Since: 07-03-07 Pronouns: she/her From: Foxglen Since last post: 9 days Last activity: 20 min. |
|
|||||||||||
|
| Kenshi Member Level: 21 Posts: 4/75 EXP: 47427 For next: 2516 Since: 09-15-07 From: NY Since last post: 6.9 years Last activity: 6.2 years |
|
||
| you guys are right, about mario into peach. I actually tried this thing and something else. I was currently trying to edit mario's animations to match peach but it didnt work. well...sorta mario has 2 legs!!lol well he does but peach doesn't. She has a robe but no legs. Mario has 2 halves to his torso. The first half is called torso and second called thigh. Peach has robe 1, robe 2, dress bottom 1, dress bottom 2. mario has torso, left thigh, left lower leg. so how can i match this because he not only has 2 legs (which makes it so when i put the robe on he is using it as his new foot) but that it moves smoothly. my idea is what i used to do a while ago while i was a hacking noob. I was playing around with x y z coordinates when trying to find out how vl-tone did his mario into luigi made up hack. (not made up but you know what i mean) and i ended up moving marios arm so he would walk and the arm would be floating next to him. i could move his body parts to make the animation of at least a still person peach would look good. but my guess is that the animations would all look screwed up because they would think he was floating and yeah its a lot. Well tell me what you guys think i should do. I think maybe changing mario into yoshi will be way easier. so im going to do that. I just need to replace something on mario like his glove or piece of his arm for his tail so it moves... ____________________ Been around since acmlm 3 now I cant even keep track of how many there are.... |
| Next newer thread | Next older thread |
| Jul - SM64 Hacking (Archive) - Animation Commands Hacking (Geeky Stuff!) | - - ![]() |
![]() |
Acmlmboard - commit 47be4dc [2021-08-23] ©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al. Warning: You are using TidyHTML mode! Pages MAY and probably WILL break. To disable, click here or append 'xxx-off=1' to the URL! ![]() |
| Query execution time: | 0.094714 seconds |
| Script execution time: | 0.042249 seconds |
| Total render time: | 0.136963 seconds |