Peardian![]() Magikoopa 16/3/1: KvSG #479 is up! Level: 157 ![]() Posts: 2963/7597 EXP: 48561841 For next: 1017392 Since: 08-02-07 From: Isle Delfino Since last post: 1 day Last activity: 3 hours |
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| Jul - The Cutting Room Floor - Some unused Yoshi's Island stuff | - - ![]() |
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Peardian![]() Magikoopa 16/3/1: KvSG #479 is up! Level: 157 ![]() Posts: 2963/7597 EXP: 48561841 For next: 1017392 Since: 08-02-07 From: Isle Delfino Since last post: 1 day Last activity: 3 hours |
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| Mattrizzle 150 ![]() ![]() ![]() Level: 29 ![]() Posts: 39/151 EXP: 136156 For next: 11729 Since: 07-27-07 From: United States Since last post: 18 days Last activity: 18 days |
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| I have seen that Nipper Plant sprite before (when looking through the graphics myself), but something about it just struck me--it reminds me of a Muncher, especially those from Super Mario Bros. 3. The white dots coming out of its mouth are where I see the connection. It also doesn't look very mobile... These sprites, along with the Bob-ombs, Tweeter, and the Donkey Kong lookalike, seem to show that Nintendo originally wanted to include several more classic Mario enemies. Here's some of my info, copied from a post I made elsewhere: The remnants of three lost mini-battles exist in the coding. They can be accessed using PAR code 7E03A706, 7E03A70E, and 7E03A710. It appears that very little remains of the lost mini-battles except for the foreground tilemaps and graphics. While $06 appears as an empty hut with a glitchy background, the other two have very different scenery from those used in the game. Here are images of the latter two, along with their HUDs. (Note that the tile values of certain parts had to be shifted, as the tilemaps point to the incorrect tiles.): ![]() Mini-battle $0E Destroyed versions of the buildings also exist in the graphics, but I don't have images ready for those. ![]() Mini-battle $10 The image above is the mini-battle sprite tileset as seen in the Japanese version of Yoshi's Island. Most of the tiles were blanked out in the other versions. They appear to fit in nicely with the lost mini-battles... ____________________ ![]() |
| — FPzero — 9590 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Post 8272/9597 Active 5.4 years ago |
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Looks like $10 might have been a race against a Bandit judging by the HUD elements. Interesting finds.
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Peardian![]() Magikoopa 16/3/1: KvSG #479 is up! Level: 157 ![]() Posts: 3189/7597 EXP: 48561841 For next: 1017392 Since: 08-02-07 From: Isle Delfino Since last post: 1 day Last activity: 3 hours |
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| Xkeeper Level: 263 ![]() Posts: 16343/25343 EXP: 296715694 For next: 2244759 Since: 07-03-07 Pronouns: they/them/???????? Since last post: 9 days Last activity: 3 days |
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Peardian![]() Magikoopa 16/3/1: KvSG #479 is up! Level: 157 ![]() Posts: 3311/7597 EXP: 48561841 For next: 1017392 Since: 08-02-07 From: Isle Delfino Since last post: 1 day Last activity: 3 hours |
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Rachel Mae![]() Creature of Chaos Level: 141 Posts: 2961/5929 EXP: 33575710 For next: 544304 Since: 07-03-07 Pronouns: she/her From: Foxglen Since last post: 12 days Last activity: 1 hour |
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| Rick M'Lord, there's a knife in your head! Level: 152 ![]() Posts: 228/7539 EXP: 43668503 For next: 633157 Since: 02-15-10 From: Maine Since last post: 113 days Last activity: 45 days |
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| Awesome indeed, though I can't see how it would've fit into the grand scheme of things, unless it was supposed to take the place of the flower. After all, there are five to collect in each level. Doesn't that sound familiar? ____________________ |
| SGR Member Level: 14 Posts: 13/32 EXP: 11925 For next: 1146 Since: 06-06-10 Since last post: 8.0 years Last activity: 7.7 years |
