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Flying Omelette
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Posted on 07-11-10 12:20:19 PM (last edited by Flying Omelette at 07-11-10 09:28 AM) Link | Quote
There is a ridiculous amount of unused graphics in this game. I can't recall ever seeing this many unused enemies and objects in an NES game before.



A waving banner/flag and what looks like sprites for an exploding molotov cocktail weapon. I don't know whether that's an unused special attack item for Fred, or if an enemy would have thrown it.


The sprites on the left look like an early version of the sabertoothed cat enemy. The final one looks different than that. On the right are some sprites for a weird goblin head thing that isn't used anywhere (ignore the parts for the plant, that is used in the jungle level).


This dinosaur/dragon enemy is unused.


So is this dragon.


This all looks like stuff that would have been intended for the future world, but none of it exists.


Unused fish. There is only one sprite for this as far as I could tell, so it might just be memory filler.


These look like platforms that would have teeter-tottered when you stood on them, but no such thing exists in the final game.


Unused giant snail shell that apparently would have rolled. Fred occasionally rides an object through part of a stage and that might have been what this was for.


It's rather surprising this shark wasn't used in the water world, but I looked everywhere and couldn't find it.


Unused enemy most likely intended for the Japanese village. Seems it was left out because it wasn't finished. It only has sprites for standing and getting hit, so what would it have done?

If someone who is better at ripping & compiling sprites and getting the proper palettes for them than I am would like to take a stab at these, please go right ahead.
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Posted on 07-11-10 06:53:01 PM Link | Quote
Wow, that's crazy.

That very first graphic actually looks like a flying carpet of some sort, or maybe a hunk of fabric/paper thrown by an enemy. The teetering platform looks like the ones carried by pterodactyls in the final game, but obviously they don't tilt like that (was it deemed too difficult?). Some of these don't even look like they're supposed to be in this game, like the Molotov cocktail (what the hell?) and the kung fu dude; maybe Hanna-Barbera gave those the axe?

I should figure out the game's sprite format and see if any of these still exist, code-wise.

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Flying Omelette
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Posted on 07-11-10 11:03:55 PM (last edited by Flying Omelette at 07-11-10 10:26 PM) Link | Quote
Go for it! It would be interesting to see any of them in action.

The water stage doesn't have a boss and I wonder if that was the purpose for the shark...

Edit - Even weirder... some of this junk was cleaned out of the Japanese version of the game, but not all of it.

These no longer exist in the Japanese version:
The dragon that's facing forward.
The fan blades and bolts/screws.
The tilted platforms.
The giant snail shell.

The rest are all still in there. Maybe some of the junk was cleaned out to make room for the Japanese text, while the rest was left in as memory filler?

Also, hold off on that unused fish. I think it's possible that it's the death pose for the toothy fish you find in that level. The reason I didn't recognize it is because I've never been able to kill one of them. I always just let them pass by and stay out of their way. I'll have to check on it by getting up to that level again and making an effort to actually kill one.
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Posted on 07-12-10 08:57:21 AM Link | Quote
Speaking of the Japanese version, you might find this interesting. It's not often a debug mode is actually fixed and expanded after a game's initial release!

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Posted on 07-12-10 06:40:07 PM (last edited by Gunstar Green at 07-12-10 06:02 PM) Link | Quote
Stage 1's enemy data starts at 0x11418 in the ROM file. Changing the first number (normally 02) will change the diving bird perched on the first third house. I can't really tell what's used and what isn't, but I haven't found any of those unused enemies so far. However, there are several values that will spawn a static, discolored sprite that can't be killed; for example, 0C is a stationary saber-toothed tiger (though it uses the final's graphics).

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Posted on 07-12-10 08:12:21 PM Link | Quote
Originally posted by Flying Omelette

Also, hold off on that unused fish. I think it's possible that it's the death pose for the toothy fish you find in that level. The reason I didn't recognize it is because I've never been able to kill one of them. I always just let them pass by and stay out of their way. I'll have to check on it by getting up to that level again and making an effort to actually kill one.



That might have been what it was intended for since it's with the rest of the sprites for that enemy, but it doesn't make that pose when you kill it. It just turns into a POW like everything else. So, yeah, it's safe to say that's an unused fish.

Originally posted by Gunstar Green
Stage 1's enemy data starts at 0x11418 in the ROM file. Changing the first number (normally 02) will change the diving bird perched on the first house. I can't really tell what's used and what isn't, but I haven't found any of those unused enemies so far. However, there are several values that will spawn a static, discolored sprite that can't be killed; for example, 0C is a stationary saber-toothed tiger (though it uses the final's graphics).


