| oaa Member Level: 34 ![]() Posts: 73/235 EXP: 236646 For next: 17005 Since: 07-01-10 From: Cleveland Since last post: 8.3 years Last activity: 2.5 years |
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| I've been digging through Doshin the Giant because it was originally an N64DD game and found a few debug related things === DEBUG/UNUSED === A function called MainGameMode::isDebugMode((void)) .text 80041C4C and a string named 'sodorudebugoverlay' ![]() It seems that the 'Book of Giants' and the 'Monument Museum' were originally going to be on the main menu. (This may happen when you beat the game though) ![]() It also appears that the pause menu has a whited out option. This is an obvious test image ![]() Here's a picture from Cubivore most likely (Doshin and Cubivore were developed by two different groups in Marigul Management, a company Nintendo created to recruit independent game companies) ![]() == JAPANESE == Japanese text that most likely says 'Would you like to format?' or something. I included it because in the final game, each language has it's own save management screen. Has separate yes/no textures (accidentally enlarged in VLC and too lazy to redo)"Please wait a Moment..." ![]() Error Screen, may have some N64DD stuff ![]() Japanese Menu ![]() ____________________ |









(accidentally enlarged in VLC and too lazy to redo)