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Originally posted by Rick The sound, too. It fits perfectly for a coin. |
Peardian![]() Magikoopa 16/3/1: KvSG #479 is up! Level: 157 ![]() Posts: 3346/7597 EXP: 48561841 For next: 1017392 Since: 08-02-07 From: Isle Delfino Since last post: 1 day Last activity: 3 hours |
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| Danika 6230 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Level: 140 Posts: 3523/6235 EXP: 33264974 For next: 21431 Since: 10-23-09 Since last post: 1.2 years Last activity: 1.2 years |
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Uh, that's just the French and German bonus game stuff... it's used in the European version. =/
____________________ YouTube • DeviantArt Windows 98 forever! |
Peardian![]() Magikoopa 16/3/1: KvSG #479 is up! Level: 157 ![]() Posts: 3349/7597 EXP: 48561841 For next: 1017392 Since: 08-02-07 From: Isle Delfino Since last post: 1 day Last activity: 3 hours |
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Peardian![]() Magikoopa 16/3/1: KvSG #479 is up! Level: 157 ![]() Posts: 3412/7597 EXP: 48561841 For next: 1017392 Since: 08-02-07 From: Isle Delfino Since last post: 1 day Last activity: 3 hours |
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Peardian![]() Magikoopa 16/3/1: KvSG #479 is up! Level: 157 ![]() Posts: 3553/7597 EXP: 48561841 For next: 1017392 Since: 08-02-07 From: Isle Delfino Since last post: 1 day Last activity: 3 hours |
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| Mattrizzle 150 ![]() ![]() ![]() Level: 29 ![]() Posts: 53/151 EXP: 136156 For next: 11729 Since: 07-27-07 From: United States Since last post: 18 days Last activity: 18 days |
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| This should come in handy for the unused layer 2 backgrounds and palettes. I never made one for layer 3, though. ____________________ ![]() |
Peardian![]() Magikoopa 16/3/1: KvSG #479 is up! Level: 157 ![]() Posts: 3557/7597 EXP: 48561841 For next: 1017392 Since: 08-02-07 From: Isle Delfino Since last post: 1 day Last activity: 3 hours |
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| Mattrizzle 150 ![]() ![]() ![]() Level: 29 ![]() Posts: 54/151 EXP: 136156 For next: 11729 Since: 07-27-07 From: United States Since last post: 18 days Last activity: 18 days |
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| Sorry... I forgot to mention that I altered some of those screen captures just so that every part of the background could be seen in a small image. As far as I know, the trees are always rendered that tall in the game. Also, some tips: The header bytes can be changed using PAR codes prior to entering a level. 7E0134?? Background Color/Gradient 7E0136?? Layer 1 Tileset 7E0138?? Layer 1 Palette 7E013A?? Layer 2 Image 7E013C?? Layer 2 Palette 7E013E?? Layer 3 Type 7E0140?? Layer 3 Palette 7E0142?? Sprite Set 7E0144?? Sprite Palette 7E0146?? Layer/Ordering Properties 7E0148?? Tile Animation (upper 4 bits of Special Effects) 7E014A?? Palette Animation (0-14) (lower 4 bits of Special Effects) 7E014C?? Layer 2 Scrolling? EDIT: And if you don't have it already, vSNES makes ripping the full backgrounds loads easier. ____________________ ![]() |
Peardian![]() Magikoopa 16/3/1: KvSG #479 is up! Level: 157 ![]() Posts: 3558/7597 EXP: 48561841 For next: 1017392 Since: 08-02-07 From: Isle Delfino Since last post: 1 day Last activity: 3 hours |
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Peardian![]() Magikoopa 16/3/1: KvSG #479 is up! Level: 157 ![]() Posts: 3737/7597 EXP: 48561841 For next: 1017392 Since: 08-02-07 From: Isle Delfino Since last post: 1 day Last activity: 3 hours |
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| Xkeeper Level: 263 ![]() Posts: 17558/25343 EXP: 296715694 For next: 2244759 Since: 07-03-07 Pronouns: they/them/???????? Since last post: 9 days Last activity: 3 days |
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| Pages: 1 2 | Next newer thread | Next older thread |
| Jul - The Cutting Room Floor - Some unused Yoshi's Island stuff | - - ![]() |
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