I'll give that code a shot and see what I come up with.
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Posted on 07-13-10 12:13:28 PM (last edited by Flying Omelette at 07-13-10 09:14 AM) Link | Quote
There's more stuff that seems to be unused:


Below the Samurai guy are sprites for a large fireball. That was probably intended for his method of attack. I didn't realize it was unused before because I thought it was the fireball created by the umbrella enemies, but it's not. The umbrellas drop fireballs, but they're much smaller and never get this large.


The chains and hook here are used, but that pincer/claw thing is not.


An unused blob thing. This is right below the sprites for the snail enemies that shoot a ball of slime at you that makes you go sliding backwards, so it's possible it was either an alternate attack for that enemy, or the slime ball would've gotten bigger. Or it may even be its own enemy like the urchins in the water level. Don't really know.
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Posted on 07-19-10 12:31:09 AM Link | Quote
Wow! I didn't even notice this when I was looking through the ROM data.

Changing that value to 10 turns the first enemy into a variation of the Spring enemies from the final stage that is unused, yet fully-coded and functional:







Instead of bouncing around on a spring, this guy has legs and hovers in the air in a swooping motion. He can fire in three directions. Although it's just speculation, I can maybe see one reason this enemy didn't get used - H-B may not have liked the fact that the way he's holding his gun kind of looks like he's holding onto his...um.. you-know-what.
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Posted on 07-19-10 02:58:48 AM Link | Quote
Wow, there's really a lot more of that game that was left out than we thought.

This is quite the trove here. I'm impressed.

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Posted on 07-21-10 12:56:12 PM Link | Quote
Does anyone have any suggestions for making enemy modifier codes for SNES games? I've been trying to get the hang of that Cheats Search function in zSNES, but so far the only success I've had is in creating codes that reduce enemies' total HP, but not in changing the enemy that appears.
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Posted on 07-21-10 06:50:46 PM Link | Quote
Changing the enemies that appear can be tricky. You often have to find the actual enemy data in the ROM and modify it there, and even then the format might be completely nucking futs (Abadox uses ASM pointers rather than ID numbers).

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Posted on 07-21-10 08:57:33 PM Link | Quote
Ah, nuts. Thanks anyway.
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Posted on 07-21-10 09:01:11 PM (last edited by GoldS at 07-21-10 06:01 PM) Link | Quote
If you can find (or guess) the enemy spawn points, it'd be a lot easier.
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Posted on 07-21-10 10:55:23 PM Link | Quote
Can you explain? What if it's a boss? Usually it's pretty obvious where bosses spawn.
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Posted on 07-22-10 12:44:16 AM Link | Quote
Pick an enemy, preferably one that stays in place then charges you. Barring that, an enemy that only moves horizontally or vertically. Track the enemy's movement using some kind of cheat finder or memory viewer. Then look up the X position and Y position of that enemy in the ROM.
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Posted on 07-22-10 12:52:50 AM Link | Quote
I'll give it a shot. Thanks!
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Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

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line 606 column 22 - Warning: <img> lacks "alt" attribute
line 606 column 63 - Warning: <img> lacks "alt" attribute
line 606 column 112 - Warning: <img> lacks "alt" attribute
line 606 column 161 - Warning: <img> lacks "alt" attribute
line 607 column 11 - Warning: <img> lacks "alt" attribute
line 617 column 15 - Warning: <img> lacks "alt" attribute
line 632 column 22 - Warning: <img> lacks "alt" attribute
line 632 column 63 - Warning: <img> lacks "alt" attribute
line 632 column 112 - Warning: <img> lacks "alt" attribute
line 632 column 162 - Warning: <img> lacks "alt" attribute
line 633 column 11 - Warning: <img> lacks "alt" attribute
line 643 column 15 - Warning: <img> lacks "alt" attribute
line 659 column 44 - Warning: <img> proprietary attribute value "absmiddle"
line 659 column 142 - Warning: <img> proprietary attribute value "absmiddle"
line 659 column 246 - Warning: <img> proprietary attribute value "absmiddle"
line 668 column 25 - Warning: <img> lacks "alt" attribute
line 673 column 267 - Warning: <img> lacks "alt" attribute
line 149 column 50 - Warning: trimming empty <font>
line 653 column 17 - Warning: trimming empty <tr>
line 656 column 50 - Warning: trimming empty <font>
line 125 column 68 - Warning: <nobr> is not approved by W3C
line 141 column 68 - Warning: <nobr> is not approved by W3C
line 177 column 27 - Warning: <nobr> is not approved by W3C
line 236 column 27 - Warning: <nobr> is not approved by W3C
line 238 column 74 - Warning: <table> proprietary attribute "height"
line 238 column 155 - Warning: <td> proprietary attribute "background"
line 238 column 366 - Warning: <td> proprietary attribute "background"
line 238 column 460 - Warning: <td> proprietary attribute "background"
line 238 column 543 - Warning: <td> proprietary attribute "background"
line 238 column 646 - Warning: <td> proprietary attribute "background"
line 238 column 728 - Warning: <td> proprietary attribute "background"
line 242 column 1545 - Warning: <td> proprietary attribute "background"
line 242 column 1636 - Warning: <td> proprietary attribute "background"
line 242 column 1813 - Warning: <td> proprietary attribute "background"
line 242 column 1997 - Warning: <td> proprietary attribute "background"
line 266 column 27 - Warning: <nobr> is not approved by W3C
line 306 column 27 - Warning: <nobr> is not approved by W3C
line 308 column 74 - Warning: <table> proprietary attribute "height"
line 308 column 155 - Warning: <td> proprietary attribute "background"
line 308 column 366 - Warning: <td> proprietary attribute "background"
line 308 column 460 - Warning: <td> proprietary attribute "background"
line 308 column 543 - Warning: <td> proprietary attribute "background"
line 308 column 646 - Warning: <td> proprietary attribute "background"
line 308 column 728 - Warning: <td> proprietary attribute "background"
line 308 column 1126 - Warning: <td> proprietary attribute "background"
line 308 column 1217 - Warning: <td> proprietary attribute "background"
line 308 column 1394 - Warning: <td> proprietary attribute "background"
line 308 column 1578 - Warning: <td> proprietary attribute "background"
line 332 column 27 - Warning: <nobr> is not approved by W3C
line 334 column 74 - Warning: <table> proprietary attribute "height"
line 334 column 155 - Warning: <td> proprietary attribute "background"
line 334 column 366 - Warning: <td> proprietary attribute "background"
line 334 column 460 - Warning: <td> proprietary attribute "background"
line 334 column 543 - Warning: <td> proprietary attribute "background"
line 334 column 646 - Warning: <td> proprietary attribute "background"
line 334 column 728 - Warning: <td> proprietary attribute "background"
line 334 column 1364 - Warning: <td> proprietary attribute "background"
line 334 column 1455 - Warning: <td> proprietary attribute "background"
line 334 column 1632 - Warning: <td> proprietary attribute "background"
line 334 column 1816 - Warning: <td> proprietary attribute "background"
line 358 column 27 - Warning: <nobr> is not approved by W3C
line 392 column 27 - Warning: <nobr> is not approved by W3C
line 428 column 27 - Warning: <nobr> is not approved by W3C
line 464 column 27 - Warning: <nobr> is not approved by W3C
line 492 column 27 - Warning: <nobr> is not approved by W3C
line 518 column 27 - Warning: <nobr> is not approved by W3C
line 520 column 74 - Warning: <table> proprietary attribute "height"
line 520 column 155 - Warning: <td> proprietary attribute "background"
line 520 column 366 - Warning: <td> proprietary attribute "background"
line 520 column 460 - Warning: <td> proprietary attribute "background"
line 520 column 543 - Warning: <td> proprietary attribute "background"
line 520 column 646 - Warning: <td> proprietary attribute "background"
line 520 column 728 - Warning: <td> proprietary attribute "background"
line 520 column 1191 - Warning: <td> proprietary attribute "background"
line 520 column 1282 - Warning: <td> proprietary attribute "background"
line 520 column 1459 - Warning: <td> proprietary attribute "background"
line 520 column 1643 - Warning: <td> proprietary attribute "background"
line 544 column 27 - Warning: <nobr> is not approved by W3C
line 570 column 27 - Warning: <nobr> is not approved by W3C
line 596 column 27 - Warning: <nobr> is not approved by W3C
line 622 column 27 - Warning: <nobr> is not approved by W3C
line 648 column 27 - Warning: <nobr> is not approved by W3C
Info: Document content looks like HTML5
Info: No system identifier in emitted doctype
Tidy found 323 warnings and 0 errors!


The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

About HTML Tidy: https://github.com/htacg/tidy-html5
Bug reports and comments: https://github.com/htacg/tidy-html5/issues
Official mailing list: https://lists.w3.org/Archives/Public/public-htacg/
Latest HTML specification: http://dev.w3.org/html5/spec-author-view/
Validate your HTML documents: http://validator.w3.org/nu/
Lobby your company to join the W3C: http://www.w3.org/Consortium

Do you speak a language other than English, or a different variant of
English? Consider helping us to localize HTML Tidy. For details please see
https://github.com/htacg/tidy-html5/blob/master/README/LOCALIZE.md